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underlord99

underlord99

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underlord99
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  • @Shi said:

    https://forum.deadbydaylight.com/en/discussion/comment/857794#Comment_857794

    +1 too loud. Because of this, I dont want to play him.

    I cant tell if you're being sarcastic or not

  • Honestly if they lightened the sounded of his footsteps just a little I think he would be a little better.

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/855318#Comment_855318

    He was probably looking at a thread in PTB feedback and made a discussion there and forgot about it.

    @Rizzo90 can we get a m0ve?

    yeah I think that's what happened , sorry.

  • they should not remove it , I'm not trying to play with a swf with one survivor in purple ranks and the other two in gray

  • @DevourOfSalt said:

    He doesn't even look remotely fun to play his power really lame like ######### they couldn't think of something else (oh we will do a fusion between Michael and billy).

    I was hoping for more like phase or blink kind of power since his a demon after all but running around loop does not suit him at all. Its going to be a hard pass for me if that all he offers

    he can down multiple people with one hit like Leatherface too.

  • @KrazyKat1011123 said:

    Why haven't I seen a post about the spirit nerfs. Is it not that bad or.....

    I think the nerfs on legion have taken the attention from the spirit nerfs. that or they realized the nerfs aren't that bad.

  • also when I play (both sides but mostly killer) i try to play for a good time, I dont care much for pipping. it's a game if you lose you'll be fine . if the other side is toxic you'll be fine. just play another game afterwards or switch video games.

  • @Mon_Tizzle said:

    https://forum.deadbydaylight.com/en/discussion/comment/850947#Comment_850947

    the way the game is designed automatically splits the community so yea kinda can

    a lot of games split their players in half . almost any game with factions in it do so.

    DBD is an asymmetrical game , if you dont like it dont play.

  • going back towards the basement because the unhooked had make your choice and I ended up slugging the previous hooked person because they ran straight into me. mind you I was in the Thompson house and the basement was in shack

  • I dont really understand how you can blame the dev's for the way the community acts , almost all games have toxicity in their communities.

  • @ChainsawCharlie said:

    https://forum.deadbydaylight.com/en/discussion/comment/846920#Comment_846920

    Well there's still a way out, so it's not holding the game hostage. When they say body blocking is reportable, they mean body blocking somebody in a corner where they can't escape and you refuse to kill them. THAT'S holding the game hostage.

    You also had the option of showing yourself to Ghostface, but you didn't want to do that so you also hold some responsibility in that. Seems like you feel a little entitled to a hatch escape to be honest.

    never did I say he held the game hostage , he body blocked . when you want to report someone it says body blocking is a reportable offense , nowhere does it say "only in a corner "

  • @ChainsawCharlie said:

    https://forum.deadbydaylight.com/en/discussion/comment/846920#Comment_846920

    Well there's still a way out, so it's not holding the game hostage. When they say body blocking is reportable, they mean body blocking somebody in a corner where they can't escape and you refuse to kill them. THAT'S holding the game hostage.

    You also had the option of showing yourself to Ghostface, but you didn't want to do that so you also hold some responsibility in that. Seems like you feel a little entitled to a hatch escape to be honest.

    you dont need to come on here and be rude btw , it doesnt solve anything

  • @PistolTimb said:

    https://forum.deadbydaylight.com/en/discussion/comment/847242#Comment_847242

    I believe that does make you entitled. You weren't able to get your free escape so you came to the forums to complain. Calling someone a killer/survivor main doesn't invalidate their argument btw

    you completely ignored my argument about you killer mains complaining about not being able to stop survivors from hopping into hatches btw.

  • @ChainsawCharlie said:

    https://forum.deadbydaylight.com/en/discussion/comment/846920#Comment_846920

    Well there's still a way out, so it's not holding the game hostage. When they say body blocking is reportable, they mean body blocking somebody in a corner where they can't escape and you refuse to kill them. THAT'S holding the game hostage.

    You also had the option of showing yourself to Ghostface, but you didn't want to do that so you also hold some responsibility in that. Seems like you feel a little entitled to a hatch escape to be honest.

    and no I dont feel "entitled"you killer mains complain about survivors escaping with keys and not being able to do anything. this is the exact same thing.

