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yadielrodriguez

yadielrodriguez

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yadielrodriguez
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  • So I finally prestige him to level 3 but never played him so you think the best perks for him to use is stbfl,im all ears,monitor and abused and a gen perk such as pop or overcharged or surge but maybe the torment perk where he be undetected and maybe blood warden work too.

  • @kaeru said:

    I think you may keep some unsafe pallets and destroy strong and god pallets.

    Yea I was thinking about that the smart idea thank you.

  • It very disappointed so it not ungrateful like they can do better but they didn't like at least others games like eso and destiny 2 have a better Halloween events which is sad that Dbd didn't.

  • @TheeclumsyNinja said:

    EVERY F*****G KILLER IS JUST TUNNELING, CAMPING, AND SLUGGING BY THE HOOK CAUSE THEY DONT CARE CAUSE THEY GET A SH!T TON ON BP ANYWAY... only thing keeping me playing is double bp.

    Im sick of the “just do gens” crap, ITS NOT FUN GAMEPLAY FOR ANYONE.

    I dont play killer anymore cause its dumb af at high ranks and survivor i only play cause of friends... we didnt need graphical updates, or minor changes to useless perks making them still useless.... make the game play good, change the meta, add somethings to the game to add some variety to the game play for survivor cause its the same boring gameplay once you get good at looping and time management.

    We need to slug lol like you guys need to hit DS.

  • @lowiq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683468#Comment_1683468

    I find it funny how the same people arguing tunneling is not a thing are the same people that unironically are arguing gen rushing is a thing. They are both just excuses to absolve yourself from playing bad. Can you honestly after losing a game not have found a lot of mistakes that would have changed the outcome?

    And for the record, No. If I ever do swf it is without coms.

    Look a person who say gen rush is not a thing it sound like it never happen to you and is like people say DS is not bad to use well it is but I guess you are a DS player who use the same build as everyone does so you think it fine but when the day come that DS get nerf will be the day people don't wanna play dbd for good which is good so the fun can begin again and no more frustration and sweaty games anymore.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682690#Comment_1682690

    The problem with that meant held he is acting like every time someone says they're being tunneled it's genuine.

    I have had people call me out for tunneling simply because I didn't ignore them as pig when they had a reverse bear trap on their head. ( keep in mind I had hooked two other people before going after them)

    If you ever want tunneling to be fixed as a lot of people complain about you need to come up with a genuine consensus on what tunnelling is because 90% of the survivor community can't agree on it.

    Fact thank you

  • @lowiq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683407#Comment_1683407

    Gens don't get rushed every game. Gen Rushing implies that a survivor sits on a gen ignoring everything else in the game. While this is the optimal strategy for survivor, it doesn't happen in 99% of games.

    Just because you couldn't stop a gen from being completed, doesn't mean the gen was rushed. That is not to say that gen speed isn't a problem at high ranks against coordinated teams. However, the notion that you as a killer have no agency to influence the game sounds like an excuse to not get better.

    Wow really you are a SWF player I guess who like to think the killer is wrong.

  • @Rex3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683380#Comment_1683380

    Gens do get rushed every game. Whether the rush is successful is a different argument. If this wasn't the case then we wouldn't have a meta that includes 3 perks dedicated to preventing gens from getting finished.

    I play with no gen reduction perks. I just unlocked ruin as teachable a few days ago just bought clown a couple weeks ago so don't have pop. Don't have plague for corrupt. Gens pop so fast without proper perks that you can't stop them unless they misplay. So if I complain about something being new to the game and then players with thousands of hours in the game complain about the same thing then there is a problem because it might get better with practice and experience but it doesn't actually get better.

    Gens being rushed and the killer still killing most or all doesn't mean that gens are fine. It means something happened to let the killer capitalize.

    Watch this recent video about people say gen rush is not a thing well this video show everything that it do exist and we know it exist but people don't wanna believed us.

    https://youtu.be/U5uTJzXoVZw

  • @Rex3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682467#Comment_1682467

    At the end it makes sense. They are either going to escape or come right to you to save them. Might as well get a few extra hits or whatever once that is all over.

