skylerbound
skylerbound
About
- Username
- skylerbound
- Joined
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Comments
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@Terrortot said:
So... Just like before MMR?
How is this like before? In my experience I rarely had this problem before when I played. Now it’s every single match.
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@nicnc82 said:
I mean killers got the key changes they wanted. But you're never happy lol. Yall should know when you cry for survivor nerfs and get them, survivors get something else strong..
I'm a 60/40 killer player. I play killer 60%. The changes didn't bother me and I welcome more challenges. I don't want easy killer games. I also never camp and tunnel. But I also rarely use totem perks. I think this is a good way for killers to decide more is camping and tunneling worth it? They have a totem now helping them
I swear there’s always a comment like this.
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These changes seem fine but it does make iron will even more problematic. Aside from sound bug, I think making iron will timed like lucky break would be idea. Strong but risks for taking up a perk slot for only 90sec use. Has to be used wisely. Seems fair to me.
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@GannTM said:
Maybe
I'm 100% prolly reading the tea leaves wrong but I've been waiting to move my stuff to my pc forever lol
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My match making is all over the place. One match I’ll get teammates that do gens and they fly so quickly, the killer is lucky to get A hook. The next match, I’ll run the killer for over 3 minutes and not a single gen will be done and I’m left go die on the hook as I’m surrounded by my teammates hiding.
average wise it seems, I’ll get at least 1 other survivor that can do gens or run the killer for a respectable time and then we’ll have two that shouldn’t be in our lobby.
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I made a comment about it and was told I was ridiculous for saying the killer chose this map because of the bug... when the Killer that explicitedly said in chat they chose the map because of this bug. So much superiority complexes in this forum.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2492289#Comment_2492289
I literally lol'd at : "However, I welcome your pipe dream reasoning."
I'm mostly a solo queue Survivor, but when I play SWF I wouldn't mind the Killer knowing it either. Someone said some people wouldn't want Killers to know they're SWF because then they can't pretend they're "gods." So maybe people who are mostly SWF would have the most problem with it.
I’ve legit had squads lie and say they were solo, only for me to load them up on twitch and see they’re 3-4 man stacked with discord on talking smack. The positives to this is just clarity.
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Trapper/Billy/oni/phead/nemmie as I have zero interest in ever playing them. I even stopped playing them for dailies a while back.
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I would consider Trickster low C tier. He's not bad but he's not in the same league as highier tier killers. Again - with higher MMR, I found going against survivors with a brain knew how to exploit his weakness to the full extent even on favorable maps. I wouldn't consider him trash tho as those favorable maps can showcase his true potential.
Mouse/Keyboard are required tho. Eitherway he's fun, I think getting rid of his recoil altogether and centering his knives would be a good QoL fix.
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@Gplays2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2453299#Comment_2453299
Yep I will most definitely not throw away my 2k+ account and start all over again…
That's where I'm at. I stopped playing Killer altogether after playing a bit on PC. It's 10000x better and Its hard to play on an account that's not my perma one.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2439220#Comment_2439220
Agreed, Inner Strength is like the only worthwhile perk from the DLC for survivor. Surge and Mindbreaker can have their place too, but not for most killers.
I'd add second wind to the worthwhile.
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pfftttt all the former freddy mains are maining Wraith now, what you talking about?
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I'm hoping this is an indication that it's happening soon!!!
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@Calamardo said:
For the entire match or they get back to normal over time?
entire match and for all matches now
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/2388145#Comment_2388145
Did you mean to quote me? I am uncomfortable with the word. I also wasn't the one who said it was an umbrella term. I think you meant to quote the other guy.
I did but I accidentally replied before finishing my sentiment
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/2388116#Comment_2388116
That's because as I mentioned, I'm clearly in the minority when it comes to being uncomfortable with the word so why would I censor it?
qu**r is not an umbrella term. A great deal of us take great offense to it. I’m ok it someone chosen to identify themselves by the slur but you don’t have the right or authority to put it on others.
I really hate the erasure of things we’ve gone through. You’re def not in the minority
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/268490/nintendo-switch-players
The reason we released the information is to advise Switch players not to expect an update today - so that they have advanced warning of it, which is in the interest of fairness.