  • @ChainsawCharlie said:

    https://forum.deadbydaylight.com/en/discussion/comment/846920#Comment_846920

    Well there's still a way out, so it's not holding the game hostage. When they say body blocking is reportable, they mean body blocking somebody in a corner where they can't escape and you refuse to kill them. THAT'S holding the game hostage.

    You also had the option of showing yourself to Ghostface, but you didn't want to do that so you also hold some responsibility in that. Seems like you feel a little entitled to a hatch escape to be honest.

    I actually did show myself to him, he responded by tea bagging the hatch.

  • @S_Panda said:

    https://forum.deadbydaylight.com/en/discussion/105225/body-blocking-hatch

    only if it completely removes the ability to finish the game I believe? If they're just afking on the hatch you have the option to complete the generators and escape normally. If they're waiting on it to remove the end game collapse rng then the game will be ending soon anywho.

    I just played a game where I had to do 2 and a half gens by myself because a ghost face was sitting on it . i ended up dying in the end because he closed it right after i finished the last gen. feels bad man .

  • @CandyBard said:

    https://forum.deadbydaylight.com/en/discussion/comment/844454#Comment_844454

    I was a red ranked survivor before reset, and a rank 8 killer. DS is does not need to be nerfed by having it disable when someone else gets hooked. If they run deerstalker, the killer can slug you and hook someone else before picking you up. That isn't fair either. Instead, if they were to make any adjustments, I would say they should keep the 60 second timer, and have it disable if you get healed to healthy. That way, you're still guaranteed the free hit, but you're not allowed to be reckless. The stun being 5 seconds is okay because the only way the survivor gets to make the max distance from you is by running in a straight line. Thats only 20m. You move at 4.6m/s on most killers, so if they keep running in a straight line, you will catch up to them much faster.

    Besides that, I've gotta say: it seems you only want DS nerfed so you can "win more". You're already winning more than half your games, if youre in red ranks consistently. You really come off as the worst advocate for getting changes made, and I have trouble not reading your post as satire when your grammar is on the level of a seven year old child. If its cause you arent a native English speaker, I apologize, but if you are a native speaker, maybe try reading a book, yeah?

    the problem with having it disable when healed is that towards the later game a lot of survivors do not heal. they just finish gens and work towards adrenalin.

  • @nickofford said:

    This would be a big nerf to solo queue as it would randumbs and newbies think that cleansing dull totems is a good thing to do leading to everyone dying while Meg is cleansing in the corner

    cleansing is a good thing wym???

  • @StarMoral said:

    Small Game

    Detective's Hunch

    Inner Strength

    Maps in general

    I would say there are plenty of Totem counters.

    I meant a counter like a thing that has the amount of totems that have been done so you aren't wasting your time looking for 4 totems that have already been done .

  • @humanbeing1704 said:

    yes there should be you can't rely on randoms to break totems

    yeah lol, I hate going around the whole game breaking totems by myself while my teammates get downed

  • @mrgarisson said:

    I'll start off by saying I mained killer till rank 6 and then mained survivor till rank 6. I switched because I grew tired of being played with and sweating so hard to have any chance. You have to play like a complete tool and I dont enjoy camping, tunneling and just playing dirty. Dont even get me started on how ruin is 100% needed. Played without it recently for fun after rank reset and I found someone nearly immediately after hitting them once super quick 2 gens popped, 20 seconds later another one popped. You shouldnt be able to do that even if I made a mistake! Plus making a single mistake as killer is a near game over where as survivor I could literally ######### the bed and win as survivor. I'm so bored of playing as a clown and I'm tired of making killers look like a clown. It should be horror not a goofy montage clip of killer. My easy fix would be permanent ruin.

    if you dont wanna use ruin use corrupt intervention or pop. hell even thrilling tremors can help you block gens as well as let you know what gens they're working on.

