Avatar

survivormain1105

survivormain1105

About

Username
survivormain1105
Joined
Visits
697
Last Active

Comments

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/705922#Comment_705922

    Of course I've played with a potato survivor. I have matches with one all the time! I am a potato survivor!

    Well im not a potato survivor, I am a rank 1 every month within the 1st week of rank reset. And I would love yo be with other ranks at least nothing above 10. So at that point rank 10 usually aren't full on potato.

  • I thought this was a rated m game. So mature adults should be the only ones talking. Lol hahahahhahahaha yeah right I saw a post the other day on xbox asking for a group of 9 yr olds to play. Like ######### where are the parents at for these kids.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/706378#Comment_706378

    As far as the Killer knows, that one Survivor could have been a distraction for a second Survivor to go for the unhook.

    And then there are of course those few individuals that do enjoy to camp, or just want to punish the Survivor for something. They exist and there's nothing that can be done about that. You cannot stop people from camping. Every single mechanic that was tested to do so failed.

    I saw your responses in another thread complaining about camping and tunnelling. You and that OP will have to learn to accept it as part of DbD. Just like looping, it's not going anywhere.

    O well. Maybe one day it will be fixed.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/706355#Comment_706355

    Do you think Killers enjoy to camp? The majority of them does not, but they feel forced to depending on the circumstances and quite often, camping is a smart strategy to get kills. That last part is due to Survivors, especially SWFs often being altruistic to the point of being suicidal.

    If you want to stop camping, stop rewarding it so much. Behind every Killer is another human, not an AI. No sane Killer player would leave the Hook in search of another target that they might not find, if they know precisely that the unhook-thirsty Survivors are already closing in when he barely starts to leave the general area. Those Survivors also aren't doing any gens at the moment and a rushed unhook can lead to an easy down of the unhooked Survivor, quickly advancing your objective as a Killer. It's a win-win-win situation for the Killer if Survivors continue to reward camping with their behaviour.

    That's true about the killer seeing the other survivors and going for them. Ok plot twist, killer sees other teammate. Chase them away for 5 secs leaves them and goes back to hook. Camped. And it doesnt have to be rushed. Killer can camp the whole time To stage 2, is that still a rushed unhook?


    And I'm not talking about EGC either.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/706016#Comment_706016

    Corrupt Intervention only blocks 3 gens, it doesn't prevent the other 4 from being repaired at all.

    You never said it outright, but the complaint is full of it. It doesn't take much reading in-between the lines to realise that.

    And if you truly just wanted to play the game, then you'd move on from one where you died early on and not complain about it on here.

    Everyone wants a fun game, that's true, but what's fun for side A often isn't fun for side B.

    For the fun. I just dont want to be camped. When camped no one has fun.i dont care if I die. At this point, I'm a rank 1 for months now. I play for the fun. I just want to play until i escape or die. But camping takes that away.

  • @Pugpablo123 said:

    Perhaps these perks should be add-ons, as perks apply to all killers, no matter who they are, and the moon timer seems to only affect the werewolf. Add-ons on the other hand, can only be applied to the specific killer they came out for.

    I was just going to say the same thing.

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/706187#Comment_706187

    I need to use this on Steve, It can be really annoying...

    Yeah I hate how they made Steve sound like a complete ######### lol.

  • have used IW for so long it annoys me when I dont use it lol. Hearing that crying drives me nuts. Lol

  • @Ihatelife said:

    For your build I would suggest an Iron will :)

    Never leave without it lol. It great for stealth juking .

  • @Dragonredking said:

    If you don't want camper just rank up to red rank and that should fix that.

    Not true, I'm a rank one and I get camped all the time by killers of all ranks.

  • @eSPiYa said:

    https://forum.deadbydaylight.com/en/discussion/comment/706038#Comment_706038

    I'm not sure with other regions, but here in SEA, you would find lots of lobby on red ping(300ms to 500ms), so you have to re-lobby lots of times until you pings that are below 200ms(above 200ms is despite of being yellow, it is really awful). After finding one, then you got camped and tunneled immediately when you got hooked. It feels like you've wasted lots of your time. And when I find the other survivors getting camped or tunneled, I feel bad for them that I just disconnect because of the killer being total of an #########. I can't say that leaving the game would punish the killer because they receive around 5000 points, but it is more frustrating playing with them.

