woundcowboy
woundcowboy
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3118027#Comment_3118027
Not really. It goes to show how broken Nurse is.
Against almost all killers if the survivor has enough distance from the killer to make a vault from a 2nd story window on any map (New Haddonfield being the best example) that killer doesn't get the hit and the survivor often makes significant distance. For any decent Nurse that's an easy free hit every time. As soon as the Nurse sees the survivor begin the vault animation a quick blink to the bottom, easy hit. In fact almost any drop is an almost automatic hit for a Nurse even if the survivor has Balanced Landing.
Survivors throwing pallets offer a similar opportunity although it is not as easy.
The fact that you’re using pallets and vaults as examples of her being “ez” shows that you are playing against nurse wrong. A competent survivor will rarely be doing either action. In your other example, a bad nurse kills a bad survivor. How does that prove anything?
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@burt0r said:
Urgh another one of those "i claim this but am too lazy to provide evidence so proof me wrong" BS threads. No matter what they are about.
Right next to the lazy "change my mind so i can sit back and just dismiss your counterargument with delusion" BS threads, same crap in another package.
Oh no, this person isn’t lazy: they just aren’t good at the game and literally can’t prove it or play against her.
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@IH8ThePatch said:
https://forum.deadbydaylight.com/en/discussion/comment/3114313#Comment_3114313
Camping really is a below-the-belt strategy. You have all the balance in your favour and you STILL camp.
No wonder survivors are bailing.
Thanks mate. Really helping the game there ...
This game is still survivor sided. I’m not playing for the other side to have fun: I play for me. I will do whatever it takes to win. And if people leave? Oh well, I’ll move on and play a different game. Miss me with threats
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3113359#Comment_3113359
By patrolling I'm assuming you mean "patrolling" a hook. And if so then you should probably search for survivors on gens instead of mindlessly sitting by the hook knowing the survivors are focusing on generators.
Camping the hook, especially if it’s an early hook, is the optimal strategy. You can afford to lose a couple of gens
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3107957#Comment_3107957
It was already dead on all killers except those 2. Please dont be so dramatic
Nah it was still solid all around. Having a few injures wasn’t too hard. Now there is no reward except a wasted perk slot
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Anyone who says the thana nerf is a good thing is clearly survivor biased. That perk is as good as dead
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3104398#Comment_3104398
You said survivors need to "get good" so clearly, it is fine/okay for you, people are just bad at the game.
Yup, people are 100% bad at the game. I hope that clears things up.
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/3100223#Comment_3100223
Standard Deviation isn't very hard dude. Sorry if graphs scare you.
It’s pretentious. You can provide a graph and simply explain what it says.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3102471#Comment_3102471
sooner or later Oni will get a hit whether it be from unsafe pallets, bloodlust or changing chases using Moniter. Plague can start with up to 3 fountains and always has at least 1. Not to mention everyone being broken is a huge advantage for exploiting altruism and snowballing regardless of if you have red puke or not
Both are considered high A tier which is actually very balanced imo
Both are useless against good groups. A good survivor will throw pallets early against oni and he won’t get his power until 1-2 gens are left. Plague has similar problems to Huntress in that sever maps and structures severely limit her
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3103213#Comment_3103213
He didnt say Killers are OP.
He implied that all of the crying about killers being too good is justified.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3103176#Comment_3103176
So thousands of people say, "Hey, we aren't having fun and our experience has been pretty poor" and you say, "I'm right, you're just a Survivor main."
Yeah, not really interested in talking to someone who thinks like that. I'm out.
So because a lot of people say something, it’s right? I can think of MANY examples of that being horrifically wrong. And this all circles back to the fact that i’m not having as much trouble as everyone else. I have been playing majority survivor the last few days and I do well. I’m not the only one, but obviously the whiners will be louder
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3103148#Comment_3103148
And shouldn't it tell you something?
If THAT many people are having that many issues, there's a problem.
Yes, it tells me what I’ve already know: most players are survivor biased
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3103117#Comment_3103117
Likewise, according to the Forums, Killer is still too hard, DH is still too good and OTR is OP.
Your point is that the Forums are full of extreme viewpoints? I definitely agree with that.
Are you not seeing the same front page I am? The topics on this forum are overwhelmingly survivors complaining. That’s not to mention Reddit, in which posts that are crying about the patch have hundreds of upvotes, while anyone even suggesting that things are fine is immediately downvoted into oblivion.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3103078#Comment_3103078
I guess you're playing against bad Killers then.
See how this doesn't get us anywhere?
