Hazerino
Hazerino
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- Username
- Hazerino
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Comments
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i've experienced this error more than once i'd be willing to help test
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@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/1536907#Comment_1536907
You literally quoted me in a post where I didn't blame everything on Survivors but the Developers aswell?
The forum is filled with people that lack reading comprehension, mostly baby survivors - it's asonishing actually.
https://forum.deadbydaylight.com/en/discussion/comment/1536981#Comment_1536981
This is also true.
Love the baby Killers that complain about looping and gen rushing.
Love the baby Survivors that comlpain about camping and tunneling.
Problem is that all the baby Survivors complain about camping & tunneling while they loop and gen rush. Which I'm totally fine as long as they shut the ######### up. Damn hypocrites.
you didn't address any of my other points and instead chose to nitpick one thing i said. incredible. really tells me a lot about you
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@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/1536781#Comment_1536781
You truly believed Survivors only played toxic when the Killer played toxic? You're either very naive or very stupid. In 4 years of Dead By Daylight I have not seen a single person claiming such a bullshit.
Check out OchiDo so you get an idea of toxic Survivors before you talk such nonsense again.
you sound so incredibly killer entitled and you're so full of ######### lmao. you're throwing that whole "poor killers get bullied" and turn a blind eye to the freddy with pop, sloppy, dying light and thana plus swing chains and jump rope. or the nurse with infectious, pop, thana and sloppy.
killers are just as big as ######### as survivors are, its a two way street. and are you seriously using ochido as an example? back when survivors were actually kind of the power role in this game? wild
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@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/1536723#Comment_1536723
...you're literally called baby boy so yes, I call you baby.
You can blame it on these things:
- the Devs for creating so many unviable Killers for high skill matches
- the Survivors for constantly asking for unjustified Killer nerfs
- the toxic Survivors for trolling every low tier Killer they come across
the fact that you blame everything on survivors as if this forum isn't filled with a bunch of whiny baby killer mains is astonishing actually
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1487295#Comment_1487295
Before the change you could argue that. Now if you want to have any fun basekit is god awful.
it's not that terrible? i've played nurse post and pre rework. maybe other people have issues with it but personally i've never had any issues
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@Erk said:
https://forum.deadbydaylight.com/en/discussion/comment/1487347#Comment_1487347
No, these are just in a whole another level. If I encounter one of these groups I'll probably stop playing the game.
no i promise watch the video
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honestly just watch this https://www.youtube.com/watch?v=9UeUsATwi3E
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the dc penalty in place won't do anything but prevent killers from dcing, survivors will still kill themselves on first hook if they don't want to play. dc penalties are stupid and im not sure why'd they would reactive them right after an update when the game is gonna be buggy as all hell
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@BigBrainMegMain said:
They get to know who the killer is, and adjust to their liking.
They needed to lock survivors as well.
for what? survivors are just skins. killers actually have varying abilities that can either be absolutely stomping or just causal
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1484989#Comment_1484989
Conversely, not every addon has to be so horrendously bad either. I'd like more than 2 usable addons :/
nurse doesn't even need addons lmao
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@DrFrozen said:
https://forum.deadbydaylight.com/en/discussion/comment/1481401#Comment_1481401
Alright, but no one plays with this addon. Hmmmm... very interesting why...
not every single addon has to be good
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im already hard of seeing like devs? can i play the game on low settings and actually see?
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471466#Comment_1471466
Shut up you are an idiot. A stridor spirit can HEAR whether you are behind or not behind that pallet. Truetalent has a good point on dropping pallets and not going through them, BUT its still a guessing game after you have a modicum of safety she might have called it or not. So what if you last 30 more seconds. Watch Scott junds video debunking true he went against ZUBAT and sugar did a very tricky T and L mindgame. He fast vaulted one side and slow vaulted the other and Scott grabbed him. Yeah you might have a deaf or dumb spirit, but REAL high tier spirits will be unpredictable and uncounterable. Also a counter is something that always works, a counter to hag is a flash light or crouching and it ALWAYS works. Counter to trapper, disarm which ALWAYS works. Counter to legion is make distance ALWAYS WORKS. Spirit if you pre drop pallets and arent on the side she expects she will learn and if you change your style she will notice and learn that you are changing so she will have to guess more. But still all these streamers are going up against spirits without enough skill or pressure. I have done cheeky mind games myself and they sometimes work but never 2 times and its always me getting anxiety not knowing if she'll fall for it or not and that's why she is uncounterable because nothing works constantly unless they suck which should not be a basis for an argument
thank you. thats exactly why i wanted him to explain it to me himself because there isnt a counter and hes full of it. a correct guess that keeps you alive in the moment isn't a counter. spirit is a full on guessing game that becomes more intense with stridor in the mix
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1471699#Comment_1471699
It solidifies it being an anti tunnel perk while slowing down momentum for survivors while encouraging teamwork the only other thing I'd add would be the perk is disabled during egc
unknown common fact said directly from the devs, ds was never supposed to be an anti tunnel perk and that was title was given by the community
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@EmpireWinner said:
https://forum.deadbydaylight.com/en/discussion/comment/1473229#Comment_1473229
But it's ok to sexualize men, got you
hold up where? when? who? who said that cause i sure didn't say that
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or we can like. not sexualize characters in a game about constant murder and death idk? as a gay dude, if cosmetics like that hit, i'd probably stop playing because seeing half naked women makes me uncomfortable
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@MeatBycicle said:
I'm going to answer this thread with the same answer I gave the last 20. No, a character from a children's game doesn't belong in DBD.
