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Cancan71

Cancan71

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Cancan71
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  • For most of the games lifespan, there has been a consistent rule with the terror radius. The size has been linked, with a few exceptions like Huntress or Nurse, to the killer's movement speed. 115% killer's get 32 meters while 110% get 24 meters. However, recently they have ignored this rule. Deathslinger got his terror radius changed to 32 meters, Sadako got hers changed to 24 meters and Wesker
    6 comments 121 views last activity
  • With the new base kit borrowed time, it's clear that it does nothing against a camping Bubba. If you get hit with endurance of the hook, he'll just chainsaw you again in the same swing, completely invalidating the endurance and promoting unfun gameplay. To alleviate this, his chainsaw should act like Plague's puke. If you don't know, survivors are invincible against Plagues puke for around 3 sec
    0 comments 21 views last activity
  • I have a few hundred hours on Switch and I play lots of killer, but even with all that practice I still can't reliable hit survivors that try to juke hits. I struggle with 360s and I find it hard to hit survivors when they exploit my POV as killer to disappear when they get close to me. Combined this with playing on controller, the switches performance and the weird aim dressing that happens some
    6 comments 91 views last activity
  • This will be a long post so scroll down for the rework idea if you're just interested in that. While watching a video on making Shattered Hope basekit, I posted a comment which got a bit of positive attention about why that idea wouldn't be beneficial to the game, and that comment was about how the optimal location of a COH totem is different from the optimal locations of the other boons. To und
    0 comments 11 views last activity
  • The new update brought many good changes, but one I am uncertain about is the new Monstrous Shrine, which turns basement into Scourge Hooks and reduces hook timer if the killer is 24M away. I believe this is problematic for some killers such as the following: For Nurse, 24M is nothing to her, especially with range addons. She can hook a survivor in basement, blink away immediately, harass other
    0 comments 211 views last activity
  • I know a lot of people were worried about the update due to the meta perks being nerfed which could have created unfair gameplay like gen rushing or tunneling. However, I felt the devs were very thoughtful about the changes they made and why the perks were used in the first place. They understood that killers felt the games were going too fast, and they made base changes to alleviate that proble
    6 comments 81 views last activity
  • Platform: Switch Issue: Basement was at the corner where the pallet that blocks the stairs spawns. A survivor was hooked at a hook that was on top of the basement stairs, which shouldn't happen. Then a second survivor was caught and put in basement. When I went to save them, the killer placed themselves at the pallet location, preventing me from getting to the basement. The only way to get to th
    1 comments 21 views last activity
  • The cooldown should activate on successful sabotages and not on failed attempts. Shouldn't need to explain why. If Scourge Hooks are in play, they should be shown in a different coloured aura than regular hooks. Survivors have no way to counter the effects of Scourge Hook perks, as they are the same visually as a normal Hook and there are 4 of them. With two good Scourge Hook perks and the ba
    14 comments 151 views last activity
  • Your hunt is an irresistible song of dread which muddles your prey's attention. Survivors recieve a 2/4/6% regression penalty on failed Skill Checks for Repair and Healing actions. Additionally, these actions will spawn two continuous Skill Checks. Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 token, up to a maximum of 3, and affecting Repair and Healing Skill
    4 comments 81 views last activity
  • At the moment, it takes 3 months for the devs to do things like add a token to Distortion or buff the aura reading of Buckle Up by 4 seconds. This is way too long and leaves the community feeling frustrated with the slowness of perk changes. Now that they have added the beta tab for all platforms including console, there's no reason not to take advantage of this new feature to do more perk chang
    7 comments 231 views last activity
  • We all know the the meme addons are basically useless. They hinder you for no real reward. The only ones that were fun to use were Clown's party bottle and Bubba's speed limiter with iridescent flesh. However, in the last mid chapter patch, Plague got the prayer tablet fragment, which is actually viable to use and gave her a different playstyle, while also giving her a downside by weaken the vil
    13 comments 91 views last activity
  • - The cooldown only starts if you complete the sabotage interaction. - Lower the cooldown to 45 seconds (hooks stay broken for 30 seconds, so it would give the killer time to hook a survivor). - After rescuing a survivor from the hook, the healing action takes priority over the sabotage action. - Change the hooks' auras from white to red. - If the killer is using any Scourge Hook perk, Sabota
    25 comments 241 views last activity
  • This is an idea that I thought of to buff this perk. In addition to its current effects, when you are hooked on a Scourge Hook the relevant perks do not activate. With the new perk Pain Resonance coming in, I think Scourge Hook perks will be used more often in the future. So I think it would be a nice buff to make Breakdown counter these perks, since Breakdown is not a good perk nowadays.