Well according to this forum, it is literally impossible to escape, killer is baby mode, and anyone can 4k. Also thana (which adds like a max of 20 seconds to a match) needs to be killswitched. Clearly that’s not true if me and others can solo escape.
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@boogerboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3103078#Comment_3103078
me too, im solo and this never happens to me
Don’t get me wrong, im not saying that I dominate and escape every time. Weak teammates have always been the problem with solo, and of course I make mistakes. I don’t think the devs can do much about bad teammates though.
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@tescomealdeal said:
Every game has tunnelling or camping in it, it's getting ridiculous. Even in a 4-man SWF, it's literally impossible to win (2+ escapes) unless the killer is absolutely garbage or nice.
I think your group probably isn’t very good then. I’m escaping as a solo lol
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@tescomealdeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3101568#Comment_3101568
''yOu DoN'T gEt To tElL mE hOw To PlAy tHE gAmE''
Ah yes, this is why you have 10 minute queues because every killer literally doesn't care about the survivors. I've never seen as much tunnelling or camping as I've had since the patch has dropped despite the same killers bringing the most meta slave build, or OP killers, etc.
You can play how you want but you deserve to be called out for it. The very same killers who have a fit if a survivor tbags or clicks at them in a 4 man SWF are also the ones to tunnel/camp a solo queue survivor out at 5 gens.
My killer queues are fine.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3100315#Comment_3100315
How do I make it to a tile when they are right in front of me?
You use the 5 seconds to reach one or you get hit and use the speed boost.
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@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3100395#Comment_3100395
Eruption, Call of Brine, and Overcharge are now popular. All gen-kicking perks. Not a waste of killer's time, and just the base regression is 2.5%. Pain Resonance, as far as regression, is stronger than it ever was. Pop is still good and the killer can create an effective build centered around Ruin. All gen regression perks are strong.
I stopped reading when you said ruin was still worthwhile xD
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@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3100105#Comment_3100105
Tunneling is extremely low-effort and wildly effective. Eruption is the same. You kick a gen, you get regression, notification, and incapacitation against the solo survivor that has to stick to gens to even have a chance. It's low-effort, way too effective, and imbalanced.
BS. Kicking the gen is a waste of the killer’s time. The reason scourge and ruin were so popular pre patch is because the killer didn’t have to kick anything.
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@Phasmamain said:
Dead hard is more killer dependant now. Against someone like huntress or nurse it’s amazing but against a slinger it’s awful
True, I definitely think slinger benefited more from the nerf than any other killer. I think it’s overall still the strongest though.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3100116#Comment_3100116
I...are you real?
You understand that Survivors with Haste aren't faster than the Killer, right?
Yea and I guarantee I have more experience than you. The point is not that you outrun the killer, it’s that you can make it to a tile
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/3100223#Comment_3100223
Some of us who had Stats/Research Methods courses in college do, but agreed it could have been a bit more fleshed out.
Or it could have been simply stated
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3100097#Comment_3100097
Absolutely, at the highest levels, the games won't be balanced. That's why games should be balanced at the very least at 3 different levels of play. Lower play / Mid Play / High Play with the very highest and very lowest excluded similar to a bell curve.
So the largest number of players at 68.2% are balanced by itself. Then the Lowest 13.6% is balanced by itself. Finally the highest 13.6% is balanced by itself. Then you ignore the top and bottom 2.4% to get rid of all the anomalies (such as Otz type players).
Also, the skill levels of both killer players and survivor players bell-curves should overlap. So 68.2% of survivor players are paired and have a 50/50 chance to win against 68.2% of killer players. The same is true for the top 13.6% and bottom 13.6%
Literally no one understands what this means.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3100106#Comment_3100106
Me on my way to learn how to not have Killers wait out basekit BT
Map tiles are still incredibly unfair for killer- you should be able to force them to give up the chase or to lose most gens, in most cases. The BT boost is also enough to reach a tile
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3099557#Comment_3099557
That's great and I'm glad that Scott is having a good time this patch.
I'm not Scott. I can't play Survivor that well, I do not have that many hours on it and I can't find any enjoyment in having the Killer follow me for 5 seconds after I get unhooked to slam me back on the ground. I can't find any enjoyment after seeing a facecamping Bubba after a Thana slowdown stacking Mending Simulator.
I think I've had maybe 5 good games on Survivor since the update dropped. The only reason I keep playing is because I can't very well play Killer with my friends AND those queues are insane.
It sounds like you’re just not good enough then. You can’t expect to have success if you’re not good at survivor.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/337872/i-think-people-are-missing-the-point-of-6-1-0
People are not going to play an unfair game. Win rates should be around 50/50 in a competitive game, and that's it. Otherwise the side that's getting screwed is going to leave.
