terumisan
terumisan
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- terumisan
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Make boons one time uses like hexes
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@SkeletalElite said:
Let's look at how this will play out
The ultimate camping build
Artist with ink egg (can fire 4 crows instead of 3) and thick tar (can fire crows slightly more often)
The perks, corrupt intervention, DMS, pain resonance, one last of your choice, probably discordance to stop them finishing gens before you can get a hook.
At the start of the game you down someone and hook them on a scourge hook, 3 gens are still blocked from corrupt, the gen with the most progress explodes, the survivor on it screams, interrupting it and causing it to blocked for the remainder of DMS, so now 4 gens are blocked. You fire crows at the 3 gens on the map unblocked, any of them that are being worked will be blocked either when the survivor dodges crows or when you force them off by injuring them with crows.
All gens with progress are blocked for 45 seconds, you occasionally fire crows at unblocked gens to make sure the survivors aren't working them. Once DMS expires survivors are free to work on gens again, however in just 15 seconds you will secure another stage, at which point you will stop camping. You then chase and down another survivor and do it again, this time you have no corrupt so you will need to use you 4th crow and a bit of gamse sense or luck to know 2 gens that cannot possible have a survivor working on it and be willing to choose 1 gen that you are okay with losing (but even then you might not lose it since after your power charges you can fire at the gens you didn't fire at before, if you've already lost 1 gen this is a non issue)
If at any point you kill someone, gens will not only not be possible to work for 45 seconds but you can actively chase a survivor during that 45 sseconds, getting a hook repeating the process.
Survivors can't avoid this. If they commit the generators, you will injure them with crows, forcing them off the gen and blocking it. They can't dodge the crow either since they have to let go of the gen which will cause it to block. You ccan't leave the gen before the hook is done either because even if the gen isn't blocked, not working on hte gen is exactly what the artist wants you to do. She wants the game to stop progressing so she can camp the person on hook until they stage without you being able to counter it.
You can't just trade hooks with the person, that's just going to result in the killer getting rapid hook states and reactivating DMS every single time.
Oh and even if the survivors manage to get some of the gens done, reducing the number of gens on the map makes it even easier to do.
Isn't this an anti camping build though since gens aren't being done the killer has more time to do chases and you aren't going to capitalize on the dms if you aren't actively hooking
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@Ghouled_Mojo said:
If bubba were black, would it matter if he wore white faces? Just a question. I don’t give a ######### about any of this. I knew it was going to be problematic from the first time I saw it.
It's called double standards and these same people wouldn't care it would still be racist tho
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@The_BiggCheeze said:
https://forum.deadbydaylight.com/en/discussion/comment/2730959#Comment_2730959
Think of it this way, should all the black characters be removed because an Elodie was being racist, or a Tapp? This does not solve anything. These masks are a part of leather faces lore, he literally takes your ######### face and wears it. Now because of a few bad apples, they’re removing the poc masks and leaving the whitest mask he has. So to fight the racists they literally give them what they want which is the EXCLUSION of poc. In turn, the removal of the masks seems pretty damn racist.
Remove bubba because whiteface is also racist
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How could you even be racist in this game outside the chat and maybe your username and even then the chat is heavily censored
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I apologize i misread it
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2731530#Comment_2731530
Because the Devs thought it was a good idea to allow a white southern man to wear a black woman’s face. Anyone of color could have told them that was not a good idea. No one would have complained if they did a Nea face instead.
Why? Bubba is an equal opportunity killer and wears people's faces after he kills them it literally fits him just because he kills someone who happens to be black and wears their face doesn't make it racist
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@ThatOneDemoPlayer said:
God forbid Artist, an already hated Killer by the community, gets a Perk combo that has to do with delaying Generators
As far as i heard nobody see's her why is she so hated?
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@Steel_Eyed said:
I guess I’m not supposed to be happy about the Nemesis, Pig, Cannibal, Oni addon buffs. Or the Remember Me, Furtive chase, Dead Mans Switch, Gearhead, Boiled Over, Power Struggle perk buffs.
