supersonic853
supersonic853
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- Username
- supersonic853
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Comments
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Yeah hes dead af now so rejoice everyone.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/885143#Comment_885143
Deep Wounds now pause while sprinting or mending rather than while you're in the terror radius. That way we can keep the perks the same while also dealing with the Oblivious/Undetectable issues with other killers (i.e. Freddy, Pig, Wraith, etc.)
Short version is, the vast majority of the time, nothing changes. They still can't sit on a generator instead of mending. But you won't be able to hide your terror radius to get a free down with no counterplay.
So legion gets more nerfs because he cant use the basic attack perks anymore and didnt even get nemesis which all you had to do was not stun him with the pallet *clap*
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Well legions kinda dead now since he lost synergy now with nemesis and bop and all the basic attack synergies so yay...
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/885134#Comment_885134
Anything about Legion? Or will they get a fix in a hotfix, at least regarding BoP and Nemesis?
Nemesis has counterplay and bop takes 40 seconds to down someone so i dont think they need a fix when theres killers that can down faster in that time.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/884827#Comment_884827
Usually it drops at 11am ET, unless there's some delay. Was there an official post I missed that said otherwise?
They said always ET unless they state otherwise so 2 hours.
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Slugging is killers infinite loop. You survivors go right for those everytime we chase after you because you know we cant catch up and are a exploiting a game mechanic. Except us killers cant do anything but let you go you survivors have adrenaline and unbreakable to counter ours. See how fair that is? (I dont main killer i play both around equally so i think i can say that from both viewpoints)
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I love wraith and he seems pretty balanced since he has to come out of invis to smack you which gives you time for counter play.
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Isnt this already possible on ps4? Ive gotten messages before.
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@Peanits said:
That's a nifty idea on paper, but it can't really work in practice. For example, I escape, I immediately move on to my next match. How do I get that bloodpoint multiplier if I'm already long gone?
i mean nice incentive to stick around and watch how things go down.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/880004#Comment_880004
No its another of those "LMAO SALTY SURVIVORS LUL GET REKT EZ" threads
...um the killer lost and the survivors called him EZ trash and a bunch of other stuff maybe if youd actually look at the screenshot before jumping to conclusions youd know but im sure your one of those people who look at it and just assumes. And we know what assuming does. Not to mention verbal abuse is bannable depending on what you say.
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@Andreyu44 said:
Can we close these kind of threads already?
why its the survivors being ######### and she wants to know how to report them?
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That a 4man swf because it looks like all 4 of them are doing it unless the others jumped in? Still if you win or lose just say GG and move on winning or losing doesnt matter that much in this game but yeah they deserve a ban.
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yeah i said about this in my post about removing hit assist but apparently the devs have already said that its not a thing even though then what do you explain my swing suddenly getting dragged left and right when i swing at survivor.
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@Toxic_Plag said:
Billy to Patrol the map and Freddy to “slow the game down just a little bit “
what about doctor freddy freddy slows the game to shambling speed and then doctor makes it even more impossible with impossible skillchecks.
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Yeah its probably easy to fix as well
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/876945#Comment_876945
It actually hinders console killers, reason being is when a survivor does a 360 in ypur face you you predict the movement correct the auto aim makes your swing move to the opposite side and thus you get whats called a "phantom swing" which makes it look like the survivor actually 360 you but in was the auto aim that cucked you.
This is the first game ive played where aim assist is a horrible thing i think lol.
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Yo mods this is getting pretty aggresive.
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The heck is rancor?
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@Grandkurama said:
Yes please, if survivor run zig zag you're gonna hit the air
Yeah it happened again the survivor was moving back and forth and it kept force dragging me such a great feature.
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@TWiXT said:
I honestly believe the statistics were skewed because of survivor DC'ing. @Peanits confirmed that the kill rate didn't include DC's, but whenever I play a strong killer like Freddy, Spirit, Billy or Ghost Face, I get an average of 1 DC per game roughly 5 out of every 10 games. Whenever a Survivor DC's they screw over their Teams chances of surviving and make the game considerably easier for the killer, especially if they do it early with 4-5 gens left. With that in mind, it makes me wonder how many of those kills were the result of a DC'er screwing over their team because they didn't like the killer they were up against, or the map they were playing on. If they made those statistics based on flat out kills, but fully excluded games that had a DC'er, then that's still not showing an accurate representation of his overall kill rate because it would only be showing roughly 50% of the games he participated in throughout October. Whereas if they included every games results but just didn't count the DC's and only counted the kills he got from the remaining teammates getting screwed by an entitled brat, then that's not an accurate representation of his kill rate either, as even a Clown main can pull off a 75% (3k) kill rate in a 3v1 game if the 4th DC'd early.