I don't even see how the winning side would want to play a game in which they're just given wins. That's just flat out boring. You're not using any skill, you're just being given wins. You might as well being using hacking software at that point, because you're not earning those wins as killer.
That’s not how that works. In most pvp games, the best players have very high win rates because they are better than most. To make a game 50/50 would basically mean making it random. Skill should determine who wins, not arbitrary set odds.
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3097478#Comment_3097478
I understand that a game should not be balanced only to make new player's lives easy, but it shouldn't balance around top tier players either.
Surely there is a middle ground that doesn't make the game suck for beginners and casuals?
Nah, all games balance around people who know how to play. DBD vets have all learned thing the hard way. Guy who plays one day a week shouldn’t be able to compete with people who play a lot. In fact, I would argue that any game that lets moderate players compete with experienced players isn’t a game worth my time.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3098903#Comment_3098903
You are not enjoying the game after the patch because you must've crutched on DH!! Everyone knows this is the only reason people could possibly be upset. :)
I thought you quit.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3097175#Comment_3097175
Everyone who is not completely biased should know that the Stats dont matter for Nurse.
Like, Killers always claimed that the Killrates are inaccurate when they were above 60%, but whenever Nurse comes up, her low Killrate is suddenly the most valid stat in existence.
My point is that you can’t have it both ways. You only acknowledge stats when they benefit your argument. It’s also not necessary to pretend the 60% kill rate didn’t exist- most of the playerbase is bad at the game, and when both sides are weak, killer is at advantage. This obviously inflates kill rates.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3095123#Comment_3095123
Come on, you cant be serious to post a Kill Rate-Chart when it comes to Nurse.
Yea, I forgot: stats only matter when they show that the game is killer sided
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3096753#Comment_3096753
Yeah, never said that. Never implied it. Never said anything close to it. Don't believe it.
Try not to lie. I know it is hard, since you have to try to convince people nurse is okay in her current state. But just...try not to.
I've done everything asked of me by Nurse mains, including showing my gameplay, because apparently nurse mains are the only ones who know how to play. Just get cricket sounds as a reply when they realize a player much better than them has a different view point on balance. Still waiting for some gameplay from some of them. Any day now.
You say this like it would resolve anything. Any Nurse who posts footage would either get “you’re bad” or “see, she’s broken.” There is no winning the argument because you are close minded.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3095108#Comment_3095108
Debunked? Joking, right?
Not a single valid point for why nurse should be nerfed has been "Debunked".
Just nurse players desperately scrambling to defend their toy saying all sorts of nonsense.
Just as you come into every thread spouting the same old lines and “korea is all that matters” bs
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/3095872#Comment_3095872
No, you should be doing better that is not how this works. Claiming that things have not changed at all is absurd. More then likely despite what you are saying you probably won half the time and now you are winning a majority of the time so you are like "Wow I'm so good lol games balanced now finally... I can rightfully 4k every game."
I mean if you want to assume i’m lying, that’s on you. I consistently 3-4ked before. How could i do better? Lol
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/3090886#Comment_3090886
Assuming that all players are as good as you is the exact reason why devs are scared to change killers like Nurse..
https://forum.deadbydaylight.com/en/discussion/comment/3090893#Comment_3090893
Twelve hooks common? Are you playing against bots?
https://forum.deadbydaylight.com/en/discussion/comment/3090920#Comment_3090920
You don't like taking something and not giving something in return? So if a character is overpowered and you would be a developer, you would nerf it and then buff it somewhere else, keeping it overpowered?
https://forum.deadbydaylight.com/en/discussion/comment/3090928#Comment_3090928
Yeah but you are not the majority, so even if you strictly every single game aim for 12 hooks, that doesn't mean "everyone" does that..
That’s kind of my point though…. I’m not good at the game because i’m god’s gift to dbd; it’s because I play a lot. I don’t think it’s unreasonable to expect other players to play and learn.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/3095250#Comment_3095250
So you are doing no better despite the massive buffs to killer?
Well it’s hard to do better considering that i was already doing well. The changes just gatekept bad survivors from doing better than they should
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/3095233#Comment_3095233
Wow you are a ######### god. Massively survivor sided and yet you won most games? Holy #########. Obviously anytime a survivor escaped it is because despite him being terrible and you being so good the game you can only handle so much imbalance amirite?. So since you won most of the time I presume you are winning 100% of the time now?
