wxnickxw
wxnickxw
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2177591#Comment_2177591
it’s against forum rules to discuss bans..
but they had many different threads opened in a short time so i wouldn’t assume it has to be related to this one
Oh I didn't realize that, I was asking about it to know what rule he broke so I wouldn't in the future and ended up breaking one in the process. My bad guys
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Did he get banned for this thread?
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@Drixpy_Jayyy said:
Honestly, I can't take it anymore seeing all these survivors just hiding everywhere. I used deception and the survivor was in that locker that I used deception on and she got caught. Then survivors just watch you get chased instead of doing objectives and I'm like do you realize i'm buying you guys time to do gens. Then when I play killer and there are two survivors left they just start hiding all game wasting my time trying to find these people. I know I cant change survivors playstyle by force but sheesh its getting very annoying.
Maybe they are solos and don't want to risk be camped so they are waiting for their team to die for hatch
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2175502#Comment_2175502
No you're getting the wrong person.
Yes that's what devotion levels are.
TC said "get rid of devotion levels" and I asked "so you'd gain nothing after level 99?"
Oops sorry no wonder I was so confused
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I thought they could fix this by requiring killers to input something within a certain amount of time or just treat it as a DC. Like if the killer hasn't moved In 2 min just auto end it and give the player their DC penalty
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I'm not even mad that made me chuckle. My bad typing to begin with anyway
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2176198#Comment_2176198
you gonna be ok dude??
Haha sorry about that I really rely on my phone to fix my typing for me I should read what It puts in for me more
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2176198#Comment_2176198
Im quite sure that new achievements never counts old stats.
Yah which is probably why the achievement is so rare, it's quite new
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I don't think it counted towards the achievement before the release of the game, atleast not on consol becuase I know I've downed a survivor carrying another a number of times before the achdievent came out butnu still stafyrd at 0 ofn30
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2176116#Comment_2176116
I don't disagree with things being needed if it's needed, the ds nerf was definitely needed because it pretty much granted 60 seconds of invincibility after a unhook.
But I think that BT is in a decent place as it is because if you do hit someone with BT then it has done its job by stopping you from being tunnelled and going straight down after you've been unhooked.
And that's fine to say that you think it's good as is, I just wanted to make sure you weren't trying to argue something along the lines of
don't nerf this becuse a nerf is bad becusde nerfing punishes survivors and that's bad.
Becuade that's just anothef way to say never nerf anything ever,
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Yah it does feel that way. There's a psychological name for why we remember the bad things(needing the perk and not having it)more than the good ones(using the perk when equiped) I'm just sleepy and can't think of it right now
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2176096#Comment_2176096
No I've stated many times that ds is now in the best place it's ever been as it actually does the thing it's suppose to do and help if you're actually getting tunnelled.
Alright I think we may have gotten a wire crossed, I said it's not punishing survivors when the devs nerf things, you said of coarse it is, was that about nerfing things or something else?
To clarify I'm saying that proposing a nerf isn't a bad thing that that should not be proposed because it punishes survivors for something. Did you disagree with that?
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2176035#Comment_2176035
Of course it is, if the person saving is injured then they have no way of protecting them then they go down no matter what. There are things that may not seem fair on both sides but you just deal with it and try to work around them if they happen.
So just to clarify you think the ds nerf was punishing survivors for good plays and shouldn't have been done?
If so does thay hold true for all survivor nerfs, killer nerfs too?
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@JordanMalicious said:
I enjoy playing as doctor sometimes. He's good for a laugh and actually fun to play. Going against doctors isn't much of an issue for me either. If I get outplayed, I give them props and move on. I've recently run into a handful of doctor players that seem to refuse to leave their 3 Gen from the very start of the match. They wouldn't chase anyone, they would just patrol the 3 gen they found and do nothing else.
I'm not saying you CAN'T do this, I understand it is a viable strat. I just, it partially feels like holding the game hostage, but it's also just boring af.
I know I don't get to dictate how others enjoy the game, it's just very VERY boring and frustrating to go against. If I had a swf it might be easier but I am almost always a solo Q player.