    5 comments 61 views last activity
  • To give this topic context, below is a list of most of the killers' movement speeds while they are charging their power, for example charging their chainsaws, holding shred or placing crows and puddles of blood. The Clown: 4.6 m/s The Nightmare: 4.0 m/s The Demogorgon: 3.86 m/s The Trickster: 3.86 m/s (Initially) 3.68 m/s (After constant throwing) The Nemesis: 3.8 m/s (Tier 1+2) 4.0m/s (Ti
    5 comments 281 views last activity
  • I can't wait to see what they will name the Scourge Hook perks in the future! My prediction are: Present of Pain Application of Pain Bringer of Pain Instrument of Pain Painful Oh God the Pain And finally, Ow, This Hook is Causing me Pain
    9 comments 461 views last activity
  • - Addons relating to increasing solving time of the box have been nerfed. - More importantly, chain hunts won't interrupt survivors while they are solving the box. I think this is a good change personally. Having the chain hunts interrupt you even when trying to solve the box was unfair. Plus they didn't change Hoarder at all so it is still a good perk for Pinhead. Although the change to the ad
    3 comments 201 views last activity
  • You know how to lure others to do something they shouldn't, and cause their downfall. Press and hold the active ability button near a dull or hex totem to turn it into a boon totem. The aura of this boon totem is not revealed to other survivors. When the killer destroys the boon totem, they are stunned for 3 seconds, and suffer from Blindness status effect for 70/80/90 seconds. You can only
    4 comments 101 views last activity
  • Workshop Grease: A modification to the Jigsaw Box : the lubricated parts make the search a more delicate exercise. Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 25%. Why does an item that is used on the Jigsaw Box improve the Ambush?! I had such high hopes but the devs have once again ruined the patch. My disappointment is immeasurable and my
    2 comments 131 views last activity
  • In this patch we have: - A new survivor - Boon totems - Hatch and key changes - The killswitch - Update to perk, addon and item descriptions to make them more clear - Changes to four killers - Addon pass on multiple killers - Numerous perk changes Even if you don't like every change they made, we should applaud them for listening to feedback and criticism and using that to make what migh
    3 comments 21 views last activity
  • Perk changes have always been a hot topic in the community, especially the time it takes to change them. That made me wonder how often perks get changed, so I decided to see how many perks since All Kill (5 patches in total) were changed either by being buffed or nerfed, which ended up being a grand total of 16 perks. These perks include: Decisive Strike Smash Hit Self Preservation Starstruc
    8 comments 121 views last activity
  • Knock Out as it stands is a niche perk at best, due to its basic attack requirement. However, I feel like the devs don't want to change this as some killers like Twins or the instadown killers who excel at slugging could use this perk to slug a survivor for a couple of minutes at a time due to other survivors not being able to find them. So I want to propose the following change to make the perk
    0 comments 11 views last activity
  • The Trickster got his total blades reduced to 44 from the PTB. I'm not complaining about the change, but I am wondering why they decided on reducing it to 44 blades specifically. Since its now 6 blades to injure a survivor, if you were to hit hit every blade perfectly with the new blade count, you would do 7 states of damage, but now you have 2 blades left over that are useless since you can't i
    Dev
    84 comments 2,311 views last activity
  • I just got the RPD map for the first time since it was disabled. So I was having a normal game against the Twins where nothing special happened, but then at one gen the game froze. I didn't have a normal crash, but the game became stuck on a still image and no inputs would do anything, rendering me unable to play. It's unfair on my teammates as I would guess that this was a Switch only issue, so
    2 comments 21 views last activity
  • Both of these perks are good, but they aren't as useful in solo queue as the other survivors have no idea whether you are running these perks. Both perks should notify all survivors when a survivor who has them is on the hook and can use them. This simple change would make these perks better to use.