    Exactly thank you my friend and we need people like us who understand these problems.

  • @Rex3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682453#Comment_1682453

    People like to talk about letting survivors have fun and stuff like that based on some old unwritten code of conduct from the survivors handbook of petty. If I'm playing killer I am going to try and kill them and I am going to try and prevent generators from being fixed. I don't care how and I don't care how they feel (except for face camping). I don't care if they had fun, I only care that I had fun. Chasing the entire time and being bullied by swf friends isn't fun. Tea bagging because you made a pallet is fun for me. Clicking flashlights isn't fun for me. Watching everyone run out of the doors and talk trash to me even though I am new isn't fun for me (Rank 19 that got thrown in with a Rank 1,3,3,5. I had literally only played the game for like 3 hours). It is hard enough with gen slowdown unlocked not to mention not having it at all.

    The only thing I don't agree with is face camping. Don't hook someone then stand in front of them until they die. It is one thing to be roaming around the general area when you know the other survivors are there but to just stand there and wait is just wrong. I did it once during the rift to kill my final obsession for a task. I felt like ######### doing it and let the rest of the team finish all the gens and just leave and apologized to the person I camped and told them why.

    I only camp if all gens is done because I want a kill so you can't blame me on that right like nothing else I can do and that why I use Freddy and doctor to piss them off because they got no advantage against them.

  • @Rex3 said:

    https://forum.deadbydaylight.com/en/discussion/198064/tunneled

    Survivors need to stop complaining about tunneling. It is either your fault for walking in front of the killer or it is your teams fault for rescuing you in front of the killer and giving them an easy target.

    Finally someone who got it who understand the meaning of it so thank you and I been doing this and people think it tunneled all they think is killer fault but never survivor fault which this is why this community don't wanna play dbd anymore.

  • @Thatgurl_again said:

    Along with keys too. Moris and keys need nerfs

    Ds too

  • @Bullettimegod said:

    All i want for christmas is for devs to reenable mmr

    Nerf DS

  • @Babyyy_Boyy said:

    For moris to get nerfed/removed. I made a post a couple months ago about how moris should be reworked and a dev replied saying that they would look into fixing keys and moris sometime. I just hope that it doesn’t take until next year for them to do this. As someone that played only SWF and now only plays solo que, moris are so so broken... I get so sick and tired and occasionally make a deep sigh ever time I see that black offering on the offering screen to the point where I just dodge them now. I don’t wanna explain into this to much but yeah I think that keys are unfair as well but you need to do a certain amount of gens and have a certain amount of survivors alive in order to use them. But please devs, hopefully you can rework moris soon.

    All I wish for Christmas is Nerf DS or delete it.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675878#Comment_1675878

    Did you not read the post. Due to map reworks there are no tiles to run to. Also with how theh are designing maps now there are barely any filler pallets to run to as well and usually they are down in 10-15 seconds anyways.

    Doesn't matter leave bamboozle alone just keep running and what need a Nerf is DS so DS come first before any other perks that need a Nerf.

    You want bamboozle to be nerf just to keep making the killer piss off and be annoying on keep looping and wasting their time and in the end they fail but sometimes you might fail because the killer camp you for that so on that blame yourself.

  • @TruEternity said:

    So you're pointing out what? They had DS in a situation as a killer you don't care if they have it?

    I understand what you were trying to point out, but it's just more pointless whining about DS/Unbreakable.

    Yea it sad to whine about them because it never get fix.

  • @xenotimebong said:

    Bubba is fine, but I am disappointed that instead of nerfing his ability to face camp, they buffed it. Old Bubba couldn’t chainsaw someone twice through BT but new Bubba can, which seems kind of ridiculous.

    It good he can do it to beat toxic survivors

  • @ZCerebrate said:

    =====The Unofficial Official Player’s Rulebook=====

    Remember to memorize and study these materials and know them by heart – there will be a licensing exam next week for each respective side to begin playing the game again. The rules were set in stone by the opposing side but remember that the stone tablets are rather large and the players who know game design 101 best can always etch a few new rules in so stay on top of any updates to these commandments. Post-game scorescreen chat is meant for pointing out violations to the offenders themselves before reporting them to BHVR through the ingame features as these are the “issues that MUST be addressed quickly” mostly through immediate banning of said violators. If the developers could get to physically making these rules hardcoded into the game mechanics - all the players will now be living in happy rainbow land and these forums would be completely devoid of complaints ever again.

