RhysTheDemo
RhysTheDemo
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2227115#Comment_2227115
Are you familiar with game design and programming?
Are sports commentators familiar with how to physically quarterback the football in the superbowl to win the game? Honestly don't try to defend that ignorant argument please
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@Shroompy said:
I literally can't see BHVR winning here, no matter what they would of announced people would complain
"Things were too vague!"
If they would of went in detail and would of accidently said 1 thing wrong the community would outrage
"Disappointing Anniversary Event"
What exactly are you expecting? I thought the crowns were pretty cool and it gives the chance to those who didn't get them last year to get a new kind of crown this year, and it wont be completely boring for veterans as they too can grind out these crowns instead of having to grind for the same thing or having no grind at all
"Actual News"
I don't know about you but a new kind of perk (we haven't had this since 2016) which is for SURVIVORS, a complete rework to mori's and keys, and finally more killer reworks. They've also talked about updating EXISTING mechanics to not only make the game in a healthier state but also give a fresh coat of paint for veterans. And also matchmaking improvements. The Tutorial and bots are HUGE, people have been asking for a play with bots mode FOR EVER now and we finally got it, also the tutorial has only been in for 3 years, there was no tutorial when the game first launched.
The only thing I'm a little iffy on is the auto ban system. A part from that, every thing they announced seemed just fine
Lol bro did you read my entire post? I literally congratulated them on what they DID do right but I see you are just the kind of reader who can't handle valid criticisms of developer shortcomings.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2227082#Comment_2227082
Please don’t pretend that other games don’t suffer bugs whenever they release updates or patches.
This is a completely normal thing.
The Devs get on top of the majority of new bugs within a week of them appearing.
And don't pretend just because other games deal with bugs that bhvr is somehow exempt for their innumerable oversights of game breaking to downright ridiculous bugs they have and still have in their game or have added in the past. I have not played a game NEARLY as buggy has dbd in... EVER, that should say something
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2227063#Comment_2227063
I play on PS5. It runs beautifully. The game will NEVER run well on older consoles. Especially with newer content continually added. That’s not a BHVR problem. That’s a limitation on the console technology problem.
Oh WOW! That's wonderful! How privileged you are to snag a new console and have such an enjoyable experience! Me with the 85% of the rest of the people shouldn't be left in the dust because of BHVR's incapability to do basic optimization. And no, that's false, DBD has been an "old gen" game for nearly 5 years, games such at battlefield and battlefront known for the graphical fidelity run consistently and nigh flawlessly while dbd looks like a low res potato and struggles, it IS a BHVR problem.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2227063#Comment_2227063
I said all BUT the most complex bugs.
Welll shoooooooot then! they must have A LOT of complex bugs every dang patch new don't they?
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2227052#Comment_2227052
I'm going to look at The Twins, Blight's slam hitboxes and the ever-degrading state of optimisation for a game that was released 5 years ago...and that's ignoring badly balanced/thought out killers that are a mixture of weak and frustrating to play against due to lack of meaningful counterplay, etc.
I do agree their extra transparency in the anniversary stream was refreshing, but they have ignored a ton of problems for a very long time.
The guy like runs to defend daddy bhvr every time their name is brought up in the slightest of negative ways... i wouldn't try with him
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@TheClownIsKing said:
They’re being more transparent than they’ve ever been before, and you’re complaining?!
What’s wrong with a little mystery?! What’s wrong with having fun on speculating what some of these future concepts, and features might be?!
And what exactly are these yet to be fixed problems you are talking about? The game is in a great, healthy state right now, and all but the most complex bugs are fixed very quickly in regular hot fixes throughout the year.
Bro... every time... without fail... I see you come running to defend bhvr...
And how long have you played this game? You are saying the devs fix the most complex bugs regularly? You say the game is in a healthy state performance wise? Have you touched console? Have you played nurse? Have you seen their track record with a laundry list of bugs being hauled in every patch?
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@GeneralV said:
Surprised to see that I am not the only one who left the Stream disappointed.
The RE Chapter is perfect. No complaints about it.
Their talks about the Realm Beyond interested me none, to be honest. I absolutely despise the Realm Beyond, it wasn't necessary to begin with, it made the maps worse without addressing their actual issues, which weren't many.
But the one thing which annoyed me most was their comment about Freddy. They mentioned him as one of the reworked killers, and how they listen to community feedback when it comes to game health. Like, what? Haven't they seen the amount of backlash? Haven't seen the threads asking for Old Freddy back? That was not pleasant to hear. At all.
Then we get to the anniversary event, which only has one redeeming quality in the form of the community challenges. Everything else is pretty much recycled from last year, which is extremely disappointing.
