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solarjin1

solarjin1

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solarjin1
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  • You just know it gonna be a entertaining thread when someone list every single slow down perk that ever been nerf in alphabetical order.

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437832#Comment_3437832

    Not "What about me?"

    More along the lines of "Oh. They can do on-the-fly band-aids now, instead of killswitching? Here are some other things that could use that approach."

    just seem a bit to extreme

  • @JustAnotherNewbie said:

    I haven't seen this that often, but I have come across it recently. Killers running full hex builds with Pentimento as core.

    Could this be the new slowdown meta? When I've played against this strategy in solo we hardly ever finish those gens, since there comes a point where we have to look for totems. (bring Devour Hope seems to change the objective for survivors as they HAVE to cleanse totems, they can't really just rush gens).

    Your thoughts.

    Hex plaything is the number 1 perk i running into these days. im seeing it even more than sloppy.

  • watch nobody use it. just wait


  • @Chocolate_Cosmos said:

    Title + idealy if it happends to you more offten in the begging of the match or more like end game.


    if going after someone back to back is consider tunneling than very often. How much i see it? about 60% of the time. Now half the time the killer will even fail to tunnel or change targets after someone body block.

    So I'll say maybe 3 times out 10 matches someone get hard tunnel out the match.

    Camping maybe 2 out 10 matches someone will get stages confirm ( not including end game of course). I rarely see anyone camping stright out the gate beside huntress and bubba tho. From my personal experience killers tend to start camping when they feel the gens are beyond saving. Some will decide super early that the odds are not in their favor base on the first few chases or gen spread.

  • Not sure what can be done about this. Some killers power pretty much make u slug but i understand being on the ground forever is just boring. The unbreakable basekit was to strong but maybe they can salvage it? idk

  • @Nos37 said:

    If you're going to buff Deja Vu temporarily until you fix 3-gen'ing, can you also make Lightborn basekit until you fix survivors getting impossible-angle, off-screen blinds?

    It feel like every time a buff happen the other side say "what about Meeeeeeeeeeeee". I definitely get hit from some crazy BS angles before but it not that common in my opinion.

  • @toxik_survivor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435762#Comment_3435762

    Yet pop goes the weasel just got 2x better? Like I said earlier. Everything balances itself out. Good survivor buff means good killer buff (for perks) vise versa

    20230523_185309.jpg

    The old pain res slash pop combo back. wellllll kinda

  • @Brimp @Huge_Bush @Header feeling very blight-ish in here.

  • @ReverseVelocity said:

    It's a cool perk, seems pretty damn good, maybe even meta changing. Anti-exhaustion synergy is nice too, so you can't run it with Lithe or SB all that effectively. I think it shouldn't stack with other instances of Haste, but I don't really want to see it significantly nerfed at all.

    yeahhh They kinda need to start putting a cap on things period. from healing speed, haste, regression, repair speed. Can't wait to run into two trolls running the all speed build lol

    blood pac, hope, made for this, and power of two

  • @illNicola said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431681#Comment_3431681

    He/She isn't complaining about changes, he/she is complaing about the fact that killer don't get ANYTHING base kit (or better, anything useful). I don't know if he/she made other comments complaining about the changes, but he/she is right about the fact that killere don't get ANYTHING base kit when survs are getting lots of helps (sometimes that it's not even needed because in my opinion DC bots aren't needed, same as Visual HUD, but that's my opinion. Instead of visual HUD I would've preferred a "pre-written message" system, it would help more survs than the visual HUD and would benefit only soloq, because visual HUD was made for soloq not for SWF)

    The survivor bot is very needed. Most days you can't go a few games without DC's. Which pretty much make the game unplayable in solo q. No one wanna play a 3 vs 1

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434650#Comment_3434650

    Most of the pallets in DBD now are "safe". This is not the same as having pallets that can be mind gamed (such as both of the pallet car loops around Badham).

    Once upon a time we had plentiful pallets and they were "unsafe". A perfect example was one loop from the old haddonfield that was a tree+ garbage can+ pallet. If you didn't get the stun you were getting a hit. The rock pallet in the corner of main on dead dog is a similar style of pallet to the old "unsafe" pallets but the loop was much shorter so the killer had a near guaranteed hit if you did not get the stun.

