terumisan
terumisan
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- terumisan
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Comments
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I guess the devs thought he'd be op on concept but in practice he's bad
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That uncloak slowdown hurts a lot since survivors gain a lot of distance to get to vaults or safe pallets
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Are you talking about when people complain about God loops?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2047311#Comment_2047311
Your point being? You can also deny Dead Hard just using exposed perks or instadown killers.
Yea but not all chases will start with the survivor exposed/uninjured so more often than not they can use dead hard
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@[Deleted User] said:
Imagine if survivors had addons that denied the killer to gain STBFL stacks, or that negated Enduring, or made you break 8 pallets before using Spirit Fury. That's how exhaustion addons feel.
You can deny spirit enduring by dropping the pallet early
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Most survivors are bad (myself included) and even if you did boost up solo's to swf you'd get more frustrated seeing more teammates mistakes also how are you going to buff killers since all these buffs do is encourage gen rushing heavily
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All that does is make you hook slightly faster. Would you keep current bloodlust if you restart a chase or would it reset to no bloodlust?
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@Komi said:
https://forum.deadbydaylight.com/en/discussion/comment/2039145#Comment_2039145
It would have value on maps like Dead Dawg, Autohaven or Bloodlodge for misdirection, but not so much other maps. Its in the same vein that certain maps are bad for certain killers, but still a fun addition for Freddy to have.
Bloodlodge has 1 breakable wall which is not worth it i can also see only 1 scenerio where it can work on gas haven dead dawg is literally useless since they'll hop through windows just like if you didn't break the walls in the first place
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How about we ask the devs to remove breakable walls they are bad and no one asked for them
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Unless your on an indoor map how does that help freddy at all?
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I like exhaustion add-ons personally when i play survivor and killer since it adds a new layer of skill of i can't rely on lithe all the time and as killer i don't have to deal with dead hard all the time
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1236406#Comment_1236406
It doesn't excuse refusing to run it then complaining about no BP at the same time. You have an option, even if it isn't as good.
Prove thyself also gives bp gain and encourages gen rush
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It can hit through dead hard in corrupt tho
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@RhysTheDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/2025175#Comment_2025175
That argument is old and tired, risk reward isn't supposed to be survivors just stumbling upon the totem at spawn or heading to a gen and seeing it RIGHT next to the gen, they should have to use effort to look for it which is hardly ever the case.
Nah indoor map totems and saloon totems actually have good spawns the problem is the outdoor map totems are usually trash unless its a huge map like red forest not to mention the devs started putting cooldowns on hex perks which makes no sense imo
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4 needs a distance requirement to prevent people from popping main event in melee mode right behind a survivor
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Huntress is going to get the nerf bat to the knees soon just be patient
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That coal tower infinite/godloop is pretty annoying if you don't break the doors
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If you made everyone the obsession (notification for chases) made aftercare/bond/kindred basekit you'd close the gap instantly between swf and solo's the problem with that is killer would be incredibly frustrating and balancing would be way harder after that
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People still use make your choice?
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@Kenthria said:
https://forum.deadbydaylight.com/en/discussion/comment/1946709#Comment_1946709
You must be confused about the purpose of this forum, for giving feedback so they make plans... i guess you're the wolf in the memes situation.
They said in a recent dev stream that it was on their list of things to do just not a priority just letting you know
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You might as well go play cod since the devs don't have any immediate plans for it
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1927588#Comment_1927588
See that's where the issues come in. We're viewing these changes as supposed to be buffs for Clown, when in reality they aren't even intending to buff Clown. Their intention with these changes is to make him more fun to play against.
It still doesn't do that right since you can just not use the speed bottles and he's just as "unfun" to play against
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New ui is trash on console at least imo especially since i got a big tv which makes it distracting to focus on the game and the information
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I'd have no problem with it i don't use exhaustion perks
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You might as well tunnel harder to get rid of it earlier people have been asking for ds nerfs for years and the devs still didn't change it
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Run detectives and do bones
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So is kayako her first name? Or her last
Also the thing would be great to have
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Hex's shouldn't have cooldowns to begin with aince they can be taken out of the game easily
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That's busted and it shouldn't be in the game all you'd have is janes elodie's steves kates and lauries running around especially elodies and janes since you can slap on resilience and spine chill for really fast gens and have janes be the runner since stuns are better with her. Flip flop power struggle tenacity unbreakable would be way stronger on laurie steve also would gain more distance when injured so he's better at looping and kate would have the fastest vault speed especially with spine chill resilience
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1828211#Comment_1828211
The killer can leave the chase if it's too long. Just dont cancel out the chase completely. Also if the chase is long it's the survivor outplaying them. Increasing gen time will kill the survivor playerbase all I'm getting from you is that you only care if the killers have fun.
