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survivormain1105

survivormain1105

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survivormain1105
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  • @CaptainCastle said:

    https://forum.deadbydaylight.com/en/discussion/comment/818894#Comment_818894

    Yeah the lighter color your ranks are the crappier the survivors. My buddy sucks ass but he's still purple ranks lol

    The ranking is horrible. I will never understanding the pipping system. I have had games where I had less then 10k and pipped up and then I had games where I have gotten 25k and black pipped. Like what???

  • @Zender said:

    I'm a rank 1 survivor and games against spirit I see the most losses and DCs. I see a lot of billy's and not a lot of nurses actually.

    That's like 80% of matches those 2-3 killers. The rest are hodge podge, and I never see legion, rarely see LF/GF/hag/or plague.

    I see them all mostly. The most is spirit. With the wonderful prayer beads. Played 3 of those today. And the mixture of the rest. Rank 1 killers merked us all

  • @CaptainCastle said:

    https://forum.deadbydaylight.com/en/discussion/comment/818590#Comment_818590

    Meaning xbox has a built in culture of partying up. Groups of people move from game to game, and there's a built in party system. I regularly get party invites when i queue solo.

    If you get the casual group you'll stomp their heads, but the closer you get to red the more often you're facing non casuals who've been coordinating together across n+1 different games.

    My clan from destiny plays with me and though they suck at dbd the level of coordination we're capable of is disgusting.

    Your unicorn is much more ubiquitous on xbox.

    Well I play xbox only.


    And i also play casual for survivor and killer. And usual the killer matches aren't that bad with a few here and there with toxic survivors.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/818607#Comment_818607

    You don’t need the meta. I run spine chill, small game, balanced landing and bond. I still do fine.

    I understand but most games you real just have to run those just to survive. I dont full meta perks. I run IW, QaQ, bond, and BL. But most games I'm like man I wish DH or DS stuff like that.

  • @megdonalds said:

    https://forum.deadbydaylight.com/en/discussion/102348/sick-of-everyone-complaining

    Can't agree more. The majority survivor player base are casuals (even as SWF) and solo queueing. Most matches end in 3Ks or 4Ks and that's not even against good killers. But entitled killer mains in this forum still whining, just smh everytime.

    Def so.

  • @Avariku said:

    I play on xbox and in red ranks its awful for killer, sure... but every other rank is basically a stomp-fest on survivors.

    I have trouble surviving against almost any killer in almost any rank. (likely because I'm rarely playing SWF and my friends aren't all that great either). but I main killer and I rarely have trouble out of 90% of survivors outside of red ranks. the occasional clicky, teabagging, pro-looper... but I 'usually' get them by the end of the match anyway.

    seems like many killers don't know how to play strategically and then whine when they lose. (you should herd survivors where you want them to be, drop pointless chases, guide them to 3-gen themselves, don't focus on the designated looper... tactics.)

    Thank you

  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/818607#Comment_818607

    You can't be rank 1 and believe that the killer is the power role there. Most red rankers are SWF who can destroy you easily unless you play a strong killer

    I am and I do. Only in the cases that you have a toxic SWF group. Buts that not every game.

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/818581#Comment_818581

    I play xbox, all the survivors are swfs and their "fun" is bullying a killer because they thinks its fun.

    Def not accurate I also play xbox and play killer and very few games have I played against a game where the survivors bully.not saying they don't exist but doesnt mean the game should work around the choosen few. Instead of what's the normal for every game

  • @Rin_is_my_waifu said:

    If you are in yellow or green ranks, I can't take you seriously

    I'm rank 1. Every month due to it being easily obtained. Even with meme builds at rank reset u will still rank up. And then you reach red and have to try super hard with stupid meta perks just to have a chance 80% of the time.

  • @CaptainCastle said:

    Play on xbox for a while. The survivors are different.

    Meaning what?

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/102348/sick-of-everyone-complaining

    If your in purple and above everything you said is correct, red ranks however are different, sure you'll see the casuals and the decent people, but I'd say 60% are solid survivors that if your not nurse or spirit are probably not going to do well against no matter which other killer you are.

    Def not accurate ranks for survivors literal mean nothing. Just play the save everyone game and you will rank up every game. Now ranks for killers are sorta harder. But with enough practice and time into it they become God tier with any killer. I have seen every type of killer at rank one and get the 4k. Now that being said. I'm not the best player I am a stealth player. I will juke if possible on the quiet side. Due to lack of long looping skills. But that's the way I enjoy playing any always have. (Btw I'm not a blendette I'm a meg).

    I would love to just relax and play without having to really really sweat to just not die in the first 3 mins of the game due to killers being God tier with perks and addons.

