terumisan
terumisan
About
- Username
- terumisan
- Joined
- Visits
- 4,430
- Last Active
Comments
-
We all know that they either aren't or do it wayyyyy later
-
Can people stop bringing old threads back from the dead and just make a new topic about it?
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1502785#Comment_1502785
I won't disagree with you there.
Good discussion though
-
Not bannable since you didn't sit there for 5 min spamming bell
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1502722#Comment_1502722
If you implement a system that keeps track and punishes accordingly, you can.
My only comeback to that is my suggestion would be easier to implement
-
Keep at the peerless grind or have something useless like sole survivor to trick the killer into thinking you have ds
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1502693#Comment_1502693
Hence why intentionally dying on first hook excessively should be punished?
https://forum.deadbydaylight.com/en/discussion/comment/1502699#Comment_1502699
I can't promise you that I can find it easily, but I will certainly try. And the reason they didn't adjust it was that they opted to revamp the whole system into the current DC penalty system.
Unless you made it impossible to die on second hook you can't really enforce it and if they did get rid of the struggle phase what's the point of the second hook
-
Better gen deny perks will get nerfed into the ground once killers actually find it useful and survivors find it unfun
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1502663#Comment_1502663
Means the Survivors are now much more liable to have a larger percentage of non-games, which ain't fair to them.
You can kinda say the same thing with 1st hook deaths
-
@Xzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1502624#Comment_1502624
Put a timer (maybe 5 minutes?) on it and it's fine. Either the killer can open the gates or go into the basement where the entity will grab him and end the round.
You can't really say 5 min since no one besides the devs knows what the average match time is i'd vouch that 2-3 min is a good indicator
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1502640#Comment_1502640
So the Killer can prevent Survivors from having a chance to pip.
I mean if the killer feels like leaving early is a valid option most survivors haven't piped so it would at least prevent them from depiping
-
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1502624#Comment_1502624
So the Killer can make the Survivors depip at will?
The devs could in theory just have an auto safety pip if the killer uses this option
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1502604#Comment_1502604
So the devs can fix the problem by giving the Killers the ability to prevent the Survivors from playing the game?
If the killer truly doesn't feel like playing that match yes it could be an option. do you have any suggestions?
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1502581#Comment_1502581
Tell that to the Killers who have no way of leaving the match early without disconnecting.
Yea that's also a problem and the devs can easily fix by allowing killers to open the exit gate at any time
-
No? You can't force them to keep playing if they don't want to. And it's impossible to enforce anyway
-
@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/1502257#Comment_1502257
Fool!! I love that little idiot.
we need dueling banjos.
-
@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1502278#Comment_1502278
"edited 10am*
I see what you did there
True I took it too seriously and within the minute I changed it
-
Not going to work survivors already don't like Hawkins which is mostly unsafe pallets
-
Why did someone bring this back it's from February
-
-
@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1502257#Comment_1502257
When someone makes a meme post and one of these people shows up..... -_-
-
-
@Eynox said:
It's not a bug, the auras are hardly visible. They ARE there however.
4 Gens in first pic
Exit gate in second pic
You got better eyes than I do I barely counted 2
-
@pwncxkes said:
I have a ideas
When you are unhooked from the struggle phase Camaraderie activates The next time you are hooked you won’t be sacrificed but will be on a 2nd struggle phase and, you will 20/25/30 on that hook. If you are on the 1st struggle phase and another survivor is in 34 meters the time pauses for 14/16/18 seconds.
This is was just a idea, so you can be hooked a third time and not die. Thoughts?
Just to clarify they get a 3rd hook state right? I wanted to ask this before I jump to conclusions
-
Don t Give out secrets like that
-
It's so strong there isn't a reason not to use it
-
-
Ds ain't an anti tunneling perk it's an anti momentum perk the devs keep saying this and refusing to nerf the perk it's just to stop killers from beating survivors too fast
Noed is sorta like ds where it could be a factor in a match but it's less likely to show up and has a massive amount of counterplay but is a problem due to survivor laziness
-
Are you asking for it to be reverted? I'm not really sure what your asking tbh
-
Killers at low rank survivors at high rank
-
-
Sounds like object
-
Define harassment because it's really subjective. Also if they expand the definition of harassment and crack down on it and you get banned will you be happy?