    P.S. This is purely for fun so put down the pitchforks. If you have any to add please comment down below and I’ll edit them in with credits to you.

    Remember in the reality that most of us live in... the game's only real hard line to avoid crossing is abusing actual hacks/cheats and unintended exploits. It is also not advised to Disconnect from games for any reason including facing players who are not following these “rules” below which is clearly against the Developers’ wishes even in the current interim where they are trying to fix the system that enforces their own policy.

    https://us.v-cdn.net/6030815/uploads/TMHBUN23U2D1/dbd-killer-chuckles-large.png

    I. Killer’s Rulebook as revised by Survivors

    1) You shall not use an Ebony or Ivory Momento Mori offerings. A Yellow Cypress Mori will be allowed but still in poor taste because a Hidden Offering makes survivors assume it’s the first two. By extension using a Shroud of Separation is also frowned upon because it is another secret offering that survivors will assume is a Pink or Purple Mori.

    2) You must not use Most Iridescent or Very Rare Addons especially ones that give your killer a much stronger advantage whether it be Expose on hit or the ability to see auras through walls. These are strictly against the rules and deserves being buried alive for daring to equip them – especially if you try to use a Black Hand offering to preserve them.

    3) You may not slug a target for more than 5 seconds after the initial 3.33 seconds (default time to wipe the blood off your weapon). Leaving them on the ground to chase someone else nearby especially one who is injured and carrying a flashlight is a blatant disregard for the “fair play survivor” rule. Staring at a wall while picking up is also against the rules.

    4) You must never camp or be suspected of camping. Upon hooking a survivor you must go to the opposite corner of the map while mentally counting to 30 in your head. If you haven’t found another survivor to chase within this time AND the hooked survivor has been rescued and fully healed – you may now return to that area.

    5) You must never tunnel or be suspected of tunneling a survivor. If you are following the anti-camping rule and all survivors are healthy but maybe look alike (4 Claudettes for example) – you may injure (not down) each one until you find one that you have not hooked yet. You MUST evenly spread hook states among a survivor team, meaning if 3 survivors have been hooked one time each then the last survivor with zero hooks MUST be the next to be placed on hook or you are guilty of tunneling the survivors.

    6) You must never defend Hex Totems as they are no longer your responsibility after choosing the perk, which should already be frowned upon anyway. If the survivor found a Hex Totem then it is now claimed by the discovering party and no longer a property of the killer. Upon discovering a totem being cleansed, you (the killer) will then immediately step a minimum of 30m away until the totem is broken for Objective points before being allowed to chase the totem breaking survivor.

    7) You must never equip the perk “Hex: No One Escapes Death” also known as NOED. It’s a “beginner’s” perk that punishes bad play and habits. Any killer new or old, who use the movement speed bonus and exposed status to secure a kill are automatically bad and deserve to experience Dante's 9 circles of hells. This is regardless of how the rest of the match went – whether 3 people were already dead before Noed activated when the hatch was closed or if all 4 survivors haven’t been hooked yet when all the generators finished. Choosing to use this perk is admitting that you will have a sad meaningless life alone where no one will remember you when you pass.

    8) You cannot play any of the “strong” chase killers like: Nurse, Spirit, Huntress, Deathslinger, Executioner or Clown. You cannot play any of the instant down killers like: Oni, Hillbilly, Cannibal, Ghostface or the Shape. You cannot play any of the “boring” killers like Freddy, Legion, Pig, Plague, Doctor, or Hag. This leaves Blight, Demogorgon, Wraith, and Trapper as they are “fun” to play against but you cannot use Green, Purple or Pink addons especially on the latter two because it makes them too strong.