    But I digress.

  • @SmellyCat said:

    I can only say that moris are fine the way they are. Why would they change it.

    Obviously is a powerful mechanic, but i doubt anyone burns one every single game, and it can be as frustrating as having someone doing absolutely nothing, trolling or dcing

    They def can use one all the time. I saw this one guy have over 200 on there p3 Billy. This game is quite older now. And def r players that have that kind of inventory. Even I who just lvled up spirit have over 10 pink moris. So it's not a "rare" thing to obtain.

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/807247#Comment_807247

    Well tell BHVR to stop nerfing High tier and Mid-tier killers, and instead buff low-tier and mid-tier killers to Billy Level

    I'll let them know.

  • @NoOneEscapesNancy said:

    I mean it cant be that bad to play against the same killer since you’ll learn how to play against it

    It's not learning it, it gets boring to play the same killer over and over again.

  • Wait, who is this nurse you speak of??

  • Because it works now. It didn't before

  • Thank you you just calmed a friend down.

  • Pretty dumb I think. But hey doing a great job.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/794678#Comment_794678

    If they're the obsession, they get points for dying... Dumbest thing ever.

    In first place who cares.?

    Why r upset about a survivor getting 1k points....? Out of 32k???

  • So basically what should happen is that you deserve the points that u worked for. And as a survivor some categories dont reward the amount it should like doing a full gen by ur self should be worth something.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/794571#Comment_794571

    Well, for most killers, if they don't find anyone all match, they get zero points. All their points are earned through interacting with the survivors. The survivors can still walk away from a match like that with 15k. So... the survivors still have the better deal.

    As they should. They completely failed as a killer. That's like saying the survivor caught and found in 30 secs. And died on first hook deserves points for dying.

  • @anarchy753 said:

    Yeah 15 seconds is pathetic, unless they actually jump out of a locker directly in front of you there's 0 threat from Iron Maiden.

    It could really do with a buff to the duration at the very least.

    Not true lol. I jumped in a locker once infront a ghost to dodge his hit on me, (full health at this point). Then jumped out of the locker and screamed. And was like o ######### what have I done.


    But fortunately I looped for more then 15 secs. So iron Maiden is not allways usefully. Or maybe I just got super lucky.


    Best combo BBQ and iron Maiden. Lol always know. Where ppl r :)

  • @Objectively_speaking said:

    https://forum.deadbydaylight.com/en/discussion/comment/774901#Comment_774901

    How are Ebony Mori's unfair? They require the killer to Hook someone (do their objective) and then use. The logic you use for Mori's being unfair, while you believe keys are fair (because you have to do your objective) lacks validity in this argument.

    And in my opinion, I believe both could get changed to be more user friendly for both sides.

    Ebony is unfair because the killer can just go straight for the hook person and then kill instantly 4times. If he killed someone before the 1st gen is done. Then 3 ppl have to do 5 gens. Rinse and repeat. Until everyone is dead. And you must be dense, you are the first that I have read to say that ebony is fair.


    Keys are just another part of the game that change up the normal game play

  • @malloymk said:

    If someone quick switches and I'm not in the mood for bs, I might dodge.

    What's funny is if I see maps, keys, flashlights, on everyone I won't dodge, but if you quick switch, now I think you're kind of scummy and I'm not going to reward that type of behavior.

    I had the happen the other night. He was a baby David for a couple mins(took forever to get 4 survivors) then at the 17th sec mark changed to a p3 jane holding a flashlight. And readied up to start the 5sec timer. I messaged him saying I see what you did there and GL (xbox btw). Let's just say he got recked lol.

  • I think a good way to get rid of tunnel and camping would be get rid of Hex:Ruin. This way the killer is really punished for camping the hooked survivor and gets "gen rushed" by the other survivors. Nothing sucks more then sitting on the hook next to ruin while being camped. Then being unable to get either the hooker or ruin.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/780340#Comment_780340

    I'd be cool with giving yall more BPs across the board.

    That would be great too. Sucks that an average good game is about 18-22k per game. That's like the killer badish game.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/780155#Comment_780155

    "But defend it with BS statements."

    I'm going to assume you meant to say "don't defend it with BS statements." None of my statements were BS, though. I stated why BBQ is designed the way it is and what purpose it's supposed to serve. I can't control how some players utilize or don't utilize it. Not that it really matters, because it's not like they're somehow abusing the perk by not using the information it gives.

    If the killer leaves the hook because they saw an aura with BBQ, then it benefits the survivor on the hook. If the killer doesn't leave the hook, then the aura-reading part of BBQ was wasted. Sucks for the survivor on the hook, but that should make everyone saying they don't want killers to come after them because they saw their aura with BBQ happy, right?

