survivormain1105
survivormain1105
About
- Username
- survivormain1105
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Comments
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/853851#Comment_853851
People love to say the majority of rank 1's are these gods who never make mistakes and are the greatest in the game. Meanwhile, in reality, the majority of rank 1 players are complete dumbasses.
Hey, That's me.
Lol
But seriously your right. I have seen so many potato red ranks. I actually despise solo que some times.
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How bout.... NO
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You know how you fix gen tapping
Don't run ruin.
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BRING ON THE MEMES!!!!! I played terror radius wraith it was fun.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/854047#Comment_854047
Because undetectable hides the Aura nothing else it's the same thing with old Freddy when you used to be awake.
If it's that much of a concern to you don't run object of obsession. Complaining about that is like complaining about getting tunnelled when you're using a perk
Fair enough for me
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I mean I get that last part. But that why the made undetectable was. Made to counter it. But it shouldn't give killer info if the survivor doesn't
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What does that have anything to do with it??????
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I belive that BS. They shouldn't be able to see the survivor. I figured they could when I used it once and I saw it light up against a GF but didnt see anything. Why is this a thing.?
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@SensualPotato said:
What makes balanced landing broken as hell is the maps it can be abused on. Like Haddonfield and Ormond. Both of which are already known poorly designed maps. What good is balanced landing in sheltered woods? Or Yamaoka Estate?
So what if balanced landing was no longer an exhaustion perk, which means the speed boost is removed, and instead is a fall stagger reduction perk. That's why I use it. Fix maps like Haddonfield where it's busted, and let the stagger be the ONLY trait it has.
100% the only reason I use it too. That stagger be taking forever to recover
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Well damn........
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/848695#Comment_848695
hehe thats not enough boi I used to think doctor was overpowered when I had that kind of hours
I never said any killer was Overpowered I stated that most are fine with the skill for use behind them.
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Where did it say BL was being nerfed or changed. I dont see it.... I may have missed it
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/848672#Comment_848672
whats ur dbd playtime?
863hrs on xbox
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/848456#Comment_848456
u play killer 'sometimes' try to play at red ranks for few weeks ur opinions will change
I don't have to play any more then I do. For the combo of both killer and survivor time that I have is enough to suffice the game is in a pretty goodish spot. You never will be perfect. Due to the skill levels needed and the amount of effort to please both sides will never be reached. It's what every person says get better and you will achieve greater feats.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/848633#Comment_848633
Sir, stop this nonsense
And what nonsense would that be sir?
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I read it. And I understand the difference between toxic and good. But the game shouldn't be balanced around the toxic players.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/846763#Comment_846763
Yeah, and I hope you didn't think I was saying survivors were toxic. Just high ranks are very good! It is why I started playing survivor, I want to be as good as those that I have to face.
I understood. Ty
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@xZeroStrike said:
I think killers are in a relatively okay spot. I 4k fairly often, though there are still games where I have to get my rear in gear to get the kills (and there are some games where I get beat / unlucky and lose). Some killers can use a slight buff, others like Legion need an entire (good) rework, other killers are good as they are in the game's current state.
Once BHVR's plans to bring Solo survivors (as well as 2 and 3-man groups) closer to 4-man groups have been implemented, killers can then recieve additional buffs to bring them up-to-par on that, though that'll likely still take a long time as it's a fairly complicated topic.
I couldn't agree more.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/848387#Comment_848387
Toxic doesn't mean good it means someone that want to destroy your experience in the game
And I'm fine with others players being better then me a game. That's where the skill factor goes into play.
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/848363#Comment_848363
I have done enough talking with surv mains how can a person talk or suggest about balance who hasnt played the rest 50% of the game?
But I have already stated that I have played the other half. So your comment is invalid. But have a nice day. See you the next forum
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@ZFennecFox said:
You must play Killer a lot more than your letting on because I play a good bit of Killer about 2 hours a night with survivor more or less under an hour. I started this season at rank 12 and after multiple 4K's I have just reached purple ranks.
O I'm not talking about right now. I'm rank 9 right now from reset. I was rank 5 at the end of season. My bad.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/848347#Comment_848347
Because very good survivors are literally escaping 90% of the time. Against killers that got no viability.
I dont think that's super accurate. If they are good and beat you. That means you learn from it and improve on the next game. Not ask for buffs for killers to be more powerful. And not only that that ruins the game for early players and mid players. On both sides.