Anybody else have similar experiences? Maybe some insight to help me understand how this might be enjoyable for the killer? Maybe just a different perspective? I appreciate any feedback :)
I mean if the killer refuses to do anything all game you guys could just go to him and end it so I'd say your both holding it hostage at that point.
I'm curious how long did both sides sit around doing nothing before one side gave in?
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@Drixpy_Jayyy said:
@wxnickxw Nahh I wouldn't say that I mean we do have unrelenting for that swing problem although it the perk does need some improvements its just that I want something else.
What are you thinking for a second chance perk then?
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2175902#Comment_2175902
The answer if no they shouldn't, you can't punish a survivor for making a smart play. You as the killer has to play smarter, by either going around them because you are faster, waiting out the timer, or grabbing them because bt doesn't work on grabs.
Its not punishing a survivor for making a good play by changing the rules to make them stop doing something
By that reasoning nerfing ds was punishing survivors for making the smart play, no it was stopping then for doing something that wasn't very fun for Killers to deal with
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@Drixpy_Jayyy said:
if survivors can get second chances (perks and you know which ones im talking about ) when they mess up due to the killer outsmarting survivors, why cant killers get second chances if they mess up besides using endgame perks like bloodwarden, noed, remember me, and no way out
I'm not sure I follow I thought those perks you listed were second chance perks for the killer. Ie A second chance to kill the survivors after he screwed up and let them finish gens? What type of second chance were you thinking of, so.ething that let's you swing again after a missed swing?
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@ariegraves07 said:
Ok so I was playing dbd mobile against a spirit. The map was Yamaoka. The game starts off with her hooking one of my teammates (a bill) in the basement while my other teammates (david and dwight) and myself finish a gen. I head to a another one nearby with the dwight. I’m about halfway done when dwight leaves and gets hit by the killer. He throws down the pallet and stuns her. He leaves and she loops to the other side to get me. I slide through and make it to the other side. I run to another pallet and loop her till I drop and stun her again. One of my teammates cleansed a totem that was haunted grounds. So I’m looping by a window and I fast vault but she hits me anyways. She picks me up and hooks me. But what surprised me was that she started hitting me, she also stayed on the hill unlike other killers I’ve played against. So I’m just there waiting for her to leave and she never does. Luckily the dwight came and unhooked me. She hits me, but I have borrowed time. So i jump off the hill, and guess what? She goes after me. She hooks me again and starts hitting me. I’m now thinking, why can’t my other teammates take some hits for me? The bill is just standing nearby crouching and the david is doing a gen. So I’m almost close to dying and the dwight comes and unhooks me again. She hits me and I run off to another pallet. I heard the dwight and david take a hit for me, but she continues to go after me. So I loop her one last time before I get downed and hooked for the 3rd time. I’m not upset that I died, I’m just confused why she tunneled, camped, and kept on hitting me. I didn’t teabag or anything, I just looped her for like 1 gen. When I got hooked and camped my teammates were able to finish 2 gens. Can someone give me an idea why she would do that? Sorry about how long this paragraph is, I’m just hella confused and somewhat amused that she camped me and tunneled cause I looped her like 5 times. Anyways, thx for reading if you did. Hopefully you can answer my question on why she did all of that when I wasn’t being toxic or anything.
Mostly killers camp because it's an effective way to win in the current game build
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2175471#Comment_2175471
What are you talking about?
TC said "get rid of devotion levels."
Sorry am I getting it wrong aren't devotion levels what you get when your level hits 99?
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IS THIS A ######### JOKE TO YOU?! - also Gordon Ramsey
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Only if he yells something angrily everytimw he gets a down
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2174864#Comment_2174864
I know that... I'm referring to the suggestion to remove devotion levels.
Are you proposing the levels would go up beyond 99 or are you proposing the level maxes at 99 and that's it?
And either way could you walk me through the reason behind it because my understanding was that you get the same amount of shards per xp regardless of level or devotion level
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@Seraphor said:
So... you hit level 99 and then just stop gaining anything?
