Avatar

vossler25

vossler25

About

Username
vossler25
Joined
Visits
0
Last Active
—

Comments

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/816211#Comment_816211

    Megs the one with the sprint burst, but hes the one that ran away? Irony.

    He left her exhausted, if ya get my meaning ;)

  • This is a direct result of survivor tears, killers has to use either a specific killer or specific perks to ever stand a chance in high ranks cause a gen gets done 20 seconds when the game starts, then a second 38 seconds into the game so they have to use perks to force it longer

  • Bill left meg to be a single mother to his kid whilst he went with 2 younger twins as a replacement

  • You want time, so dying light, thanatophobia, ruin

    You want some kind of power and with dying light active may aswell get STBFL

    Now if you want extra power, ghost face, shape, hill Billy, cannibal

    If you want even more time, pig, legion, Freddy

    I advice the time, cause gens are too quick to do, and pig and legion would be best for a bit of power, pig gives stealth and can slightly give time and with 2 add ons give either extra time if you want or make ambush very very very deadly with practice, legion can detect and force some extra time if done right and with certain perks make detection stronger, Freddy can teleport and place traps that slow down people making chases quicker with add ons make gens a nightmare to do, even to awake ones

    If you rather power, well, you want to keep as much pressure as possible, ghost face can do this through isolation if done right, perks to make exposed either last longer or build up quicker, shape you want to make power last as long as possible, and have it activate mid chase at the right point, the tip of evil 3 you build then finish close up, maybe force deadhard, hillbilly there's a green thing that does everything overall for chainsaw (cannibal too) and a thing that helps him turn during rush even better, cannibal add the extra range, never underestimate it, it has made many a chase just end like that


    That's all based on my time destroying salty as hell SFW so I strongly think these are reliable, I personally go between Freddy, hill Billy, ghost face

  • Am I the only one that gets the challenge and actually try for the challenge? I've had hate messages cause I stopped someone from a dull hex, telling me I should have left them, like hell no, I want to win, that's a free grab and if you're dumb enough to think I'm going to stop how I play for you, well, free kill for me, or a DC idc I got my kill, just annoying that it was for an easy reason

  • I thought the bio had that info? I can't check right now, but I'm sure it is in the bio

  • Better title: can my teammates not try to grab me the instant I'm hooked? Unfortunately the answer remains, but hook grabs only really happens if someone is stupid, or a stealth killer is there, but stealth killers would need that help as they are quite slow in the game due to having to stay hidden for full stealth power

  • Perks

    Dark alley: when going through tight spots (pallet areas or anything that type of space or less) become undetectable, effect persists for 4/6/8 seconds (or hex version for 10/15/20 which would you prefer to deal with as a survivor and which seems better as a killer?)

    ladies of the night: gain bloodlust 30%/35%/40% quicker when chasing the killer's opposite gender, genderless killers (Demogorgon I have no idea if it's male or female so adding it in) gain 15%/17.5%/20% standard instead

    Hex: Who is Jack the ripper: all dull totems unassigned become hex, each totem gives undetectable for 3/4/5 seconds after successful hit (if 5 remain it's 5X5 making 25)

    Power: headlines: everyone will know the terror brought by Jack the ripper, activate and increase TR by 30 meters, a great thick mist equivalent to 5 purple mist boost offering is formed equal to TR, killer unaffected by this, lasts 30 seconds and recharges in a minute

    Add ons can decrease recharge time, add statuses like blind, red inflicts exposed, increased range, make skill checks more often and difficult

    Anything to add

    Yes I know the power and perks seem to clash negatively buuut listen, in a chase, the power isn't gonna help in corridors, and it makes walking down corridor sized locations really tense, but can make killer movements a bit predicable just not the exact spot, and chases can be more interesting if your survivor could result in an better choice for chases or worse, I was gonna say female only but then female survivor wouldn't be seen, but you'll see 2 males 2 females more often, so half will be nice for a killer other half normal, or its Demogorgon and it's just a bit easier in chases overall, which I find a nice little thing, for legion, it's cosmetic based, legion players would make use of that nicely, seeing how many males and females there are and make the perk more efficient, none of it is overpowered I feel, and can make alot of killers more playable without being OP, back to jack, looks will be easy, top hat, black coat, face mask the weapon is a knife, simple yet intimidating