    Me personally dont care that it has the ability to see my aura. But you said that it gives reason killers to not camp. I was saying that killers still camp even with bbq on anyway. But hey nothing is going to change. But this discussion is very long at this point.


    But on a different note. I would enjoy a better farming perk then WGLF its already hard to get BP as survivors. Am I right yall

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/779435#Comment_779435

    If BBQ has so many counters, then why is it necessary to limit the number of aura readings?

    It goes both ways, man.

    But, in answer to your question: the number of times I hook someone, look around, and see no auras with BBQ is quite large. Let's say I get eight hooks, I may only see auras for three of those eight BBQ procs. If we limit the number of times I can see auras, I may only see auras with BBQ once or even zero times during a match.

    If we limit the number of times BBQ can see auras, then the devs would have to start removing the ways survivors can counter it. Lockers hiding auras and being able to duck behind unfinished generators would have to be nerfed.

    It's still not a good idea, though. BBQ incentivizes killers to leave the hook. When the killer hooks a survivor, they know for sure where one survivor is; if they stay on that survivor, it's called hook camping, and that makes everyone playing survivor unhappy. If the killer sees an aura with BBQ, then they know where two survivors are. If the killer leaves the hook to chase the second survivor, the one on the hook can be saved and the second survivor can run, juke the killer, etc. It's healthy for the game.

    But they dont leave even with BBQ on seen it so many times. Most just spirit and billies leave due to the quick speed. Everyone else just knows a rough estimate where you r and still camps anyways. I'm not saying nerd bbq. But defend it with BS statements.


    But on a real note, buff distortion and it would be a good turn towards immersive play styles. The way the game is suppose to be.


    That is all

    Thank you all.

  • @PhantomMask20763 said:

    It already has like 7 counters, this would just make it worse and everyone already only runs it for the bloodpoints

    Def not factual. Killers def run for aura reading for pressure. The Double BP is just bonus.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/776798#Comment_776798

    Bbq is fine as is. I'd argue for a distortion buff. At least a buff to the number of tokens. Hell I'd be fine with there being no tokens and it lasting the entire match.

    If they changed that to unlimited it might actually almost worth running.

  • @Rin_is_my_waifu said:

    No no no. There are too many counters for this particular perk. And did you even think the consequences of nerfing it? The killers will camp more often and will make your survivor life a nightmare.

    In conclusion, learn and use its counters and most importantly git gud xD

    Killers still camp with bbq, cause all you have to do is counter then there like well noone is farther then 40m must here to unhook. I dont bbq to be nerfed I just wish survivors had a good BP perk too. WGTLF is not a good perk....

  • @wwemonkey619 said:

    Broken hitbox kinda like The dDemogorgon

    Def agree with that one. I was playing spirit for the first time yesterday and I was hitting things that made no sense on my end.

  • @Cetren said:

    No. Just get the character to level 10 and throw them on. Minimum effort and investment.

    Same here

  • "I'm fast as ######### boy"

    that's crazy though I have never seen that on public game's before

  • @twistedmonkey said:

    People generally do this to bait you into reacting.

    You responded to them and it was on your mind enough to open a thread about it and belittle how they played. The message they sent you worked and got the intended response maybe even more than they thought it would.

    It's best to just ignore those type of players 😉.

    Ok I see.fun stuff. Well gotta love the dbd community lol. Have a great night yall

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/767438#Comment_767438

    If you are not enraged, why do you created that post at all?

    Because I was wondering what others thought about the situation and how he responded to me escaping and telling me to get gud.

  • @Awakey said:

    Sounds like he was using a perfectly viable strategy known as "tunneling".

    Don't get so tilted over trash talk.

    Yes I know he tunneled. He tried to tunnel me but I countered with looping.

  • Everyone seems to be confused.

    I'm not the mad one....???? I escaped by looping him and he messaged me get gud and I responded with loop de loop. He did yawn face. And I responded with "that's how I felt like while i looped u all game." Which he then he stated get good again.

    This being the reason i made the post.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/767426#Comment_767426

    Only thing I DC for is OoO. Cause I will attempt to END THAT PERSON. I don't wanna make the game unfun for them, even if they are using a perk I Despise.

    Even if I get stomped I'll hang around and open the Exit gate for them.

    Same. Some games r just horrible but still push through

  • @FriendlyGuy said:

    Seems like you are too enraged by trashtalk. Going after weaker survivors with non-viable killers is a good strat, because you need very quick chases to win the game.

    I am by no means enraged. I escaped through the hatch def forgot that part lol. I'm rank 7 after reset he was 10 so it's a pretty close match up for being after reset.

