Aztreonam78
Aztreonam78
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- Aztreonam78
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Discussions
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Neither Survivors or Killers should be able to abuse specific maps.7 comments 511 views last activity
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I personally would disable: Doctor: he is very noisy. Constant screams and static sounds give me headaches. Trickster: boring, badly designed Killer who just kills you if you are in the open. Artist: shift-w is the only way to prolong chases if she decides to trap loops.110 comments 1,462 views last activity
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Make Exhaustion and Obsession Perks labeled as "Exhaustion: " and "Obsession: " in their names respectively, like: OBSESSION: SAVE THE BEST FOR LAST OBSESSION: DECISIVE STRIKE EXHAUSTION: DEAD HARD EXHAUSTION: FEARMONGER This will make searching these perks easier to look for since they will be stacked together in alphabetical order.4 comments 41 views last activity
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I can see people getting out of their way to complete this challenge again. Thanks, BHVR.5 comments 121 views last activity
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Killers were granted so many options of applying passive gen pressure that there is hardly any room for Survivors to mess around. Nobody cleanses Totems to prevent NOED cause it takes too long (and cause there is Circle of Healing users). Hardly anybody searches Chests. The vast majority of Survivors are just focused on slamming Gens cause if they don't gen rush - gens will be destroyed to the35 comments 521 views last activity
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9 comments 151 views last activity
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Make it grant First Aid Kit instead. With capacity of 24 chargers, First Aid Kit would have synergy with Botany Knowledge level 3 that would increase its charges to 32, granting two full heals. Additionally, when using Ace in the Hole, Abdominal Dressings can be found that reduces charges by 8, rendering Emergen6 comments 61 views last activity
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'An additional 3% (repair) progress is lost' Excuse, what?11 comments 141 views last activity
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Small Game triggers even when Totems are on the upper floor, or lower ones. This makes information from Small Game confusing and misleading, especially on maps like Midwich and Gideon. I think giving Small Game Aura-reveal would be appropriate.0 comments 12 views last activity
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I did gens, I had chases, I had a normal game, now I opened Exit Gate or somebody else opened them so i can escape and nothing stopping me. And i decide to throw myself at the killer (want more chases) or Iplay a martyr and save team mate from a hook, immediately dying after. I lose mmr even though I clearly could escape. Is this considered an exploit of the system?7 comments 221 views last activity
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Survivors dont seem to enjoy each game. Every now and then someone kills themself on hook for one reason or another, and this is becoming increasingly common. What are the reasons for it?81 comments 1,491 views last activity
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You either just stomp or get stomped. Either Survivors gen rush super hard, or the killer snowballs hard and builds up passive gen pressure with pain resonance or ruin. There is almost nothing in between. It is very rare to see a game where both sides have equal chance of winning, leading to very close matches. Why is it like this?2 comments 91 views last activity
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4 comments 111 views last activity
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Dead Hard, Circle of Healing are very bad, and Killer gen regression meta is getting stale. Solo Survivors are still much more inferior compared to swf. Map Design sucks. FPS stability is bad. Will the upcoming chapter make the already existing contents of the game better, or is it just gonna be new Killer + Survivor and new event?1 comments 31 views last activity
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I wasn't playing DbD for good weeks, and today I decided to have a game. The game forced me to disconnect after a bit of time since the start with the message saying 'You've been disconnected from the host'. I got 5 min penalty..5 comments 61 views last activity
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24 comments 241 views last activity
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If Totems is the Survivors' side Objective - let them know how many Totems they need to cleanse. Why Survivors have to run the one perk (Small Game) to know how many totems were cleansed? It doesn't make any sense.32 comments 261 views last activity
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Most offerings have minuscule effects. Some ones spawn slightly more or less hooks, some slightly alter mist thickness, some increase Luck, some manipulate players spawn locations, most award Bloodpoints. Not very significant to complain about Map offerings are so much unlike them. Map offerings provide players with incredible and unfair advantage over other side like Haddonfield one for Survi1 comments 11 views last activity
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Change the wording of matches conclusion to feel more rewarding. Brutal Killer renamed to Brutal Victory Ruthless Killer renamed to Ruthless Massacre Merciless Killer renamed to Merciless Slaughter This is a small change that is easy to implement that I think would make experience slightly better.2 comments 41 views last activity