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No not exactly. I play both but started with survivor and make it to rank 5 every season mainly because I dont play too often with killer. But it's not horribly hard. Do ihave a few games where I play a toxic super team yes. But it's not every game. And its usually a 2 or 3k game if not the 4k. I play wraith and GF. Once you learn the game and when to chase or slug or juggle. It's very easy to play and win killer. But to ask for buffs because a certain killer is not always giving you the 4k every game is stupid. Learn the game and get better.
I am a rank 1 survivor (mainly cause it's stupid easy to rank up) but I'm also a casual player I'm not toxic and still lose in games or barely escape some games. Because the killer took the time into learning the game to get those kills.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/848233#Comment_848233
We are not playing the same Dead by Daylight then.
As soon as I hit purple, it was Hillbilly County, population 99% chainsaws!
Got through to rank 7, then there were some Myers thrown into the mix for flavour. Not really anything noteworthy outside of that.
I play console and see all types of killers.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/848347#Comment_848347
The problem is how the killers that get requested for buffs are severely weak compared to the rest of the cast. Yes its possible to 4k with every killer but it's just a matter of luck.
Luck with lots of skill.
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@FriendlyGuy said:
If you loose against Legion, Clown, Trapper, Wraith, usw. in red ranks it's 100% on you. That's the main problem.
Why is that a problem. I'm complaining about the fact everyone wants buffs for every little thing. Losing is part of the game. I don't go into every game expecting a 4k or an 4 man escape.
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@AshleyWB said:
It does pose the question, should red ranks form the basis of perfect balance?
As a casual killer and Survivor who doesn't sweat or try too hard I usually end up purple ranks around rank reset.
It's really clear when you get a really good killer/teammate and a really bad one however because of how weak killers tend to be in red ranks a really bad one can sweep you with ease at lower ranks.
Just like swf red rank Survivors with all the meta builds will easily win Vs a rank 17 or whatever especially if they get rng, weak killer and load out.
I agree with this. The game is balanced to the few super competitive super toxic players. Not what the majority is.
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@PigMainClaudette said:
Look, the best I've been at in terms of rank was 1 pip off rank 5.
Yes it is easy to get a 4k, but once you go past rank 10, you're only gonna verse about 3 killers. For console players, it's Hillbilly, Myers and Spirit with a sprinkling of Ghostface for 95% of games. 4/17 Members of the cast after half the ranks are cleared, or about 23.5% of them.
That's nowhere near enough. We're asking for buffs to see some goddam diversity in the ranks. We wanna see some more variety than Bbq, Ruin + 2 killer related perks in perk builds. More than Spirit/Hillbilly/Ghostface/Myers/Nurse and certainly more than D-Strike, Adren, Spine Chill, Iron Will.
But really the killers are varied I play against them all ib red ranks. And if the killer knows what he is doing then he will probably get a 4k or at least the 3k
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@Drazen said:
ur name defines ur mentality lmao git gud
Thank you for your informative input.
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@Aven_Fallen said:
Depends in which Ranks you are for your easy 4Ks. Because when you play Killer "sometimes", you might be in low Ranks, and Killer is really easy in low ranks.
However, even tho some of the weaker Killer need Buffs or Reworks, it is not that bad for Killers in high Rank. But DBD players in general are whiny.
I'm a rank 5 killer. GF and wraith main.
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@Clevite said:
I think it's killer sided until you get to high ranks. Then talented survivors begin to control the game.
Only the few % are toxic talented survivors the rest of the community are casual players. But the killer still wants nerfs for the few games they dont get there precious 4k. 90% of games I play in red ranks results in 4ks. It really depends on the killers skill.
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@ZFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/844480#Comment_844480
And I would agree with you if the one your chasing pulls it off but if your being led into between two players its bullying and more than likely swf.
I guess we will agree to disagree
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@Mew said:
killer: *gets 4ks almost every game they play*
also killer when they lose 1 game: “hrismfkemflp jesus this game is so survivor sided omg!!! Nerf!!!”
Red ranks this happens to me and my team 95% of the time. SURVIVOR SIDED NERF!!!
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@ZFennecFox said:
I mostly run Ghost Face and have no problems getting 4k's. I think it's mostly in part to having no terror radius. But when I run any other Killar it's mind numbingly annoying
Anyway I feel that a lot of the problems with this game though stem from SWF's, having the ability to call out the Killers position and coordinate saves is honestly what takes the fear factor away.