I find it very difficult to believe that anyone would think we'd delay an update for "fun"
Why not delay the bloodhunt out of fairness tho? I get not pushing out a patch that isn't ready and can do more damage but to push forward with the Bloodhunt is a slap in the face. The queue times are going to be excessively long when compared with cross play on during the event, massively impacting out BP gains.
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@[Deleted User] said:
Are you sure the queues will take that long? It wouldn't be the same as now with switch crossplay off because every switch player will be forced to play with crossplay off.
depends on when you play. My hours with cross play on are insta. With cross play off, I’ve waited 20 minutes for same time. Switch is the smallest player base so it may help a little bit I still see long queue times
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@ChurchofPig said:
The alternatives are either getting probably the worst patch in switch dbd history or no bloodhunt. I honestly can't believe, as a switch player who plays crossplay off the majority of the time, what I'm reading. Be GRATEFUL you're still getting a bloodhunt when they could have told you "no" and that we aren't getting this patch yet. If they're telling the truth, you would have gotten far less out of the hunt if they pushed out the patch for your precious crossplay.
The alternative isn’t no blood hunt. The alternative is blood hunt after switch gets the patch.
also I don’t have to GRATEFUL for faulty product that I’ve paid for. It’s there job and responsibility. Simping for a corporation is not a good look.
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@Viciusaurus said:
Honestly I just want cross progression so I can move everything to PC and delete it off my Switch
Same, I planned to move perma when it was supposed to launch last month so this is like extra salt in the wound
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@domriver said:
The blood hunt will still be enabled. Just only switch users. lol just like old times before the cross play. Hopefully its not to bad as before. Lets see.
my fear is that it's not going to be better at all..... Just sucks that double BP and the insta queues are for other platforms.
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@FattiePoobum said:
I don't get it
People actually think people are going to change the way they always play just because of a cake?
a camper will always camp
a genrusher will always gen rush
because that's the only way they know how to play, you cant polish a turd
Yep. I stopped using cakes cause I found it wasteful and constantly being on the BP was burning me out. So I went back to just doing my thing and have been back to having fun and not caring how others play.
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@WishIcouldmain said:
Add-on rework. And indication when phasing will do.
This phasing indication would go a long way.
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I wanted a Blighted version for Blight.
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SoloQ is hell. The amount of times I've brought cakes, been the first found and had a long chase only for 1 gen to get done is frustrating.. pairing that with the same matches me, dying on first hook because they're all hiding or doing a gen because of Ruin and they don't want to lose progresss......
1/4 of the killers I get are sweat lords trying their hardest to get into tournaments, slugging immediately. Fortunate most of them actually hook with exception of a few. Most play normal, but the amount of devour hope/mori's I've seen is significantly increased. And about another 1/4th of the them are just farming crowns, most of those actually farming points with some just hiding in the corner.
I'm a bit tilted today cause it's been literal ass with teammates and sweatlords. I consider it a major waste if there's 3+ cakes and the killer doesn't even get 20k cause they're so desperate to 'win.' I'm just hoping to max out Steve and one more survivor so I don't have to worry about BP till next chapter. Here's hoping Switch Cross Progression sometime before then.
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Corrupt I can get behind but with, NOED... nah. Out of all the things that could help killer and not hinder soloq that ain't it. I would make kicking gens actually mean something, like 10% each kick(reduce pop to compensate), thus making it detrimental for players to tap gens as well.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2333996#Comment_2333996
Yep. Anything less than the best is a loss. Everyone should play that way - the fun comes when playing well is something you've practiced so much it's effortless. But then again, I guess most don't think that way. A generation of people accustomed to getting stuff just for showing up tends to devalue achievement and effort, after all.
I'd highly recommend getting into the tournaments if you're up for the challenge!
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I don't disagree with this, that's why I advocate for everyone holding onto their cakes. I'm not using mine for the very reason a)soloq and b)killers playing for kills and not points.
Had too many matches where it seems like the killer was on a speed run and we all got ######### BP for it. So instead of getting tilted, I'm just not using cakes.
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@KSzerker said:
By not using them you're just setting yourself up to be more angry when you do use them and the match doesn't go your way. Just use BPS and Cakes as you get them instead of hoarding them and you won't have an emotional attachment to them.
I have a lot of bps. I don’t use them either.
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/comment/2325492#Comment_2325492
Its not fair how in the anniversay people like you think that killers should go easy. I just want to play killer regularly and get some bloodpoints.