They didn’t nerf what you wanted nerfed.
Lol bubba caught more nerfs than buffs he only got a buff to iri flesh which lowered his tantrum rest of the things he got were nerfs
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@Hero_awesome said:
All I did was laugh. This update is god awful. Some nich perk changes and a huge solo que buff. Killer literally are begging for something to be done with dead hard and a few other things like MAPS. Every update it seems our feedback is completely ignored and they do whatever they want. I mean I'm not playing just watching streamers quit and rage soo.
Well clown and bubba caught nerfs not to mention they are removing the bubba faces cuz racism no clue how it's racist but ok
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@SvarturSteinn said:
Changing the TR and not just giving him a lullaby seems like a huge overcorrection.
He doesn't need a lullaby in the first place since he's not a map wide threat like huntress is
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@Kira4Evr said:
There's a lot of killer perks that should work with special attacks, like:
- Dark Devotion
- Gearhead
- Surge
- Knockout
- Sloppy Butcher
Knockout doesn't work with special attacks? Why
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People still use moris? They stopped being worth it when they got the death hook requirement
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/302387/buff-base-kick-and-gen-regression
The devs can make it so a killer can continuously damage a gen if they press the button in succession after the first hit. Every successive hit takes the same amount of time as the first hit. Each hit lowering it by 1-2% as it regresses; However, this holds the killer physically in place and fixes their screen towards the gen. If they stop for any reason they can’t damage it again until a survivor touches it.
Killers would then have some incentive to not camp the first person they hook. During opportunities they can scare survivors off of a gen to damage it. While killers strategically damage gens they think is important to protect the survivors are regrouping, unhooking, healing, doubling up, etc. Pop could be reworked to replace the damage over time with one big time for as long as it’s active.
Adding a feature like that buffs moves like Brutal Strength and Fired Up. As killers can now damage gens at a much faster rate.
It's a pointless buff if it works the way your describing it since killers still won't have enough time to do this and pressure gens unless if you do this and you get a auto oppression that prevents survivors from doing gens or something which wouldn't happen. This won't prevent camping btw
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2720251#Comment_2720251
Survivor is easy mode. What are you going on about. I play both sides… Lol…
Good survivors do gens and leave in less than 5 minutes. This isn’t fun for killers. So they tunnel/camp all the time, or when it’s most convenient. As Altruism can extend the game. We see this in EGC. Clearly.
Good killers down survivors in less than 30 seconds. Like an expert Nurse with Infectious Starstruck Distressing BBQ. There’s no counter. She hits/slugs everyone, and then you sit there on the floor. Survivors basically don’t get to play. So an adept player probably like you would complain about that. If you experienced it too much in a single day or succession. You’d inevitably d/c, or die on hook. Take a break.
This is the extreme state of DBD where people who don’t play the game for thousands of hours have a bad experience most of the time. Only the small % of players are actually good “enjoy” dbd, and the game caters to that mostly believe it or not. That, and the fear of killer players becoming too good. Warranting nerfs. Like you fear/hate good Nurses/Blights, but the skill cap is so vast its balanced out.
Sad thing is with that starstruck nurse would still probably lose all gens with 30 second chases and depending on how sweaty the survivors are get a 1k or 2k
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@Carth said:
This is the same dev team who
+ Added pallet Vaccum
+ Added insta heals
+ Added insta blinds
+ Added killers dropping survivors instantly if blinded/stunned at any part of pickup animation
+ Added Circle of Healing
You already know it is going to be something ridiculous like a survivor moves at +25% move-speed for each consecutive hook state or something.
You forgot dead hard rollback
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How about you just save up for a pc instead?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2653105#Comment_2653105
https://us.v-cdn.net/6030815/uploads/1YXWXFBJYAMI/undying-jpg.jpg
Why does a different logic apply to Boons? They can be relit as long as the survivor with the perk is alive and there are still totems around.
Because the devs hate killers
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@Dino7281 said:
Sure, nerf med-kits to the ground first, then we can talk about it.
