th3
th3
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- th3
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1290072#Comment_1290072
Technically she shouldn't. She should be all about mindgames. Also it does give info whilst not being in a chase, so I don't see the problem here tbh
There’s no interaction for survivors which is what most of the complaining is about. You talk about 50/50 mind games but it’s not that simple. For the spirit player it is a mindgame but the survivor has close to no visual or audio cues to let them know.
I highly recommend checking both Scott Jinx’s and OhTofu’s videos on spirit because while some of the stuff has been addressed there’s still more that could be done to make it more fair.
tl;dr I think spirits power is fine, but it provides close to no interaction for the survivors which deprives them of any participation in mind games and turns their choices just into 50/50 which is awful
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The only one that could be considered unfair is spirit, but not in the sense of whether or not she is op, it’s more of the survivor/killer interaction where she is unfair
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Survivor items should benefit killers is probably the dumbest thing I've read.
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As a solo queue survivor,
My best build objectively is
We're Gonna Live Forever-You need points, and any multiplier applied to the end is good
Botany Knowledge- Passive Healing without having to unhook someone, is boosted further by finding or carrying a medkit into a match
Self Care-Survival Points. Plus Self-Care with Botany is -11 seconds off of it so it works out. (DO NOT USE AGAINST SLOPPY)
Borrowed Time-Guaranteed stack of wglf and makes killer's mad when they try and facecamp.
Don't need exhaustion perks
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With doctor its very easy to get screams. I assume for the challenge
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This is just a rant with no evidence or anything other than some vendetta against the dev's.
Pass
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Killers whine about facing the exact same perks and play styles but have no problem playing the exact same way with the exact same perks with no changes.
Freddy=pop/bbq, slowdown bullshit
Spirit=tunnel/proxy camp the ######### out of hooks/first hook mori
huntress=iri head and belt and will dc if missing all 3 hatchets in a row
any killer ever=blaming swf for everything
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sometimes there are very bad spawns for jungle gyms and sometimes very good spawns on that map
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@fUNERALfLOWER said:
https://forum.deadbydaylight.com/en/discussion/comment/1275769#Comment_1275769
True, but its still a matter of balance. It's like how when Quick & Quiet was too powerful at tier III when it reduced vault/locker fast vaults by 90%. Too small a radius and too much of an advantage. This proposed reduction takes into consideration all those perks, but it ultimately is a question of what is truly healthy to the game.
https://forum.deadbydaylight.com/en/discussion/comment/1275763#Comment_1275763
And to answer this... weird question... I'm rank 3 to 1 as Survivor typically and rank 10 - 5 killer.
As a solo queue survivor I never have an issue against monitor and abuse. Was just wondering your rank for research purposes lol, it makes the game more exciting when you are unsure of something like if the killer is close or not
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@DetailedDetriment said:
This is true, but survivors can also bring key add-ons, OoO, Spine Chill, Premonition, and many other things to combat Monitor.
Or use their eyes
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What rank are you?
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1274361#Comment_1274361
I can run a killer for 5 gens but my potato teammates self care in the corner of the map against legion with sloppy, thanta and dying light. Only way to deal with potato teammates is by playing swf but swf is "op and toxic" as people claim. If a killer tunnles the rank 20 meghead thanks to Amazing matchmaking and takes her out in the first 5 seconds of the game how is that my fault? Your arguments logic only works with a swf in solo q your argument is 100% invalid.
Have you ever played solo q?
This ^^
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Ah yes how are you not able to avoid the person who gets faster the longer they can't catch you, block windows off because you vault through them 3 times, lunge the size of jane's ass. Just git gud.
You can't loop the killer forever, you can delay him as long as possible with resources like pallets and windows. Once those are gone you are going to quickly go down unless the killer is a rank 20.
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This is why I can't take killer's seriously. Also there was no swf so I don't even understand.