  • It's not just survivors. Killers DC all the time. For different reasons al well. It's just the community we r. If your losing badly they cant take the L.

  • Yes multiple games would be great

  • @Devil_hit11 said:

    I started reading the thread regarding Iridescent head Huntress. Let's explain why that add-on isn't as crazy as Mother Daughter Ring+Prayer Bread Spirit or Omega Blink Nurse. When you play against Huntress, and you enter a chase, you have to dodge 4/5 hatchets to survive a huntress chase(80% of hatchets). When you play against Iridescent head Huntress, the play-style against Huntress for how to beat her does not change. In fact, it may even be easier to face a iridescent head Huntress over a double-wind up huntress because in this game, reliability for a killer is everything. The more reliable a strategy is, the stronger that killer is. The Iridecent Head huntress is an example of health strong add-on because it amplifies a player's skill-level with said character. you still have to land hatchets and the chance of landing a single hatchet is same on normal huntress as it is with iridescent head. The only thing that changes is the reward is amplified. With Omega blink nurse, If a player is good at nurse, the opponent ability to outplay the nurse greatly diminishes if not completely vanishes(I.E loss of counter-play). The loss of counter-play removes the skill from said character and therefore is deemed broken because it's success rate is too high. I'd go on to talk about what's wrong with Mother Daughter Ring+Prayer bread Spirit(Known as Generator Grab Spirit) but I can't really be bothered to provide deep explanation. All you need to know is that it forces you to run a survivor perk and add-on combination has almost no drawbacks, only massive buffs with drastic gameplay domino effect(Gen tapping). The less people know about it, the better.

    On the statement on irid heads. Its op when combined with the belts for extra hatchets. Now having 3 insta down instead of 1.

  • @Boss said:

    Oh yeah, i forgot to be excited for my Wraith.

    https://us.v-cdn.net/6030815/uploads/882/48SNAL1V6JD8.png

    BING BONG

    Agreed

  • @themirrortwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/747284#Comment_747284

    The devs have officially said that NOED will not be reworked because cleansing the totems as a powerful counter play exists. In addition, there are many perks to help get the totems done, including inner strength, the newly buffed detective's hunch, maps, the increase in the blood points they offer. The point is that noed is fine. Cleanse the totems. If a survivor other than you is downed with noed, look for it. There is plenty of counter play.

    I'm not disagreeing that there I no counter play.im saying it's a perk awarded for the killer failing at doing their one job. That's like the survivor getting invisibility for failing to run from the killer on there final hook. They get it even if they dont get any hooks. It's a huge crutch for a killers to depend on very heavily. And its should be somewhat rewarded

  • Noed to start awards the killers for failing at doing there one job. Should be awarded with some type of hook count.

    Ebony moris: must I say more on that..?

    Prayer beads. Dont need to explain that one

    MM add ones for wall hacks, infinite tier 3 tombstone....

    Indecent heads with belt add on.

    The fact the killer controls the game with their internet and can lag the game on purpose or with crap internet.

    And the list can go one forever but those r the main things that fit the same category as no skill like insta heals

  • @Spooky13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/746512#Comment_746512

    Instaheals had to go. Way to easy to use and obtain and they just deleted the entire chase. And hey, I would be all for a Mori rework as well, make Cypress basekit, change Ebonies, and leave Ivories as they are. As for instadowns, no, they are perfectly fine. Devour Hope can be completely negated, they aren't going to change a killer's power to get rid of their instadowns, like Ghostface, Myers, Billy, and Leatherface, and killer specific instadowns can be avoided by outplaying them such as avoiding Billy's chainsaw, looping Myers or Ghostface until the duration runs out, ect, NOED can be destroyed before it even activates, and Rancor can be avoided by playing stealthy or just by playing well in general and leaving when gates are open. Instadowns are fine, you can run the new Styptic to counter them if need be.

    TLDR: Instaheals had to go, Moris need a rework now, and Instadowns are fine.

    I'm not say insta down from powers need to be touched but things like noed need rework for killers that only way they get things to go there way. Noed for not getting any hooks no gens defended nothing now they have a game changing peek for failing.

  • @Dustin said:

    Hoping Mori's are the next thing to receive an overhaul next. A lot of the things that make the game unfun at times are slowly being chipped away and it's actually nice to see.

    The addon changes and Nurse changes are both fine honestly imo. We'll see how it is in the PTB though.

    Dang better be Moris or at least ebony and i think noed should be reworked too. Might as well make it timed too. And now with the new nurse everyone in red ranks is using spirit.... yay!!!!! Bring back nurse change addons

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