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Probably not, he might be stronger than Pig, but still. The most recent patch didn't address his core issues. He is incapable of pressuring multiple survivors at once, he still can be dodged around loops with walls with unacceptable easiness, his main event is the most useless power up thing in the game in comparison with Blood Fury, Corrupt Purge, even tier 3 Myers, etc.29 comments 512 views last activity
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Why you are promoting the Blendette set? This is so cruel9 comments 201 views last activity
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1 week has passed since the release of All Kill. trickster sux, and there are a lot of bugs as well like Killers being unstunnable while lunging. I hoped the bugfix patch will come like now, but still nothing. Is the patch delayed?13 comments 241 views last activity
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Now Decisive Strike is much more of a pure anti-tunnel perk encouraging good gameplay from the Killer while not punishing him for doing good. However, I am convinced that there a few more changes that would definitely make Decisive and the game better: I) Add additional interactions performing which results in Decisive Strike's deactivation, such as: Unlocking or rummaging Chests Opening Exit7 comments 81 views last activity
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Don't buy this Killer! Devs haven't done anything that would make the Trickster viable or at least decent. The changes that he has received don't help him! He is not fun to play! As it has been noticed, Trickster can do nothing in loops with high walls, and he is extremely slow! Unlike Speargun and Hatchets, his power doesn't help him to down Survivors fast or catch up to Survivors quickly. He121 comments 6,321 views last activity
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In contrast, Dead Hard is a powerful Second Chance that is also very unfair. This perk is basically Survivors' version of NOED, just with press Button function. Let's compare Dead Hard with all other Survivors' Second Chances that have idea to make the game more healthy. Decisive Strike: once it got reworked, it became significantly better. Current version still has major issues, but at least i28 comments 412 views last activity
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And not only by AFKing, but also by purposefully playing in a very non-serious way (Pigs crouching behind Survivors with active Traps and crap like that)?15 comments 331 views last activity
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There are so little Killer challenges in comparison to Survivor challenges the game literally forces you to play Survivor more, otherwise you get less progress to the rift. If this is the reason, I wish if further archives could be similar to "Awakening", the very first tome that had equal amount of Killer and Survivor challenges. More Killer challenges would positively affect the matchmaking ti20 comments 341 views last activity
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Do these perks increase the Pallet Drop speed? It feels like they do, but I am not sure.2 comments 211 views last activity
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This change was announced 2 months ago in the january update. It was supposed to be released in 4.5.x patches, and yet the most recent PTB lacks this buff as well. Come on, 16 meters Open-handed should not be something difficult to program.1 comments 31 views last activity
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9 comments 101 views last activity
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We have perk alternatives for Survivor Pudding (Barbecue & Chili) and Escape! Cake (We're Gonna Live Forever). Why having a Bloody Party Streamers, at least its weakened version, as a perk would be a bad idea? Here is a rework suggestion for Hex: Blood Favour, the Blight's perk that is now a very mediocre perk at best. HEX: BLOOD FAVOUR A hex that gains a favour from the Entity. Pall6 comments 121 views last activity
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Would Windows of Opportunity be broken, overpowered or unfun for Killers to vs without the cooldown?I don't think so. The perk would be just fine. The 30/25/20 seconds cooldown is ugly and doesn't make any sense on this perk. The same for Zanshin Tactics and Visionary. What is the reason for these perks to have a cooldown? @Almo17 comments 441 views last activity
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Dying Survivors' health bars no longer blink. If Dying Survivors are being healed or carried by Killer, the red bars don't flicker anymore. ... Devs, you have willingly, or accidently by doing so increased the gap between solos and swf players since the former no longer have access to information about what is happening to the dying Survivors. This is14 comments 441 views last activity
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It no longer increases chest unlocking speed, only rummaging speed. I know you said that unlocking speed bonus wasnt intentional. HOWEVER, nobody really used this perk even before this fix! Now it is even less appealing to use.8 comments 121 views last activity
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The main reason people hate the new HUDis because we get googly eyes. Every piece of important information is extremely spread on 7 places of the screen. The only thing needed is to push Survivors portraits, hook counters, bloodpoints events and etc back to the bottom, and I am sure everyone will be happy. The functionality of the HUD is nice, just its placement need to be adjusted3 comments 71 views last activity
