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BubbleBuster

BubbleBuster

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BubbleBuster
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  • Here s my personal opinion on all the different changes: Bloodweb price reduction This is what i asked for a true grind reduction that also effects new players. Really good change. Buffs to the unhook shield Great change Mettle of Man revert Thank you for doing this, this perk is now useful again. Changes to the reworked RPD I havent seen thes
    0 comments 21 views last activity
  • As someone that used to play Nurse back when she had deadzones, I think Nurse right now is waaay too strong. From being able to abuse some perks to their full potential, ignoring survivor's perks and abilities to having insanely strong add-ons, she basically has everything. Should she though? Right now Nurse is in a weird spot: she is very strong but she always was but now people think she is t
    1 comments 1 views last activity
  • Boon: Resting Place Handling the dead and creating a final resting place for them has left you wondering whose bones are being used for these sadistic trials. (this perk belongs to an undertaker) You can see the aura of broken Totems within a 32m radius. Press and hold the Active Ability button near a broken Totem to create a Powerful Boon Totem. Soft chimes ring out within a radius of 2
    0 comments 21 views last activity
  • Walkie Talkies! How they would work: Basekit ability for all survivors, does not require an item. Pressing the assigned button starts a short animation where the survivor pulls out their walkie talkie. As soon as the animation is finished a wheel of preset messages opens and you can select which one you want to send out. Selecting any phrase will make a local sound of radio static or c
    0 comments 11 views last activity
  • Adding surveys into the game instead of advertising them on twitter or other platforms would make them more widely accessible as well as make giving out rewards or other types of compensation for using your time to fill them out easier. Also adding surveys about what players think would be very beneficial. Examples of this: the pick rate of a perk is 1%, but players that are good in the ga
    1 comments 21 views last activity
  • Don't get me wrong, I like small patches that get added every few weeks but this one is just bad. Here's why. Thanatophobia: this perk is too oppressive on some killers so it gets changed. The problem with this change is that now everyone besides Plague and Legion simply cant use the perk anymore and Plague and Legion can still get nearly the full value out of it. They basically left this p
    3 comments 91 views last activity
  • https://www.youtube.com/watch?v=QRG7tqDyo0M I saw this video and I tend to agree with the points made so credit to him. basically what he said: extend the basekit BT to 10 seconds remove collision for survivors under the BT effect so they cant be bodyblocked and they in turn cant bodyblock the killer maybe buff DS back to 5 seconds this wouldnt remove tunneling bu
    29 comments 211 views last activity
  • calmspiritlmao.PNG Why was this done? The perk is already horrible, it SHOULD affect as many small actions as possible. Stuff like rummaging, the squaking of opening a chest, the totem breaking sound, the loud breathing when doing such actions and maybe even the sound lockers make when you slowly enter or exit them. A perk with a HUGE downside, with small and extremely
    8 comments 51 views last activity
  • Basekit ability for all survivors, does not require an item. Pressing the assigned button starts a short animation where the survivor pulls out their walkie talkie. As soon as the animation is finished a wheel of preset messages opens and you can select which one you want to send out. Selecting any phrase will make a local sound of radio static or cracking or something like this: https://www.
    0 comments 71 views last activity
  • I have seen and heard a lot of suggestions of hardcaps for certain buffs/debuffs so i looked at some actions that might or might not benefit from caps. Why caps at all? some things in the game are extremely broken or unfun to play against and a cap would make these things less good without manually tuning every single aspect; also some things cant be changed without overnerfing them without
    2 comments 21 views last activity
  • 2 comments 21 views last activity
  • as a survivor it s still just as bad as before the update. I don't know what to type here since this is an issue i have no influence over.
    1 comments 21 views last activity
  • I played 12 games as solo survivor and they were all unbelievably horrible. Sure the gen time increase might balance things around for swf but just because it is balanced does not make it fun to play. Here are the issues that I have with SoloQ or playing survivor in general: complete lack of communication; anything to add more ways to communicate would be lovely (icons showing what survivors a
    4 comments 101 views last activity
  • just cancel the p3 reward and give people that reach lv 100 prestige on a character that as a character portrait.
    7 comments 141 views last activity
  • 0 comments 11 views last activity
  • ... then remove the BP bonus on other perks as well, not just on WGLF and BBQ&Chilli. For survivors that would be: No One Left Behind Prove Thyself For killers they are: Beast of Prey Distressing Hex: Thrill of the Hunt Perks should not be picked for their BP, you should pick them for their effect. How about instead we increase BP gain overall? Why does doing a generator solo
    0 comments 32 views last activity
  • Here is a list of general balance changes that I have thought of. These address some of the biggest issues I have with the game right now. Survivor nerfs all survivors now start the trial together; this should address the countless scenarios where every survivor spawns in a different corner and work on different gens, causing 3 gens to be done within 80 seconds self-healing through Ci
    0 comments 21 views last activity
  • Glyphs are in my opinion a really cool idea but sadly they are tied to archives and are completely inaccessible when you did not equip a challenge spawning them. So here is an idea: Why not make perks for killers and survivors that have an effect when a certain glyph is collected? an example for survivor: Glyphseeker: Bookworm You always had an affinity for books and the knowledge
    6 comments 81 views last activity
  • Don't get me wrong, I am very happy with the Ghostface buffs and changes and add-on overhaul but 2 of them in particular are just... why? They look like filler add-ons to me. I am of course talking about "Chewed Pen" and "Lasting Perfume". Chewed Pen increases the time it takes survivors in the dying state to reveal GF to 3 seconds Lasting perfume does the same but just for hooked survivors.
    2 comments 41 views last activity
  • Platform: PC Killer: any killer Maps: any map How often: once every few games Steps to reproduce: I am not sure how this bug triggers. All I know is that when you start a chase and then down the survivor really quickly the chase music just does not stop. I don't know what factors are involved just that in all cases where this happened the chase started as soon as it ended. The chase music ke
    0 comments 11 views last activity
  • In case someone doesn't know what I am talking about: In addition to Calm Spirit’s current effects, you can now open chests and cleanse and bless totems silently, albeit at 40/35/30% reduced speed. Reducing the speed of actions just because they are silent is not a good thing. Here are some scenarios where this perk will be worse than just not running it: When you cleanse a Hex perk you don'
    0 comments 21 views last activity
  • Survivors are all just Skins; some are a bit taller, some are a bit louder, they all have 3 different teachables. Other than that they are literally all the same gameplay wise. IMO thats pretty boring. Right now people pick the Survivor they like most aesthetically and then just get all the perks on that survivor. But what if there was another reason to pick a certain survivor? Introducing the
    5 comments 71 views last activity