What we needed was a stat that shows which killers experience games that have at least one survivor DC and how often. I'm betting that the results would not only confirm my suspicion that high tier Killers like Freddy experience a higher survivor DC rate than low tier killers like Wraith or Clown, but also that the Kill rate shown in the most recent statistic can't be trusted, because of the higher rate survivors DC'd against him and screwed over their team.
I didnt even think of a dcer making it basically a guranteed 3k because they left unless once someone dcs they throw the entire game out. But yeah that would explain some of the kills.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/878250#Comment_878250
I'm pretty certain the devs are just trying to make the term 'basic attack' more consistent in the game, seeing as they're adding more and more perks and mechanics based off of them.
They're pretty undefined, like sure Legion's Frenzy hits look like them but they don't work like them mechanically. They apply Deep Wounds and can't down anybody.
Yeah but those synergies made him decent. Now ill probably have to run ruin thana nemesis and bop (if it goes through if not idek what to run 4th).
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@FriendlyGuy said:
I played them (without nemesis) on the ptr and they feel much bettdr to play rn. Sadly they are worse after all through the sloppy and STBFL nerf.
Removed all his synergy because he was the only one to have a basic attack as his ability...so dumb.
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@Mistikus said:
dont worry you will see a lot of him with nemesis when dlc drop
I feel like for the first few days he might be decent then the survivors will get used to dealing with him then he will drop again.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/878093#Comment_878093
Just means Nea needs a nerf and Jeff needs a buff...obviously
I could see claudette being pretty high up there tbh.
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@Artyomich said:
Honestly as a Forever Freddy main it's really just impossible to win against a good Freddy with a group of randoms. Maybe if you were prepared with a Prove thy self toolbox squad you'd have a decent chance. His add ons definitely needs some tweaking but knowing BHVR they might just touch his base powers or even touch the actual slow down perks.
People asked to Nerf Nurse's add ons and look what happened lol
"People asked to Nerf Nurse's add ons and look what happened lol" exactly what im worried about.
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@ad19970 said:
Yes people have been complaining about freddies slowdown potential before these stats were released. And it still is the only main complaint I am seeing right now about Freddy. I do think it needs adressing.
Pretty sure they will at first just try and nerf his slowdown potential. I don't think his base kit will be touched anytime soon. In my opinion it's perfectly balanced.
Which if they only fix his addons then i don't mind i don't think he needs the nurse/legion/spirit treatment though which is what im personally worried about he's finally in a good place base wise we don't need him getting destroyed.
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@[Deleted User] said:
The stats mean nothing.
The amount of games where I've been gen rushed in 4 minutes, would have gotten a 1k at most, and it turns into a 3k/4k because of altruism kills, is... well, it happens a lot.
I bet if they released survivor escape rates for a lot of different survivors, we'd see a lot of variance, despite survivors being nothing more than skins.
Thats most of my kills as well a survivor unhooking another survivor like right infront of my face. then i down the survivor and put them back on and they die and now they are down a person.
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@LordGlint said:
People were already complaining about "Forever Freddy", they might not have realized just how high his killrate was though.
im just hoping his addons get fixed because i don't think his base kit needs anything done to it. And it seems alittle weird right after statistics came out threads popped up like "freddy is unfun to play against" like a hour after statistics dropped.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/878039#Comment_878039
Jumpscares can happen even when something isnt scary though.
also the exposed status effect is kinda scary to.
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I mean if 20 dollars was on the line id bring my strongest build to which wouldnt be any better because id just forever freddy them. Those 3 bnps and the key though ouch i doubt any other killer besides spirit could deal with that setup especially with the perks. But of course "spirit op boohoo" what you expect from survivors though i guess.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/878012#Comment_878012
The problem with that is all aspects of horror will eventually fade once the individual players get use to it. You cant really find any horror game/movie/book/ect that still is able to hold that same feeling once you're on your 10th playthrough/viewing/reading/ect.
ive played for 2 years and still the killers with no terror radius might jumpscare me a bit like scratched mirror michael and the pig and rarely ghostface if its so sudden so there is some horror (id put spirit to but she doesnt seem to scare me moreso annoy me).
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/877384#Comment_877384
There's a super common Survivor tech you can do on PS4, where if you wiggle back and forth (not a 360 or 180, literally just going side to side as you move forward) while running and the Killer attempts a lunge attack they'll get pulled backwards so that they don't actually move forward.
It'll look and feel like a basic attack, despite the Killer having initiated a lunge.
If that's not auto aim freaking out, I'd like to know what it is.