fnaf is absolutely not a childrens game have you ever played it or dove into any of the lore?
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1471691#Comment_1471691
What they said doesn't matter. When you make a post with this subject matter, you're literally just saying "opposing opinions and valid comparisons not allowed".
dude i edited my post at least twice and added new stuff you really should look at it because i'm offering the chance for discussion
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471614#Comment_1471614
Alright I apologize, I jumped the gun and assumed this was gonna be another typical thread on here, I made a misjudgment so excuse any smart alick remarks in my original post.
i mean i'm not a total jerk unless someone is just being entirely unhelpful or out right disrespectful. its just a game why would i want to harm someone over it
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@Veeramid said:
https://forum.deadbydaylight.com/en/discussion/comment/1471453#Comment_1471453
Dude Literally just said dont tunnel with ds or just eat it. 😐 this has to be a meme
dude i literally eat ds all the time and then slug them afterwards or hook them depending on where the game is. its literally not that bad you're scared of nothing
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1471601#Comment_1471601
I don't need to. That's the point.
you do NEED to because otherwise you aren't getting the full experience of it. dont go and break your bones obviously but if you aren't playing survivor you can't really understand
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@Lazerboy88 said:
Oh boy here we go
Spirt plus Stridor, Yes Spirit is busted and needs some tuning I can agree with this one.
pop and freddy, Yes incredibly strong on Freddy but pop requires a hook to activate so there is counter play and Freddy difficult to loop but it is possible.
Spirit fury n Enduring.. so get this..you get to a pallet and okay you gonna freak.. drop it early and don’t be so greedy with it. Suddenly the killer wasted two perk slots for a niche combo.
Infectious Fright
on nurse sure pretty strong especially on a good nurse, if you have so much trouble with it run calm spirit. Keep spread out if you find out she has infectious, deny her the 4k slug she craves.
All of these perks are fine along with the killers you mention (Spirit is the only exception but she herself is busted) and before you just ignorantly dismiss my opinion as just another killer main, I play both sides with 4k hours.
i won't dimiss the opinion of someone who actually offers counter to my issues. thank you
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1471578#Comment_1471578
Very good observation!
But a person doesn't need to have a bone broken to understand that it hurts and requires a long healing process.
of course, but you don't actually feel that pain and healing process? that's my point
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1471589#Comment_1471589
More than half my playtime is survivor.
More experience than you.
bold claim to assume you know how much time i've put into survivor personally, more hours doesn't automatically mean more knowledge
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1471581#Comment_1471581
I'm aware - I'm just saying you're dismissing someones opinion when even a blindfolded, deafened, stuck in a closet Stevie Wonder could see that this isn't about opinion. This is common sense.
X killer shouldn't be allowed to run X perk because it works with their power.
https://forum.deadbydaylight.com/en/discussion/comment/1471578#Comment_1471578
I've likely got more experience then you - and he's right./
you can't play one side strictly and then claim to know the other side. it doesn't work like that. sure you can get an idea of it but you aren't playing it and feeling it
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1471559#Comment_1471559
I have nearly 4200 hours in game. More than half of it is survivor. Every character, survivor and killer, P3'd with all perks.
It's a stupid idea.