No after level 99 you go back to level 1 but then you get a devotion level. So someone who is devotion 2 level 10 is basically level 210. (Except it's technically 99 per devotion rank but don't think about that)
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2174417#Comment_2174417
But now all of that doesn't matter... so now I (as a Green ranked killer) face a rainbow of ranks no matter if they are SWF or not
That's the problem IMO
I agree a proper matchmaking system is best for everyone. We'll except those who want to play against new players for an easy win I guess but screw those guys haha
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2173579#Comment_2173579
It was the lower ranked survivors that were being killed first that caused the devs to switch to having those groups to face lower ranked killers
Then from that The Higher Ranked players could get the easy wins
But now all that doesn't matter
Yah thst would be a problem letting high ranked survivor play low ranked killers. Should have just left it alone if the low ranked survivors couldn't handle high ranked killers they shouldn't team 7p with high ranked survivors
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Funny thing about censoring words. People just use other words in their place. Don't let then say face camp they say fase camp or f×ce camp or just camp.
Still geta the idea across so why bother with the censor in the first place
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Hiw does it make getting the shards harder?
I thought it was just a tally of how many times you hit level 99
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Oh I don't expect killers to stop camping with the game as it is it's way to effective of a strategy. As for an incentive for the killer to not camp based on my proposal?
The incentive is that they kill the survivor so much faster by not being by the hook becuase the timer goes down way way way faster that way.
If you've got a different proposal for an incentive you'd rather try though lay it on me
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I don't know if it's just me but I find that the item Ioose tends to be used up by the time I drop it anyway
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2173545#Comment_2173545
Your idea works as intended; it upsets the game balance and punishes Killers while giving Survivors an easily-abused way to get free unhooks.
It's a trash idea made by someone clearly biased against Killers, who does not care about actual game balance or the reason behind camping.
But it works as intended. Provided that intent is to thoughtlessly screw over Killers for spiteful reasons, or get free unhooks you feel you deserve for no reason. Gratz.
That's good if you think of any ways it might not in the future let me know.
Most of the responses tend to be that it works but that they don't want to take away camping for x reason, but as i have had some legit faults that needed to be addressed to work as intended in the past there may be some yet to find in the future so I keep asking just in case
Although I do play killer, I main survivor so there is some biase. Mostly I find as a killer if I want to avoid camping it's as easy as walking away from the hooked survivor, where I find myself unable to do much of anything is when I'm sitting on the hook being camped.
if you have a better way to reduce how boring it is to sit on the hook with a killer sitting 2 feet from you while you wait till you die I'm all ears, but I cant think of anything
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@meatisadelicacy said:
I think the biggest problem with camping is that most survivors are just as unskilled at the killer who chooses to camp. I was getting camped by a Trickster the other day for some reason. He didn't face camp the first two people, but he decided to facecamp me hard with three gens to go. One person was crouched nearby, too petrified to even move, and the other just stood about 10 meters away and stared at the Trickster. My third teammate never even moved to help me, but at least he worked on a gen. There is no reason why I should have died on my first hook with three fully healed teammates against an incredibly weak killer.
It is what it is. Most killers are bad and wouldn't get a single kill if they didn't camp ¯\_(ツ)_/¯
Hey don't say killers use camping as a crutch they don't like that, they get pretty upset about it
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@DBD78 said:
So this thread is all about how to be as efficient as possible at camping, perhaps talking about what killers is best for this defensive playstyle and how to use them, if people want to share their knowledge. The other team won't like it but they don't have to like it right. If you want to complain about camping start another thread. A few things I'm thinking of if you want to become an elite camper:
1: First of all you should reach Rank 1 playing "normal" so that your overall game is good. To be a good camper you must be able to end chases fast, the standing around/patrol part anyone can do even new players. Many survivors thinks a camping killer is bad at the game and then makes mistakes because they underestimate the killer.
2: Playing "dirty" like keep hitting a hooked survivor or showing them that you won't ever leave them alone can make the survivor DC or hook suicide, that is more or less you winning the game only using psychology to get them of balance. But you do this only to win, not to be toxic of course.