    3 comments 41 views last activity
  • Flashbang: Requires 50% gen repairs Blast Mine: Requires 66% of gen repairs Repressed Alliance: Requires 60 seconds of gen repairs. Repressed Alliance needs be be changed to align with the other perks. It should be changed to at least 66%, but the perk kinda needs a buff so I wouldn't mind it being 50% instead.
    0 comments 21 views last activity
  • You look over your friends even in dire situations. After unhooking a survivor safely or completing 2 healing actions on another survivor, you gain a token. When facing another nearby survivor, press the active ability button to perform a 2 second channeling action and use a token on that survivor. Pressing the active ability button while facing no one will use the token on yourself. Using a t
    7 comments 132 views last activity
  • With killer, every anniversary node is guaranteed to be a cake, so killers are able to stock up on cakes quickly. However, survivors have three anniversary items in their bloodweb that killers don't have, making the chance that a survivor gets a cake only 25%. I leveled up Élodie to level 23 and got 17 event items, of which 13 were items and only 4 were cakes. This anniversary items lowers the a
    3 comments 71 views last activity
  • In today's patch they lowered the graphics quality on Switch to improve performance, however they made no mention of another problem, which is that some maps on Switch are too dark. For several patches now this has been a brightness problem on Switch, which has affected some maps more than others. Maps like the Game and most of the Macmillan maps are very dark, which makes seeing things very dif
    1 comments 31 views last activity
  • With this patch we had the new map disabled, constant crashes on all platforms, framerate issues on consoles as well as breaking the Clown due to the hindered status effect not working. Obviously this has made people a little upset, as well as increased tensions between the devs and console player base due to consistent framers problems. When one person on the forums questioned the Q&A depa
    3 comments 81 views last activity
  • I admit I did leave one game cause I was frustrated so that was my first dc, but I had four other games crash on me because the Switch version is crashing left right and center. Now I have to wait 30 minutes for the ban to end. I see console optimization is going smoothly.
    2 comments 61 views last activity
  • Platform: Switch Issue: Every time you start the game, beginner mode turns on. You have to turn it off every time.
    0 comments 11 views last activity
  • On my Switch, the old description for Franklin's is still there. Can a dev tell us how fast charges deplete with new Franklin's?
    2 comments 81 views last activity
  • With the new Franklin's Demise change, everyone is freaking out about keys and saying you can use a key with zero charges on the hatch. Yet, I specifically remember a streamer ages ago who used up all the charges of their key and couldn't open the hatch. So unless there was a change recently that I missed then I think that keys with no charges can't open the hatch. Can a dev confirm whether empt
    5 comments 151 views last activity
  • I was thinking recently about Save the Best for Last, which was a perk that a user on reddit suggested a rework for it and the devs actually implemented the idea, which is how we have our current STBFL. So I thought it would be a cool thing if they did something like that again, and since the anniversary is coming up, I thought why not make it a competition? So I was thinking that we could have
    12 comments 91 views last activity
  • You have the undeniable capability to sense danger. When the killer leaves your line of sight within 16 meters of you, Premonition activates, and reveals the killer's aura for 5 seconds. Premonition has a cool down of 60/50/40 seconds. With this change I want to move this perk away from being a worse spine chill while retaining the premonition theme. I noticed that there's no perks to specific
    6 comments 101 views last activity
  • So I decide to make a post or a comment, I proceed to type it up and then I press submit. A pop up tells me to wait a few seconds, and then moments later I go back to the original post and ta-da, my post disappeared like magic! This has happened several times in the last few weeks and its getting annoying. Is this happening to anyone else or am I just mad?
