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solarjin1

solarjin1

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solarjin1
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  • @EntitySpawn said:

    They could at least make me no lose MMR for it... I hate the fact I get punished and likely put in matches i dont belong in because of it.

    I also think people that DC, AFK, suicide on hook etc. Should slowly get marked and forced into their own queue so people who just want to play a normal game no matter what can and those who ruin it for others are matched together

    definitely gotta do something about these repeat offenders.

  • Increasing the regression will make it better vs swf while lowering the incapacitated seconds so it more fair for solo.



    siDe n0tE......just because a perk can counter something doesn't mean it's viable

    ●no I'm not gonna run a useless shatter hope just to deal with a COH you may not even have.

    ●NOT gonna waste a perk slot on bond just so it can MAYBE (jUsT maYbE) help a bit with predicting eruption going off.

    ●I'm not gonna run around the damn map looking for every dull totem so noed don't activate.

    ● last Franklin demise Although a decent perk! I'm not gonna mess up my synergize build because the lobby got three medkits.

  • they definitely need to do something about these addons or at very least do something about play with your food.

  • I'm terrible as killer so i only play survivor. Maybe if i was on pc it would be more easier as killer but o well

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265129#Comment_3265129

    You’re not matched based on grade. You might be Iri but the others might not me.

    ahh didn't know that. i just asssume cause my teammates usally get way better the higher i got.

  • crouching the whole game kinda sound dull from a survivor standpoint and very time consuming

  • @rinnai said:

    cyber atlas man - I on average get escape 1/10 matches - people are doing 300 win streaks in this game as killers on YT. I don't know of any other games in the world that are competitive where players do 50 win streaks, 200, 300 some cases 500. If thats common for youtubers to make content like that not even in the top 10 leaderboard then im lost bro.

    play a 4man swf bro. Your wins will completely flip. It no point of forcing yourself to do solo q matches with potatoe teammates. Everyday on these forums u see the same two things. nerf swf's and solo q unplayable.


    Solo Queue Players: "Solo Queue is miserable!"

    Killer Mains: "Git Gud or find friends to play with"

    Solo Queue Players - Stop Playing or Find Groups to play with

    Killer Mains: once reaching a decent mmr- "why are my games against nothing but SWF??"



    My win ratio in solo q 45%

    with swf 80% and my swf barely even ok...

  • Pretty much guarantee a potato teammate most matches into u hit the red ranks. Which could take over 100+ matches to reach.

  • Solo Queue Players: "Solo Queue is miserable!"


    Killer Mains: "Git Gud or find friends to play with"


    Solo Queue Players - Stop Playing or Find Groups to play with


    Killer Mains: "Why are my games against nothing but SWF??"

  • I'm with it but survivors would start dodging like crazy.

    you running left behind? selfish! dodge

    bloodpack? this is a meme build hu..dodge

    no mitherrrrrrrrr???? no thanks dodge

  • @Minaaa said:

    Are there any plans to buff survivors?

    The 100% blood points for survivors is literally always active so it is pretty clear no survivor wants to play anymore.

    I used to play quite a bit but now am down to once every 2 weeks, the infamous patch pretty much ruined the game for me.

    Whenever I do play now will lose 90% of my games because tunnelling is rampant, although eventually, the game will feel bad for me and pit me against a totally new killer so i can have one boring win.

    So am asking the original question because I want to know if I should bother logging in once every 2 weeks or just give up on DBD completely if there are no plans to reach a semblance of balance.

    I hate this phase truly but if u losing 90% of your matches it probably a skill issue my man. Just switch to a 3 or 4 man swf if possible. You can win majority of time without even trying in my experience.

    Dont except any sympathy on these forums as a survivor. They could careless overall! the killers finally feeling like they got a even playing field with the buffs. You can peep many threads on here where killers claiming to retire due to swf matches. Under them? a wave of empathetic comments. Most threads on improving survivors quality of life are meet with snarky remarks here. Your probably be better off on the steam forums with this topic.

    https://steamcommunity.com/app/381210/discussions/

  • @Chocolate_Cosmos said:

    ...you are on the Hook and you see other team member(s) just walking around the map or hidding somewhere, not doing anything at all. I offten times play Kindred so everyone else can see what other Survivors are doing or if the Killer is near by. I had teammates that will just keep hidding or just walk around the map while you are on the hook and other Survivor is being chased and they don't even try to rescue you or something. Sometimes I ask myself "Why even bother playing Kindred when no one acts on the extra info they get".

    It nothing you really can do beside go next. Unfortunately some teams are doom from the start. Most of time u got at least 1 weak link/potato teammate. Sadly the only thing u can do is get good at looping or just swf. I go into solo q just assuming my team will be useless despite them being in the red ranks most of the time. Most survivors can't loop for 1 gen let alone 2 but claim they top mmr.