-
Which one and why
-
Dbd is a game that relies on everyone being dumb and killers not realizing that the odds are so stacked against them that they shouldn't take the game seriously it's why you have the killer objective being hook 4 survivors 3 times as a win condition and the killer can only chase 1 person at a time while survivors just need to complete 5 gens that only take 80 seconds
-
Most survivors are too lazy to get totems and would rather focus on gens
-
What new tinkerer do
-
Is it like Ormond where you could barely see them? I wonder what it's like now
-
@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1481743#Comment_1481743
Then bring back Space Billy, and Rocket Hag!
i was so sad when these got patched out, even if I do understand why.
What was rocket hag
-
@RedditUser69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1481859#Comment_1481859
I don't want that to happen, though. I specifically am saying we SHOULDN'T do all that.
I'm just saying if you were to do it what buff could you even reasonably give killers the average survivor would just genrush since the survivor would know where the killer was
-
Well if you were to give killers all the aura buffs or bond/aftercare with kindred and make every survivor have obsession status (to let solos know when someone is being chased) what buffs would you give killers to keep up
-
@Hazerino said:
https://forum.deadbydaylight.com/en/discussion/comment/1473302#Comment_1473302
unknown common fact said directly from the devs, ds was never supposed to be an anti tunnel perk and that was title was given by the community
I remember when that post came out but they said it wasn't just supposed to be just an anti tunnel perk which I think is really dumb but whatever
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471671#Comment_1471671
I feel like it needs a defined role, and anti-momentum is not a role.
And it needs a cost. Being the obsession in most circumstances is not a negative. Maybe if it gave the option for a mori in the endgame. Something like a mini rancor effect. You bought time, but now you are punished for it.
It solidifies it being an anti tunnel perk while slowing down momentum for survivors while encouraging teamwork the only other thing I'd add would be the perk is disabled during egc
-
To stop cruel limits from being trash and make it a niche pick the effect needs to be map wide but last like 10-15 sec and when all gens pop it jumps to 30 sec
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471548#Comment_1471548
I dont tunnel. Even with no obsession. It just ruins the fun for the person being tunneled. Most killers would not tunnel if given the chance. If survivor sided imbalance wasn't an issue. But some killers would still tunnel regardless of if DS is used or not. And once its gone, it is gone for good.
It does not stop anyone from tunneling. Besides, PH existing means that DS isn't always reliable.
And, on top of that, I have seen more survivors attempt to use DS offensively instead of the purpose most give it right now: that of an anti-tunnel perk.
DS needs another rework. It is too versatile. For too much reward. For failing at the one main goal: to survive.
Ds would be completely fine if you couldn't recover if you had the perk
-
Pop freddy can be countered by doing another gen and coming back later he can only pop one gen at a time
-
@Fiv55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1463574#Comment_1463574
this ^^ survivors are just reskin of each other. The only thing that really makes sense to be locked are items bc of keys. I'd suggest that they cant change the item once they've clicked ready while being in a lobby / the timer goes below 30s OR hope for a key/mori rework so that surv items do not influence the choice of perks/offerings for a killer (namely franklins/moris for keys).
Also, I dont know how much I can talk about how they check which killer it is, but here I go: it uses some information from the logfile. BHVR removed that part, but there are still informations about the skin that is used and therefor the program can determine which killer will be played. BHVR just needs to remove that info as well and it's fixed. I hope that this is going to be changed with the upcoming mm patch.
https://forum.deadbydaylight.com/en/discussion/comment/1466705#Comment_1466705
soon™
You can read about the changes here: https://forum.deadbydaylight.com/en/discussion/173606/news-matchmaking-update#latest
TL;DR: there will be matchmaking system for each killer, so you'll be matched based on your performance of each killer. If you main oni and do well with him, you'll get matched with better players. If you try out a new killer, you'll be matched against weaker opponents.
But how does that work for rank reset also doesn't that destroy ranks even further since survivors only have 1 rank and killers have to cycle through many ranks if you play multiple killers there wouldn't be enough survivors for the amount of new rank killers that'll appear sounds terrible

