    Agreed it takes to long to find a good ish lobby just to die in mins to camping.

    And the sad thing is it's in all ranks. Low and high. Camping should be more negative then positive.

  • @eSPiYa said:

    I played 7-8 games today after work, and instead of having a fun game, all of them are filled by campers and tunnelers. It is either I'm the one got camped or tunneled or the other survivors. 100% of my games today are filled by ######### killers. I'm fine getting sacrificed by pro nurses because they earned it, but getting camped and sacrificed by these ######### after waiting and re-lobbying to find a host with latency below 200ms for a long time, that's frustrating. Last Saturday, more than 50% of my games are like that. Anyway, I'm from SEA region and only play solo. Playing averagely, can escape chases 30% of the time at green to purple rank, but never on red rank, also I can't do the 180/360 move. So I can never played toxic.

    Looks like the punishment of having bit smaller points when camping is too lukewarm. Can't the punishment increase like 100pts/second that the points can decrease to negative because of too much camping, and negative points when the hooked survivor dies while getting camped, unless when in chase. After the game ends where killer has negative points because of camping, their points will just turn to 0.

    And those that camped, maybe the points getting deducted from the killer will be transferred to them. It is probably their fault that they got hooked, but not to get camped. This won't completely prevent these ######### to do these ######### things, but at least it would reduce them and give some consolation to their victims.

    Facts I agree so much. I hate being camped and tunneled every game. I'm one that doesn't play super toxic I'm ok with stealth dodging. I understand that I wont win every game. But come on man. Camping really pisses me off .

  • @Attackfrog said:

    Just don't worry about pipping. It literally means you will be going against more toxic people who will troll you and call you names post game.

    Stay low ranked. Have fun!

    Facts for both killer and survivor I hate being red ranks. It's not fun to have to play sweaty to have a chance. When in red ranks it's so much harder to enjoy the game with funny builds. And still have a chance to survive longer then 5mins.

  • @SasukeKun said:

    I understand you need to hook and not camp X, Y, Z while playing killer. However, nothing i've done has changed the outcome of bringing a mori or something, everything a survivor does gives them points and status towards an emblem most of the time, it doesn't feel the same on killer. The max points you can get is 32k on killer side and i got 29k and still de-ipped. I know most of you would say it's because i didn't do the emblem's objective well enough but when you change the general game play of killer, and survivors gen rush and you have time to do almost nothing if you don't act wisely. I guess spending time building up a hex or killer perk to end a looping spree doesn't contribute

    Overall you can make blood points but the ranking system for Killer is whack rn

    Its the same for survivors. It's very dumb. I have had games that I recieved less then 10k and pipped. Then have had games where I got 25k and depipped or black pipped. It seems very broken.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/705934#Comment_705934

    Survivors are not entitled to survive a specific amount of minutes before they are allowed to be killed.

    It's a risk you have to accept. If you get killed early on, call your loss and move on to a next game.

    Do I personally like getting killed quickly? No, I don't.

    Do I accept that it can happen and is a risk I take when joining a game? Yes, I do and so should everyone else. If you'd want to implement a mechanic that would prohibit a Killer from killing you within x minutes, then you'd also have to implement a mechanic that would prohibit Survivors from repairing any Generators within that time frame as well.

    Fyi there are perks that prevent genes from being completed. Corrupt intervention not common but still fits. the book. I never said that survivors are entitled to anything. I was saying that it's a game and should be at least enjoyable for all. But that's fine killers can camp. Then shut up about different perks and items to extend our lives. Just saying it's a never ending ######### fest between each other. Killers complain about things survivors do. And vice versa for survivors. I just want to play the game.

  • @DocOctober said:

    How about you plan your unhooks to happen when the Killer is AWAY from the Hook?

    There's also nothing that speaks against sacrificing a team mate against a camping Freddy if it means you can power through gens.

    So let me ask you this. If you just waited 10mins to find a game and died on first hook in the first chase. Because he camped. Yeah you can be sacrificed forthe greater good. But let's be honest that's bullshit and you know it. No body at all wants to die in the first couple of mins. Just like killers dont want to be "gen-rushed" survivors dont want to be camped by killers for three stages. Gen rushed is by failure of the killer applying pressure to the map. Camping is a strategy that doesnt benefit any one. killer and survivor alike. Unless its EGC time when the doors are powered.