    2 comments 31 views last activity
  • I play my Switch on handheld mode and some maps are too dark. According to other forum members this problem doesn't happen when using the Dock although I haven't tried it for myself. My Switch is on max brightness in case you're wondering. If there's anyone else who plays on Switch handheld mode, can you post if you have any problems with the brightness of certain maps? I'll put them in the OP s
    2 comments 21 views last activity
  • Dead Man's Switch is a low tier perk right now, so I believe it should receive the following change. When the Obsession is hooked, Dead Man's Switch activates for 30 seconds. If a survivor stops repairing a generator when the perk is active, the generator is blocked by the entity for 45 seconds. The blocked generator is revealed to the killer in white. If you don't know, how the perk works now
    0 comments 1 views last activity
  • The Small Game change was a nice addition to an underused perk as well as giving survivors a totem counter. However, the effect for each token is kinda underwhelming, only narrowing the detection radius to better look for totems. I think that the tokens should also increase the cleansing speed of totems by 10% for each token. This would reward the team cleansing dull totems as well as make the p
    4 comments 61 views last activity
  • I've gotten back into the game after exams, and I noticed on handheld mode that on some maps it is very dark that sometimes I have difficulty seeing survivors in front of me. I was playing on ironworks and I could only see the outlines of two survivors wearing dark clothing in some areas of the map. Is it just me, or are other Switch players having this problem? Maybe people on other platforms a
    9 comments 141 views last activity
  • With both Object of Obsession and Decisive Strike getting changes recently, Sole Survivor is the only Laurie perk that hasn't gotten a change in ages. It was last changed in the 2.3.0 patch, barring a few small changes thereafter. Its requirement of having your teammates dead means by the time you are able to use it, it is almost too late. However, there is such an easy way to fix this perk, whic
    0 comments 21 views last activity
  • Yes I know some of you are thinking that's a terrible idea, and obviously 4 survivors using this perk can be frustrating for the killer. However, Breakdown isnt used at all in you don't include the bugged version. I think that with one tweak this perk won't be abused by survivors. I purpose the following change: When you are unhooked, the hook is permanently broken and the killer's aura is reve
    10 comments 91 views last activity
  • Just note that numbers are tentative and can be changed. You protect what little you have and are perceptive to those making use of your stockpiles. When a survivor uses an item, the item is affected by Hoarder for the rest of the trial. Any items affected by Hoarder will reveal their aura to the killer when within a 20/22/24 meter radius. If a survivor enters a chase while holding an affecte
    2 comments 21 views last activity
  • For every patch, the devs never announced a tentative date for the new update patch, prefering to announce it on the day it releases. Therefore, when the chapter comes a bit later than expected, like with Twins and now Trickster, they tend to say a variation of "We never said the date of the new patch". However, I don't accept this excuse. Even though they never announce a date, the devs are con
    14 comments 211 views last activity
  • 1) Poised should also remove blood and grunts of pain along with scratch marks. Since Self Preservation now removes scratch marks, blood and grunts of pain there's no reason why the same shouldn't apply to Poised. 2) If you are on the hook when a gen is completed, the perk only activates when you are rescued, similar to Adrenaline. A big problem with Poised is that due to the requirements of com
    4 comments 51 views last activity
  • In addition to his true invisibility from 24m and further, his speed boost after uncloaking lasts 1.25 seconds, up from 1 second. In addition, the Serpent add-on now allows you to attack straight away after uncloaking and also gives the speed boost. Just thought I share with everyone, as no one made a post about these changes yet. Edit: Well one person beat me to the punch but I still think th
    5 comments 101 views last activity
  • Poised activates for 10 seconds after a gen is completed, so most of the time the perk activates when the killer is nowhere near you. Also, if you are downed or hooked while Poised is activated then the perk is wasted. To solve these issues, Poised should be changed so that the 10 seconds of no scratch marks are only used while running. So if a gen is completed you can save your perk by walking
    1 comments 22 views last activity
  • In the last PTB, out of the 164 perks currently in the game, only a handful of perks were changed, with most just being number buffs. For the amount of perks in the game, I feel like that they are being changed very slowly. So I was thinking if it was possible to do a "perk of the week" thing where they buff one perk every week. Of course, I don't expect them to do big reworks like changing DS o
    25 comments 242 views last activity
  • Just read the patch notes and I don't fully understand the difference between haste and invigorated. They both increase movement speed. Is the difference that invigorated removes hindered as well or is that just a Clown thing?
    Mod
    2 comments 821 views last activity
  • In the PTB it spawned more chests but decreased the rarity of items, so there was a trade off between more items but less powerful ones. Now in this hotfix, it still spawns more chests but doesn't decrease rarity. WHY????????? Now this perk gives 5 chances for survivors to find amazing items like purple medkits and keys. This perk actively harms the killer as unless you equip Franklin's, you
    2 comments 101 views last activity
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