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I like that Dwight's personality was erased completely by the new idle animations! He is no longer a nervous dude. He is calm and confident. He is a brave man not shaking at all when the Killer stands right in front of him. ... #ReverdDBDMovement11 comments 171 views last activity
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if u r wondering: top right for Blood Point score events bottom center for bars. 6 different places you should keep your eyes on... I liked the new HUD initially, buuuut.. I am starting to get googly eyes. Art is nice, but the info is spread you can't focus. Please, place all the stuff back to the bottoms so we shouldn't rotate our heads li2 comments 121 views last activity
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The animations seem to be stiff. Though movement speed of Survivors remain totally the same, I feel like I crawl while running!4 comments 231 views last activity
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I was extremely excited to see 16 meters Open-Handed on live version of the game. I was wondering how Windows of Opportunity or Bond would look like paired with this perk. The patch notes don't mention anything related to Open-Handed. I am upset.27 comments 1,551 views last activity
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The development of the Spirit took 30,000$. That's a lot. I think devs don't wanna nerf the Killer that took 30,000$ during the development bcs it could be frustrating for them to see not many people actually playing her. That's my opinion.12 comments 231 views last activity
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No, not exactly. I've got it earlier, 2 years ago. But I just played a match as Nurse at her current state with her teachables, bcs why not. Barely play her now, so I am feeling proud for getting Merciless Killer as her at red ranks, and the Survivors congratulated me <36 comments 61 views last activity
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The game haven't sees a single, at least the smallest bug fix patch for the 3 whole weeks. Even an extremely small hot fix patch that could contain reduced Elodie audio and fixed trap-Pallet in Father Campbell Chapel would be highly appreciated. Again, I am very glad the mid-chapter is not here yet, bcs it might be broken, but the absence of any patch for 3 whole weeks in live-version Dead by Da9 comments 231 views last activity
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ALMOST EVERY TIME THIS HAPPENS WHEN I USE THIS PERK If the Killer is far away, the Survivors I unhook still run away in panic, wasting both their and mine time. They don't know what is We'll Make It, even some Red Ranks. IMO, We'll Make it should apply its own Status Effect so people are more likely to know they are gonna be healed very fast, but I am not sure it will solve the problem of le16 comments 271 views last activity
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Devs' priorities. I still don't get why developers decided that we need Discordance nerf QoL change more than NOED rework or Decisive adjustments. I don't understand why changing the Gideon, Autohaven, Macmillan maps is higher priority than improving the state of Haddonfield, Red Forest, Farm maps. Also, something is wrong with developers' consistency in their decisions. They said that th94 comments 1,861 views last activity
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I don't wanna be matched with team mates who self care when Devour Hope's Exposed Effect is present.will Match Making Rating rectify the current issue? Will MMR guarantee of at least offer high chances of not being paired with that Survivors? @not_Queen12 comments 201 views last activity
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How would they use it? Really, they don't have keyboard and use the gamepads to slowly type symbols, which is not practical at all.14 comments 441 views last activity
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The perk's description in case you are not aware. When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage Status Effect until healed and the Exhausted Status Effect for 45 seconds . Blood Echo can only be triggered once every 80 / 70 / 60 seconds . Why does this perk have an ugly discrepancy between Exhaustion duration and Perk's cooldown? W14 comments 451 views last activity
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It was a gen rush game. I repaired one Generator by myself, other two with Nancy who ran Prove Thyself. I fully repaired them, and got only gold Lightbringer, and lost pip bcs I let the Killer down me at exit gates so he wasted a little bit more time. What I did wrong? I repaired Generators too fast to get rewarded? I was overperforming? What happened?26 comments 301 views last activity
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My ping is 40 ms, the amount of unfair hits did not change at all. I still get a lot of hits through dropped pallets, when I am 1 meter away from windows, etc. Devs, what are you doing? The result of your job that took a while barely has any effects.27 comments 341 views last activity
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No words are gonna be said about how Hemorrhage Status Effect is bad, and it is pity to see green or even purple add-ons inflicting this effect. I am here to suggest an idea that would make Hemorrhage an actual threat. I present the buff idea for a very pathetic perk - Bloodhound! BLOODHOUND You smell traces of Blood like a hunting scent hound. Surv20 comments 291 views last activity