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@PlaysByShady said:
"Clicking a button is too hard, pls fix"
It's fine as it is. I really wish survivor's would learn to play the game, as opposed to crying for various mechanics so they can still win without using any skill or strategy at all.
Someone can't read apparently.
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High Risk=High Reward without BT/DS
Low Risk=High Reward with BT/DS
When you have bt and ds, you can pull riskier plays because if they work then they pay off big time. If you use bt that means your teammate gets a speed boost out of the vicinity or a bodyblock. It also resets pressure somewhat.
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Create a customer support ticket like it says to do so. That’s how you report outside of the ingame report system.
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Sole survivor is bugged
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@andyollolloll said:
Until SWF are addressed anything except tiles will also keep them above solo survivors
What do you mean by "anything except tiles"? Curious about this
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Just deal with it and in the meantime run Bamboozle
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Wall Hacks Survivor
Object of Obsession, Alert, Dark Sense, Kindred
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For views
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@evilwithinIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1254132#Comment_1254132
Well if the unhooked person wont heal and goes straight to the gen then that person deserves it.
Some people enjoy using resilience with spine chill to not be "dedicated". I'm not saying they should be immune but what I'm referring to is eating bt and ignoring the unhooker who is also blocking along with several other survivors.
@metalklok said:
https://forum.deadbydaylight.com/en/discussion/comment/1254132#Comment_1254132
how is there no reason? If the dude just got unhooked then he's still probably injured and the next hook on him is a higher chance of him dying which is the objective of killers. It happens all the time when someone unhooks, healthy dude goes left and injured dude goes right why would you EVER go left unless you're just trying to be nice.
I'm not saying that coming across the injured person is tunneling after they've been unhooked. What I'm saying is tunneling with no discernible reason, which in my mind is eating bt and ignoring bodyblocks from every other survivor nearby. If you don't see the issue with that then don't be surprised if you run into ds despite "not tunneling".
@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1254132#Comment_1254132
Gen rushing is ignoring bones and in some cases even healing
Bones can be ignored considering they don't count towards your score for objective. Healing is overrated especially with so many people running resilience/iron will.
Tunneling in my mind is when the killer ignores bt, bodyblocks, gens, and literally just tunnel visions on one person after they have been unhooked. It's not when the killer cannot find anyone except the unhooked guy. That's just poor movement for him, which is unlucky but it doesn't fall in the category that I fit tunneling under.
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Because tunneling isn't ignoring every other survivor that is there and going after one person for no discernible reason.
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@Windfell said:
Facecamping insn't toxic. I am a believer that Killers in general are unable to be toxic. If the Killer is Facecamping, leave them to it and go do gens.
Survivors are much more able to be toxic than Killers as everything a Killer does can be countered by competent Survivors.
Feel free to change my mind, but doubt you could.
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Meg x Ghostface, or Meg x Frank in his street outfit. That ######### is hot af
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Let's just ignore the use of iri head with infantry belt which completely nullifies the negative aspect of equipping iri heads.
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Why not both cosmetics and charms? I would love some quality stuff that isn't recolored on my Meg :)
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I don't play Feng cause Meg has a nice behind.
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I mean what could be nice is Hope lasting for the end of the match if they remain in the healthy state. If they get hit then they lose it
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1245177#Comment_1245177
This. It's basically premonition without the range and CD against undetectable.
Premonition doesn't reveal your aura to the killer.
@EvilJoshy said:
It sounds like GF counters OoO pretty damn well. So long as I am stealthed I can see the survivor but they can't see me?
If you are stealthed then you are able to see them when they try to see you.
Taken from the wiki, if a person with object tries to find you it will only reveal their aura to you while you aren't revealed. So basically wallhacks in certain situations.
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The undetectable status prevents perks like OoO or kindred from showing a killer
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I recommend getting the middle gens done first, if possible burn offerings for Ormond. Once you get those middle gens done its extremely easy to avoid 3 gens.
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Restart your game and you should be fine.