  • @Mochan said:

    How about the Matchmaking gets fixed so that all matches end up with mixed survivor teams where there are potato survivors and high rank survivors in each match.

    That's not fun at. Have you played with a potato survivor. They are useless!!! I played with one that didnt know how to work a gen without blowing the skill check. And died on 2nd hook cause they didnt struggle. ... so no thanks how bout we fix ranks so that everything on a fair playing field again.

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/705094#Comment_705094

    I'm a killer main and this is my philosophy.

    In the generator phase, civility reigns. I'm a gentleman killer, I don't tunnel, camp, or rush death hooks. Unless there's an OoO, in which case they know what they signed up for.

    This is because it's the longest part of the match (usually)and where most of the BPs get made. We all wanna get paid. I get paid by the hook, so I'm not too worried about securing kills right away unless generators are really flying.

    Once those gates are powered, no more Mr Nice Guy. I've probably got a 99% EW3 waiting and I'm ready to take hostages.

    Facts.

    When I play killer this is what I do. If only everyone did this as killer. Then there is the ahole toxic survivor that ruins it. Then begin the face camp lol.

  • @michaelmyers87 said:

    I started slaughtering rank one SWF teams because they are so altruistic

    It's not that we are altruistic, it's freaking boring as ######### hanging the hook until stage 3 from stage 1. No body wants their friend to die either. Camping is a strategy but holy ######### its boring. On both parts.


    Unless it's End game. Camping shouldn't be someone's go to strategy.

  • @Rokku_Rorru said:

    People act like make your choice isn't already a counter to Borrowed Time...

    If make your choice procs.then bt usually dont proc

  • 20190921_115507.jpg

    This is what's really wrong. I'm the rank 1 and I'm tired of playing rank 20 baby killers.

  • @Steve0333 said:

    Some of You guys must be playing a completely different game than me. Lery's is the best map for killers hands down, in my experience. As killer I get 4k easy at Lery's majority of the time and as a survivor my entire team gets demolisted majority of the time. I hate the map as survivor but I love it as killer. If I'm playing killer and somebody brings a shattered glasses I'm like "thank you good sir, I was going to bring one myself but I was all out." Now as survivor if another teammate brings one I want to punch them in the face because it ALWAYS results in a good game for the killer. Doesn't even matter who the killer is.

    My team was so angry when I used one last night. Lol I play swf and everyone was wow way to go there goes the game... might not have been bad if it wasnt a really good rank 1 spirit. RIP

  • 20190901_235516.jpg

    #########.. . And the rank 17 isn't part of our group. And joined after us...... come on really. ... now that's broken. We were talking on how we just double pipped against a MM on Game... then saw this.. come devs that's not right to the junior players. Luckily my group aren't toxic Aholes but still.

  • @JawsIsTheNextKiller said:

    Second Wind introduces a timer so it heals you, but not immediately. The devs could conceivably copy and paste the mechanics into the Instaheal code.

    Although that would break the sound and stop dead hard from working.

    All I'm saying they get rid of insta heals. They should make noed a timer thing to. Just saying.

    @Might_Oakk said:

    People derank for easier games. BHVR has featured streamers called "fog travelers" who do this even and in turn normalize the behaviour.

    Rank is fairly meaningless due to this.

    Facts they need to make rank a permanent thing. Like in sections. If they did that it would fix alot of things.

  • @Strancol said:

    https://us.v-cdn.net/6030815/uploads/219/TWL97Y2A2MR9.png

    I'm rank 5 killer and I have to play against lower ranks. Why?

    It was stupid crazy today. We played a rank 20 two perk huntress.......... I'm rank 4, buddy is rank 3, wife is rank 7. Random teammate rank 9...... so computing computing....... equals rank 20 killer.........

  • @Azurlynx said:

    Would be nice if they gave it little buff, cuz some killers just don't care, thet eat ds and continue tunneling you, maybe after you d strike killer, your scratch marks and grunts of pain are dissabled for like 10 seconds?

    Facts!!! So many times I have seen teammates hit there DS and then not even 20 secs they r down again. I thought it was to prevent tunneling or help against it. It just prolongs the tunnel really

  • It should pause while down or in a chase.

  • @Chaotic_Riddle said:

    Short answer:

    No.