Killer: While everyone will say Bubba is the best camping killer I got a better result using Doctor when I tried camping for a few days. Why? Because with Bubba they respected the killer and did gens. With Doctor they tried to unhook instead and I almost got 4k in all games. Doctor can also shock survivors trying to unhook so the hooked survivor reach struggle state. And if survivors were still around in the end game NOED kicked in and Doctor is very good at finding survivors. What killers do you use for camping and how do you use them for this playstyle?
Perks: NOED is always good because if the team just do gens you still have a good chance getting kills in the end since they never focus on totems while you camp, it's either gens or the unhook survivors focus on.
Agitation is always good also for fast hooks and/or basement. Perhaps Starstruck can be good when survivors try to protect the unhooked survivor, and No Way Out could be good with NOED for the end game if survivors live that long? I have yet to try them since I almost only play survivor these days.
He's not wrong you know
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@leafninja said:
No cause most cases the others are being smart and doing the gens. But u pretty much want a free unhook everytime the killer hooks someone. That's wat would happen if ur idea went through, free unhooks all the time. And with the killer not being to do anything about it. Simple
I mean if they are doing gens the this would force the killer ti go after them, or do anything other than stand around the hook. And it another survivor come then the killer can either chase thaybsurvor and down them or ignore them and go after the gensnor do literally anything else besides sit around the hook. Actually they can still hang around but the survivor on the hook won't just die, the killer would be forced to down a survivor twice to get the killi suppose
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Was it becuse some of their players were so bad they couldn't play at the higher level or did they not like that 6hey could play against lower ranked killers for easy wins?
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2173383#Comment_2173383
Funny you bring that up.... That was how the MM worked years ago, But lower ranked players didn't like that
Really I would have 5hougnt they would prefer to play against kilelrs their own skill?
I would have thought that teaming up with one good survivor and just going with random skilled killers means they either end having their friend crush an inexperienced killer or they all get crushed by a good killer
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@leafninja said:
https://forum.deadbydaylight.com/en/discussion/comment/2172403#Comment_2172403
Free unhooks cause if u move to chase someone, another is there for the unhook which screws with the killers objective of KILLING YOU.
Isn't that currently the way game is, i mean without my proposal, that if you go chase a survivor another can come unhook?
I think your trying to say that the killer would want to sit around the hook and camp until the survivor dies and this woukd prevent it? If that's the case then I guess your agreeing my proposal works as intended. If I misunderstood you though let me know
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I'm no good with names, but here we go
"You tried to screw me but I got got you first"
If a survivor unhooks you when the killer is within x of the hook without Borrowed time you are given an easy skill check to drain one health state of the survivor who Unhooked you. If wounded this downs your team mate
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@RaSavage42 said:
Also making SWF's play with "Their own rank" would be hard to do
What you suggested would make that a thing but survivors wouldn't like that... making a COMP mode would be good but a "split" playerbase would not be "good"
There is nothing they can do to make matches better for both sides...
What would help is to actually take points away instead of half for both sides and make them harsher
There are to many variables in this game to make ranks matter... even with your suggestions
Oh I don't think you can do anything about survivors playing with their own rank, just treat a group of them as one rank, likely their highest to prevent purposely playing against lower rank killers
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That's
@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/248479/my-god-stop-throwing
Since I'm really good at Trickster a lot of survivors throw the game asking for me to hook them so they can get out. Survivors will throw against any killer to be honest. Doesn't matter what rank it is. If the survivors don't like a killer they will just throw the game.
Yah that's one if the reasons inonly play survivor qith a friend or two, that way if one survivor kills himself we can still sort of play a match. We end up loosing either way but atleadt it's something. Although to be honest never heard of a survivor killing themselves over trickster I thought the view was hesnnot that great a killer. Also I think dodging the knives is fun but that's neither here nor there
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@Shroompy said:
They need to make obtaining emblems A LOT harder the higher up you get and make pips in general a lot harder. Because at the moment there are TONES of potatoes no matter what rank you are, so going up in the ranks is pretty meaningless
Yah I was hoping the death counter would address this becuase survivors whonconstantly get 4 deaths or a hatch would stay low ranked.