Last night it freaked out when the survivor went to do a 360 my entire body like spun back and forth the survivor wasnt even infront of me when it happened. I just think we should be allowed to disable it as a thing in controls because some people might find it helpful but i for one don't.
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Welcome to the salty spatoon how tough are ya.
How tough am i? i got a 4k with michael against a toxic team.
So?
Judiths tombstone and fragrant tuft of hair only.
Right this way sir.
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i mean other games give us the option to do it because the whole point is its supposed to assist and sometimes it works more against then for you.
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Nope don't see it in controls
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@[Deleted User] said:
Because it’s usually NEVER in the actual direction the survivor is going.
Like im sure there may be moments when it helps but seriously id be fine without it.
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Oh i thought it was a thing to help console players.
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Idk i got it first try by killing the first 2 slugging the 3rd killing the 4th closing the hatch picking up the third so he wiggled then killed him.
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Um no this game has those maps and killers for a reason and people do it for other reasons like killers to avoid survivors from escaping and survivors to avoid a mori.
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Does michaels grab count? because at least those are guaranteed (kinda).
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@danielmaster87 said:
I HATE having to button mash for more than a few seconds. It just isn't necessary, and it's not fun, it's just ######### annoying. It can even lead to you missing an input for half a second, and you die just like that. Just keep the struggle animation and it's the exact same except no tedious mashing.
Or you lag die because of killer internet like what just happened to me.
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Nope you had reason to stay there instead of stand there until the survivor dies. Survivors like to call it proximity camping or whatever the phrase was but its also called being smart if spies is going off why leave the area when you know theyre around there. Also it sounds like you ambushed them lol.
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Same kinda sad we have to work together to get a challenge done but free bp if we help eachother.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/873821#Comment_873821
Right of course. That's how averages work. Some will be below average, others above. And the average would be 50% if there was a perfect balance of Above and below. The fact that most killers are 60% or above however does show that more matches lean towards 4k than 0k though.
Well its kinda a good thing all killers have 50% or above because isnt that what the devs are aiming for and once youve killed 2 if theres still like a bunch of gens left you've probably guranteed the 3rd kill. But another thing that impacts it is how many times the killers played. Like really high skilled players would play legion or at least i hope the people who know how to play him. His amount of plays would be different then others.
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@BenZ0 said:
Agree but you shouldnt take 100% of your opinion only out of the stats, 50% killrate doesnt mean EVERY game 2 kills, that can also mean 4 games 0ks and 1 game 4k... and that 1 game 4k can mean mostly a luckily bad survivor team as killer. When I play legion against good survivors, I cant do anything, not because I am bad or dont know how to mindgame, legion has no ability to shorten a chase so I JUST relie on the mistakes of survivors until I catch them.
Mostly I get only 1k and IF i am lucky and get bad survivors I will get obviously 4ks. So my point is, only because you see the stats of the killers doesnt say or mean that ALL killers are completly fine and JuST LeARn hOW tO PlAy.
Im honestly surprised legion wasnt down with clown
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@HollowsGrief said:
So, when you load into a game as a strong killer (spirit, nurse, whatever) and as soon as the survivors realize what you are, they all quit. Alright cool, that happens sometimes I get it, my question is: Is there a reason that depips the killer? If survivors all quit early in the game, even if you are doing really well the game still depips you because lolEMBLEMS. This is quite frustrating as I am the type of person who wants to be matched with those who are as good or better than me and deranking because people rage quit is hardly my fault.
The devs said they plan to rework the system in the future when that will be i have no idea. Im glad with dedicated servers the game leaves a husk of the survivor so you can still get some bp.
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@toxicmegg said:
what? now they're nerfing ds? seriously?? will they ever stop with the unnecessary nerfs? i don't know what to say anymore, except that this game is becoming less and less enjoyable. soon there's no point playing survivor anymore. i wonder what they're gonna nerf next.. hmm. adrenaline? dead hard? or maybe they're just gonna take away the survivors ability to run? or maybe in next update survivors start the trial in hooks?
Ds was a anti tunnel perk that was abused for more then just countering tunneling you could make any mistake or do any dumb move with it.
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Demogorgon just has a elf hat on his head... be afraid be very afraid.
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https://clips.twitch.tv/VibrantElegantSashimiOSsloth
Heres a big example of a irrational play that gets rewarded because of ds and this is otz he knows what hes doing.
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Its bs because you can play irrationally like run down into the basement after the killer hooks someone if there right there they pick you up off hook or dont down you you get person off hook then get downed and stun them with ds. Congrats you just played irrationality and kinda dumb according to most people the killer would punish you for that...but not with ds.