For me it’s not about going easy… but playing like an ass. Slugging everyone at the beginning then refusing to hook, bringing devour, tunneling one person immediately. I get killers want to win but jeez if everyone uses a cake, maybe hook that person twice then move onto another person for a minute to give that person time to get some bp. I had a person get 5k because a nurse with lethal purser chose them first. 5 cakes used.
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Trickster on controller is pure hell. I have him on my switch and pc account…. He’s unplayable on controller and meh on pc.
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I want to max out two more survivors…. So hoping one will do lol
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I don’t feel like switch is any different
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@mintyfresh said:
Someone commented on one of their posts on Twitter and this is what they had to say
We can give you a small update!
We're still working with our partners to iron out some details before we are ready to go live with this option for Switch. It's on our radar, but we are unable to commit to a firm date at this time.
this was posted 28/6/21
Well.. at least it's an update. Back to 10 fps hell......
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I think the killer role should get 5 perks. Makes sense given the 4v1 aspect.
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Time of day mayhaps? I play in the AM/Afternoon and I mostly get PC survivors.
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It’s better this than those of us getting errors and lagged out get penalized.
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@Danyonetta said:
Another day means another day of no communication on switch cross progression. So frustrating.
I keep waiting. I think the link the person sent me was about cross play not cross progression.
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Someone posted that it’s dropping on September. I think it may have been from the website or a recent interview.
orginally supposed to be this quarter but I think it’s now September.
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@mad_hatter said:
https://forum.deadbydaylight.com/en/discussion/comment/2277632#Comment_2277632
But getting rid of dc penalties won't fix your problem...
It'll just create a bigger problem for the rest if us.
Ok like I said, just say “I’d prefer these platforms being disabled until fixed”
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@Jaffycake said:
https://forum.deadbydaylight.com/en/discussion/comment/2277558#Comment_2277558
Why are the unable to play the game if the DC penalty isn't removed?
Because since the update we are getting constant software errors during and at the end of matches then getting penalized for them.
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I’d you don’t want the penalty removed then two platforms will be unable to participate in the game.
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@Jaffycake said:
I'd like less dcs, not more.
Ok so you’re advocating for them disabling ps4 and switch from playing until hot fix? Is that correct?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2277441#Comment_2277441
So like..., if you consider this patch to be bad, you want to make everything worse by disabling DC penalty and let everyone do whatever they like, so every game is ruined.
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Are you not understanding ppl are getting disconnected a lot because of this patch. Entire platforms...... then getting a penalty on top of the issues with the patch post map disabling....it’s not about not liking a patch, did you read the post?
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@[Deleted User] said:
If they disable the DC penalty everyone will dc, mostly purposely. Last time when it was off, I only had to rev my chainsaw for someone to disconnect.
No thanks.
Well there’s punishing because of overwhelming purposeful dcs and then there’s patch issues causing dcs. One of these groups are being punished and should not... so it should better to make sure they are not regardless if some ppl will get away with dcing.....
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Same issue even after map disabled. I’m up to 15 min penalty now. If they could just disable the penalty until it’s fixed, it wouldn’t be too much of an issue
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Loved the tutorial and second my hope for custom matches to practice new killers or looping as survivor on new maps.
honestly one of the best new features I hope they expand.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2264919#Comment_2264919
Although it can suck at first, if you'd kept using the perks you find fun, you'd eventually reach a "stable" MMR, where you'd be matched up against people who also play casually (or at least people whose best effort matches your casual effort).
I will note, however, that if you changed your loadout, it's because you valued something else more than the loadout. Apparently, it's playing efficiently. Personally, I keep my weird-ass perks (at the moment: Dark Sense, Diversion, Red Herring, Inner Strength) no matter what because I value using a "weird" build over playing efficiently. Win or lose (usually win), I keep my loadout.
You’re prolly right about the adjustment eventually. I just prefer being a decent team player if I know queues aren’t great.
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I’m using my banked bp on Jill to unlock perks, then whatever left on Leon to p3 him.
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@Noz said:
https://forum.deadbydaylight.com/en/discussion/comment/2264900#Comment_2264900
Your first sentence starts with "For me it's not about winning". Okay fair enough. If it isn't about winning, then why do you have to go for meta perks? If it isn't about winning, then nothing is stopping you from using any perks you like. Unless you want to win without meta perks? In which case, so you want to win without trying?
Read above you