I agree though one of the most important things in a ranking system is making it challenging to climb so that your rank better.reflects your skill. How would you change it to adres this?
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/2173151#Comment_2173151
The matchmaking with rank thing is the same as being able to change killers in a lobby. At the moment there is no reason it shouldn't be a thing and it was better when it was a thing. They removed both to implement a completely new MMR system, which was longer than a year ago I think.
Escapes aren't a good factor for skill in this game. A person can run the killer for 5 gens and may die in their first hook at the end of the game while others escape. In that game the only actually good player would be the person running the killer when everyone (including the killer) other than him would be rewarded.
There is no single way to measure skill so it should be a much more complicated system than that.
In that case though the survivor who ran the killer would get the extra pip for the survivors and likely atleast a pip for his chase. Whereas those other survivors if they weren't good will be punished in the next match they play without someone to carry them. But maybe to address this they need to remove or limit or alter the unbroken emblem since it doesn't really reflect what you did
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@EvilJoshy said:
I don't think rank can ever be fixed to where the game would be playable. The learning curve is very steep and the skill gap is wide. If we had a real ranking system where people were judged by their skill instead of their playtime, the matches would be more balanced. However the que times would make the game unplayable. Look at the current MM. Your thrown against any and everything. It's because the game can't find people of similar rank. If we had a true MM system it would take over 30 mins to find 5 people of matching rank. Given how often people disconnect every time they face a spirit, they get found first, they miss their DS ect. If people had to wait 30 mins to get into a match that lasted 2 mins the game might actually die for once.
Alright I was more curious about the second part if my proposal, but fair enough the matchmaking time would probably go up, I suppose you could say reds and purples together and greens and browns.
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@DawnMad said:
There is no matchmaking right now. They officially tried twice to implement it (and allegedly a couple more times without mentioning) and it was awful each time. They also aren't planning to disclose the factors of it so people won't be able to play around it. Also the current Ranks will stay as a reward system rather than a skill rating system, at the moment they are purely cosmetic.
but do you think what I'm talking about would work to more accurately reflect skill levels or no?
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@Jmang1245 said:
Man I hope they don't nerf keys. Sometimes its really fun to go into a game with no items running Plunderers instinct , find a key and then search for the hatch if some1 dies. It feels like a more fun way to escape or something. But yeh I guess some Mori animation reworks would be cool. I feel like the whole trap on the head would look too brutal tho?
I just thought for the brutalitybif it hiw about something like he sets up the trap grabbs the surviro starts putting there face towards the it survivor struggles and then quick jump to above thensurvoros head so you don't see the trap activate you just hear it and maybe a spurt of blood or something?
Although to he honest I didn't think they minded brutal kills to much
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2172309#Comment_2172309
If you are bad at camping survivors can get the unhook and then loop the killer if the killer is bad in chases, don't understand how to avoid flashlights etc. If all you can do is stand and wait this strategy won't work very well you need to be good in your all around game.
Oh yah you need to be able to play the rest of the game to get to the camping part, I just meant the actually camping doesn't require skill. He'll if your bad at grabbing or hitting other survivors there's always Bubba for instadowns so you only need to hit once one he rescuer
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2172493#Comment_2172493
You already got your answer. I'm still waiting for you to answer ANY of the questions that were put to you by myself and several others. I'm still waiting for you to support any of your assertions with actual evidence. And we are all still waiting for you to put your money where your mouth is and come get in that game we talked about. Again, everyone reading this knows you are whining, winging and doing everything you can to avoid playing that match. You know you can't prove your points. You aren't even able to support them verbally, much less in an actual game. Coward. I'm perfectly comfortable pointing people back to our conversations. In fact, I think to keep things cleaner I'm going to start a new thread where I compile all our exchanges in chronological order and just keep updating it as we discuss your fuzzy ideas in any new threads. That way people don't have to look or sift. I'm perfectly comfortable with that because I know how our exchanges make you look. You just keep wriggling on that hook, or digging that hole deeper for yourself (if you prefer that metaphor). You can end this at any time. Support you assertions, prove them in a match, or cry off by ceasing your games. Do any of these three things and I'll lose interest in you. But keep going, and I keep going.
