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BlooperReel

BlooperReel

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BlooperReel
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  • I've noticed people mention them. Now I haven't played the PTB but I've been brought up to speed on them. What...what's the deal there? Are they intentionally "silly?" Are they bugs? Are they the result of poor planning? I don't really understand the purpose of including them. Do the devs expect us to use these in a legitimate or helpful way or...? I just don't get it.
    5 comments 71 views last activity
  • I want to be a little more specific with myself here but to say the least: Trapper's darkening add-ons are kinda stupid with the grass changes and are useless indoors BUT not completely useless. Allow me to explain: With the various new grass changes, traps become easier to see more than ever, and indoor maps cripple trapper. Allow me to offer up two alternatives: 1) Cleaning Tools - Modera
    0 comments 1 views last activity
  • CONTEXT (SKIPPABLE) Someone, presumably Benedict Baker, used to comment on places, killers, and things. He talked about his feelings regarding such places as Badham Preschool. It was cool, some made-up unknown guy, all we know is he's older and goes by the name Benedict Baker, his life, seeping into the story, almost seemlessly with that of Freddy's. But then Benedict Baker stopped existing
    7 comments 191 views last activity
  • NOTE: I AM NOT THE CREATOR OF THIS. THE ORIGINAL THREAD IS FOUND HERE: https://www.reddit.com/r/deadbydaylight/comments/ktadcm/going_off_of_some_of_you_guys_and_previous_design/?utm_source=share&utm_medium=ios_app&utm_name=iossmf Just about everyone hates the UI design. The devs want something that helps new players, something not so simplisitc with vague character images, blah, bl
    15 comments 221 views last activity
  • Recently I've come to learn that (supposedly) skill checks are a little easier to hit now as (if you are on PC) the frames have come up from 30 to 60 fps. That being said, if skill checks are easier to hit now and if most people were struggling to hit skill checks on things like old overcharge and old ruin, wouldn't it be reasonable to assume that (other than the poor console folk) people could
    1 comments 51 views last activity
  • Essentially, the devs are chillin' with their spreadsheets and everything. People say a map feels killer sided while the devs say the spreadsheets show the opposite. Some people say a perk is fine but the devs say no way. I'd like to see: Perk affects on Win/Loss (What perks appear most frequently, blah blah...) Killer Win/Loss (show us which killers are more likely to lose or win) Map Sided
    6 comments 92 views last activity
  • Have a really terrible perk idea? Want to make something so absurd it might as well be Canned BS? Good job, you're here. The idea is to just make something that really should never even be considered, I'll offer mine up first: Perk: Oh Lawd He Comin' - Survivors that stand still for 1 second suffer from the Oblivious and Exhausted effect for 60 seconds. I doubt I need to explain myself. Conside
    3 comments 61 views last activity
  • I have mixed feelings about this to a degree. I don't play a whole lot of trapper so that may feed into this but at the same time Trapper has troubles anyways so maybe that's why I avoid him... I know they're adding in new escape mechanics but honestly I don't see that doing a great deal more when you still have to take forever to set up traps, it just seems like putting a band-aid on a gash.
    34 comments 571 views last activity
  • Something I think would be interesting and may liven up the game a bit would be alternate generate skill checks. We have one skill check: C I R C O L E But what if there were more types of skill checks? Think about it: Veteran players hear that impending skill check noise and are like okay let's peep that circle, alright done, back to business as usual. It's difficult for new players but then,
    0 comments 11 views last activity
  • I understand why this is the way it is. Minotaur Oni would look weird as balls if he wasn't locked, but come one, Pyramid Head? None of that needs to be locked all together. Cheryl? Some of them maybe but the rest like...why? Police officer shirt can be tucked into anything, why does it have to be those pants specifically? I like mismatching to create the best image. My Dwight has the Cursed e
    1 comments 61 views last activity
  • I think some of the map banners are pretty neat but are never shown in the game as far as I'm aware. That being said I think the loading screen UI (The icon, bar, info, and "Loading") would be superimposed over the map banner. For example it would look like this: (I made this myself, \o/) Obviously this is for the suffocation pit. I think it looks bet
    2 comments 31 views last activity
  • PLEASE NOTE: I am by no means a professional at this so I welcome your CONSTRUCTIVE criticism in order to help balance it out. I'll be giving my opinion of why I did blank by putting them in parenthesis. The Berserker: Olaf Thorgard Appearance: Olaf is an undead Viking, he wears a Gjermundbu helmet with what is essentially Deathslinger’s eyes. His hair is a gray faded brown with a sh
    1 comments 311 views last activity