There, how's that for a valid opinion? Tell me a way my opinion isn't valid, even though it's not an opinion, it's just common sense.
theres a HARD difference between me bringing up a point and other people going "WELL WHAT ABOUT THIS" instead of acknowledging my point, thats why i'm not going to reply to comments like that lmao
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1471565#Comment_1471565
Through the powers of observation and analysis of 2500 hours of gameplay against survivors of all skill levels.
observing and playing are two different things
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@Blue_Archer33 said:
No wonder so many people say that the DBD fanbase is so freaking toxic. Hazerino, you need to chill out a bit. Everyone here does, honestly. Not every match is gonna make you want to delete the game. Remember that this is literally just a game. I know how that sounds to hear because I freaking love playing DBD but it's just a game for enjoyment - not training for the Olympics. I would get if you were this mad about paying for content on the game and never receiving it or something... but raging over killers using good synergy perks? It's literally the main aspect of customization in the game.
its an issue of its boring to play against killers that run these things. its unfun and not because im losing. its so easy to deny a survivor a game. personally, a few people have given me advice on how to deal with these things and i've taken it! same with me giving advice to people complaining about survivor perks
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1471533#Comment_1471533
So basically "No counter arguments for why my idea is ludicrous on multiple levels, because I can't defend it due to me knowing it's terrible"
i'm not arguing whataboutisms because theres no point in trying to compare two totally different sides. killer and survivor play two totally different ways and aren't even remotely comparable. its the same thing with keys and moris. sure they carry the same weight but they aren't the same and i'm not arguing them because theres no argument to be made
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1471530#Comment_1471530
Okay, sure. You shouldn't be able to run anything that synergizes with your playstyle. See how ridiculous that sounds?
https://forum.deadbydaylight.com/en/discussion/comment/1471513#Comment_1471513
To add to that, SWF's shouldn't be allowed to run things like borrowed time, We'll make it, Deliverance, DS etc. if killers can't run perks that synergize with their power.
do you not realize that my perks are totally useless for the majority of the game? hope is the closest to a game changer and its literally only active for 120 at endgame, under the assumption i even make it to endgame.
swf is a whole nother argument on its own and thats often used as a trump card in these forums so im not gonna argue that with you
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@Slickstyles said:
I understand where you're coming from but I'd rather have their base mechanics looked at rather than outright denying synergy between killers and their perks. I agree that both Spirit's and Freddy's kit is overtuned. However, Billy is already going to be gutted and infectious nurse has counterplay.
thats an incredibly good way to put it and i fully agree with what you're saying
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@SpaceCoconut said:
We can do this if survivors can't pair certain perks together either.
Object with everything else.
Second Chance perks with other second chance perks
insert more examples here.
i said no whataboutisms so im not arguing with you
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@Deathslinger said:
Not here to interrupt your cry session, just wanted to put in a lil reminder that a big part of killer fun, especially with new chapter perks, is to find and work out a build that gels well with a killer power or works in a way that helps us be more satisfied with our kill.
Those perk/killer combos didn’t come out of thin air. Somebody had to think of it, test it, then add more to the build until it felt like a strong build. Just because somebody worked out a small benefit through experimentation and effort doesn’t mean you should then punish the build because it became to meta.
Next you going to ask that Pop and BBQ cannot be together, sloppy and nurses, Surveillance and Ruin.
Even weak perks can see strong in the hands of certain killers and that makes finding and creating those builds more fun. Nothing you mentioned could break the game or make it impossible to win, it just would make survivor life a little bit easier which is all your after.
i'm not crying. i think those perk combos are completely fine. certain perks on specific killers are boring to play against. you can't tell me you have the best and most fun game in the world against a stridor spirit
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1471425#Comment_1471425
The post of an entitled survivor main who probably rocks DS, BT, Unbreakable and Deadhard.
But killers shouldn't have any synergy. Screw that nonsense.
i run hope, iron will, we'll make it a borrowed actually
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471470#Comment_1471470
You're the one that came in here 😭😭😭 about about killer/perk combos being too tough for you. My advice stands. Do some research and learn to change your play style for different killers. If you want to take the childish stance of believing something doesn't exist unless someone holds your hand and walks you through a process which literally changes depending on all of the circumstances then I'll continue to regard this post as nothing more than a mediocre survivor demanding the game be changed to suit his average skill level.
no dude, since you claim to know a counter i want you to tell me, because i'm not gonna go out my way to look it up when you seem to know so much yourself. so, until you can explain it, i'm going to assume you don't know what you're talking about
you also said "pallet loops as a crutch" so you told me all i need to know about your stances of this game on the killer side
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1471483#Comment_1471483
Well, I think you should've mention it, it's just gonna get worse on this thread sadly
i don't see the need to mention the other side when i'm talking about one side specifically, what would i gain from that
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1471461#Comment_1471461
Well, let's look it like this, if we are nerfing one side and they're good combos, don't u think it would be fair to do that for other side aswell?
of course but i'm not talking about the other side rn
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@WeenieDog said:
stridor spirit is pretty dumb IMO
Pop Freddy - work separate generators as he can only pop one
Spirit Fury/Enduring - Throw done pallets early and don't be greedy with them
Infectious Fright - spread out. If you suspect they have it, you can also use lockers (or calm spirit) while in terror radius as someone is within 1 tap.