Hey look someone else posted about your answer turns out you've given such bad answers that he thinks your were actually mistaken this entire time and didn't really mean ti include moris in your list. That may have been possible if you mentioned them once and then we didn't discuss them again but since we spent a considerable amount of time discussing moris after your post you certainly could have said you didn't mean to include them.
See the problem with changing your position partway through is that you need to be clear about it otherwise no one can know what you actually believe.
obviously people learn and grow so they change there minds, most are mature enough to say yes I believed in x once now I believe in y. You on the other hand seem to be struggling so hard with admitting which of your views you actually believe. This difficulty in just stating your point is one of the reasons I believe you didn't actually believe your own points and were just trying to make arguments to get to a conclusion you wanted ie. Camping best thing ever, so don't change it please
As for my assertions that camping is boring I could go ask others on here if they thinks it's boring and show you, but you seem to be a moving goalposts kinda guy so before I spend the time to do that I want to make sure, what evidence will you accept as proof of my assertion that camping is boring for survivors?
Alternatively if you just want to concede that it is boring but then try and argue that it doesn't matter if it's boring or not that's fine too, we could do that and save the time becuase I'm pretty sure changing your mind on needing evidence is coming up as soon as the evidence is presented
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2172493#Comment_2172493
Damn you sound much like a lawyer here in this discussion rambling on fixated on his point about the mori while it was 1 point on a list of 5.
If he hadn't "accidently" put moris in this listing (as they are the effect of an offering, perk or killer aka a built in game mechanic in contrast to the other 4 points being tactics and therefore players choice/agency) you would have absolutely no ground in this discussion anymore. But you are milking this point for all it's worth.
To your question about abuse of making camping completely unviable with your suggestions. Let me start by reminding that when survivor learned that they could effectively destroy hooks (and trappers traps) permanently, full Sabo builds became meta. A time which also made killer aware of the potential of slugging and especially 4 men slugging.
So for my scenario why your proposal might lead to abuse has to use a 4 men swf at first since coordination among survivor is possible but not the norm. One survivor is hooked and a second is designated to be on generator at all times to progress the game. The other two stay in viewing distance to the hook and hover in the area so the killer is aware of both their presence. The survivor have all the time in the world here to wait while the 4th person can finish the, in worst case, 2 gens (often 3 gens get done by the time the first survivor ends up on the hook in average games) and prep a gate if not both to 99 (if the killer would stick to hardcore camping which in itself is really undesirable). The only option here for the killer to break this stalemate is to let himself be lured away knowing that either a save will happen when they leave or if they return the other survivor will simply avoid a chase and the timer will stop once again. Every attempt to defend their kill will stall the game and the survivor have no pressure in any form and can take their time to try saving their teammates. This takes any form of choice from the killer and puts it all in the hands of the 4 survivor.
Now you might say not everyone plays in an swf but i played 15 games as killer last Saturday evening (region Eu, playtime 8pm till 1 am, on PC, cross play enabled) and 12 of them where against atleast 3 men swf (checked their profiles but I don't dodge for anything and actively avoid applying any of the tactics discussed here), one was a complete console lobby, one was two 2 men and only one with no indication of any premades. This just to the point of the frequency of swf, i lost many but also stomped some thanks to the matchmaking being all over the place.
My point being that swf will show that my scenario will be effective and just like permanent Sabo will slowly but surely be adapted by the masses.
Lastly I wont be able to answer anything until later today since I will be on the road and help my parents renovate, so maybe in 12 hours or something.