At this point, I just want to go back. Back to the game which I fell in love with in 2018. If only that was possible, I would do anything.
#BreakableWallsBringingBackGodLoopsWhy?
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Devs: Ahh we understand... **proceeds to nerf it to only show obsession**
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@dadadadadada said:
The demo change are good we should see him more often and i know for sure im droping freddy for demo. Now demo is just better then freddy in every aspect of the game
I wouldn't say better I think both have their own specific ways to anti loop and traverse the map with their own benefits
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2128369#Comment_2128369
Jesus christ give me a break... ok ladies and gentlemen.
I have ALL of the DLC's oh no!
Okay? What u wan't a seal of approval from BHVR? They took your money and said "thx chump"
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/2128363#Comment_2128363
You're being part of the problem by still playing the game and participating in the forums, as in excessive crying.
Dang what's better? Criticizing BHVR? Or being a shill defending them when all they do is bank on u to throw your wallet at their shiny toys covered in dung... yeah bro you're the one getting clowned
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/2128361#Comment_2128361
No one has said that, just don't even bother with the monkey brain, he's too mad to make a coherent sensible comment.
Say's the BHVR shill who enjoys throwing money at shiny piles of dung
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2128357#Comment_2128357
Im not saying dont improve the game but i choose wether or not spend my money.
U CHOOSE WHETHER OR NOT TO SPEND MONEY HOLY COW I COULDN'T HAVE EVER GUESSED????? WOAH BRO REVOLUTIONARY THINKING
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/2128354#Comment_2128354
Okay? What are you trying to accomplish besides being obnoxious? "don't spend money on this game cause I don't like it!!1!!1"
Sounds to me you just want attention.
Its called sarcasm, buy the chapter if u want, keep being apart of the problem
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2128324#Comment_2128324
This! Whenever i get a chance i try and buy some skins and chapters, for example i bought the All Kill DLC and im deciding wether or choose another cosmetic for Yun Jin Lee or Felix or save for the rift wich i hope its good. But please dont offend us if we want to buy skins or call us BHVR's cows.
Echo chamber 101, don't improve the game just leave it! let everyone who enjoys getting screwed over stay!
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/2128319#Comment_2128319
I'm finding this quite hilarious how butthurt you are over all of this, you're arguing over why people are cash cows to BHVR and anyone who tells you good advice is bad to you, you're the one getting heated over being told others are going to buy the chapter.
Dang bro my head is on fire and i'm sweating bullets! i'm so angry that you are even THINKING about buying the next chapter! GRRRR dont buy it!
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/2128292#Comment_2128292
You're calling me a smooth brain despite using the same statement twice to two different people, riiiiiiiiiight.
try playing a single player game or something, i'm worried that you'll break something else in your room.
I will have fun with what I want to get and buy because it's none of your business as it's my money.
Making up your own rendition of what I said is pretty smooth brain pal, but yeah keep getting offended of your own mental version of what someone said
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@PabloLovesMC said:
I dont think you know what a monopoly is. Not only that you dont have to pay for anything. You dont like the game? Dont play it. Also you cry about survivor breaking bug but dont realise that killers get fked over by bugs all the time and recently all we get is garbage new killers (twins and trickster). You go cry your little head off... im gonna go play the game and have some fun.
Uhh BHVR is becoming the definition of a monopoly, and have u tried to play this game without paying for anything? some of the BEST PERKS are locked behind PAYWALLS.... but sure bro, pay that 20$
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2128262#Comment_2128262
It's new content, and we're excited for it. We can critique it later. Everyone knows about bugs. We get it, nobody's forgiving BHVR for anything just because a new DLC is coming.
You also don't have to support a company you hate but here you are playing this game and talking on the forums for...some reason.
Do you even understand what the forums are for? They are a place for criticism... but i guess the only criticism you like is what you agree with
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2128271#Comment_2128271
Daddy leon pls come into the game.
Daddy BHVR milk my wallet, have fun playing your fancy 15$ skin while playing at 20 frames a second getting hit through pallets
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@Hoodied said:
Let people have fun dude, I am hyped and you are not gonna ruin it because you got hit by a bug in a video game
And this will be another post where I will add the "I am white knighting" because I care about this game still, Spaghetti Code is hard to fix and they could have fixed one part of the bug but not the second part, it makes stuns more consistent but still has the bug occurring as most likely it will be here for the midchapter, micro stuttering and delay could be an FPS thing which, if reported can be fixed too, hit validation is still under the watchful eye of bhvr and for the last time HITBOXES ARE FINE ITS LATENCY, CSGO HAS IT, COD HAS IT, BLOODY FORTNITE HAS IT, and if you ever saw the hitboxes, they are fine. Next time you complain about a bug, try reporting it instead of complain about it, and please remember what spaghetti code means
You've been playing the game for how long? 2 months? If you actually knew BHVR's track record you would understand your whole "it's just a wittle bug" argument is so ridiculous, not like they literally put on their patch notes that they fixed it which they DIDN'T, but year, no problem just shill that 50$ bro
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/2128249#Comment_2128249
It's okay bro you can be unproductive, nothing you say will change anything.