    9) If any survivor disconnects whether it be intentionally or not, the rest of the survivors now deserve to be left unhindered in doing all their generators and leaving. A friendly “farming” session will be tolerated if the survivors are feeling generous. By extension of this rule, the 4th survivor deserves to be given hatch regardless of suicides or disconnects but doubly so if there was at least one of those. If you down the final survivor before he can make it to the hatch on his own – it is your responsibility as the killer to carry him or her to the hatch and drop him on top of it.

    10) You are not allowed to abuse “map mechanics” like going upstairs to drop down on a survivor in Crotus Prenn Asylum’s main building. Anything like that is underhanded as you didn’t just kick the pallet or vault the window directly behind the survivor… pretending to know that survivors can duck under your FOV when you are vaulting is also illegal.

    11) You may not chase anyone who does not want to be chased especially if someone else is presenting themselves to you while clicking their flashlight with mouse wheel. Just like the "No means No" and your "What is sexual harassment or unwanted attention" classes at work - Dead By Daylight is supposed to be a safe space.

    12) You may not break chase to interrupt or get an easy hit on a survivor who is standing in the open or on a generator nearby. Remember you have to allow them to do generators or you are preventing them from playing the game.

    13) You cannot use any perks that expose the survivors to a one shot down is against fairplay – no matter the circumstances or conditions required. This extends doubly to NOED but Make your choice, Hex: Haunted Grounds, Hex: Devour Hope, Rancor, Iron Maiden, Dragon’s Grip.

    14) You may not use any perks that help you find the survivors with BBQ and Chili being the only exception since you too need bloodpoints. Just promise not to use that information effectively – go into the corner and count to 30 instead before resuming freeze tag. These perks include but are not limited to: Whispers, Stridor, Nurse’s Calling, I’m All Ears, Surveillancem Thrilling Tremors and Infectious Fright.

    15) You may not use perks that encroach on any survivor’s enjoyment of the game namely: Franklin’s Demise, Lightborn, Hangman’s Trick but also any perks that facilitate the crimes listed above such as Knock Out, etc.

    16) You may never fake or spam the initial use of your power whether to bait the survivor into trying to dodge OR getting zoned away from safety. This includes but is not limited to Wraith's Bell, Deathslinger's Scope, Doctor's Shock Animation, Demogorgon's Killer Instinct before a Shred. (Credits to MrPenguin)

    17) At most you will use a single slowdown perk or addon as any more in combination creates a "Forever' game and seeing red bars falls into the "not fun" category. (Credits to MrPenguin)

    Final) Remember at the end of the day the enjoyment of the majority (aka the four survivors) is more important than your personal enjoyment as the solo player as you are only one against numerous equally paying customers. Their enjoyment and experience with the game should outnumber yours by at least 4 times. If you disagree with any of the above it means you are obviously a whiny killer main.

    https://us.v-cdn.net/6030815/uploads/XHDCP2MKU2OA/survivor.jpg

    II. Survivors rulebook revised by killers with input from other survivors

    1) You shall not bring in a Skeleton or Dull key. A Green Broken Key will be allowed if you don’t attach a Blood Amber addon but it’s in poor taste because the Killer can’t help but think it’s a Pink or Purple key anyway.

    2) You must not use any Iridescent or very rare items and addons of any kind. This includes but are not limited to any special yellow rarity items from events, Rainbow Maps, Ranger Med-Kits, Engineer’s/Alex’s Toolboxes, Anti-Haemorrhagic Syringes, Styptic Agents, Brand New Parts, Crystal Beads, Milky Glasses, Weaved Rings, etc.

    3) Survivors are not allowed to play with their friends, family or significant others. This is especially true if they are using voice software, or their phones… or voice software on their phones similar in function to a group call. You should also not be within shouting distance of one another in the household as that is also an illegal form of communication.

    4) You must not do your objective “too quickly”, especially while the killer is busy chasing another survivor. Working on a generator when you are not within the terror radius of the killer is blatantly “generator rushing” but keep in mind that it is also bad manners to finish a generator while the killer is within 15m and actively heading toward you to stop it from completing. Standing around and learning new skills like sign language (but not at the killer as that would be considered taunting) is a valuable use of your time while you are waiting on the “cooldown” time inbetween generators that must only be worked on one at a time.