About the same. I have over 3000 hours in this game, so yea, I am better than the vast majority of the playerbase. This game is all knowledge. If you watch most of the main killer streamers, it is almost impossible to tell them apart because the game is pretty linear. Unfortunately, most of the survivor playerbase is impatient and expects to beat people who are better at the game.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/3095218#Comment_3095218
Do you believe the game was balanced before the patch?
No, the game was massively survivor sided. I did well with killer because I understand the game
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3095145#Comment_3095145
That's all well and good, but last we saw, there was a 55% kill rate. Whatever the devs want isn't necessarily the definition of balance.
It actually is because it’s their game
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/3095111#Comment_3095111
Maybe YOU are not as good as you think you are. I am good. I know I am good because I have actually been doing fairly ok despite killers being overpowered now.
I was consistently 3/4king before the patch, and am escaping quite a bit now. Also, if you are still escaping most of the time, how can you complain at all? Seems like you expect to escape 100% of the time
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3094998#Comment_3094998
The killer has always been the power role. But if you're talking about balance, it hasn't been survivor sided in a very long time.
After CoH's release, kill rates were around 55%. Before CoH, the kill rates averaged around 67%. In both of these scenarios, the forums held an unshakeable mentality where the game's survivor sided. But 'forum killers' have always refused to consider their own skill in the equation.
Killers win? Survivors bad. Survivors win? Killers UP.
The game's survivor sided, because look at tournament level play!
The game's not killer sided, Otz getting consistent wins on every single killer without any perks or add-ons and with the first 30 seconds spent AFK is not an indicator because Otz plays this game for a living and is way too high level a killer.
The game has been varying degrees of killer sided for years, killers just aren't as good as they think they are, and/or just aren't having fun and are confusing that for unbalanced gameplay.
The devs own words: kill rates are too low. You can’t argue against that, devs aren’t happy with kill rates.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/3095020#Comment_3095020
That first part is either a lie or just luck.
Right and if the survivors are trying harder then you you don't deserve any kills. Goes both ways. Except you are getting kills anyway.
Again, another arrogant assumption. Maybe you aren’t as good as you think you are?
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@Jinxed said:
I could be wrong, but I was always under the impression that survivor players on average play more casually than killer players.
Where a lot of killer players take the game much more seriously and consider nothing less than a 3k a loss, survivors tend to play the game to chill out and have fun and dying half of the time is okay as long as you got to do a few fun things in the game and give it your best try, even better when you get your teammates out.
The main problem with this patch in my eyes, is that survivor players now have to sweat profusely in order to get a win. Slamming gens, being an extremely efficient looper, being able to read every mind game. I just don't think that the majority of the survivor player base plays the game that way, and that's one of the main reasons that so many are threatening to leave or have already left.
For the top 10% of survivor main SWF who already loved to bully killers and were really good in chase nothing has really changed, but for the average survivor the entire game feels unbalanced.
Killers are still tunnelling, gens take forever to complete, and survivor perks aren't rewarding anymore. Not to mention the amount of rage quitting that happens in solo queue. There just isn't much fun to be had if you're a solo survivor anymore, and that is the main issue.
My escape rate is the same, if not higher than before. If the killer player is trying harder than you, you absolutely deserve to die every time. This is a pvp game. You don’t deserve to turn on the game and have a chance of winning against someone who is better than you. If you just play for fun, dying shouldn’t matter. Play a single player game if you want to win with minimal effort.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3078779#Comment_3078779
I take it you're not that good at nurse if you think she needs add-ons. -shrug-
I’m a 3k hour nurse main. She 100% needs addons to be competitive against any good survivor. I would gladly challenge any Nurse “main” without addons on this forum. You won’t catch me.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3084073#Comment_3084073
They said average Kill rates were 2K. Literally even? Are killers supposed to win every single e match?
Killer is supposed to be the power role. Devs have said that.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3075516#Comment_3075516
New players won't know the difference. For anyone starting playing now, this will be normal for them.
I started playing in 2019 and I am sure some changes were going on then that made parts of the player base mad, but I wouldn't know cause changes right when or before I started were not part of my experience. Likewise, players starting right around now aren't going to feel like some injustice is being done to them because what came before wasn't part of their experience.
People can tell them, but ultimately that doesn't do much.
The issue here is that people don't like change. A lot of people flat out can't cope with it, as we are seeing. But new players aren't feeling that change like established players are, and they won't.