  • @Mert_MK said:

    That's why BT is a necessary perk to run imo.

    true that. but it doesnt work on freddy which sucks :(

  • @Rinthespooki said:

    https://forum.deadbydaylight.com/en/discussion/comment/836500#Comment_836500

    Soo what you are saying there is the posibility you guys will gut her legion style

    Il just keep on playing and hope that whats on the notes is final but heed my warning (and listen well) that the changes you guys made right now are fine and nothing else need to be changed otherwise if she gets gutted there will be a unavoidable shitstorm .

    jesus can you spirit mains just shut up for once and wait and see what the dev's have in store instead of comparing a needed nerf to a nerf that ruined a killer ???

  • @AsePlayer said:

    Pretty sure R6's first operation health was a disaster lul

    the big reason it was a failure was because the dev's didnt communicate well , plus they scrapped the next season of operators right before they released. I really just meant the ideal of taking time to just fix the game before releasing another killer or map.

  • @OMagic_ManO said:

    Please give a TL;DR, I'm not reading that.

    "survivors want to nerf the strong killers down to the same level as the weak killers , and survivors have to much power in the game what with gen rushing and invincibility when using ds" he also said that plague is on the same level as doctor.

  • @Kimura said:

    As the title says, I'm worried that the devs don't understand how to balance a game like this. They listen to us, which I'm infinitely grateful for, but I'm worried that instead of rebalancing, they just nerf whatever the community says to be nerfed, instead of thinking over good ways to rebalance it. MoM was broken, being able to take a free hit to basically nothing in return, and when outcry reigned out, they just, changed the proc condition to a mechanic that doesn't work properly. DS was a insane way for the survivor to have a sort of invinciblity, and they made it proc on unhook, but that only turned it into a invinciblity that comes out when the killer has the most pressure. The survivors said to nerf nurse, because she was "too good" and they listened, gimping her power and making her reliant on add-ons like Doctor. The Nurse wasn't too good, it's just she required skill, game and map knowledge to make her work, she was how a killer should be, and since all the other killers don't work as well (Doctor, Myers, Gordan, Plague, Legion) the killers that can actually apply pressure, have good downing capability and finesse, (Spirit, Old Nurse, Freddy, Hillbilly, Hag) are seen as OP, and they have to be nerfed to bring them in line with other killers. The legacy killers need a rework, except for maybe hillbilly. The way this game has evolved, they need to be brought to the future, so to speak. I'm afraid as the spirit gets reworked, and the nurse just did, soon the community will turn to the other killers, like "Nerf Hag she's too good because her traps are hard to see and she can be anywhere" or "Nerf Freddy he's unloopable if he has you in dream state". The devs need to learn that nerfing something outright isn't always the correct option, there has to be ways to brainstorm different ways the perks or abilities to work, and the underperforming killers have to be brought up, not the good ones brought down. I love this game with all my heart but I feel it's falling into bad habits. Killers need ruin because gens go too fast, survivors need BT and DS because of camping killers, and they should fill that niche, instead of DS giving a blanket invinciblity after a unhook. The devs seem to be fine with this as it is though. Please post your thoughts, you guys can call me stupid or wrong, but I feel like this should be talked about.

    have you actually tried playing as plague she is really good if you actually know how to use her .

  • @Blueberry said:

    Can we stop referencing "over performing" data that the devs themselves have stated has many flaws and should not be used in terms of determining balance.

    when have they stated that? if it was true they would not use it

  • @Blueberry said:

    Wouldn't be surprised.

    By their standards they probably think Wraith is over performing as well.

    also spirit and wraith are waaaay different when it comes to going against survivors. maybe if you stopped maining spirit and played some survivor against her youd realize how stupid easy of a killer she is

  • @Blueberry said:

    Wouldn't be surprised.

    By their standards they probably think Wraith is over performing as well.

    really. ? do you seriously think spirit WASNT overperforming??

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/835520#Comment_835520

    Then I need to disagree with them lol. How are these changes gonna butcher her?

    Btw I play without add-ons, so any changes to add-ons does not affect me

    No I meant before they released the patch notes , spirit mains on the forums were threatening to not play anymore if she was nerfed lol.