    Long answer:

    No. DS is currently fine the way it is, as it is supposed to defend the Survivors against tunneling. If you get down after 60 seconds, then there would be no point in using the perk besides just getting a ‘get out of jail free’ card, as the Killer had wasted their time chasing you for longer than an actual minute and you bought your team enough time to accomplish their task. It’s perfectly fine and does not need a buff.

    But at the same time its wasted if the killer leaves you there for the duration of the time. And picks you up and hooks you. Now it's a wasted perk. And that is what happens most time. Not saying everytime but probably 68%

  • @Chocolate_Cosmos said:

    Anyone have some idea what new Killer's power could be based on that show?

    Since I know nothing about this show

    I'm with ya there. I never watched the show. Can someone give a short background.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/631091#Comment_631091

    You are missing the point the problem is MOST people wont even get close to that they will just wait until they are about to pip up start a deranking session to get as low as they can take my word for it that wont work ever.

    Well, I guess it shall remain broken

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/631081#Comment_631081

    This right here would make the current issue even worse people would just kill themself even more then they already do just to avoid ranking up.

    Not necessarily. Once you reach a high rank like 1-4 you could never go anywhere below 4.

  • Best way to solve deranking. Once you reach a tier you can't go below it to lower ranks. Red,purple,green,white it would solve so many issues with the game. Rank reset breaks. I was rank 1 this past season and it put me at 10. So now the poor killers that r trying to play are playing sweaty rank one survivors. Same goes for killers, once rank 1 and facing rank 13 survivors.

    Makes sense.... I think not. But the dev's are doing a good job...........

  • Killer: Huntress

    Survivor: Meg

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/620293#Comment_620293

    Heh sorry, it tends to be a trigger to my writer/editor sensibilities. Yes, I know I'm being snarky when it's not necessarily appropriate, and that this is just an Internet forum. I'll try to be better in the future.

    Sounds awesome. :)

  • @Rydog said:

    Paragraph breaks, man.

    @Rydog, does it really matter man. Could you read the info they were putting out. If so move on. Nice post thought. 100% agree.

  • Some of these would be great to use on KYF lobbies.

  • If stealth is going to be more incorporate as the sole way to escape the killer. Then half the perks killers use to track survivors need to be super nerfed. Cause last I checked killers can still win most chases, if not all eventually. Theyhave more speed, powers, and dont get me started on hitboxes been BS.any good killer (or decent) can end any chase. And the stealth game gets nipped with Killer perks like bloodhound, stridor, whispers, and ect. That makes any stealth build almost useless. Yes we have perks that counter like iron will, and no mither..... (def not worth it) in my opinion. And dont get me started on addons/powers with aura reading abilities. Wraith, legion, MM, And so on. Once everything is balanced for a stealth game. Then I believe loops should be nerfed.

  • SWF is a way to play with friends. And most people wouldn't even play this game for a long period of time. If it was a game of complete against a killer. Who is suppose to be better in all aspects. I think the best to best help with the rank system. Is to have survivors and killers that make a rank no able to go below a certain rank maybe by color sections. So red stayed red and so on. But getting rid of SWF is not the answer.

  • @Aven_Fallen said:

    People need to stop with this.

    "EVERYONE is complaining about..."

    "EVERYONE thinks..."

    "In EVERY game I played..."

    "This happens EVERY time..."

    Only if you say that it is everyone or something is happening every time/game, does not make it true. Not everyone is complaining about Freddy, honestly, I have seen not many complaints about him.

    People also need to get used to him and see wether he has Dream Pallets or Snares and to remember which Pallets are real.

    Overall I think its a solid Rework. What annoys me more (or maybe amazes me) is that people are sometimes playing Freddy like before - camping, tunneling, NOED. Like, guys, he isnt invisible anymore and too good for just staying on a Hook.

    It's crazy how I played 3 Freddie's in a row and they all camped and tunneled the hooked survivor. Surprised I didnt see any NOED though. But overall agree that it's a good rework to the old freddy. On both the killer and survivor side. Only I agree with is that there is zero reason 95% of the time to really leave the dream world. Rather stay on my gen then run across the map just go wake up.

  • Can we work on hitboxes. So that the killer who can lunge across map has to at least have to hit me.

1 … 4 5 6 ›