  • Ever since the implementation of emblems, getting adept has changed, well, for killers at least. The achievements just specify 4k with unique perks but you need to double pip with unique perks. The way that works (to summarize) is to get either 3 iridescent emblems and a silver, or 2 iridescents and 2 golds (or anything better). That changes things depending on your killer of choice as well as h
    6 comments 51 views last activity
  • I've been seeing some glaringly negative reviews so far concerning the Twins and someone mentioning that they're "a glorified M1 killer." If that's the case, no cap, it sounds like maybe the developers have hit bedrock with new ideas. The Twins are fresh and unique but they don't sound too great, idk, a few days from now there'll be buffs I'm sure. In any case, the only reason I bring this up i
    0 comments 121 views last activity
  • I'm still a bit interested in survivor, I'm not bummed out but I'm getting to a point where survivor is not uniquely interesting. My only suggestion was survivor specific offerings to boost their themes but friends have told me it's practically irrelevant and if that is the case then I'm kinda out of ideas for how to make it better. Any ideas? EDIT: If survivors had more or different tasks to
    1 comments 21 views last activity
  • I've been watching DBD Videos, y'know, as you do, and I thought about it: Why do survivors just go into cardiac arrest and spontaneously die? I mean sure, it's just a DC why bother animating it? I just think it would be neat if they leave, you see their character get swallowed up by the earth and then afterwards instead of leaving a body there, you just see a pool of black ooze with parts of t
    0 comments 11 views last activity
  • Something that I really appreciate about the game is hearing killer noises in the far distance. Hearing the Demogorgon's Shred screech in the distance was at the time, kinda scary and to a (very) minor extent still kinda is. It's glorious. You ended up following it up with another killer equally scary to hear roar in his demon form in the distance. I know it'd be much harder to do on some kille
    5 comments 41 views last activity
  • PLEASE NOTE: I am by no means a professional at this so I welcome your CONSTRUCTIVE criticism in order to help balance it out. I'll be giving my opinion of why I did blank by putting them in parenthesis. Violine Aristile: The Loogaroo Movement Speed: Walking: 4.4 m/s, Fireball: 6.38 m/s, Lunge: 6.9 m/s, Carrying: 3.68 m/s. (This is pretty much basic stuff, for walking speed I went l
    0 comments 1 views last activity
  • I was thinking that something that has always been an issue regarding survivors is their lack of uniqueness. You either pick the one that looks the prettiest to you, or you pick Blendette. In either case, Blendette is the only survivor that's technically beneficial as it actual provides something other survivors don't have. HOWEVER . What really got me thinking was "How do you make a survivor u
    0 comments 1 views last activity
  • I can't put my finger on it, I used to do fantastic against her but more recently I've noticed that Spirit slaps. I think this is the problem: Wraith has a small frame to let survivors escape while uncloaking Nurse's blinks can be dodged Billy can be dodged Oni...well...it's difficult to but he can be escaped But not Spirit, there's 0 time frame for survivors to deal with it and phasing is n
    13 comments 121 views last activity
  • Sometimes when I'm playing I hear what sounds like Deathslinger's gun go off but it's sometimes not the case. I've noticed it the most on Father Campbell's Church and I tend to hear more often than not against Plagues and Pyramid Head. I just wanna know if it's my game that's bugged or if the game itself is bugged. EDIT: After further playing, I have determined it is a result of Pyramid Head us
    0 comments 21 views last activity
  • I see a lot of people vying for it to remain off but in all honesty I think it's necessary. Consider the fact that without it currently, the more you play the game, the more the game considers you to be good, regardless of whether you improve. If you do improve but don't play often or play as killer in kill your friends, you'll be a high skill killer in a low rank setting. I think people are loo
    8 comments 331 views last activity
  • I don't know how everyone feels about Haddonfield but for me it seems like a bit of a mess. Don't get me wrong, The Game bothers me but at least it seems like there are better loops and the map is adequately sized, maybe a bit too big but otherwise not bad. Haddonfield is a long map, it's small, and loops seem to be fairly poorly made. This isn't a real big concern if you go up against character
    16 comments 291 views last activity
  • IMPORTANT NOTE: Many people want Springtrap but are unwilling to flesh his character out to match the whole DBD thing. The purpose of this is to do so to the greatest extent that I feel is necessary. This isn't a full chapter, the best survivor would be a security guard (preferabbly Mike Schmidt as he's the OG and FNaF 3 never named names) and we don't have any appearances. No one wants an in
    4 comments 51 views last activity
  • It may sound like a stupid question but I've been trying to play DBD with one of my friends and he sounds just, so tired of it. It's not that he dislikes the game but he says that for the most part if he plays survivor it's "hold M1 and chase, run to the window, round that corner, pallet stun, over the window, round the corner, etc." When he plays killer he feels like it's just not rewarding, h