    5) Stealth is against the rules, make sure you tip your hat “but not too loudly as noise explosions can startle the killer” as a sign of respect by running at least within 10m in front of them to begin a chase and to leave some scratch marks. Hiding out of sight or in a locker until the killer leaves is “not interactive” and “unfun” for the killer regardless of whatever perceived risk you think you are taking. Perks that include but not limited to Urban Evasion, Iron Will, Quick and Quiet should now be considered for removal from the game as they are “too powerful” for hiding. By extension of this, using lockers and trying to use generator auras to hide from a killer’s BBQ and Chili is to be considered an exploit.

    6) You must never loop optimally by hugging an object or wall closely, especially so if you are using the same tileset more than once. For example if you use a pallet loop – you MUST drop the pallet upon your first loop through the tileset as any additional time is bad for the killer’s mental health. Keep in mind that pre-dropping pallets is also against the rules especially if the killer doesn’t have an ability to completely circumvent it. It should also be mentioned that stunning the killer without trading a health state for it is also “abusing” the high number of pallets compared to the 4 survivors who can use them.

    7) By extension of rule 5, You cannot use any “strong” loops such as but not limited to the main buildings of Crotus Prenn Asylum, Mother’s Dwelling, Ironworks of Misery and Groaning Storehouse.

    8) You must not “abuse” hit box collision to stand in a doorway or choke point to prevent the killer from running through it without hitting you. This is called “bodyblocking” and preventing the killer from hitting their intended target (most likely exposed or wounded) AND taking away their bloodlust is against the rules.

    9) You must never commit the crime of using the Decisive Strike perk. This will lead to you and three generations of your family being cursed with bad luck for daring to equip the most powerful of second chance, anti-momentum, anti-tunnel perks. Object of Obsession, Unbreakable, Borrowed Time, Dead Hard, Adrenaline, Deliverance and Head On perks also receive the same considerations as crimes against the playerbase.

    10) As an extension from the Killer’s handbook that NOED is not allowed, this point was added by other survivors for their own rulebook. Cleansing dull totems is a waste of time and you are “actively throwing” the game by doing these. Remember only one generator can be worked on at a time so while the other survivor is being chased, 2 survivors should be working on miming skills or tying shoelaces tighter to get ready to rescue and not doing the only other objective on the map.

    11) If a killer kicks a generator, you may not touch it again to stop it’s regression until the generator has full regressed back to 0. This is especially true if the killer forgot to bring his Pop Goes the Weasel perk or comparable slowdown options.

    12) Burning a Map offering to any map that is believed to be unfavorable for any of the numerous killers will be sent to an internment camp for “reeducation”. Users burning Strode Realty Keys for Haddonfield or Damaged Photos for Ormond will result in being sent to a WW2 Concentration Camp.

    13) Attempting to unhook yourself (Especially since Deliverance is a crime) is fine, but successfully unhooking yourself with that 4%+ Luck offerings is not. If you do manage to unhook yourself - you must crouch and wait there under hook until the killer returns to place you back onto the same hook.

    14) Tapping the crouch button more than once especially after a successful pallet stun is grounds for immediate ban from the game. This is called Teabagging and can ONLY be used with other survivors when not in direct line of sight of the killer as a way to mime words or crude sign language (Learning Morse Code may be advised). Waiting at the gate or above an open hatch while spamming crouch repeatedly will have you, the survivor, drawn and quartered in the town square.

    15) You may not wear any of the darker cosmetics that blend in with the environment especially on any of the "dark"er skinned survivors like Claudette Morel, Adam Francis or Detective David Tapp is abusing the killers. You must immediately equip the brightest default costumes or highlighter bright options you have bought or risk being removed from the game permanently.

    16) You may not 99% any of the gates to play around the Blood Warden perk. You may not stay at or near the gates/hatch as leave as soon as possible if you are already planning to leave. Waiting for the killer to show up to get or give additional bloodpoints is highly offensive. (Credits to MrPenguin)

    17) You may not stack items - an additional max of only 2 of the 4 survivors may bring in unique items meaning no double med kit or double toolboxes. The other two survivors must unequip their items if they already see two survivors with items on load in as it's first come first serve when you are playing solo queue. Being late to the lobby means you have no rights to bring in an item. (Credits to MrPenguin)

    Final) Remember at the end of the day the enjoyment of the killer who is tasked with far more responsibility and “stress” during a match is more important than each individual survivor who is only ultimately worth a quarter of a complete human being each. If you disagree with any of the above, obviously you are an entitled survivor main.