Napkin box is still open for grabs.
You're the type of guy that really doesn't like free speech, if it isn't your opinion its the wrong opinion, hmm?
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@ALostPuppy said:
"Don't be excited! Developer bad! Developer want money!'
Shut up man, Christ. Let people be excited for the things they like.
Get offended because I'm criticizing BHVR's obvious desire to be greedy instead of consumer friendly? Dang the BHVR shills are out in force today
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@OMagic_ManO said:
POV: you wrote an essay to cry and get nothing accomplished.
I'll get you some napkins to wipe off the tears, champ.
Dang BHVR loves cash cows like u
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@ShamelessPigMain said:
The point of DLC's is to be marketing schemes, I don't see what the problem is. If you don't like him, then don't buy him.
Myers was a marketing scheme but as well a thoroughly thought out addition to the game now and back then, trickster is a poorly designed shiny toy to attract new players with zero substance and reason to be in the game other than, "oh, asians like our game? lets make a k-pop killer!" what's next zombies from minecraft?
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You are completely ignoring the point of the entire post, but don't worry big daddy BHVR will love you shilling for them while they continue to throw the middle finger at you and release utter trash quality updates patch to patch
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@Kellie said:
Most SWF you get aren't decent. They're just running whatever is meta and gets them easy escapes.
The game is more fair now than it has ever been, just because something is fair doesn't make it easier, if it is easier for the sake of fairness because something was absolutely broken then yeah i guess you could say killer is easier more now than ever. But really it means things are just more fair, as survivors used to be the most broken thing imaginable and still are if they know how to focus gens and not urban in corners.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/2028239#Comment_2028239
And killers have it way easier than it's ever been but you still complain.
Easier or more fair? Mad you can't loop as many unmindgameable tiles for 3 gens anymore? Mad about no more god windows? Mad the devs are looking at your numerous crutch perks and making them fair?
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Survivors got it ez mode, have you never played swf? You have 4 people against underpowered "killers" where you put them against the clock not you against the clock
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@chadbeastofprey said:
using ruin/undying as base for your "survivor bias" argument isn't convincing. everyone knew that ######### was disgusting.
Says the survivors main who obviously had a bias to want it gutted with nothing to keep it viable, but you know run your 4 crutch perks and complain how they need to remain unchanged and that they are "fair"
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2025227#Comment_2025227
I wasn't talking about the alert that TOTH has just the stalling bit, in my eyes the reworks would be like this.
Hex: Undying: When another hex totem is cleansed it replaces this totem and keeps all of its tokens. For each totem in the trial cleansing speed is reduced by 5/10/15 %. (21s)
Hex: Thrill Of The Hunt: While this hex is active when a survivor is within 5 meters of any totem their aura is revealed for 2/4/6 seconds. When a survivor cleanses any totem their aura is revealed once more for 10 seconds. As long as this Hex persists gain 50% more bloodpoints in the hunter category.
Undying should simply be for keeping your totem alive as long as possible but i don't think it needs to alert the killer when it is being cleansed, i actually don't like that aspect of TOTH so i think replacing it with pure aura reading even for hexs would make this perk worth running and better at defending totem/finding survivors.
I do think aura reading on hex's for undying should come back, especially since they wanted to try and gut the perk
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Just typical BHVR with their "leave it broke, fix it later, and break it again" mentality
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2025208#Comment_2025208
Most of my games it stayed up most of the time despite myself running perks dedicated to finding totems. But go ahead and keep being biased with your experience that doesn’t reflect the vast majority of players when ruin undying was meta.
I'm not saying it SHOULDN'T have been nerfed, i'm saying it SHOULD have been changed in other ways that made it more CONSISTENT to use. But again, you can't see past the veil of only survivor problems so why am I trying to reason with you?
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@Seraphor said:
Ruin isn't even that effective, it's just convenient because it doesn't require you to kick gens, but the actual regression on it is awful if you can't actually get all the survivors away from a gen. Base regression is 1/4 of a survivors repair speed, so Ruin is half. For every 10 seconds of regression, it only takes one survivor 5 seconds to negate it.