  • as killer

    the game! to many pallets and most can't be mind game.

    as survivor

    Shelterwood! endless amount of dead zones


    i actually wanna talk about the most balance map in my opinion. This map can help low tier killers and disadvantage a few of the top ones.

    Pale rose- swamp map

    A good amount of safe to unsafe pallets. Plenty of camouflage for stealth killers to thrive like Myers, ghost face, and pig. Great map for well hidden traps (hag and trapper). Decent for range killers like trickster, hunters, etc because of the lack of walls to hide behind and somewhat open field. it plenty stuff on the map to get caught up on also...which can hindered top tier killers like oni with his power, wesker and blight. Wraith, doctor, You name it they all got a fair chance on this map. And most importantly to me! as a survivor main the map actually reward good stealth. (Unlike the corn maps where u can flat out disappear by just holding W) Most of the gens are in the field with plenty of good spots around them to stake out and blend in with. Less holding W and more tactical plays.

  • nothing wrong with talking about map designs, game mechanics, and characters u don't like.

  • wraith was number 1 when i first started for similar reasons.

    My current top 3

    3Myers with tombstone- just down right silly and feel unfair as a survivor

    2Trickster-maybe the weakest killer to me but i hate his spammy playstyle.

    1Doctor-....hearing people scream the whole entire match make u wanna cut the game off. The only killer i constantly t bag at the gates.

  • @catnipthegreat said:

    So is the basekit unbreakable making it next patch ? I realllyyyyy hope it is...

    Slugging is just so not fun.. and slugging for the 4k has become the norm. I am waiting for this change like christmas morning.

    All survivors would be running unbreakable which new effect would allow the survivor to pick themselves up quicker. Everytime someone go down the team would be on it. The killer will have 22 seconds to pick up or lose out. If they make sure to die on or near a pallet welllll....damn.

    Survivors may be able to stop the killer from even obtaining 1 hook the whole match. Which would heavily promote camping more given how hard it would be to hook. Survivors will win more probably and bubba play rate will sky rocket.

  • bad change overall but survivors take anything over sitting for 4mins. can't blame them

  • @FreddyVoorhees said:

    Not all swf use voice chat but killers should be compensated against organized teams.

    Group of 2 : 20% bloodpoint bonus

    Group of 3 : 50% bloodpoint bonus

    Full swf team : 100% bloodpoint bonus and no pip loss

    This way they will be better motivated to play against them and less likely to complain.

    i can get behind that but can survivors Also get more points if they successfully beat a killer who running iridescent add ons

  • the game is fill with crutch perks on both sides.

    3 in one lobby? did they each run u for 2 gens...joking brother


    i definitely got windows and kinderd on every build myself.

  • @Veinslay said:

    https://forum.deadbydaylight.com/en/discussion/comment/3263654#Comment_3263654

    Why should looping be rewarded more? All you need to do is equip Windows of Opportunity and you can become a serviceable looper that can run a killer for 2 gens. It's not hard at all

    if this was really the case window would go from one of those most use perks to the best perk ever. 2 gens everytime? sign me up

  • I don't wanna say looping the killers is the only important thing as a survivor but it kinda feel that way these days. Someone who ran the killer for 2 to 3 gens is simply more skillful than a guy sitting on gens. The system need to reward looping far greater than it does right now

  • @AverageKateMain said:

    That's obviously the invisible boat mobile 😒

    lolol

  • @GlitchyGamer said:

    It's that simple. This game is exhausting to play anymore. Almost every single match is unbalanced and toxic. Killers are buffed into infinity and survivors nerfed into the ground. The match making allows toxic swfs to bully the killer and killers to bully solo que/duoing survivors. The gameplay is repetitive. You have to hide your prestige/avoid your mains due to lobby shopping and tunneling. Nothing has been done to stop the camping or hitting on hook and tunneling is still easily done. The toxicity is rampant on both sides. Behavior wanted to shake things up and "Change the meta". They sure did. Welcome to the most miserable era of dbd. Don't be surprised when you realize your player base has evaporated. You can't expect people to want to play on what is clearly the losing side and not get tired of it.

    i feel the game pretty balance as survivor but i can understand your pain. I heard Many survivors reporting they rarely win (in the low rank especially). you kinda gotta be decent at looping these days to even stand a chance. Casual players are slowly losing there place in dead by daylight. Sadly most people only feel the game is somewhat balance when they are winning consistently. Probably gonna see even longer killer q time. People don't like to lose it just a simple fact of life.

  • i rarely even see bubba honestly. :(

    but i see plenty camping infinite tier 3 Myers.


    there need to be some restriction on instant downing near a hock survivor.

  • @Killmaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/3260415#Comment_3260415

    I'm referring to the rediculous three gens that are 10-20 feet apart from each-other and impossible to complete.

    my favorite is Haddonfield

    always a gen by the porch and half the time another gen spawn 8 feet away inside the house. The last part of the three gen is at the end the street which isn't far from the house. (no line of sight blockers for that gen as well)

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