    I agree with these.

  • @Eninya said:

    Moris are for bad players. Instant win condition consumables like those and many Very Rare/Ultra Rare addons should be reworked or removed. The game isn't fun when you load in knowing you've won/lost because the challenge is circumvented. This includes Purple/Red keys.

    I greatly, greatly avoid tunneling because of how much it sucks to be on the receiving end. It's the absolute last resort to getting a 3-4K.

    DS too

  • @NursesBootie said:

    I dropped DS because it's a boring perk imo.

    Fact

  • @Dzeikor said:

    I think everyone at this point agrees the ds need a nerf,I just wonder how long will it take for the devs to make the change,they buffed,nerfed,buffed nerfed megabuffed ds in the past and now we have a crazy overpowered perk to deal with.

    In going to say it will take like 10 years to Nerf it lol.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1656102#Comment_1656102

    No locker grab so there's literally no way to counter a first hook mori, sure bud

    So it ok I grab someone in a locker who already have ds ready to eat no that why it need a nerf.

  • @Axe said:

    this is the DBD community we are talking about, one will always complain over somthing on both sides no matter what.

    Unbreakable, object, NOED, Bloodwarden,undying, SWF, Freddy, Spirit, Pyramid head, P3 Blendette being hard to see, lag, performance issues, breakable walls, unmindgameable loops

    Blood warden it fine

  • @Breque said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655402#Comment_1655402

    Bro you are saying that its ALWAYS KILLER THAT RECIVES AND NERF

    You obviusly dont know what you are talking about

    Which is true some killers keep saying that like it happen to pop why pop.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1656032#Comment_1656032

    Being honest most people's issues with Unbreakable come from it stacking with DS.

    So by fixing DS it in theory should also fix people's issues with Unbreakable as well.

    I never understood the Dead Hard hate but my main survivor is David so I probably have a conflict of interest when it comes down to discussing it.

    Dead hard is fine but sad part we know that everyone use it so it expected.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1656102#Comment_1656102

    If you take the bait and you get DS'ed how is that their fault?

    YOU took the bait, they lured you, you chased them, you opened that locker not them.

    No one forced you to open that locker or go for the unhooked survivor.

    Why would you punish survivors for your amateur gameplay? Makes no sense.

    80% of killers do it to punish them because that what they want to piss killers off but when that happen then the killer only target is that survivor that ask for it and then will get tunnel and after that when survivor plan don't work out good then they DC when their secret weapon DS still fail on him so again why do survivors complains about tunnel too when they ask for it and then DC that is the most depressing move to do and im just going to say this to all survivors who do that who bully killers and that is don't expect a killer to not tunnel you and camp you when you was the one who ask for it and who lured him to you and piss him off big time just blame on your self that your plan didn't work well and when things like that happen to me I just use noed and blood warden as backup and that will piss them off big time which happen to me in the past and I really enjoy pissing them off.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655219#Comment_1655219

    Yes true sometimes that was the case but iirc "enduring" did also affect the stun duration back in the day, at least at some point it did until they changed it to only affect stuns from pallets, however if I remember correctly you basicly knew who had ds due to the obsession status. Downing the obsession meant you will either eat the ds or try to dribble him/her to the nearest hook, you also knew about the 35% for the rest. Today you have to treat every survivor like they have it just because there is an obsession in the game.

    Honestly I think DS should be reworked. I mean we all know the obvious flaws of the "just don't tunnel" but there are also other flaws. For example take the effect of using ds against diffrent killers and in my opinion it punishes again the rather "weak" killers more. A michael or any killer for the matter that can be looped with 115% has a bigger punishment than say nurse or spirit. Do not know about others but when I do play any of these 2 killers I am like "you think i give a #########?". The survivor who used ds will be down in a matter of seconds again.

