syain
syain
About
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- syain
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Comments
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People have thin skin and don't wanna put in the effort to become good billies, that's why
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Me. Crossplay on, took 10 minutes to get in my first lobby and it's been me, the killer and a meg waiting for 2 other players for the last 5.
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funy
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Enough to still have a lot of them for the next bloodhunt
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Console framerate instability I think
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bloodpoint
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Imagine queue times for SWFs if this were a thing lol. No way.
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It's worth it
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2336301#Comment_2336301
Tunneling out of the hand,and the game mechanics should be changed to punish tunneling killers more
Please elaborate on how the game mechanics should be changed in order to fit your needs in a way that doesn't interfere with the killer's right to play however they want
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2336163#Comment_2336163
X is the button for dead hard on PS. I think they mean that.
No, it's more the 'x to doubt' thing. They're clearly making this up or at least exaggerating.
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pressing x
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I do, finally got everyone to LVL 50, managed to P350 my mains and even managed to get a handful of crowns, things are good
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What B tier killer?
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@SilentPill said:
People spamming ruin undying stridor spirit is exactly why I’m just playing killer these days lol.
this
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Being obnoxious to get attention as survivor and salt in pgc as killer mostly
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Very annoying whenever I'm not running Spine Chill but otherwise manageable
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Never, knock yourself out
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Elodie, Claire, Laurie
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At this point buy the card, we really can't be sure when it's gonna be completely playable for console players again
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I feel no sympathy for Freddy players, well done.
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You won't come across Oracle tier teams in pubs any time soon.
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/2330294#Comment_2330294
''Happens every single time''
Sorry but no, is a 75/25 if the animation of the ''reset'' even plays, and she could have just tap the phase so u would think she started ''phasing'' It's a guess which we love these right?
Even if that were that case it would still happen 3/4 of the time right? There are so many killers that can put the survivor into actual 50/50 scenarios that I can't wrap my head around people complaining about 75/25s. Pre-nerf Spirit with the prayer beads and the collision was a lose-lose for the survivor but now that these are gone I feel like people don't even try and just chalk it up to "the killer is op" when they die lol. What's the point of even having human players in the match if you want them to be counterable and predictable all the time? Looping is about guessing, if you don't want that pre drop and hold w.
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/2330272#Comment_2330272
That is inaccurate AF sometimes the ''reset'' animation doesn't even play. It's like the shard ones
Not inaccurate literally happens every single time, sometimes you get unlucky and it's a little less visible because it happens between animation switches but you can still tell. Not even comparable to the shards one in terms of rarity and difficulty to perceive.
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You can tell when Spirit begins phasing though. Look up her animation loops.
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It is, I got it a few matches ago.
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@shinymon said:
FYI, the more survivors you let escape with sparkles, the faster it will take for the community goal cosmetics to be unlocked for everyone. Just putting it out there 😘
These cosmetics aren't even close to worth sacrificing kills for lol.
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Good
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Playing this game for over 4 hours a day for 3 months now and never ran into a single hacker. Also terrible option name.
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And leave it as is.
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I don't mind the new map not being enabled, it sucks anyways
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@justalilbit123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2317636#Comment_2317636
https://forum.deadbydaylight.com/en/discussion/comment/2317635#Comment_2317635
"It's a casual game" is not an argument. And this isn't a casual game, regardless of how you feel about it. It's a team based asymmetrical competitive game with ranked matchmaking. Not Stardew Valley.
Sorry... Competitive? There is virtually no skill based matchmaking in this game which means a 5 year veteran can get put in the same team as 3 new players (trust me it doesn't take the average player over 2 or 3 months to get to rank 1) to vs an unknown killer nobody could prepare for and whose skill level may also vary incredibly. Might be a first time Clown player and it might just as well be the #1 Spirit in the leaderboards. There's also no communication within a solo queue team which is likely going to lead to massive wastes of time and misplays that couldn't be avoided without players talking to one another. How can you take this more seriously than a casual game?
What is competitive about a legacy nurse stomping on 4 default megs, for example? To have a competition you need balance, as much of an equal chance for both sides to win, and red rank solo queue DBD has as much competitive balance as Stardew Valley. That's why there's a completely separate "competitive" scene for DBD which based on what you've written so far seems will appeal to you. It's just not fair to expect people to play correctly because "it's high ranks", like come on.