Leaving the chase means you aren't pressuring anyone and that survivor is free to do gens drop the chase 3 gens pop or at least 2 gens and no hooks
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Liver basekit would be nice. Also i agree turning down the audio by a lot is also necessary (no clue why its map wide) they need the detection radius for his portals to be way bigger also poral placement is wonky
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/1826803#Comment_1826803
Then why was Legion changed? Fun should be a primary concern in reworking, not just whether the killer is too weak or too strong.
Legion broke chase mechanics and put survivors in unwinnable situations like with moonwalking or double blade add-ons for inf mending or the other purple add-on that let the mending time go down when you hit them with frenzy. It isn't comparable with spirit
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Let's not get too hasty by throwing spirit into the dumpster with legion
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1818755#Comment_1818755
Take out bubba and legion. Also ask yourself why survivors dont want to go against them. All of those killers effectively cancel chases which is fun and the only other option to gen sim.
Well long chases are bad for killers you do understand that right? Gen sim isn't fun for survivors but short games and long chases aren't fun for killers and if the devs aren't going to increase gen times people are going to do the next best thing which is pick killers that excel at chases
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Most killer add-ons on killers ghostface forward red add-ons suck and are either ok or bad for purple add-ons
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Dead hard for distance is the problem not invulnerability
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Pretty sure forever freddy is rope chains dying light tinkerer thanaphobia and pop once it gets going it gets really annoying ngl
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In all fairness after the hatch is closed the gates shouldn't be powered since hatch exists as a free escape to begin with they shouldn't have another chance on top of the second chance they get for losing
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Sounds like your throwing her in the dumpster think of a different idea
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Sounds like sarcasm but i can't tell
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1812857#Comment_1812857
I'll take being able to hook everyone first without worrying about DS over downing someone at the start of the game, them dsing, losing them and then finding someone else who also has ds, and downing them, and getting hit by ds etc etc, you used to be able to get hit with ds 4 times before you even got a hook, but i guess counting to 60 or not picking up someone who's just been unhooked is just too hard for some people.
I don't have time to set up 4 separate 60 second timers while worrying about which gens pop where while also noting which person has which perk in the middle of a chase
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1810829#Comment_1810829
People that say DS was buffed after the rework have clearly never played killer before the rework and it shows.
You know that if you down someone within 60 seconds of them coming off a hook that you might proc DS, before the rework, you had absolutely 0 idea if the person you picked up would use DS against you on the way to the hook, absolutely no clue, not to mention with the current iteration you've already hooked that person once, that's a guarantee, you can't use it without being hooked, old DS you didn't even need to hook the person for them to use it.
I have played killer and survivor before and after ds rework i also remember that endurance was a counter to ds until they removed it and when it was 3 seconds instead of 5 and dribbling was also a counter
But apparently it wasn't buffed after counterplay got taken away
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@Seanzu said:
Why does it matter that Mories have been nerfed "again"?
DS has been nerfed numerous times and there are still posts daily about how "op" it is, and how it needs changing.
It was buffed after the rework actually
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Distortion would be buffed sole survivor at that point tbh
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I like red herring in custom games personally if it lit up for all survivors to tell them keep away from the gen that would be great
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If it was a tier list i'd put him mid c
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Running perkless ain't hard the game gets really hard if no mither is your only perk tho
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Most add-ons are useless the best imo is fingernail and hood
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1786910#Comment_1786910
Yeah because David's body is so much more "realistic" right?
https://64.media.tumblr.com/4cd58b411263a044caed04194bced287/tumblr_pa0p6my8Yr1xn5t9xo1_500.jpg
It's a game. Neither male nor female characters have to look like joe-average/jane-average.
Stop acting like women needed to be defended from "unrealistic expectations" when we literally have steroid-like male characters that NO ONE has ever complained about.
How is that unrealistic though that just takes discipline and a healthy lifestyle
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She's kinda awful and janky


