    Conclusion -> DS needs to be reworked to be truely anti-tunnel and no longer be possible to troll the killer but also made more meaningfull besides a stun. I know a stun can be horrible for some killers but for others it just isn't enough. So I propose to maybe give the killer a new status effect when being hit by ds which depletes his/her power bar for x amount of seconds in addition to the stun also preventing the refill. So on one side make ds stronger in the anti tunneling, give it restrictions as to how it deactivates by actions from the survivor him/her-self and by the killer meaning downing and hooking another survivor but also make it stronger anti tunnel so that it is clearly the dumbest possible play to tunnel people who use ds. Maybe even make it more clear who has ds. What do you think? This seems to me like there is appropriate counterplay for both.

    I choose any way to fix DS if most important they remove the DS activated grab locker and gen as well and then that be fine with me so that is all im asking.

  • @BigBrainMegMain said:

    The day DS gets nerfed, killers will start complaining about Dead Hard, or Borrowed Time or back on Sprint Burst and then beg for an Unbreakable nerf.

    It will never be enough with killers, ever.

    Other perks are fine in my opinion but DS is a big target that need to be fix like no more locker grab and don't teased us to tunnel you.

  • @Skelemania said:

    When they nerfed Hex: Ruin, everyone & their mama complained. Yet, it was better. No one wanted to admit it, but it was better.

    Now they make Hex: Undying & people are pairing it with (new) Ruin & that's the new meta. Which people are already complaining about & it's going to get worse as more people catch on. Ruin, Undying, Tinkerer... good luck.

    Be careful what you wish for. You might hate Decisive Strike right now... but it can always get worse.

    I hate DS i don't even use it because it suck also everyone use it so im not going to be the same and I enjoy using fresh perks.

  • @shelobster said:

    Solo queue is unplayable.

    Even at red ranks all I see are bush Blendettes and people disconnecting left and right. Every fifth or so games either the killer or 1-3 survivors are AFK. When everyone is present and not DCing I'll get Iri Head Huntresses (seriously just got 4 in a row) that tunnel everyone to death one by one or survivors with keys hiding in a locker all game hoping to get the hatch.

    As a killer my queue times are 15-30mins with CP enabled and most lobbies are 4 person SWF groups with meta builds making the game as unfun as possible but finding another game would take so long that you'll take it and then regret it.

    There's just no fun left for me. I don't even know how to fix it since it's the other players that make the game so bad. I feel like the only way this game can be played these days is by being as toxic as possible and that's not how I want to play so I'll just leave.

    I know this isn't exactly interesting I just wanted to vent a little before I go. Maybe I'll be back if some appropriate changes are made to SWF and solo players. Until then thank you and hope the rest of you can still find some good in this game.

    I feel the pain it not fun anymore

  • @Aven_Fallen said:

    I mean, the biggest crying is for Survivor Nerfs and quite recently about the PGTW-Nerf. I also dont think that Killer Mains will be happy, they will just ask for the next Perk to be nerfed.

    Yea we not happy until DS is Nerf

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655402#Comment_1655402

    What ?? Survivors have always been nerfed every year. No meta killer perks have been nerfed. Tinkerer just had a HUUUUGE buff. It's absurd now on a fast killer.

    Search pop it 45 second now

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655437#Comment_1655437

    "No meta killer perks have been nerfed".

    Hmm, remember me, pop, hangmans trick, gearhead etc, weren't those perks nerfed? But oh, none of them were nerfed.

    https://us.v-cdn.net/6030815/uploads/MPD6M61MET2N/screen-shot-2020-09-26-at-11-56-27-pm.png

    Pop got nerf to 45 second and ruin got nerf by a change and thanaphobia too.

  • @Sluzzy said:

    No more survivor nerfs.

    So it ok to Nerf all of the best perk killers use but not survivors like now only good killer perks are ruin tinkered and maybe still pop and some others but survivors got better like ds unbreakable sprint burst dead hard little and more so don't tell me survivors don't need nerf because they always get buff and killers always get Nerf but I guess you a ds player who always want killers to lose.

  • @Xayrlen said:

    Imagine complaining about metas and DS/Unbreakable, when you also use meta perks and tunnel/slug first found survivor to his death. The irony.

