syain
syain
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I think then you'd just be left with the (few) survivors who are willing to play only solo queue and are already used to it, meaning they are more likely to rely on crutches such as dead hard or bt given that it's (apparently) easier to die while solo queueing. I honestly think there's only so much communication can do for people in this game, unless we're talking about compettitive teams which you rarely see on pubs. Don't think it's worth separating the queues.
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2106771#Comment_2106771
How could I be biased if I enjoy fun on both sides? What would I be biased against in this scenario you presented me? If I loved both it head and keys, it would sound to me that I'm actually unbiased and just like fun.
But I didn't even say all that, all I said was Toxic is usually used interchangeably with anything that makes the game easier on one side or makes something funner on one side at the others expense. It's a game, it's not toxic, chill.
I do acknowledge the word toxic is thrown around a lot but I believe it does apply to cheap and dumb items/addons that make the game exclusively fun for one side most of the time. I'm moderately new to the game and I'm amazed at how easily dbd players can forget there's other people on the other side of the screen who want to have fun as much as them.
If you really believe these things have any potential whatsoever to make the game fun, there's little I can do or say about it. They're getting nerfed no matter what so... Knock yourself out making other people's experience miserable while you can I guess.
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2104486#Comment_2104486
Toxic behavior = *Trying to win* ; *having fun*
In my opinion, things like keys and iri head are inherently toxic and not necessary for one to win at all. I also don't see how it can be fun to limit chase interaction (which is supposed to be the fun part of the game) by insta downing people (unless you're a bad huntress that needs to reload multiple times in any given chase) or to rely on a clearly broken crutch item to get an escape which ultimately means nothing.
These do enable toxic behavior, as in purposefully making the game unfun for the other side by choosing to run broken and outdated stuff, and anybody who denies one of them does is biased.
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The character's personality in the lore must have attracted some like minded people to play her. I could totally see Yun Jin being a toxic survivor if she ever played DBD.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2104433#Comment_2104433
There's no such thing as non toxic builds. Just because you don't like something doesn't make it toxic.
Builds that facilitate toxic behavior*, sorry, thought it was pretty clear.
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Yeah it's gonna be pretty painful. Even though I've come to like survivor more I think I'll play some killer with non-toxic builds to give survivors a little break in between iri head games.
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@sam said:
Come to Brazil <3
We brazilians are already quite happy with our servers, tyvm.
@Lakshya01 said:
When will be the dbd servers coming in india? it's been 3 years now i purchased dead by daylight steam version in 2019, i getting unexpected hits ingame due to higher ping, so i request to open dbd servers in india.
I think it's going to depend on how big the indian DBD community is. It might be too big of an investment to make if they suspect it's gonna have little return.
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When I'm not getting dodged for being at a high rank but having few hours (I assume people think I'm not worthy of playing with them lol), I'm getting to struggle on first hook and getting slugged by Twins or "competitive" nurse players who like to sweat on pubs. Which are impressively common at this time of the night in SA servers. But I'll take this over killer gameplay atm.
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You can either take your own advice, say gg and move on, or you can turn the post game chat off. This behavior isn't going to change.
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Twins annoys me just by existing.
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I've not received "Nerves of steel" and "Getting the hang of it" on PC. From what I've read on the forums, they've been glitched since last month and it has been acknowledged.
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@Zacharry100 said:
https://forum.deadbydaylight.com/en/discussion/comment/2097646#Comment_2097646
How about the survivors who stay at the gate during the entire time the timer goes down. I suppose I can be like you and say if you offended by that don't go by exit gate...F#$+ Yiu POS.
Woah buddy. No need to get personal. Again, it's not like you're phisically incapable of going to the gate and kicking them out. You're just being petty if you don't want to.
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Killer:
- Been called a ESP/Wallhacker for opening random lockers and finding people who were hiding in them. I was Huntress.
- Been trashtalked and offended for playing normally (as in not farming) when the survivors brought 2 bloody party streamers.
- Accused of streamsniping for going straight for someone breaking a dull totem in a corner while using Undying.
Survivor:
- Been camped and told I was toxic for "shaking my head at the killer (who I wasn't seeing)" because I wanted to see Bunny Feng's ears flop.
- "Reported" for being in comms.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2097650#Comment_2097650
Then they drag it out till the last second.
Thx for wasting 2 minutes!
I mean, if someone's bothered by survivors doing their thing at the gates then it's the best they can do. Go break pallets and doors, go check twitter, i dunno... Or you could suck it up and go get the darn hit points at the gate. The match ends quicker AND you get your points.
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Well... I personally think it's pretty nice of the survivors. If you're offended by it then don't go to the gates if everyone's safe I guess.
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@fatbabyslayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2097363#Comment_2097363
360s werent really intended and are much like blights flicking thing a movement "exploit" but they were made a feature and accepted cuz they are easily counterable and much like jflicks (some ppl have already mastered countering it) people have and will counter it A LARGE % of the time. And if you say oh well if you 360 "it just makes it impossible to hit someone" just as you say "its impossible to not get hit." your lying cuz its EASILY counterable 360s (you see they are setting up) you quickly react, jflicks are similar but kinda differant you have to read what they are doing and make the right play to get away and if they miss a j flick its really really punishable and in most cases I still find bumping off things and hitting them normaly (which I did through that game most the time, yet they just singled out the one or two instances of me flicking) is more effective and consistent. I went on a ramble but I think this sorta kinda explains it but I am definitly missing many parts of my point but I dont want to type anymore so bye.
That's totally fine, just wanted to know what you meant. Thanks for replying.
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Could you please elaborate on that "360s are okay and have ALOT of similarities with the j flick" part, please? I'm just curious.
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Appraisal / Plunderer's Instinct / Detective's Hunch / Distortion
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Yup! I was thinking something was off. Got 2 purple medkits back to back and a pink key in my most recent game.
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Wearing matching bunny Feng cosmetics with my friend and shaking our heads to see the bunny ears flopping.
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I play survivor and Nurse equally. I find looping as a regular killer extremely boring.
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I mean, as a very new player, I wouldn't mind having to grind less. As long as it's fair and the people who already grinded get some sort of reward for it like legacy players got in 2016 due to the bloodweb changes.
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Rank 4 killer, rank 10 survivor. Queue times.
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I think it's really just a very scummy way to derank. Correct me if I'm wrong (I'm still fairly new to the game), but you're able to report those people for unsportsmanlike behavior in the post game screen, are you not? Is it ineffective?