    Map design needs to be something like :

    1. For every god pallet there is one unsafe pallet that is almost completely unusable; do not add extra "unsafe" pallet spawns but instead replace some safe pallet loops with unsafe pallets. There should never be "lots" of god pallets (looking at you "the game"). Just pause to think for a minute if that map had like 80% unsafe pallets. Note : the car pallet loops around badham are "mindgamable" pallets not "unsafe". Almost every pallet on a map should be mindgamable if you want M1 killers to be viable.
    2. All maps should be ~9000m² or they should not be playable by killers without mobility powers.
    3. All maps need to have multiple viable 3 gen locations. The whole : 3 gens on one side +middle gen+ 3 gens on the other side needs to go away. Wreckers yard is a perfect example of a fair map.
    4. Main buildings need to not have broken time wasting events. Ironworks is a perfect example of how to make a fair main building. The breakable wall upstairs works exactly once and that loop is "done". The main building loop only works in one direction. There are NOT multiple vault windows out of the main building (reading that sentence should tell you Garden of Joy is trash). If the same person that made the Ironworks rework made the Badham rework then there would be a breakable "fence" wall next to the vault on the main building (on the inside wall not the outer wall).
    5. If you want to make large maps work then killers should be able to open up passages that survivors cannot use. The bathroom passage in Mid is a perfect example. Remove the corridor and make it an instant teleport only for the killer from one doorway to the other. Maybe you could add a survivor perk that lets them use such a door way once per game with some severe limitation - but only if they are injured and using the door gives them the broken status for the rest of the game.

    1 I can agree with less god pallets and more pallets that can be mind game. The game map should be a perfect example of why.

    2 kinda agree. Some killers just auto lose cause half the gens can't be Patrol on these big maps.

    3 all maps should absolutely not have a guarantee 3 gen build into them. Your fifth point sound way better

    4 The main building is fair because of all the pallets that spawn around it. The actual building itself is hot garbage on the survivor side. 1 windows on the lower level that get u nearly no distances. One window upstairs that get u some distances if they have to break the wall but immediately is offset cause u even gotta run down the stairs or fall off and stagger. It a bottom 3 main buildings...right up there with coal tower building and bargo (not that bargo need to be any stronger lol)

  • yeah clearly they just don't want killers camping at all. It not exactly soppose to be a fair mechanic. I don't really camp much myself so idc one way or another to be honest

  • @Nos37 said:

    What if each survivor could only contribute 50% of a gen's total progress to each gen without a gear/part?

    A normal gear/part, found somewhere in the map, lets them work an additional 50%, allowing them to 100% solo a gen. A brand new gear/part, found in the basement, lets them work an additional 100%, allowing them to solo 2 gens before having to find a new gear. (This would give survivors reason to go to the basement and give perks like Territorial Imperative more value. And this would make the Brand New Part addon for the toolbox function like the Brand New Part/Gear in the trial, saving that survivor a trip to the basement.)

    • The survivor can either look for the gear first and then hop on a gen, or get the gen to 50% and then come back with the gear later.
    • Two survivors could team up on the same gen to combine both their 50% into 100%.
    • Multiple survivors could each solo their own gen to 50% and then swap/rotate to finish someone else's gen.
    • The survivor can ignore gears completely and just run around adding 50% to every gen and letting someone else finish the rest.

    Either way, this would stop 3 gens from popping at once after the first chase ends (or before it ends, in some cases).

    No cause that would make it even more impossible to win with potatoes (which matchmaking loving giving you). Maybe if match making actually work this could slightly be a interesting idea.

  • Just need Jason and maybe chucky

    They already got Myers bubba and freddy

  • ah so it wasn't on multi level map. Yeah that kinda just unlucky

  • i think killers should get some many version of corrupt. It is kinda silly that survivors can just spawn in on different gens and no matter which one u go to u losing one. The stronger killers can down quickly anyway so i don't think they will benefit much from this

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434211#Comment_3434211

    Wheres my basekit anti-gen rush on cowshed with SWF with commodius and BNP?

    Them things need to be on the chopping block next. Might not be this year given how pack the road map is tho. There need to be a meta shake up for add ons/items and not perks going into the future. Plenty killers could go up a tier with just one good add on being rework. I would love to see BNPs and TS peice gone

  • @Krazzik said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433981#Comment_3433981

    To be fair even with how bad the bots can be, it's still miles better than losing one teammate. At the very least it's someone else on a gen for some time, and someone who can waste a bit of the killer's time.

    Also against stealth killers bots are actually pretty strong. They know where a stealthed Ghostface is at all times, for example.