  • @FancyMrB said:

    The challenges have been leading to a lot of irregular play... but basement camping has always been around and it will remain when the challenge is gone. Easy counter is don't fall for basement camping.

    I mean it's hard when they're using agitation as well as iron grasp

  • @OmegaXII said:

    1. The prayer bead change is needed, so it's good that it's gone
    2. I can accept vault animation and collision (I know it's frustrating, but it's a bit sad that her unique vault animation is gone)
    3. Slight basekit change, nothing too crazy
    4. Some add-ons change, but nothing too crazy either
    5. At last... she still plays the same before, which is good

    This is what "slight change" is IMO

    Great job on this one, can't say the same for nurse though

    lol and here all the spirit mains thought she was gonna get butchered xD

  • @dastaeryk said:

    https://forum.deadbydaylight.com/en/discussion/103229/spirit-change

    I bet you are the same person who cries about insta heals aren't you?

    no , I actually wanted instas to be removed in general not just nerfed.

  • I usually work on homework or study for my exams.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/828006#Comment_828006

    Since you equal "reading your opponent" to "running around like a headless chicken". I just think you must be hilarious at fighting games where 50/50s happen many many times.

    never did I say reading your opponent is running around like a chicken , I said countering your opponent , dont put words in my mouth chief

  • @KillermainBTWm8 said:

    Because she is #Overperforming. I think she is fine and could use some add-ons changes. She is fine base that is my opinion. Also what the heck is Over performing even supposed to mean? Such a weird word choice.

    You might feel like she is fine which is perfectly fine, but the devs have data that she is actually overperforming

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/826980#Comment_826980

    The devs cant do anything? Welp guess you should just dodge killers if you think their spirit because what can the devs do?

    They could apply a debuff for playing a swf, or give killers an option not to get matched with them.

    Nope nothing the devs could do.

    https://forum.deadbydaylight.com/en/discussion/comment/826984#Comment_826984

    Man everyone says spirit has no counter just like Scottjund, doesn't make sense. And if your playing unpredictable how would a player predict it? Like if you ran into shack then slow vaulted out then fast vaulted back in? Or vise versa, you can do many things to make a spirit think your somewhere else. But you refuse to try to find a counter to her, because you cant loop her, the counter to 90% of the cast, shes overpowered? Do you not see the trend? It's not killers being broken or unbeatable, its the fact that they dont have the same counters as the rest.

    I agree with allowing killers the ability to choose whether they go againsts a SWF or not. maybe make two matchmaking options for killers;

    1. SWF ; you would get more xp and more BP for going against them
    2. solos; you would get the normal amount of xp and BP.

    Being unpredictable will not always work, sure it will for the first few chases when you actually have pallets but what do you do once all the pallets are gone?

    Also Prayer beads get rid of the only information of her phasing that you have, have you ever played against a spirit with prayer beads, devour hope, Thrill of the hunt, ruin and noed??

  • @theArashi said:

    Looking at nurse huge nerf we will get: Clear indication she is phasing, directional whoosh even in TR and nerf to all of her addons.

    Because it is a casual game, we need to have all killed at lower level. If survivors play good killer is SUPPOSED TO LOSE. These pesky killers wanting to have some fun games. What is this?

    Mr game director needs to have his fun and he is apparently never leaving low ranks.

    you act like nurse isnt viable in the higher ranks.

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/826966#Comment_826966

    Idk how many people dont understand this, iron will is not a ######### counter, it will help you conter her. If you try to loop her or run into an open field with it you will go down, you have to make the spirit think your somewhere your not. And yeah play unpredictable, do things you would never expect people to do as killer.

    Okay but literally everybody says to be unpredictable (including Tru3) which means not only do survivors know this but so do the spirit Mains!!

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/826958#Comment_826958

    I said "doesn't seem" because from what I read you seem to favor survivor sided changes. And great job addressing any point I made in my argument, totally didn't just say something about the one observation i made.

    Thats SWF dont like them having the ability to communicate? lobby dodge. There is nothing the devs can do to change that.

