The main problem isn't the challenges, it's the pathing

There have been a lot of complaints with the new level of the time and about how it's too hard and promotes un fun gameplay. While some challenges may raise some eyebrows (looking at you Last Minute Hero), I don't think that it's the difficulty that the problem, it's how they are layed out.

The problem becomes clear on the survivor side of this level. The first challenge is to rescue 25 survivors while the second is the infamous rescuing 2 survivors during EGC. This challenges are either hard or grindy, so you would most likely to chose a different challenge, but that where the problem lies. You have to do these two challenges if you play survivor only. To access different survivor challenges you have to do 2 killer and one general challenge.

As a result of this, survivors are now hook bombing in order to complete the challenge as fast as possible. This results in a negative experience for the rest of the players.

If you looked at the leak level 4 challenges you see that they run into the same problem. All the challenges are in a straight line so if you have difficulty with one challenge you don't have many options to choose from.

What the devs should learn from this is to provide us more variety in what order we can do the challenges. If there's a grindy challenge maybe offer a different route for the same side so people don't throw matches trying to complete them as fast as they can. That way people can still work on challenges without feeling they need to rush to get the other challenges.

Comments

  • This!

    There's a considerable chunk which will be on long term delay.

    Either that, or allow us to travel backward through adjoining nodes.

  • Agreed. The pathing is going to make this tome a nightmare. This might be the point where I just stop doing challenges and seriously doubt I'll buy the next one.

  • There shouldn't even be a path. There should be a list. You check the objective you want to complete and go for it.

    Also, the lack of rewards for doing the challenges is just not even close to enough. 700,000 total for this difficult tome? Oh wooooow. That doesn't even get a level 1 survivor to level 30.

    Those are really the two simple fixes that I expect not to happen anytime soon because $$$.

  • @Supernaut said:

    This!

    There's a considerable chunk which will be on long term delay.

    Either that, or allow us to travel backward through adjoining nodes.

    You can. If you complete 40 gens/pallet breaks (which is a LOT faster than 25 unhooks) and 15 basement hooks (took me 3 games with a full carrying build) then you reach the 15 iridescent emblems. From there you can go into the survivor challenges while skipping over the two horrendous ones.