Most of these problems are solved when survivors don't group up.
and i completely agree with you on that! i'm glad you brought reasonable counters to my points, however i will say that it becomes an issue with idiotic teammates
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471453#Comment_1471453
Yes, I begin to doubt that you have around 3k hours.
because i'm making valid points? do you have any counter argument
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471457#Comment_1471457
Figure it out for yourself. There's plenty of video out there of people doing it. If you aren't smart enough or skilled enough to do something other than using pallet loops as a crutch you'll never beat high tier killers.
so you personally don't know how to do it. kk. if you can't even explain it to me then as far as im concerned there is no counter
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1471445#Comment_1471445
Well that's why I see everyday complaining about noed, spirit, freddy etc etc.. I play both sides equally but this is just wrong man
noed isn't even worth complaining about thats so dumb, but on the same account theres someone literally in this thread saying we should remove survivor meta perks so
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471447#Comment_1471447
Change your play style.
that isn't an explanation. i want a play by play. tell me what to do to counter it.
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@ Antares2332 said:
Ok so if we put it that way survivors shouldn't use DH, DS, adrenaline and other meta perks.
i said no whataboutisms, but if you'd like me to explain how these perks dont even remotely compare to these perks i mentioned on these specific killers, then i can
adrenaline! five seconds use, five second speed boost AT ENDGAME. again. let me repeat that and break it down. a useless perk all game.
deadhard! pretty annoying all admit but its so easy to counter and that perk barely works its a joke
ds! slug. literally slug. or just dont tunnel. that easy. or! eat the ds and it's useless the rest of the game
anything else?
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471434#Comment_1471434
A strider Spirit has counterplay.
OH is that so? please explain then
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1471426#Comment_1471426
Sorry, but this is just... I can't take it seriously, I hope you are joking?
dude 90% of these forums are nothing but killer mains complaining about survivor perks, why is it bad that i'm saying i personally believe these things about killer are annoying to play against and borderline unfun?
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@Exxodus21 said:
Everything about this should be wholly, completely, and totally disregarded.
what? because i'm saying something about killer is busted when it literally is? tell me a stridor spirit has counterplay
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@Maperson said:
lol, what did I just read?
yeah god forbid i say something about killer that needs to be adjusted. insane.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1468138#Comment_1468138
it's just common sense, the vast majority of people who play video games play for fun, so why should a game like DBD be literally any different?
because i've gone against more sweaty players than i have casual players. saying common sense isn't an argument either because games that are actually built to be competitive (unlike dbd) are actually treated that way. the fun is in winning so why wouldn't you sweat your ass off for that
also how can you say survivors are toxic and sweaty and say "have you ever gone up against a 4man with keys, second chance perks and flashlights"
have you not ever gone against a rank 1 nurse with a slug build, or a billy with a slug build. a spirit with pop? a freddy with ruin and slowdown addons/perks? the argument goes both ways
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"There is zero downside to running this perk, but it technically can never be used if the killer does not slug."
You quite literally pointed out the downside of this perk while saying it has no downside. Unbreakable is a one time use, and if its wasted early game, then it's no longer worth anything. Faster recovery speed doesn't mean much if your teammates favor other things over altruism. On top of that, literally like you said, it's a waste if the killer doesn't slug. Unbreakable is strong, but I wouldn't agree that it's the "best" second chance perk on the market. The perk is incredibly situational, and you can't say unbreakable needs a downside when it's ONE TIME USE, and the killer can slug as many times as they want with no penalty. Make it make sense. Please.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1464957#Comment_1464957
Have you ever seen aryun and one friend play? Heck, one God tier survivor can carry a game, two can absolutely carry.
carry the game how? sure, a god tier can loop for a while, but if the other survivors hide the moment they hear the terror radius, and dont do gens, the game aint going no where. i've had games where i run the killer for over 3 minutes and not one gen got done