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Delete nurse and game is pretty good right now, all killers are playable, just need few tweaks like making DS useful again and nerfing facecamp a bit, removing hookgrab for example
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@c0gnu5 said:
Instead of assuming, you can, for example, read what changes were made and what they were supposed to achieve. Grind was reduced because you dont lose everything upon prestiging, and you don't need to unlock new perks on each character. It was never said that leveling up bloodweb will be cheaper.
https://forum.deadbydaylight.com/en/kb/articles/341-developer-update-july-2022
https://forum.deadbydaylight.com/en/kb/articles/337-developer-update-june-2022
lol chill, they said "this is the single largest reduction to grind we’ve ever made, cutting it by roughly 75%." and it's just a lie, grind is worse for me
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Just one thing I can't understand is hookgrabs it's so stupid, it makes facecamp way more effective for no reason, delete hookgrabs and we can atleast force a trade
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3097965#Comment_3097965
You would be surprised by how many points you can get in a regular match. I was actually tracking my scores the other night and a lot of my matches I was escaping with over 30k bloodpoints, and this was without me running Prove thyself.
Once you are able to get a certain amount of skill at survivor, maxing out certain categories isn't too difficult to do on a regular basis.
They also upped the amount of bp you get from escaping. Instead of 5k you get 7k now, so that's kind of a huge difference. Just my opinion though.
You aren't supposed to be getting 40k points each match, you weren't getting 32k games before usually either. But now I'm usually getting at least an extra 2k bp that I would be missing out on before. That's the point of augmenting the categories, to get more points in the category you're forced to do.
Meh survivors BP gains are abysmal, sometimes you only do one thing the whole match gens or getting chased, so you max objective or boldness quickly and then you play for nothing, killers can win points in 4 categories just by playing normally
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@danielmaster87 said:
I'm 100% expecting huge killer nerfs, huge survivor buffs, and nothing changed to the mandatory 20k bp nodes. Absolute circus.
Lol, if anything they'll probably nerf prove thyself because too many players use it, then buff killers more
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I agree last patch was more fun for some reason, even playing killer is pretty boring now you can win most games against average teams in automatic mode without really trying, I'm repeating myself but only dead hard nerf was needed, they might have ruined the game by touching survivor speed boost, attack cooldowns and bloodlust
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3097695#Comment_3097695
The incentives will only help with matchmaking if the game is relatively balanced. Right now, solo-queue is hurting and no amount of incentives is going to get people to switch over to solo-queue.
I know balance is pretty bad right now but I'm assuming that they're working on it, it could be wrong I don't know, my main problem is long killer queue right now and incentives can definitely help short term atleast
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@Freudentrauma said:
Looking at steamcharts, player numbers haven't changed at all compare the week before or after the chat. Maybe even slightly increase two or three day after the patch. But really it didn't affect much in numbers.
yeah but killer queues are oversaturated, if they fix matchmaking incentives and balance a few things it should be fine, hopefully next tuesday
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I'm still playing solo Q just because queue is instant but damnn it's so bad, stay away if you're not masochists, I'm losing braincells every single match
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nurse
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Imagine this game with nurse deleted, instantly better... even blight has to deal with pallets, windows and walls. I'd rather play against facecamp insidious bubba than all these camping nurses
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Yeah it's either sit in killer queue for long minutes or play against nurse/blight all day, all the nurse I played against also hard camp it's pathetic, balance your game it's boring as hell
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They know they're going to die anyway and just try to do some points ? best way to play solo q right now is for points not trying to escape, I do that too I refresh my boon 4 times for no reason
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@Shaped said:
My killer experience is basically the same as before.
I feel like I am either a black sheep or everyone is exaggerating.
skill issue, just DH / DS nerf alone make the game way easier without talking about other countless buffs
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Slugging for 4k was very common before patch it's not related tho, people are just obnoxious / play like their life depends on it, nothing new
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Well everyone is waiting 5 min+ in queues instead of playing survivor that says it all, it's really not that fun unless you play with friends, I'm not touching solo Q until they fix matchmaking incentives tbh
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3095823#Comment_3095823
I've seen one penti in maybe 50 games now. On a Plague. And she got destroyed.
I love Penti, but it's very easy to counter.
Thana...I'm seeing a lot of, but I'm not convinced that anyone besides Legion really uses it well. It's a psychological perk.
Other regression perks are fine, they can all be countered and if you're dedicating all your perks to regression, you're badly short of info.