  • @DBD_Pinhead said:

    https://forum.deadbydaylight.com/en/discussion/comment/814173#Comment_814173

    I spy you guys trying to take me down everytime I start the game up. Kumbaya my ass lol.

    Oh you're installing the game? Allow me to bust out the marshmallows

  • Much love from me lol, it was the only thing my mind came to over the salt messages you get, it feels like that ability is what the loser tries to pull

  • Tears of denial (messages from salty losers) needs nerfing

  • Since I found out how easy survivor is, too many, other than ofcourse work days, around 8/9am-4am unless work next day then 8/9am-10:30pm and after work 8:15pm-10:30pm unless no work then 8:15pm-4am like I said, too many and very sad life lol

  • I'm nearly done...

  • @ruler33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/814182#Comment_814182

    Yeah your right but i feel like that kinda goes with like perk/ items changes since its like perks that increase gen speeds and tool boxes

    There's quick then there's 10 seconds, it needs to be controlled, either weaken toolboxes and gen perks or make gens take longer as standard, how can a killer compete to the possibility of each gen done in 50 seconds (not all gens due to positionings the typical is a 3 sided which I timed at 18 seconds, still way too quick) I complain as a survivor and killer about it, boring games

  • Survivor, Devs bend over cause of survivors DCing all the time cause something wasn't going their way or they make an obvious screw up and blame the killer being too OP when gens are massively more op that ruin is a basic perk in every build as a result, that's not good

  • @Bongbingbing said:

    Yes, Yes the community is that bad.

    I wish it didn't but this game has one of the single most toxic and hateful communities I've ever encountered. Playing Killer especially you kind of get numb to the hate or you're forced to remove the chat altogether which is a shame.

    I like it cause I have a community I can compare rainbow 6 on lol (it's a close call, people kick you after they team killed you for no reason, oh and you're trash end off, even if you turn out MVP and carry your team, not them though, they was chilling over your try hard ass)

  • @DBD_Pinhead said:

    https://forum.deadbydaylight.com/en/discussion/comment/813315#Comment_813315

    Survivors will call camping even before you spawn in the map.

    You're watching us set up our toolbox before the game? Time to sing the campfire song biatch

  • Just order fish and chips, you'll get all the salt you need here, if you win your best reply is "did you win though?" I have had the best replies, some in denial over a game saying they did cause I tunneled them, lol ok then you losing to what you think is trash means you're good? That's some mental gymnastics

  • Simple, SFW limited to 2 people, get 2 pairs but at least it ain't gonna be cancer, cause SFW is easy win, except Vs Freddy, he gets you time, lots of it

  • @Xerge said:

    https://forum.deadbydaylight.com/en/discussion/comment/813945#Comment_813945

    Not sure if it's the worst, but it's definetly the worst I've experienced through my whole life.

    I thought cod was bad, they seem chill in comparison, don't know any other community worse, the only part of the community is ok are the forums but even then for dbd this forum is really split between survivor mains, killer mains and those that do both

  • Welcome to dbd, the worst community of any game

  • So that's why I've seen weak as hell ghost faces everywhere, lol, this guy played ghost face users like a fiddle

  • This game, killers should be making the game feel hard for survivors, it weeds out bad killers and gives top survivors, but survivors can do a match in 4 minutes and do it without being found once, Mori would make little difference, keys basically skip 2 minutes of game play and make a 2 minute game, I did killer main, get very little BP cause 3 gens popped and the game ended almost right after cause hatch, I say, until last survivor, no hatch after third gen, just and only just when one survivor remains, then we can discuss Mori, as long as that discussion is met with a gen speed negotiation, there are so many issues, but it is easy as hell as a survivor (rank 1 in 2 days #########?) Cause killers have been grounded into being weak and no fear, survivors don't even worry about killers, a killer is a punching bag most of the time, all killers need buff or fix the damn gens

