terumisan
terumisan
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- terumisan
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The entity probably rewards the experiments with more flowers since the blight is addicted to them and its not like anybody can disobey the entity outside of myres
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Yea kinda but even if that were the case survivors would deem it trash and not run it
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His collision is pretty bad using him at open loops is bad too since his turning is not as accurate from what people say also in his power at least from what i've seen from tru3 scott and tofu you can bump into the same object or doorway multiple times and you can't really do anything about it overall he's pretty bad unless the devs fix him when he goes live
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1547705#Comment_1547705
Thats a hard question but you seem reasonable I'd like to discuss this with you more. But currently as it stands if younger swf you will nerf solo which is worse than killer.
The best course of action would be to buff solo and then buff killers accordingly.
I have no idea why people keep saying buff solo to swf and buff killer accordingly it wouldn't work and killers couldn't win if you made bond and kindred basekit and map wide and everyone becomes the obsession(so people know who is in a chase) what buff can you even give the killer
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@MadLordJack said:
I honestly have no idea where people get these conclusions. All survivors need to do is play loops safe while their team does gens and they get away easy as. I literally cannot play M1 killers any more, not since crossplay got enabled, because that's all I get. Pallets in the face and super quick gens. I win every single mindgame and it doesn't even matter, because they rarely even try looping. It sucks. Even strong killers get messed up by that gameplay. If I want a chance at winning I have to play antiloop killers. Not because I'm bad, but because on most maps the Brain-dead Survivor playstyle is just super effective and their every mistake is fixed by a second chance perk.
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@Alexandra said:
https://forum.deadbydaylight.com/en/discussion/comment/1542787#Comment_1542787
because before you didnt have to use it meta or not. Now you have to use it because its being activated every single game. Having chill perks and just trolling around isnt possible anymore.
Except the console and pc meta are the same just because you didn't feel the need to use it doesn't mean it wasn't meta beforehand
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It doesn't need a timer either and how about borrowed just is an automatic effect on ds while we're at it just in case if they feel like tunneling again /s
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No? Because whatever negative penalty that affects killer will be abused by survivors not to mention survivors are 4x more toxic than killers because there are more of them also why do you get to dictate how people play
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They were meta before crossplay what's the difference between before crossplay and now?
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1540865#Comment_1540865
well it shouldn't be that strong in the first place.
You are right but think about it from the devs perspective would you rather change a perk and get endless ######### for it on top of those people leaving which are your primary money makers or ignore the problem with a minority of people complaining but not leaving the game.
Tldr: devs have no reason to change the perk and nothing will happen if the devs don't since when the ruin changes came out of the blue the majority of killer mains didn't leave so why should they care?
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You know the answer its because there will be a huge rise in survivors complaining that ds got changed to make it not as strong
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Play survivor to get bloodpoints then dump it into spirit
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Lore wise? Huntress easy shes stronger more lethal faster is a hunter and has killed soldiers before her territory was called red forest for a reason. Deathslinger actually modified his gun to not kill people since he'd get less money for it not to mention if he got a successful shot on her she's heavier and stronger than him and that busted leg isn't going to keep him grounded enough to pull her in and if he does get close to her he'll get beaten to death
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So my post about poc got deleted dunno why though
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Yea. but i only really do it if im up against babies
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Demo takes a lot of skill since he telegraphs everything he does since everything he does is so loud
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@Sinister0208 said:
I'm sure @SpaceCoconut called it in one of his videos.
The cooldown rarely occurred if you knew how to use him and the devs wouldn't want to waste all the 'hard work' they put into him.
I just wish they changed his addons only and spent the rest of the time fixing bugs and game issues.
Well with the nurse add-on changes no one asked for a cooldown nerf either i think next on the list is huntress and i dread what they'll do to change her
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1527940#Comment_1527940
Lol that picture! Yeah, I wanna say the Demo isn’t from the Stranger things universe... Except Steve and Nancy mention it in their lore so maybe they are from that universe but it isn’t
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The first buff surge needs is to remove the cooldown i have no idea why its there to begin with
I agree with your cruel limits buff
I like your mindbreaker changes
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I agree
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1527899#Comment_1527899
It really doesn’t even say how it got here in the lore, just that being a hunting machine makes it perfect for the entity.
Lets be honest, it’s all about the License and the popularity on Demo/stranger things. All of the other killers had a sadistic streak or some sort of motivation to become “evil,” the Demo doesn’t fit that mold if it wasn’t a hugely popular franchise it wouldn’t be here.
