RhysTheDemo
RhysTheDemo
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- RhysTheDemo
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@WiiFitTrainer said:
We've asked for a health chapter for years now. I legit cannot play killer on new Ormond because the fps just tanks in chase.
I fail to understand their relent to do so, or their relent to clearly address the problem to its fullest, the twins chapter was an small example of them addressing a very bad singular chapter release but they failed to address that this is literally status quo for their development process.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2018603#Comment_2018603
As much as I love DBD I can not believe how poorly it is running to this very day.
I'm playing Destiny 2 on my old XBOX One right now. A huge open world-ish, high graphics, fast paced online shooter with a million effects happening every few seconds yet I experience exactly 0% fps freezes.
Meanwhile DBD: One character (killer) attacks another character (survivor) and applies a debuff (sloppy butcher) - *ENTIRE GAME FREEZES FOR UP TO 3 SECONDS*
yeah that is what I don't understand, these consoles aren't shovel-potatoware, and many of these games nowadays have versions optimized for consoles, why we are having such frame drop issues on a game as simple and small scale as dbd makes no sense to me
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Yeah just toss us like 3000 dollars each and we'll be set bro
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@Sraifer said:
I have thought of the ultimate nerf.
The nerf that will cause a thousand survivors to suddenly cry out in agony and writhe in pain.
I can already hear the furious typing of the enraged and desperate.
Add a 1 second cooldown to crouching and standing.
That's right, I'm talking about NERFING THE TEABAG!
HAHAHAHAHAHHAHAHA
Honestly I don't know why this isn't a feature
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@YourNightmare said:
I'm a noob at coding but my guess is DbD's code is terrible, full of coding aberration and heavy useless line. I guess it is a mess in there and they can't really fix it without rewriting everything from scratch. Otherwise they would have been able to fix it.
But as i said, i'm a noob at this.
I wonder if they are actually considering it sometimes, how long would you surmise they could take to do such a fix?
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@Predated said:
I mean, bugs will always be introduced in new patches, that is just the issue of having old code not being replaced. They are slowly working on that, but it might be worth simply remaking the entire game first. In fact, if they remake the game from scratch but keep the visual assets, they might actually be able to recode the game in 6 months. This would remove many bugs, make it a LOT easier to adjust some values that they cant right now. The biggest reason they go in killer by killer basis rather than quickly adjusting some values is because of the spaghetti coding. Turning Vigo's Salty Lips from 3% each to 4% each might lead to noed's movementspeed going from 4% to 40%.
However, they can never recode the game, because people want the current game to be fully fixed. The current game can never be fully fixed. Even if you give them 4 years time to sort everything out, the core of the game wasnt meant to contain this many perks and characters. The fact that we only encounter 1 or 2 actual gamebreaking bugs per PTB is a miracle. The more and more killers are added on top of the current mess, the more and more likely they are going to be bugged and broken.
Essentially, after they finished The Realm Beyond, they should start recoding the game and not release that code into the current game. No patches of that code entering the current game either. Simply waiting untill its fully done, then fully overwrite the old game with the new game. It is the only way for this game to continue growing without breaking more and more with every patch.
Yet the biggest reason they wont, is because that project would cost a lot of hours and money, let alone that it can be mindnumbing. However, I fully believe that it would be worth it in the end. So many players would return if at least 90% of the code is stable throughout the game.
They make enough money with all their monetization and popularity, i bet the corporate suits are just trying to milk it for safe easy short term profits than seeing dead by daylight as any sustainable franchise
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2018590#Comment_2018590
Don't even get me started on last gen Consoles.
It's atrocious and they know it. They said they committed to fixing it, but that was two full years ago.
So many of the animations and turning framerates just tank the system, survivors are blurs on your screen if you have any high sensitivity, and have you ever tried to spam pigs ability noise over and over again on the original xbox one? my frames literally go below 10 it is hilarious, and for a game that looks and is so small scale as dbd, this is laughable.