  • @Kalel said:

    Well with all the whining done by survivors nowadays it's just a matter of time before they nerf her, throw in the fact all new maps are huge and you have a couple of killers that can apply map pressure, most killers are olso outdated and in need of reworks. Also totems are useless for a killer because after a few matches on every map survivors know where totems are, not to mention maps show up in chests more frequently than before which only aids in discovering everything. It's a survivor world we just gotta deal with it!

    We hit the point where only Freddy is capable of stopping 4 minutes gen rush games and force it into 10 minutes, cause Dev doing nothing about the biggest issue in the game for killers, not cause they whine but because 2 gens are done before killer even reaches the furthest gen, that, that's is easy, I mained killer for long, struggled to the top, but made it, thought it must be actually hard as survivor and I'm moaning over just good players in general, nope, first game, easy win, second game, easy win, third game, that wasn't too bad spirit was fun to go against, won though, going through survivor ranks was super easy, rank 1 in a day, #########? All my games were 4-6 minutes long and only Freddy was the closest to winning cause it dragged to 10-15 minutes (1 day was exaggerated, but it did take 2 days) survivors aren't at a killers mercy as it should be, killers are at the survivors mercy, surviving should be hard, not 4 minutes, I was so bored for those 2 days I went into a game and said to myself "another win" and 90% I was right, I lost many times as a killer, but I see why, I don't suck, surviving is too easy, we need fromsoft to have a play with this, make survivors struggle as it should be, not to an impossible level, but enough that a good survivor is a great survivor and not some guy that knows a killer would be spending too long to look around the area a survivor is cause they can go to where a killer searched and back again then he leaves cause a gen popped, then survivors has the audacity to DC cause the killer used noed? (Not myself very often, in certain builds that makes the game actually as it should be, with a feeling of dread) and after the spirit nerf when it happens, literally Freddy is all that'll remain, then survivors will cry cause, muh gen rush slow, we need killers powers buffed, make the bad survivors go to the rank 20 where they belong and the good survivors actually feel like they played an actual game and not point gain simulator, for real, survivor easily 35k with minimal effort, killer not so much, you got to work for it, thus as much as it probably won't affect the game, I will be pausing from the game, cause right now, it's dull, to win you just play survivor and not be stupid, and get loads of points for basically half the effort the killer had to use, also saying to put pressure on gens don't work when you're too slow to even get to them, 3 gen strats are all a killer can do and that's not exactly good, the other 4 basically shouldn't even exist at this point, all I ask in a future update is that gens can't be don't within 10 seconds (timed on 4 man gen with top repair stuff, 10 sec flat, how a killer meant to get there?)

  • @POTUS45 said:

    https://forum.deadbydaylight.com/en/discussion/comment/812727#Comment_812727

    "I like to not need others"

    why the heck are you playing a team based cooperative game? go play CoD or something. they have free for all mode

    Who said it was coop? Use the survivors death to survive lol, that way, rip campers lol

  • @SaintDenisSlasher said:

    Lol you gonna be mad as hell maining killer if losing upsets you

    Hope he enjoys having gens done against him in 4 minutes lol

  • Come back? It never left, had at least 1 use it every game since like, forever

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/813336#Comment_813336

    There is difficult and then there's impossible / RNG based.

    Flashlight saves? You might get one in a game but no killer other than brand new ones would let you get more than 1.