Also remove effect of flashlights for Hag, Wraith and Artist.
What do flashlights do to the artist?
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that coulrophobia buff actually makes it useful and slows down coh a bit but hangman's trick needs to go back to close to ptb numbers like 12 or just straight back to 16 like on ptb
last thing stridor got nerfed from being additive to being multiplicative so 0 x 100 is still 0 when it comes to iron will
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/2635744#Comment_2635744
I'm sorry, but why would the focus ever solely be around a 1%?
We should be looking at the broad spectrum - It's not like im suggesting killer nerfs that will screw over killers that dont fit into the category. I'm literally saying that we should have alternative sources if they aim on releasing killer after killer that denies the primary source of running a killer.
Because the more people play the game the better they get? If you balance for the low ranks and mid ranks (like the devs have been doing) you start having problems at the higher rank because things made to help noobs become really exploitable and games get sweatier for whichever side isn't benefiting it leading to people eventually leaving because of balance reasons or lack of fun
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/2632696#Comment_2632696
So instead allow an array of players to suffer with the increasing amount of killers, some which nearly completely, bypass the only natural defense mechanism the survivor side has?
They've made maps smaller, removed infinites, removed pallets/windows and have continued to add even more anti-loop killers ever since those changes. Not to mention that the new map also in itself has awful loops, with one part of the map nearly being a complete deadzone.
I'm not here to argue about semantics either, Pinhead is anti-loop and a range killer, it does not matter to which extent.
I don't remember them making maps smaller besides rancid and pale rose and with the map changes they just add a boatload of pallets, safe loops and god pallets
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@StarLost said:
No.
This would absolutely ruin the experience of M1 killers even more.
The problem is that we are currently in an arms-race between an increasingly skilled survivor pool that, even at an intermediate level, can loop and pallet a lot of killers to pieces, and new killers almost always having a tool to bypass looping somewhat (the closest to one who can't is Pinhead).
This isn't going to change without a complete shift in the meta, and that shift will have to start with the design of the maps.
Far too many either have pseudo-infinites, endless safe vaults/jungle gyms, a lot of safe pallets or 'free' gens.
EDIT: Yeah. Pinhead is not a true anti-looper, his chains are really easy to break and are nearly useless in any structure or jungle gym. He only excels at dealing with survivors in the open. His strength comes from his addons and his passive pressure (which are getting giant, honestly overly mean nerfs in the next patch).
Where'd you see the nerfs
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@Incarnate said:
https://forum.deadbydaylight.com/en/discussion/comment/2626415#Comment_2626415
I specifically asked two questions:
- Where exactly are the boon totems real drawbacks to balance out all those benefits and inherent benefits?
- So why is it by your logic that it's even remotely fair and reasonable that survivors can destroy dull and hexed totems, even bless a hexed totem, when a killer cannot destroy any of the boon totems?
Sure you responded to my post, but you did not answer any of these questions.
Just because you say that there aren't any inherent balance problems, doesn't mean that there aren't, because I've pointed out a lot of these already, like for instance, that the killer cannot actually compensate for the extra benefits that survivors gets, even when being localized.
No perk should make it possible for survivors to gain extra perk benefits without the survivors actually having spent a perk slot for it, and where receiving minor passive benefits under certain conditions from a perk user, is something else. Currently, the boon totems not only give perk benefits and abilities that supercede the normal ranges for perks that apply passive bonuses to nearby survivors , but they also give improved versions of them. For instance Boon: Shadow Step completely suppresses scratch marks and hides aura - indefinitely while within range of the totem - that's basically a version of deception/distortion on steroids that ignores activation conditions, ignores token use and have unlimited duration. It's the same deal with Boon: Exponential - it gives every survivor within range a Unbreakable on steroids and a partial No Mither. Can you really not see how this actually breaks balance in so many ways? Please do enlighten me on how the killer can compensate or gain similar stacking benefits from perks or items that hasn't been brought into the match by the killer! Even if you were to change the parameters of these boon perks, they will still give benefits that the killer cannot compensate for.