New ruin is amazing and the regression works well enough, you are rewarded for applying pressure and don't need to bother playing with an archaic game mechanic that does nearly nothing and wastes time.
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@AChaoticKiller said:
Undying was good even if it protected your totem once, it was OP if that protection lasted 5 times.
The only thing they messed up was not replacing the aura reading with something useful/better as that part of the perk is almost useless.
i honestly think they need to switch TOTH and undyings effects and rework TOTH to be a tracking perk much like old undying was and undying as a stalling perk so it has an effect at least related to what it does.
Good suggestion, if they actually gave the perk better totem defense and awareness like TOTH then there wouldn't be as much of a problem besides awful totem spawns, i feel totem perks will always be inconsistent until they fix totem spawns
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/2025166#Comment_2025166
Because sometimes/often it was far too oppressive and everyone survivor would stop playing if that ######### was allowed to continue. Does that address why they didn't care that 1 in 6 games it did you no good?
where did you get that metric from? I have plenty of games then and now where it was gone in less than a minute flat. But go ahead keep being biased and ignoring my entire point
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2025166#Comment_2025166
To be fair most of your responses were from killer players.
Killer players that can't seem to see how BHVR ignored the whole other aspect of why totems are awful and inconsistent, they also completely forgot that ruin undying made low tier killers stand an actual chance against swf's
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2025166#Comment_2025166
You know totems perks are meant to be risk reward right? You bring the best slowdown perk in the game(ruin) and if it goes down early well that’s the risk of bringing it
undying gave you pretty much no risk and all the reward
ow it’s a second chance for your totem like it should have been
That argument is old and tired, risk reward isn't supposed to be survivors just stumbling upon the totem at spawn or heading to a gen and seeing it RIGHT next to the gen, they should have to use effort to look for it which is hardly ever the case.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2025171#Comment_2025171
That would take an immense amount of time and would halt content completely
they have the manpower and resources to pull it off, or would you rather the game continue to be awful? I'm guessing you are they guy that buys every skin and chapter and rift pass because if you think the argument of "OmG mUh cOnTeNt" is good enough to warrant the state that dbd is in, then you are apart of the problem.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2025171#Comment_2025171
I literally just got on the forums when you wrote this lol.
Basically it was a mess when they made it but 5 years and dozens of fixes, updates, and versions later it compounded to an even larger mess. The longer thy go w/o fixing it the worse it gets.
Typical devs, rather make short term profits than fix their game
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@HealsBadMan said:
BHVR also has a game where everything is essentially 'spaghetti code'- meaning one change can affect a slew of different functions, and like spaghetti its not neat and it can create a mess real quick. This is a big reason- and failure- why the devs take their time on updates, because their changes like this can quickly and easily break the game with hundreds of bugs.
so uhh, why arent they fixing it?
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@Zaytex said:
Honestly, the combination was FAR too strong. If the survivors had bad luck, they would find themselves cleansing all five totems on a map with good totem locations, making them waste SO much time.
It was too good and it's now in a better place. They just need to fix totem placements and make them harder to find, since it's ridiculous to have a totem next to a generator, or in the middle of nowhere clearly visible.
There are games where my ruin stays up, because the totem placements are good, it's sadly just down to RNG how long it will stay up for.
No one here yet actually answered my question as to why the devs wanted to address what made the combo so strong yet conveniently no one speaks on why it also can be so weak, great to see even the comments have the unbiasedness of a twitter raver.
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If you aren't playing spirit or nurse then every killer is bad
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@remoirel said:
i remember when the devs said they were rebuilding the whole game from the ground up with C++ to ditch the spaghetti coding
3 years ago hehe
I really wonder who even cancelled that project, it has resulted in all the consequences now and I am sure at least one coder saw dbd's future coming to as it is now
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@danielmaster87 said:
When you have massive frame drops on the "press X to continue" screen, you know it's bad.
I'm so glad i'm not the only one who gets those!
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Honestly I don't think the devs could handle making a door operate, it would probably cause you to fall through the floor at release
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@PhantomChimera said:
Why don't you make your own game?
Really? Going to try this argument? I can criticize what I can't do, especially if I have experienced or viewed a lot of what I am criticizing. This is like saying why doesn't a sports commentator go out and play the game themselves.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2021093#Comment_2021093
I own the One X, which is significantly more powerful than a PS4, and there is zero improvement.
The game was badly ported to Console.
One x or series x?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2020460#Comment_2020460
You clearly never played on console before,did you?
FPS drops we get all the time because of Bloodlust,Sloppy butcher,Noed/Devour Hope etc. is certainly game breaking and has ruined a TON of matches for me and definetely for others aswell.
"Next generation gaming"