    4 Sacrifices in the basement? With the rate of DCs in this game? I dont think so...

    I like the impossible

  • I looked online with the pictures, I can't wait, they sound like fun (I enjoy difficult gameplay implemented by the game, such as dark souls, Bloodborne, sekiro)

  • Ok will add my top 2 killer and survivor sets

    Killers

    1) the worldo: dying light, thanatophobia, ruin, overcharge/surge-enjoy your gens lol

    1.a) mudamuda (too much JoJo lol) with Freddy exclusively due to add ons: same as above but, swing chains and either red paint or jump rope, both has its use, one starts instant and forces alarm clock searches at the start the other makes the nightmare truly a nightmare

    2) who do you voodoo?: Ruin, devour hope, haunted grounds, thrill of the hunt-3 chances of the wrong hex 2 of those can cause death and if the others left too long, insta kills forever


    Survivors

    1) Lone wanderer: botany knowledge, self care, urban evasion, prove thyself: I know I said lone but I feel if someone comes to you a line wanderer would want someone to prove themselves, main reason, other reason, gens ofcourse and BP, healing one self is always and effective with medkit very reliable, and can help someone heal in no time before fading away again, my favourite build that got me many wins over the commonly used stuff (come with medkit if you want ultra heal, toolbox for better gens this is quite free for both due to the perks used)

    2) screw you I'm your problem now: boil over, window of opportunity (unless you learn map then the move and recover perk), flip flop, lithe or the perk that allows you to recover quicker, both work but really depends on if your SFW or solo, lithe for SFW bills perk for solo (flashlight or medkit) this has made a killer have the worse day ever if you let the chase go to the right places you can always (agitation and iron grasp results may vary) get out of the grip and if you get away, you can make that hell, maybe waste killer time drastically

  • Customisations are always nice, puts your personal touch to the game to a level

  • Now an actual reply, that earlier comment was my reaction, ghost face is extremely easy to beat, look around and you'll see (and hear the sound for when detecting him) him and he no longer getting that exposed effect on you and has TR, he is a stealth killer, slow as hell when stealth mode is on, exposed isn't that long and during a chase it's like any killer, come on, he isn't op at all, any rank 13 survivor can laugh at him

  • Lololololol weak killer too strong? K den sounds like rank 20 tears to me

  • Sounds good, rather worried how it would work into a film, it's essentially an infinite loop of no escape and suffering, but a definite ambitious thing and 100% would watch it

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/813021#Comment_813021

    Sure... Everytime I do that I get at least 1 DC... Either I'll have to de rank or I'll have to play 100 games waiting for a team without a DC

    I didn't specify which rank and PS4 insidious DC doesn't happen that often, nah, they DC way before they even see the killer lol

  • @Carlosylu said:

    I would've liked animations for the charms or more COOL and UNIQUE to the archives skins.

    I hope they rework the dumb lvl 4 impossible challenges like sacrificing (death hook) 4 survivors in the basement (I'm a red rank...) or fixing 4 gens ON YOUR OWN in a single game...

    Not impossible, cannibal insidious lol

  • Easy mode? I think that's an overstatement, but I look forward to the next tier till 4 they look challenging and will be tons of fun to 1 game each, unless it says I must otherwise

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/812925#Comment_812925

    Most of the higher rank players that play seriously, usually run Iron will and just don't heal and have adrenaline

    Legion sounds good on paper, but in reality they are just an edgy teen with a knife that is just a pure M1 killer with no power

    The perk he is going for at the moment is the one that helps with hearing standard breathing, and adrenaline only works when gates are powered, none of his games get that far, cause just like you said, iron will is common, and he uses legion to capitalise on that, don't ask how I've only watched, he is just too good at legion, he just feels DW should have skill checks that either does what snap out of it does and cancel and reveal position or have skill checks that make the timer go done on fails until downed, or can be at least seen by nurse calling, but he still winning the games, but he had practice, lots of it, I'll be struggling cause, I'm already rank 4 about to start with lvl 1 legion lol

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/812876#Comment_812876

    Rank?