    Yes, the bots aren't great, and I do hope they get improved a lot, but having a bot is still much better than a 'dead' teammate.

    not just that but they also got auto dodge vs projectile killers

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433135#Comment_3433135

    1. How does that make it easy to abuse? Are you referring to someone just infinity looping the killer near the hook in order to 'abuse' the system? Because then they might as well infinity loop the killer away from the hook and let someone rescue. How 'abusable' this is depends entirely on the time it takes for the bar to fill if a survivor is nearby.
    2. 16m is not giant, and the fill rate is based on distance, so skirting the edge will likely not push the bar that much.
    3. Camping multiple things at the same time doesn't make it not camping, I'm not sure why this would make a difference.
    4. They will likely also be able to do so by using their eyes and ears. Most killers have a terror radius, and if a killer is invisi-camping, well, they're still camping. And did they even confirm that the survivor sees the progress?
    5. Did they confirm this?

    i kinda agree with u on most of them points but number 3 nah. Why would the killer leave two hook survivors in close proximity. It just no point in looking for someone else seeing u got half of the team on hooks and the other half coming to get them. One survivor fair enough but two?? We just asking for the killer to be incompetent in that scenario.


  • @killeriseasy said:

    Is there anyway to counter Spirit when you're hurt? Shadow walk is something else and has zero downside. (Special powers should have a downside) Every Spirit just tunnels the whole game. If I get hit once I'm done for

    The short answer is don't get hit. Once she hit u it pretty much a done deal. You already know if u go down she not gonna leave you alone so play boring and drop everything. Treat her like oni.

    in Spirit Comment by solarjin1
  • @CamperSluggerVillain said:

    i'm about to live up to my name in this next mid chapter patch no more hooking survivors ever

    download.png


  • @JustAnotherNewbie said:

    Genuine question. I came back to DBD this past week so I've not familiarized myself enough with SM yet. From what I understand her strength is 3-genning with the drones as well as locating survivors.

    Earlier I had a game on one of the cow farms where we were 3 survivors with one more gen left. But we never managed to break her 3-gen and she got us all.

    Is there anything you can do in solo other than always bring a gen focused build in case you end up facing her?

    In solo q u don't.

  • I rarely camp myself but i am a bit concern about this new mechanic. If u get two different survivors on hooks close by each other there is absolutely no reason to leave it. Hopefully the ptb down the line go good. I'm glad for solo q players overall tho. No more camping and dc's threads hopefully

  • @Eelanos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431018#Comment_3431018

    No, the other user was right.

    It doesn't matter if BBQ gives +5000% bloodpoints and pain res has a 100% gen regression, only buffing those will run into the problem that people will still camp and tunnel if they don't have those perks yet, or if they want to ruin someone's day, and people will also complain about the game being unwinnable unless you run the same 3 perks.

    What the game needs is severe protection for the unhooked survivor and protection against camping, while also baseline buffing players that spread hooks.

    The game should basically be lost for the killer if they decide not to engage in fair gameplay. Camping and tunneling should be such egregiously bad strategies no one used them, while spreading hooks should get you closer to winning than it does now.

    The problem is, this game is particularly bad about fixing these issues, as instead of releasing a proper fix, they're prone to release "band-aid" perks that you obviously can't fit into your build.

    "What the game needs is severe protection for the unhooked survivor and protection against camping, while also baseline buffing players that spread hooks.The game should basically be lost for the killer if they decide not to engage in fair gameplay. Camping and tunneling should be such egregiously bad strategies no one used them, while spreading hooks should get you closer to winning than it does now."

    saw this after the dev stream lolol

  • complaining about gasoline can...at this point dbd players just wanna be mad.

  • yeah probably

    It could give people who don't wanna do it a decent second option tho.

  • @1ettuce said:

    They need to nerf tunneling and buff not tunneling at the same time, not just one or the other

    They need to buff one these perks that encourage hooking everyone. Even make grim embrace much stronger or buff pain res regression to the point that everyone wanna run it.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3430879#Comment_3430879

    I’ve always thought they were intentionally survivor-sided. Kind of like how RPD, Midwich, and Lery’s are killer-sided.

    i would never understand how people could consider lery a killer sided map. Yes it good for sealth killers but sooooooo. Every loop can be chain together and half the killers power take even line of sight or a second to use....which is just enough time for a survivor to cut a corner. feel like i playing in back rooms!! Fullof endless corners and random dead ends.

    by the way i agree with the other two being killer sided for show

  • The game when i playing hillbilly only

  • that one to many u toxic gen rusher!

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3430204#Comment_3430204

    You could easily never see Twins or Demo in that time.

    lol yeah Some of these killers are becoming extinct.

    endangered species list: twins, hag, demo, & freddy

  • @Sava18 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3430179#Comment_3430179

    Yes, 150 hours and a little external watch time and you can be considered decent at the game. Decent does not equal good though.

    u could play 150 hours and not even see every killer once.