How many hours do you have and why do you think ranks are important enough to justify calling this game competitive? Is there another factor I'm missing or is this really about what number is shown beside your name? It will be hard to believe you have over 500 hours and still care about depipping because of something you could do nothing about given how easy it is to pip.
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If I lose under fair conditions I think I don't even mind the bm, as rare as it is (might be a regional thing? it really doesn't happen often when I play killer). I also appreciate the hits and deviousness points depending on the killer I'm playing. They really can't make you waste too much of your time if you don't let them.
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The lack of an actual efficient matchmaking and ranking system makes complaining about this sort of player really futile. People may have 700 hours without having put the effort to really learn anything about the game in more than superficial depth. Heck, I just got 1000 and I'd say my last 200 hours were more productive when it came to learning than the other 800 combined. Try to focus on what is under your control in order to keep your cool or else you're gonna go crazy, especially in solo queue. At the end of the day it's a casual game.
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Bait
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I wouldn't say so, especially because the killer stood over the obsession without even attempting to pressure other people which was totally possible and would lead the game to an end faster. If they wanted to get rancor so bad it should really be their problem
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I think it's too late for them to think about changing anything about this, as OhTofu states in his video, they have already released a handful of killers who, though sometimes excessively oppressive in the 1v1, can be countered in the 4v1 sense by making as much distance as possible in order to waste time and I don't think these guys are getting reworks anytime soon as they basically just got released. At the same time I can't think of something that would solve things from the survivor's side either, a completely new loop mechanic? Maps that make "holding W" more difficult because of things like detours? Penalties for not looping or encouragement and rewards to loop? All of those things would take just as much time to come up with and implement into the game (if not more depending on which option) as reworking the killers. I think we're gonna have to get used to this for some years to come, unfortunately.
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@KerJuice said:
Keys will get nerfed eventually. Personally I believe the devs are just letting survivors enjoy them a little longer. You’re right- it wouldn’t take much for them to do that. I imagine cross-play was harder to program. (And for you perfectionists- yea yea different teams blah blah suck me).
Which is kinda weird. Survivors haven't been the ones to get the short end of the stick in a big while. They really should've saved the Franklin's nerf for after keys got reworked. Never gonna understand how those people set their priorities lol.
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Judge me it won't hurt more than watching the tbagging dwights when I was learning this killer
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/comment/2310386#Comment_2310386
He was using iri head and hes complaining. like- its not horrible because it insta downs survivors. its nerf did make a big impact but it can still be very toxic to run.
Iri head went from a broken add-on to a hinderance. If the Huntress isn't experienced enough it's really easy to bait out hatchets and then she's a slower than average m1 killer until she reloads which gives you loads of time to make distance. I fail to understand why it's toxic to hinder oneself.
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you did all gens by yourself in less than 3 minutes???? wow this game is so survivor sided what are the devs thinking!
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After it's been proven you can tell with close to 100% accuracy when the spirit starts phasing, the "standing still" mindgame only really works against people who don't know about or refuse to learn about how her animation loops work. Yes she can be overly opressive depending on her addons but I don't think the 50-50 aspect of hers is as big of a problem as it once was.
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Twins
Great killer for camping, tunneling, slugging and you don't get any boldness points from getting chased by Victor whose hitbox is massive by the way.
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@Krunga said:
https://forum.deadbydaylight.com/en/discussion/comment/2310321#Comment_2310321
xd funny git gud meme xd
Yeah point out that one part where I memed while failing to acknowledge the countless mistakes you've shown yourself making.
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#1 - Don't play instadown if you can't land hatchets
#2 - 0:22, 0:46, 1:55 > Refer to #1
#3 - 0:24, 1:23 standing still like that does nothing but give the survivor more distance
#4 - 1:10 didn't reload and tried to loop m1 as a 110 killer somehow expecting not to get destroyed i guess
#5 - 1:32 she had no reason to take the window there and she knew you had no hatchets
Basically get good
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1v1
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...No they haven't.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2296535#Comment_2296535
The dude literally said nerf Nemsis as in he's too strong.
And I'm saying he needs a rework as in he's not fun to go against, don't get me wrong I think he needs a buff from his current state actually so I'm not exactly on OP's side either.