    Survivor deserved it for bully us like you can't tell us to not tunnel and slug and especially new players when survivors do gen rush and t bag and be toxic and you sound like if ok for survivors do whatever they want but when killer do whatever we want then that is a problem which is not fair and i see this all the time. But in the end you know DS do need a Nerf.

  • @White_Owl said:

    The day DS gets nerfed people will find another thing to whine about.

    A fact man I be happy and well celebrate and will have fun on it again like I did before.

  • Facecamping is fine and why because killers hate swf and every time gen rush happen especially to new players which is sad then they just tunnel and camp because they don't understand anything so you can't threat everyone the same and blame themselves to do that because it not easy to learn everything in one day and DS is use a lot in a abuse way not safe way and it boring and they complain they can't use ds because they been slug and especially when they don't have unbreakable and they still complaints about be slug so in the end survivor still complaints more than killers when they get everything they want when they don't deserves it. They deserves punishment like we the killers are dealing right now.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1650524#Comment_1650524

    Undying/Ruin is not nearly as powerful as DS/UB. It can be ignored completely, and countered. DS/UB has no real counter, and during end game, there's straight up nothing you can do but take it. There is no valid comparison there.

    Powerful doesn't mean the same. Invalid comparison.

    Fact

  • @WishIcouldmain said:

    I agree if survivors can keep DS, UB, DH, BT for years if I'm correct. Then Undying and Ruin is fine.

    No DS need to go

  • @Lunairtic said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646441#Comment_1646441

    I dont use DS so I dont care. I like the deterent to a killer to not tunnel if there is an obsession of course. There isnt any reason to nerf it though. I was waiting for a substantial arguement but you still havent provided anything other than "DS bad, me cant tunnel with DS >:("

    I love tunneled because I love piss survivors off and for whining about everything.

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647181#Comment_1647181

    It isn't, because you can get tunneled after killer eats ds.

    So you a ds survivor because when survivor defend DS and think everything is fine with it then they are brain dead.

  • @StarLost said:

    I'd also be happy to see it not work against grabs, or deactivate the second you enter a locker.

    Oh yea I want that.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/194359/ds-doesnt-need-a-nerf-it-needs

    • Make it last 45 seconds
    • Make it so if you are in a chase the timer doesn't tick down
    • Make it so it can be used multiple times
    • Make it so that the perk deactivates if you get healed, or heal for 1 health state, or start repairing a generator, or cleansing a totem, opening a gate. etc.

    Not use DS nanny time that is abuse.

  • @FFabeq said:

    Decisive strike needs a big rework to be a truly anti-tunnel perk, not I have - 60 seconds of protection.

    • change the number from 40/50/60 to 40/45/50 or 35/40/45,
    • Make it that you can use it twice,
    • It deactivates after 3(?) seconds of being healed/healing someone/doing a totem, opening a gate,
    • And after taping a gen,
    • It wouldn't work after being grabbed, the only exception is pallet grab and window grab.
    • While in a chase the timer wouldn't tick down.

    You say make it use it twice no so the four survivor can use it 8 time and waste the killer time big time like come on DS need to get Nerf.

  • @TransverseCaster said:

    https://forum.deadbydaylight.com/en/discussion/194312/nerf-ds

    You're exactly right. It needs a timer reduction too. And a vault lock-out.

    Yea man why not it not fair to just do it to one.

  • @vbarraganj14 said:

    Just make it so if they touch a gen, it deactivates so they cant do gwns in front of you, besides that its fine.

    That my guy who get it thank you

  • @Almo said:

    Pop's duration is being reduced because we found you could spend too much time doing other things and still have it available.

    Nerf DS

  • @RepostRiposte said:

    Where is my 45 second DS to go with my 45 second Pop?

    That what im saying

  • @BigTimeGamer said:

    People are complaining about pop, but 45sec is perfectly. You all act like you can't plan on how you want to use it before committing to a chase, or seem like you are a Freddy player who mindlessly pops gens and holds W at loops.

    These changes across the board give me hope, they are removing the needless cooldowns and limits that bog down soo many perks

    where DS nerf

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