Well this begs the question is the original universe canon to this game or would it run on a separate canon for the game since if its the former then its still under the control of the mindflayer and its strong enough to break into the entity's dimension if its the latter the enitiy either snatched it up and overridden the mindflayers control.
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Its evil and an animal because demo recieves orders from the mindflayer but i forgot how this one got here but how it goes about killing is how an animal would
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@sulaiman said:
There are also 2 contradicting arguments that come into play.
a) there are so much swf, the game would die if you nerf them in any way
b) swf is a minority, thats why you cant balance the game around swf.
SWF is an issue, but they don´t want to adress it. Its that simple.
@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1527867#Comment_1527867
Well, like I said, if SWFs aren't such an issue, it wouldn't hurt to let everybody know they are going against SWF.
And if everybody is going to dodge SWF, then SWF is an issue that needs to be addressed.
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Spooky
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You do realize that the survivor that got taken off can body block the survivor that unhooked them right? And that lets both survivors escape and the killer can't do anything about it especially in egc
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There are 4 survivors who can run the small pp build and noed can easily be countered by bringing a map
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Its anti momentum the devs don't consider it anti tunnel
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You'll just have people just only choosing meta characters like laurie or bill every game since it's a free perk slot
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Turn off post game chat
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You do know the survivor meta perks are so strong that regardless of what the killer does they'd still run them because the synergy between them is good enough to run in most situations
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usually people say take a step back and you could him that or wait a second
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wasting the killers time as much as possible by learning how to loop on all tiles or at least most of them just maximizing your efficiency while wasting as little pallets as you can will make you a highly skilled survivor since anyone can do a gen but not everyone can loop efficiently
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imo you made clown worse unless you made impossible to see when you get hit with the gas which I'm sure you aren't advocating survivors will just run away from wherever your at and it'll be harder for clown to catch up not to mention most maps are open so it's not going to be hard for a survivor to run to another loop
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1516000#Comment_1516000
"... Yeah it does? Even if you deviate from skill level, a Killer like Freddy for example gets very consistent skills due to his power and playstyle that anyone can pick up."
No, what it means is that there are a lot of bad survivors on average that make killers look stronger than they are.
"And again, also untrue. If you don't believe they are strong, I want you to imagine Ruin, Lullaby, Third Seal, Devour, and TOH as ordinary perks with the same abilities. Idk about you, but a Killer running around with Lullaby as a regular non-hex perk is significantly OP because there is no way to counter that unless you continually tap the gen to completion."
You are misunderstanding what I'm saying. I am not saying those perks shouldn't be hex perks. What I am saying is that they aren't good enough to warrant being hex perks. In other words, they need buffs.
Also, Lullaby is a terrible example. That perk is extremely weak. Even if it hypothetically wasn't a hex perk..still weak. It literally just removes the sound before the skill check and extra penalty if you miss...that's it. That is doing nothing against survivors that are even half competent. That would be devastating on what...a rank 20? Rank 1's aren't missing those skill checks.
i'd argue lullaby would be viable if it didn't warn you beforehand when I comes to the top solo/swf I agree with your statement but with average or slightly above average it would probably do some damage
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1515989#Comment_1515989
... Yeah it does? Even if you deviate from skill level, a Killer like Freddy for example gets very consistent skills due to his power and playstyle that anyone can pick up.
And again, also untrue. If you don't believe they are strong, I want you to imagine Ruin, Lullaby, Third Seal, Devour, and TOH as ordinary perks with the same abilities. Idk about you, but a Killer running around with Lullaby as a regular non-hex perk is significantly OP because there is no way to counter that unless you continually tap the gen to completion.
tbf if you halved the effect on ruin put a minimum amount of seconds it takes after a survivor stops working on a gen it would be a better surge
and lullaby is only trash because it warns people before it goes into effect
third seal will usually be trash because blindness isn't that strong
devour would be op
thrill would be ok
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the clown because the dev's say he's underrated
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not really hex builds are very map and rng dependent if you get something like midwitch or lerys with good rng it's worth it but if you get crotus with bad rng it'll be out in the open and gone in the beginning of the match
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how are you boosted for using pop it rewards you for getting hooks
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small pp build
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Got a question what's your opinion on tunneling
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That isn't really wrong either
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Wraith is also a skeleton if that makes you feel better

















