This. New players are going to get destroyed no matter what balance exists. DBD is too goofy for people to be successful at right away. Bhvr needs to do more teaching with their tutorials beyond… press button to vault window. Balance changes hardly matter for this crowd
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3070877#Comment_3070877
It was "fairly" nerfed? All the main survivor perks (dh, spine chill, self care, iron will, ds) got nerfed to the point where they are useless. The killer perks got minor nerfs. Some of the strongest killer perks like bbq didn't get any nerf in terms of gameplay. The most broken perk in the game (noed) got a minor nerf. I know this was meant to be a killer sided patch but this is a bit much. I'm just going to run swfs and carry with prove thyself. Cannot win in solo q.
i'm doing just fine in solo q. I also don't know what you mean by killer perks not being nerfed. Ruin and pain res are effectively dead in my eyes. Pop also got hit hard.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3067360#Comment_3067360
What you're saying here is, because of the 0,5% of the player base who concentrate the following conditions: FUll SWF, competitive, sweaty tryhard experienced players with many hours using meta perks, then the rest of the playerbase, the vast majority of survivor players have to be at a tremendous disadvantage and just never have a fair winning chance. Forget about it if you're with randoms against a veteran Nurse. Nurse is broken and absurd, but she's fine because a ridiculous minority can beat her.
It's just such a dumb flawed logic that people like you use, and there's only one factor that you mentioned yourself : Entitlement.
Because, yes indeed, survivors were the dominating role and the big guy back in 2016 and 2017. Very early stages of the game, killers got stomped left and right. But this has been not the case for several years now. But because during the early years killers got bullied and stomped and made fun of so much, this myth about survivors being OP has remained for all this time.
It just isn't true anymore for a long time. Killers have been very strong (experienced ones, anyway, because in 1vs4 games the person playing alone has always been the one to have to tryhard at first to get good, that's obvious) for a very long while now. The only thing that remains now as a powerhouse are those very sweaty tryhard meta SWF groups. And those will mostly remain the same, as always, while, also as always, solo Q gets shat on, bullied, stomped and trashed patch after patch after patch. I'm personally sick of it.
I've been a solo Q player since 2016. Occasionally I have been in SWF and mostly a duo, but 70% of my time has been solo Q. Because of this I'm probably a lot better than your average SWF player because I have been forced to carry randoms who are clueless for years. I enjoy killers that take skill and are fair to go against (My favourite killer to fight is Huntress, I love playing against her, because I feel like it's fair) when, having an equal chance at it, if I'm better I can come on top, and if I'm worse I will go down anyway. Nurse completely negates all of it. I'm good against Nurses, and can back it up ( unlike most people trash talking on this forum, trying to lecture others about how to get good against Nurses, when they probably can't last 20 seconds against a God tier one ) but if the Nurse is very experienced, and this is not hard to achieve, she negates most of the things you can do, and she's basically playing against herself : If she makes no mistakes, she wins, and your input doesn't matter. Even maps that are "bad" for her (the game) aren't a problem for the really sweaty tryhard Nurses. She's basically cheat mode once you know how to play her.
The only people who defend her are people who want to stomp everyone all the time not through skill, but through overpowered mechanics that allow you to negate every counterplay other than just coordinated gen rushing and doing all gens in 3 minutes through a well prepared SWF squad.
Everything you just said is debunked by the simple fact that the devs said kill rates are too low. Killer is not this magical role that you paint it to be.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3064234#Comment_3064234
Your arrogance is hilarious. The funny part is. Yes, if you're trying to make a point or say how great you are. You should provide evidence. The only evidence any of us have seen. Is you facing baby killers. Or like a 2 year old video. Where it looked like you played nurse for the first time.
What’s wrong with you?! Don’t you know he plays in Korea. That instantly makes him more believable. How dare you challenge his perspective!!!
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3063465#Comment_3063465
oh god. this is like.... listening to survivor mains in end game chat. i think there is this large misconception for survivor player-base that using strong add-on's is somehow a crutch. its like when you win people with cheap gin+pinky finger clown and the survivor is completely salty and acts like you don't deserve the win. sorry this is just self-rant.
----
nothing changed about her learning curve. Just her phase-walk efficiency(The effectiveness of phase-walk) became worse. survivors have more control over her ability. she's more add-on dependant against stronger players, while still smashes bad survivors as nothing changed for them.
Ding ding ding
And THIS is why you balance around the best players. The worst killer in the game will slaughter an inexperienced group. Changes to dead hard, dstrike and IW will have 0 effect on the vast majority of the player base because they aren’t good enough to exploit broken perks/mechanics. Spirit is another example of that. Balance changes significantly affect top level players-that’s where the devs should look to balance. The majority of arguments on this forum occur because either the person talking isn’t good, or they have convinced themselves that their success is the same as balance