  • @Liljay09 said:

    Dcing sometimes yes does ruin a game especially if it’s a survivor but it’s not wrong if they aren’t enjoying it right? I don’t dc and I can understand someone getting tunneled or camped just decided to dc. Dcing because you last 2 seconds in chase is different though.

    sometimes?....

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3429355#Comment_3429355

    Only Scratch Mirror Myers and Indoor offers should be allowed.

    I am totally biased in writing this.

    That like the best case scenario when you see offering.

  • Majority of my killer games are fun if i playing a decent team.

    I always have fun playing swf no matter what

    in solo q..... meh

  • @Pucci21 said:

    Besides soloq teammates, tunneling, camping, hackers and nurse. These little things like when you have Deliverance you're the first to be hooked, when you have a pallet mission you get nurse, when you have terror radius mission you get stealth killers. It all makes me feel like this game is somehow programmed to be as unfun as possible.


    That just how the game is.

    equip overcome? and u run into billy, bubba and myers

    heal build? and legion & plague pick rate sky rocket

    My favorite thing to do is equip object of obsession to take some of the heat off my teammates who don't loop well. who do i run into half of these times

    ??? wraith and ghost face

  • @GoofyGooberRock said:

    I think dbd should add a feature to punish killers if they face camp a hook or camping hook by adding a speed to gens

    So let's say the killer is face camping a hook it can be effortless for them to do so and get an easy kill and survivors have a more challenging time well because they lost a teammate

    sure the teams can try to do gens but a lot of times they'll try to go for the save which can end the game cause killers could tunnel the person out and now you have 3 people working on gens which makes it harder

    so if a killer starts face camping hook the entity would start getting displeased with this gameplay after a certain amount of time maybe 10-20 seconds of being at hook without leaving it the entity makes the rest of the survivor team start speeding up on gens

    and to stop gens going faster the killer must leave the hook to get the other survivors off gens I would think it would have to be at a specific range to make the speeding stop

    speed could also cancel out if there are 2-3 gens left

    did u try Dora the Explorer tech??

    camper no camping

    camper... no camping!

    camper? No CAMPING

  • who gonna post the little bonk dog meme. I'm waiting

  • Solo q is a wasteland because u can't consistently win in it no matter your skill level. MatchMaking keep giving u at least one low level player a match yet the meta keep shifting towards more strategies and tactics. Needing everyone on the team to know what to do is mandatory now. Skull merchant 3 gen require everyone to know where to be at all times to break it which is possible with a decent team only. Camping and tunneling require teammates to know what going on immediately and rush gens/take protection hits (which low level players don't understand). Potato teammates are just free tunnel fuel at best which at least waste time and at worst they stay alive walking around the map endlessly.

    People delude themselves in to thinking winning dosen't matter "just have fun" but once they start losing repeatedly it hard to keep that attitude up for long. People don't log on a game to be cannon fodder just so the kill rates will remain balance at 60%. Swf win more on average which mean solo q must lose a ridiculous amount to keep the kill rate at 60%. You literally will lose a great deal just because your not playing with friends (not your skill). Solo q been destroy by rapid DCs/Suicides which the Devs continue to be completely mute towards. I suggest u just mainly play killer or swf much like my self.

  • @MerleDixon said:

    If DS deactivates, then why in the world does bt stay active? It's literally a free escape for survivors.

    20230511_222339.jpg


  • it just another perk that was gas up on release like fog wise.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3424758#Comment_3424758

    Oh, god. That picture is disturbing and intriguing at the same time.

    Really represent how I feel about DBD

    it gloomy toxic cesspool and I'm learning to just love it. SMILE

  • That boi walking with a purpose in that pic.

  • Increasing the penalty would do absolutely nothing. People will just suicide on hook more. There need to be a way to forfeit. Playing a 3 v 1 out the gate is just silly.

  • Suicide/dc by a landslide. almost Render solo q pointless.

  • it bad and the devs refuse to even acknowledge it. 1/3 of my solo q matches been people giving up which stack on top of the already low survivor rate for solo q make the games feel impossible. Mainly play killer these days anyway but still

  • @Yoshirama said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3422283#Comment_3422283

    I just can see the post chat

    Killers: hahaha losers, you were a full SFW and still lose haha gg ez

    Survivors: haha loser, you lost againts a SoloQ team, uninstall pls gg ez

    lolol hahaha that definitely how it will go but i don't think a little $hit talking is enough reason not to add it.

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