    I am asking this as Deep Wounds is just Borrowed Time but helps the survivor more than killer

    He hit rank 6 recently and hasn't used any other killer, and as I said, he been using the fact it causes the requirement to heal to be helpful, plus from healthy state putting 4 in 10 seconds to injured and focus one and force 3 mends, very good, mix with nurse calling, after they mend and you get (if, cause loops) to down another in an ok time, if they decide not to heal, it's basically exposed but they noisy, so it can work in your favour with the right perks, if they separate then, just don't use it, he is fairly quick, and there are add ons that help mess others up, all map TR is good, with that perk that increases skill checks frequency and difficulty, whilst moving quicker to each gen, there are many ways to play them, and I look forward to my bro teaching me lol

  • My brother is a legion main, I am yet to properly try him, but he seems OP to me, at least the way my brother uses him, he only ever loses to hatch dash, and even that's rare, DW can be of great help, if used at the right times, hit 4 with the 4th as your main target, hook, go around, frenzy someone and look for someone near hook and get them then use the unhook time they have to recover and get free down and hook, it can put pressure and gens aren't getting done when DW is on especially when you reduce the time, it's basically a different version of the reverse bear trap that can be applied any time rapidly but healed anywhere, makes healing take longer too, I've just finished with clown (worse one yet I feel) will use him next

  • The in a single game gives extra rewards, so not a real issue, for casual players bit cruel for top players a nice challenge, hex builds may get hit, but hex build could also hit back in response

  • Possibly a joke thing among the Devs? I know there are many things that not these Devs but other Devs had something left in that was a joke amongst the devs, really dark ones too, there's an arcade style racing game that is a great example, Duke nukem has some too

  • @SleepyWillo said:

    Realistically do-able challenges and double fragment gain from xp...

    They are completely doable, I did each one after the other a single game for each, but what should have been done is the daily rituals also have extras to the tier progression, not too quick still for hardcore players help casuals get through more as that's another 60+ bonus of the blue things

  • As I said I'm useless at it probably cause I'm doing it wrong but listen or at least find where he is coming from, and choose the right time to just do left or right in a sprint, forcing the stop and (urban evasion crouch preferred) move without sprinting to cover and use the fact he doesn't know your exact spot to your survival, watch where he is moving and react accordingly, and with SFW have someone spam the vault and hide somewhere before he arrives and now your free and your ally is non existent to him or if alone, just keep out of sight with crouch (hence urban evasion) if in a bad place it at least buys time if you fail, if in a good place you should get away, it works for me, UNLESS he has the add ons where he can turn super well with the rush, then you just need to stay close to windows and pallets as often as possible that's your only hope, from that point

  • Community change, everyone too salty or toxic, probably the gen perks and the gen, so the gen perks still give the desired effect but not be practically a requirement to combat gen rush (nothing wrong with gen rush I speak both as a killer and survivor for that) as for the measurements, idk, ofcourse the perks would need a huge hit otherwise it's too much, survivor gen perks can stay a little more untouched, it's difficult to say, maybe combat the use of gen perks by reducing gen perk effects, leaving gens untouched but still take longer Vs gen rushing, just something to stop games lasting 4 minutes, legion can do this, Freddy can do this but the rest struggle not because of being bad but spawn or SFW using offerings to elude you from the get go that gets them a gen straight away cause it takes longer to walk to the gen than it is to do, as a survivor (who will take advantage of this hell yes I want to win) it's boring, as a killer it's crushing that you know you aren't guarding all 8 gens but rather 7 and they have 1 less to do

  • BBQ isn't strong enough to make it useless, easy to counter

  • Yes, struggling to struggle make struggle pointless, great argument lol, personally, I think you don't have to hit the struggle button enough, amp the required button mash, struggle isnt struggle enough, as for the ignoring part, that is just a fault of something else, such as bad keyboard, fps drop, etc

  • Did each in a single game, the crows was easy, makes noise and killer kept going to the crows so it kept him occupied (found out after he had spies in the skies probably why)

1 … 4 5 6 7 8