No reason to run Bond or Empathy, because you can call out where you are. Might as well toss out self care too. They can also set up Head On play's just to bully the killers.
Head on plays r not bullying.... agh so dumb it's a strategy to help prolong loops. And that means two people aren't doing gens.
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@Enlyne said:
I don't support this, the devs took away some of the most powerful tools from the survivors A.K.A Instaheals, nerfed MoM (which indeed was BS), made DS a timer perk etc, playing solo survivor still feels much more frustrating than anything and yeah, you're gonna always find toxic SWF bunchs that tend to be frustrating to play against. But also they tend to make stupid mistakes due to their confidence and you can exploit that.
I doubt this game is survivor sided at all from my point of view.
I agree with this so much. Any killer with any lick of skill can shut down any survivor. This game is balanced on the 10% toxic players. Most games r filled with random solos. Or casual teams. And then the killers just camp, tunnel, slug, with op addon and offerings. It's very annoying how much I read in the forum how the survivors are the power role gtfo here with that.
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I just played against a t-bagging survivor he died.
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Ghostface all day baby!!! Forget you spirit.
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@horsegod386 said:
I rarely facecamp but when I do its because I hate that certain survivor lol, though I did facecamp today because I needed to in order to get that end game collapse thing for the archives. also in your case its sounds like you were just being ""ToXiC"" because you looped him and flashlight saved.
Explain to me why looping or flashlight saving is toxic. Its literally the only thing to do against the killer minus head on and DS
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@concious_consumer said:
They can't even get hitboxes right on one platform but gonna do it crossplay? LMAO
More ######### show
Agreed
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Pharmacy
Furtive chase
Enduring
Botany knowledge
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Trash
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@humanbeing1704 said:
it's the last survivor perk I need ?
If it is I will so mad!! Lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/103585/i-pray-to-the-gods-this-shrine-has-technician
Too busy to take Feng to level 30? Lol
Right.
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I agree whole heartedly
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First I would like to say, love the ideas .... but
The main issue isnt what is wrong with stuff. It's trying to please both sides with different complaints and issues.
The game will never be "fixed" in my opinion. You will never be able to cover ever single issue that everybody is stating without"hurting" the other sides opinion or there issue. It's a never ending battle between survivors and killers.
But hey we can dream.
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Lvl 22
Finished tier 1
Playing outer worlds grinding for it was boring in red ranks.
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Another crying session from a killer main. Dude it's not that big of a deal. It happens move on. Like others have said that means two ppl aren't doing gens. You act as if you cant continue with the chase with Either the head on guy or the original. At least with the new one. You know he is exhausted and cant use anything else.
Head on stuns aren't what's ruining the game. Things that killers do ruin the game much more. Stunning you doesnt end games for you instantly like camping/tunneling and ebony moris do to survivors. Rather have H O stuns then have the things I listed above happen.
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@Fibijean said:
I think most people agree. There were some last year who complained that the way the event was designed encouraged toxic gameplay, such as people killing themselves once they had achieved their objective or just ignoring generators completely. But it seemed like most people just had fun with it and enjoyed themselves. I think the devs may have listened to the wrong feedback in this case.
Woah there. You cant have fun....lol
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Yeah another thing that really urks me is tunneling. Like it's so annoying. Specially ig they left a chase or 2 in my case to come back for me. It's so annoying to have yo feel obligated to have run DS. Like come on. Yeah I get your the killer. But can I have a least a chance to get on my feet before your chase and smacking me. And you cant do anything but smash the struggle button .. to rinse and repeat. I know it's not up to the killer to provide me "fun" but come on dont u enjoy chasing me and getting the satisfaction of knocking me down. (Note: if and I say if I was toxic then argument is invalid.) But I do not play toxic. I barely even keep the loop longer then a gen time worth. Then begging for buffs because my killer cant down a survivor when I look at them. Get out of here
Nothing is better then waiting 30 mins. ( with lots of leaving behind or system error over and over again.) Then a game to last 2 mins with mashing "a" struggle.
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@thrawn3054 said:
This wouldn't prove a balance issue. This would also be pointless. They're aware balance issues exist. The problem is trying to balance the game around massive skill gaps. I know everyone is obsessed with what happens at rank one. But the player base is mostly not rank one. Balancing around a small minority is not a good idea.
I actually just made a post about this exact thing. Everyone wants the game balanced around the small percentage that are toxic try hard. And not how the normal games play out