    31 comments 421 views last activity
  • IMPORTANT NOTE: Before we begin I'd like to make it very clear that I understand that there is a legal battle over Friday the 13th and that Behaviour is not permitted to release DLC like this until the legal battle ends. This is PURELY a suggestion on how I think it could work. PLEASE NOTE: I am by no means a professional at this so I welcome your CONSTRUCTIVE criticism in order to help
    0 comments 11 views last activity
  • I'd like to clarify ahead of time that this isn't coming from someone looking to see if they should continue playing. Just a curious observation. I've played this game for a long time, been on the forums for a good bit, got in trouble here not too long ago, said some things that weren't liked. I may have been rude but my point was still valid. that's not why I'm here. This game is broken, broke
    8 comments 111 views last activity
  • This is stupid. I'm sorry but if you slap that bad boi shut survivors have 2 minutes to open the exit gates, said gates are all like "I'mma spawn next to my homie" and ######### huntress/deathslinger/billy/oni or some other nonsense just has to zoom from door to door because they can see both doors. The doors are loud af, visible from miles away, and you have to do all of this in two minutes wi
    13 comments 591 views last activity
  • To set the record straight, I play both sides, survivor and killer. I don't really wanna flamewar so I'd like to phrase it a different way: "What is it with you guys and keys?" Keys hardly ever pop up, as a survivor I've used them once in a blue moon and most of the time the keys I see others bring in are broken keys no good for escaping. For some reason though a lot of killers seem to think th
    32 comments 421 views last activity
  • Step 1) Enter game with second wind Step 2) Activate Second Wind Step 3) Fix Mending before Second Wind kicks in (for me Second Wind didn't recognize getting hit by Legion's ability as a hit) Step 4) Wait for the time to expire Step 5) Still injured after mending was fixed and before Second Wind healed Character: Dwight Perks: Second Wind, Leader, Prove Thyself, Decisive Strike Map: Tho
    0 comments 11 views last activity
  • I wanted to say I didn't want to sound like that guy but whatever, I don't care if I do. The reason I want to know is because I've played a passable amount of hours as killer that I know what to do and how to do it, however I can't say that I'm good or anything like that. Yeah okay I can't win them all, that makes sense, it's understandable but here's the thing... Killer seems to be a double ed
    1 comments 51 views last activity
  • I get it, DCing is cold, no one wants to lose and no one wants to lose because someone decided to disconnect. Seems fair and reasonable that someone be punished for choosing to be disconnected...so what's the BFD? See tonight as it stands, I ran into match after match after match. Wave after wave of the scummiest killers, mostly comprised of Leatherfaces as it were, annoying facecamping bags of
    Mod
    22 comments 541 views last activity
  • I get it, DCing is cold, no one wants to lose and no one wants to lose because someone decided to disconnect. Seems fair and reasonable that someone be punished for choosing to be disconnected...so what's the BFD? See tonight as it stands, I ran into match after match after match. Wave after wave of the scummiest killers, mostly comprised of Leatherfaces as it were, annoying facecamping bags of
    1 comments 1 views last activity
  • I was running the hell out of a spirit with eyes for only me so she could get that sweet sweet mori I could've gotten away buuuut....oh well, screw me, I turn a corner and now I'm trapped. My god run ended because you took a window out (op tb fair or whatever) but YOU LEFT...A DAMN...DEADEND!!!! WHY THE ABSOLUTE ****?! IS THERE A GODDAMN DEAD END?! Remove that, just, remove it, open up o
    9 comments 261 views last activity
  • IMPORTANT NOTE: This is primarily a concept and I have no faith that it will make it into the game. I simply thought it might be interesting to do a FNAF style animatronic killer and such and so I did that but it’s truly more of an idea than anything. PLEASE NOTE: I am by no means a professional at this so I welcome your CONSTRUCTIVE criticism in order to help balance it out. I'll be
    1 comments 52 views last activity
  • IMPORTANT NOTE: Before we begin I'd like to make it very clear that I understand that Behaviour will need Supermassive Games' permission to do this. This WHOLE thing is a suggestion. I'd really like to see it get put into action. PLEASE NOTE: I have decided to use Chris in place of Mike for a few reasons; Mike doesn’t know how to battle Wendigos, Mike is missing two fingers and would rea
    15 comments 363 views last activity
  • I'm what you might call a "survivor main" and in part it's due to SWF, but on the other hand...I can't find matches at rank 20. Rank resets mean almost nothing since well, I'm rank 20, there's no one at those ranks playing. I'd like to play killer, the last time I played was about 3 or 4 months ago because I waited it out and got one lobby, after that queing up takes so long it's painful. I j
    9 comments 202 views last activity