Killer cannot cleanse boon totems, so there is no hard counter against boon totems, and there should be, just like there is hard counter against hex totems - high risk vs. high reward. So how exactly can the killer perform a hard counter against boon totems when the killer cannot cleanse totems? Snuffing out totems is the equivalent of a soft counter. Also, having to cleanse totems as a killer, means the death of any hex totem perk builds.
You could just ask why was old undying unfair while boon totems are perfectly fine
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2621442#Comment_2621442
You have summarized everything i guess. To make it short :
The killers are playing toxic as the game design is flawed on many aspects.
The killers' toxicity is a result of the global game design toxicity.
If the trials were winnable for good killers without the need of camping/tunneling, most of the killers wouldn't do it.
As the OP has said : it's getting worst. Why ? Because the state of the game worsen with every updates. And it won't stop anytime soon.
You can summarize it even more: if the devs didn't hate killers so much the game would be better
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2613102#Comment_2613102
Then you are completely missing the issue and complaint about them. Killers have an issue that snuffing out the totem doesn't actually matter since they can be reblessed in the same spot again.
Imagine if survivors couldn't destroy totems and hexes relit themselves after 30 seconds with the caveat that while disabled hexes that stack like Devour Hope couldn't gain more stacks. Survivors could keep the killer from gaining DH stacks by coordinating to disable the perk and going for a save, but I imagine many survivors would have an issue with that since they would end up waste a lot of time to deal with 1 killer perk.
What most killer want is for snuffing out a boon to mean something.
So old undying? I love how undying got nerfed for what boon totems do now
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What would be more balanced is if they brought back old undying
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The buffs it needs are remove the basic hit requirements and remove the cooldown
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@DBDBalanceLUL said:
You guys must be very low MMR survivor mains and I've never cringed so hard in my entire life reading this nonsense. People like you praising these balance decisions will be the reason this game dies. You think nerfing Deathslinger like that is a GREAT decision? The guy wasn't even that good in the first place and that's how he gets treated? A joke. Absolute joke. The only people to defend these changers are low MMR survivor mains who apparently can't achieve skill in anything they do so they have to be hand fed everything in their life. It took a year for the developers to add a few seconds on opening a hatch, a YEAR. The only good thing I see is the fact that multiple survivors can't escape now through hatch which was just stupid a broken in the first place. Plague buffs? Barely anything, you still won't see her because she's awful. At least at higher MMR you won't see her, seeing as she will be destroyed by anyone who is decent and knows how she works, and what to do against her. Lets not even talk about survivor perk buffs and boon totems, as if killers are the one that need another objective and not survivors. I can't wait for VHS to release, that's all I can say. The VHS developers must be rolling on the floor laughing, watching the DBD developers destroy their own game. Survivor mains keep praising this type of balance changes, when there is no killers left to play this imbalanced mess, you can enjoy sitting in a lobby having all that fun.
The truth was spoken
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@Spyonme said:
https://forum.deadbydaylight.com/en/discussion/282270/stop-nerfing-killers
thats just wrong you should take a loot at statistics or people will realise that you are a bafoon
What stats? The one's they posted years ago that the devs said to take with a grain of salt?
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2517556#Comment_2517556
If you run stridor doesn't that counter it? I usually use it on spirit for the fact I was under the assumption that it did. Was I wrong? Purple addon seems to much maybe green or yellow but not purple.
Stridor got nerfed so that its multiplicative instead of additive so stridor gets countered by iron will now
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Why ask the question? They'll probably slam gens harder now with killers just being free wins
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2514786#Comment_2514786
Iron Will doesn’t need a nerf though. It has counterplay, unlike Spirit up until now.
What counterplay does it have in general tho?
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How did you even manage to trap 3 survivors in a corner at that point its the survivors fault for being foolish
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Turn off your chat/move to the next game
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@GentlemanFridge said:
Perhaps something akin RE Resistance's Yateveo?
https://residentevil.fandom.com/wiki/Yateveo
https://us.v-cdn.net/6030815/uploads/QNI7K2DYZHKI/image.png
Though, of course, actually mobile.