  • @[Deleted User] said:

    was pig overperforming too?

    here we go again, just because one Killer who got an unnecessary nerf doesnt mean we shouldnt tweak the killers that are actually over performing.

  • @xRem said:

    The spirit part I heavily disagree with, with nurses change to her base kit survivors can run in a straight line and be faster than her, the nurse is heavily punished for mistakes while survivors are not nearly as punished.

    Nurse was heavily nerfed, needed or not. Killers are worried because nurses was "slight changes", spirit is said to be made "more fun for both sides" so after nurse shes going to be dead more than likely.

    From how you talk and stated this it seems like you dont play killer much, swfs are highly unfair to the killer. With them making information perks null as they can just tell eachother along with being coordinated and ending games in 4-6 minutes. Despite killers "pressuring" them as survivors often say as if its that simple or easy.

    Have you actually played a game as a survivor against a spirit?

    There is only two ways to actually counter her:

    1. run iron will, however this doesnt always work seeing how a lot of spirits like to run strider
    2. be "unpredictable", really? so running around like a chicken with its head cut off is what i have to do to counter a killer that i cant see nor hear phasing while im in her terror radius.
  • @xRem said:

    The spirit part I heavily disagree with, with nurses change to her base kit survivors can run in a straight line and be faster than her, the nurse is heavily punished for mistakes while survivors are not nearly as punished.

    Nurse was heavily nerfed, needed or not. Killers are worried because nurses was "slight changes", spirit is said to be made "more fun for both sides" so after nurse shes going to be dead more than likely.

    From how you talk and stated this it seems like you dont play killer much, swfs are highly unfair to the killer. With them making information perks null as they can just tell eachother along with being coordinated and ending games in 4-6 minutes. Despite killers "pressuring" them as survivors often say as if its that simple or easy.

    Im actually a rank 4 killer freddy main but okay.

  • @NoShinyPony said:

    Old Nurse already took skill. Claiming something else is simply not true, otherwise everyone would have just used the good add-ons and 4k'ed all the time. I don't know about you, but I didn't see everybody playing Nurse.

    But she was getting 4ks almost every other game.

  • @Todgeweiht said:

    IMO just make the "shining" effect from the glasses in her bodies way way brighter so you can tell when she is phasing and nerf prayer beads or upgrade it to Ultra Rare

    I agree 100% i never notice the "shining" effect when playing against her, maybe its because i have terrible eyesight.

  • @Endstille said:

    How about you do something for veterans instead?

    I mean , we dont really need you guys to do too much for us. imho I feel a little awkward when someone thanks be for my service. i think a free meal today is good enough for me !

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/103143/compromise-for-both-sides

    The problem with saying "sometimes it's just two or one who get out with a key" means that the killer still WON in that scenario. The key didn't help survivors win, it just helped one or two survivors get out. This is why I don't understand the hate on keys. I've had 3 people escape with a key before and it didn't bother me too much. It felt a little bad but on the other hand killers have moris which all but guarantee a 3k if you're good enough, and give you a big edge in a 4k, especially if you're weak enough to carry a mori, you're likely also weak enough to slug for the 4k.

    it didnt help them win? isnt the main objective of the survivors to escape?

  • @TheLegendDyl4n1 said:

    what about tuft curl of hair, tombstone, prayer beads, shall i go on? if you want us to give up OP stuff then why dont you go first since they just nerfed syringes

    this is the problem the community is having , both are broken and need a tune up . arguing over what should be nerfed first wont do anything but cause conflict.

  • @lynelmane said:

    https://forum.deadbydaylight.com/en/discussion/comment/826072#Comment_826072

    I tried super hard not to tunnel but this one claudette was a potato..

    I was running both Ruin and Corrupt Intervention, as well as Sloppy Butcher and Discordance.

    The map was huge and I had my traps semi spread out so if someone stepped on them I couldn't make it to them before they escaped (I admit this was a bad choice for me)

    I would've done good if they didn't just jump into the hatch all at once while I was forced to watch. As I mentioned, 2 were on death hook.

    I feel ya , trapper can be a hard SOB to use in giant maps . you'll get em next time dont worry man !

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