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@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1222994#Comment_1222994
So is it an issue with deliverance? Or is it also the same with 4% Kobe's? I'm never lucky enough to get a 4% so I can't tell.
I believe so, cause I don't run sprint burst and yet always have the same issue that was described
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It's dedicated, this happens to me as well and I don't run sprint burst with deliverance
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@CasualConsolePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1216089#Comment_1216089
So make it that great skillchecks don't trigger gearhead. But in other hand Surveillance doesn't have counter too and it isn't op, it's a good perk tho. ( sure you can tapp the gen and leave it if you know that killer has it ) but you could do the same with gearhead if you are afraid of getting killer's attention
True, the only thing I’d be confused about is if the killer had that perk cause I suck at mental timers lol. I like everything else you posted about!
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Gear head has no counterplay beyond just don’t get hit durr
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Survivor Main here, and I mainly play survivor.
How to be a fun killer is pretty simple in my mind, as long as I'm not getting mori'd off first hook at 4-5 gens that killer is fun. I also don't see the point of a killer letting the full team bleedout on the floor because at that point the killer has won and should end the match sooner rather than later.
Other than that I don't really mind what killer's do as long as I'm not knocked out of the match almost immediately by a mori.
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Would love to know your rank as I think that would make your responses make sense. Right now it just seems like you are a low rank who is getting upset over a video game.
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They BM'd in post game chat. Report them? I do when killer's tell me to kill myself because they couldn't secure a kill.
Will posting on the forums do anything except circle jerk for whatever side seems to be proven right by a screenshot or video, no.
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Playing solo is miserable with the teammates I get. Might as well bite the bullet of complaints and play with my friend cause at least then we don’t have to worry about it
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I think one of the awesome things with DBD is being able to change your role on the switch of a hat. That's why the predisposed roles that are available would feel off-putting and sorta borrowing it from other games
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I just don't want to be killed 2 minutes into the game. I'm down for any changes to meet that goal.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1206650#Comment_1206650
You are factually wrong.... the game was updated ages ago.
If it has then I haven’t noticed from October which is when I started playing. Get your facts straight before coming at me.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1206474#Comment_1206474
You clearly don’t watch red rank survivors. 90% of them are potato’s that do things lile this every single game.
The issue here is that killers are either REALLY good or really bad. It will be interesting when MMR comes along. I suspect it will be quite telling.
I watch red rank survivors. I was talking about his argument to Peanits where he was “being strategic” in hooking the Jane despite getting infectious fright on both people who were down. Which negated his stated reason for eating the ds.
I brought up rank because despite the large numbers of boosted red ranks it still gives a good idea of the overall quality of the match and as always would show any busted ranking to the forums.
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Copyright © 2019 Behaviour Interactive. All rights reserved.
Make a support ticket here.
As for Microsoft I am unaware as to what they could do.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/1206650#Comment_1206650
You cast off the points we say we find by playing the game so what do you expect? It has nothing to do with being good in most sense. Have you listened to the devs on why they are doing the upcoming changes? Survivors do gens still way to quick there's no physical time to even walk to the first gen because some maps are so big + Speed. There's already changes with this map but i feel it needs a bit more. And nobody is talking about the SAW map, this is about Haddonfield.
Can you rephrase the first two sentences since I'm not sure what you are trying to say.
To address your second point. Yes I have listened to the changes, I also have participated in the PTB and seen the map's both in actual games on there and KYF lobbies.
With the gen speed changes, in games I have played both survivor and killer, the efficiency change has helped a lot. It won't stop survivors from pressuring multiple gens which is a given but this combined with the map changes has a very nice feeling to it.
Finally, the original poster specifically said
"Haddonfield is the most survivor sided map in the game. Next to badham and the game."
I found it funny that he was including "The Game" in that statement since it certainly doesn't belong with Haddonfield. So I made a comment about it specifically. You must have not read it completely because no one else seems to have this issue with what I mentioned like you have to make a post that was flat out incorrect.