As it turns out, it's actually based on an "existing" cryptid, meaning its base concept is free to use.
Too bad yateveo was garbage even when poison alex was good
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@Gplays2000 said:
https://forum.deadbydaylight.com/en/discussion/272853/what-if-killers-had-iron-will-killer-perk-idea
Killers already have tinkerer
Tinkerer doesn't stop breathing/footsteps it just shuts off the terror radius/red stain
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Well the problem i have with the reworks is they add more pallets to maps including god pallets or just super safe pallets/loops
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2406422#Comment_2406422
This. Remember when Hawkins was released and we all thought it was the worst a DbD map can get? And then they survprised us with Midwich... We were sure that this was the limit, but no, they outplayed us once again with RPD. I can't even imagine what they have stored up their sleeve for the next licensed chapter.
Sad part is the game was fine before they reworked it
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2405055#Comment_2405055
Do you really think that you can't lose game because you didn't manage to down survivor fast enough, because of rejected hit?
You said that killers are supposed to play better and figuring out how to play with this change. Then tell me how?
There is nothing we can do differently, just mind game and hope survivor will do even bigger mistake than before. There is nothing we can change about it.
and what do you mean guaranteed hits?
I play with 30 ms ping, so it shouldn't affect me, if it is to counter laggers.
Sorry but stun is supposed to happen when pallet hit my head, not when survivors touches pallet.
You gotta have future vision to play the game since you can't really hit through pallets even though the game gives all the indicators that they got hit and the speed boost to boot
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2397191#Comment_2397191
I have an actual question :
Why does that problem must be on the side of survivors ?
To begin with, I must say I play both sides (I have to, or the classic "survivor main spotted" sentences will rain). The problem is unfair, may it affect only survivors, or only killers. 90% of these unfair hits were totally risky, and in the mind of "let's try it, the server will probably give me the hit", proving that this kind of hit was busted.
Now when I got denied a hit, I'm like "yes, that makes sense, guess I shouldn't try this", and I'm perfectly fine with that.
Basically, saying that it should be reverted is saying that survivors don't worth this fix, or that killers are worthy to be able to land these hits, let's ignore the survivor side.
I'm not saying that killers have to be quiet and can't say it's unfair, nop, it is unfair, but saying it should be rethrown on the survivors face like ""good ol'time"", it's pure egoism, sorry to say that (but hey, I guess it's how it works in our society, by seeing how the covid crisis is happening)
It should be on the survivors because chases are reactive on the killer's side a killer has no clue when a survivor will throw a pallet when the vault and other actions so when the process is survivor -> server -> killer killers literally need to be mind readers to get a hit at a pallet or vault since survivors actions are counted first
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We all thought it would when it was first implemented but it didn't
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2399091#Comment_2399091
You can't shrink maps without also nerfing the 4 high mobility killers: Nurse, Blight, Billy and Wraith. They already dominate small maps, shrinking the rest of the maps would require a nerf to them.
We can shrink maps and adjust accordingly but let's not act like the rcpd map red forest/temple rotten fields aren't too big
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If your increasing both survivors and killers speed how does that change anything? A better change would be is just shrinking maps to be closer in size to coal tower
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@Jarol said:
Indoor maps are actually better than open maps, maps like Lery and Midwich are balanced.
Midwich aint balanced if its hold w gamers
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I think its bugged like half the time so it just eliminates healthy survivors breathing
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Old bt let the unhooker get the endurance effect but only worked once because it was strong as f***.
is that what your asking for?
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Old swamp or current swamp being a maze?
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@Rogue11 said:
Everyone talking about this idea in relation to game balance and I'm over here thinking of bringing anniversary cake and survivor pudding c:
I'd run cake and bps personally
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2376363#Comment_2376363
Difference between uncanny, and dated graphics.
It's a licensed property it's going to take a while 1. 2 i thought the devs said it was down the pipeline and 3 reworked maps are generally worse that before not always tho