See you think he accidentally said moris, becuase he dorsnt think he thinks moris are important,
but here's the thing he hasnt actually confirmed that is the case. Hr has a tendency to be vagu3 and to change his views on the fly, That's why I keep asking him to just state his position clearly becuase in one post moris are the be all end all in others they are take it or leave it. He's never claimed to have made a mistake with moris either and if you go back to the other thread we discussed them at length so he could have said I didn't mean to include them at any time
let's examine the survivor example you gave though becusse I don't want to see abuse. The problem I see with you example is that you said two survivors go in viewing distance to force the killer to stop camping otherwise the timer won't go down. But I'm having trouble seeing that ad an abuse for one reason let's take those same two survivors and say they are doing just about anything else. Ie doing gens or looking for chests or hell just go hang out in the corner of the map untill the gens are done or the killer leaves. the same situation arises for thr Killer, arguably this is worse for the killer becuse in your example he has the option to go chase one of them. Then jt seems to me that the abuse your describing is just that the killer isn't able to camp anymore which isn't an abuse but the stated goal of my post
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2172482#Comment_2172482
I live in Maine. I write fiction, short stories and novels. The furthest I delve into the political realm is the odd letter to an editor. Have it your way; you better get used to seeing a lot of me because you and I will be having lots of conversations about YOU and your posts and your ideas. You are my new hobby horse. And at some point, you are going to have to prove your assertions about camping. I've given you plenty of opportunities. I even gave you all the advantages possible to be fair. You just keep wriggling on that hook, because the longer you do it the more ridiculous you look.
Still not gonna answer after all that, shame I was looking forward to playing with you, I really didn't expect you to be do adverse to just giving an honest answer especially after you demanded a match from me.
Also I'm not sure what you want when you say to prove my assertions about camping,
If youve forgotten why I think camping should be removed I told you as clearly as I could that camping should go because it's boring. My evidence go support that is me feeling bored when I was camped. I believe you will find similar feelings of boredom from others on this forum if you need more than one person to tell you it's boring.
Anyway I await my answer
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2172473#Comment_2172473
You have been answered multiple times. Our discussion was about camping and the rules you want put in place to discourage or stop it. Your weird rhetorical attempts to take us further and further away from that is an evasion. What has the Mori to do with our specific discussion about camping? It is simply something you latched on to because you lost this argument back on May 4th and have been unwilling to cede the point. You are still stalling and everyone reading this can see it. I stated that removing Player Agency reduces Killers to being chase engines and the Mori is part of a long list of things there. I've already, tonight, answered your question again and again. You are a cowards and you know what, every single time you post in any thread I notice, I'm going to be there to gut anything you state and push people back to this thread. I want you to understand that I'm not going away. You have played games with me and wasted my time. Like Mr. Hand in Fast Times at Ridgemont High, I'm going to take my pound of flesh out of you. Your posts are poorly written, your ideas are fuzzy, and you don't support them. Every single time you post anything poorly I'm going to be there and I'm going to spend this much time tearing it apart, without exception. And I'm always going to refer back to this exchange too so people come and look at you winge and wriggle like a worm on a hook. So you tell me, are your little game worth it? Because clearly you aren't really intersted in getting help with your camping problem. If you were, you would simply ask how to deal with it.
Sorry did you just say I brought up moris? No no no that was all you right there in your quite you mention them as this incredibly important part of the game, not me.
You have flipped your position so hard that in your mind I am the one brining up your original points, that's pretty messed up.
I notice you are once again trying to change the discussion to something else, for someone who supposedly gives answers you seem to spend a long time trying to drag the conversation away from anything close to am answer. You say you've Nswerednot multiple times yet here we are still waiting for a simple Straitforward answer. I keep having to bring this back to my question try as you might to avoid it, if your having trouble try making 2 posts. One full of all the rambling on and on about how good you are at answering questions or how bad I am for responding to the things you said and the second post to just type in either
"I no longer believe what i first posted about moris they are not important to player agench" or
"I no longer belive my later posts about moris becuase they are so important that without them killers are bots"
You can vary it up of coarse but since you seem to have so much trouble with a strait answer I thought I'd help you out. You mentioned you were a writer, you wouldn't happen to write for politicians would you, cause that would explain the evasivness on answering in a simple honest manner
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2172462#Comment_2172462
Lightborn, its from Hillbilly. Works nice but its a perk slot less, if you can handle yourself with those tactics its better not to equip it.
Couldn't think of the name. Yah I agree but I think Jiang was saying he was having trouble with them so it should help till he gets better