Yes most common build is the kicking gen build with CoB/overcharge, I think thana is popular because it's just easy to use, annoying passive effect and you don't have to think too much about it, I'm using corrupt -deadlock for the same reason
and yes even if slowdowns are still meta you can actually win games with chase builds or aura reading builds this patch
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What are you saying ? I still run the same build than before patch corrupt-deadlock (the lazy build) + anything, I rarely kick gens and I win most games, jolt is pretty good with this build too
and if you didn't notice everyone is running thana - plaything/pentimento - call of brine/overcharge/eruption, maybe just stop using pop and corrupt
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@Barbarossa2020 said:
Killers been B- Tier for last 12+ months and kept playing, Survs get same treatment and they leave in droves, Shows the general attitude of the survivor community.
Note: Not all survs, and also im still using my same killer perks that i did before the patch. Iron maiden, Bbq, Corrupt and Starstruck/Dead mans.
Just not true playing killer was always fun and solo Q miserable, last big event before patch killer queues were long too I could barely play at peak hours, I mean ok dead hard deserved that nerf but then why nerf survivor speed boost after being hit, buff bloodlust, attack cooldown and all that stuff, +90 seconds generators it's too much
they should have done half of these things then observe killrates for a while, then buff again slowly
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It's not very hard to 4k against average teams now especially if you run meta 4 slowdowns build it's pretty easy, escaping in solo Q is just harder and that's it, of course if you're playing Pig it's still not very good
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"tunneling is over, gen regression is over" 😂, please delete this
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DS is literally useless at 3 seconds, there is no meta all perks are pretty boring, closest to meta are OTR, prove thyself and CoH
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You should play killer until next patch I'm having fun with meme builds, in solo Q last few days everyone is playing the same 2 builds starstruck nurse and thana legion, thana wraith seem popular too for some reason it's incredibly boring, no one play for fun anymore
and like others said almost 1 DC or give up every match
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You can run wake up+ sole survivor and play normally until 2 people are left, it's more reliable than hatch, you're not going to win with 2 people alive anyway it's over, might aswell go hide next to a door
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he shouldn't be able to expose you mid chase honestly, he's not op but his power is broken/awkward
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@Chocolate_Cosmos said:
Why is not there Solo Q improvements? Communication improvements, etc. Why? Just why? Where is it?
Solo q should be top priority now, they expect solo players to wait until 2023 for some basic changes ?
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@[Deleted User] said:
Bloodpoints won’t solve that issue, I promise.
That would help a lot, usually I stop after 2 solo Q games i'm just done and switch to killer, with a bonus I don't mind dying as much, it was cool the first day with perma 100%
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Yeah it's miserable, and literally nothing in patch 6.1.1... time to take a break I guess
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If they stop buffing camping/tunneling every patch it could be fun, the best strat is still tunneling someone out early and facecamp is even stronger against solo groups now, you're forced to play killer and make your own imaginary rules if you want to avoid these boring strats
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3093009#Comment_3093009
No, but if they dont realise so many survivors are just not even trying then they will see it in the stats that killers win too much and then nerf them.
https://forum.deadbydaylight.com/en/discussion/comment/3093010#Comment_3093010
See with an actual SBMM system you can track that, and that's another reason kills isnt a good SBMM system.
But let's not act like killers never going after their objective is as common as survivors avoid gens or throwing games
Don't worry they're not going to revert anything, probably just DS back to 5sec, thana nerf or some sht like that which is fine
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By that logic killers are getting buffed because of bad killers it's the same thing, good killer mains had already high winrates before patch does that mean that bhvr shouldn't buff killers at all ? Some survivors aren't doing gens and some killers are trolling too, let people go or just farm BP
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Pretty sure some survivor mains also play killer now to actively ruin the game, I played against 2 toxic pumpkin head nurse the same night never happened before, the kind that run 4 slowdowns and hit you on hook for no reason + countless facecampers
I mean if I really want to ruin this game the best way is to do a facecamp noed bubba streak, playing survivor is worthless
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Survivor: Off the record - healing boon - prove thyself + anything
Killer I still play the same lazy build than before I just hate kicking gens : Corrupt intervention - deadlock - jolt + anything
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@Kosturko92 said:
https://forum.deadbydaylight.com/en/discussion/337172/when-is-the-balance-fix
Balance fix should apply to killres, gens should take 100 seconds in my opinion, this is still broken survivor game. Survivors are so OP, its unplayable as killers. If they reverse changes, you can say bye bye to all killer mains, enjoy playing vs bots then.
It will never happen killer queues have been long for months before update when it was supposedly "unplayable", if anything you always need 4 survivor for 1 killer I'd stop nerfing solo Q and spitting on casual/newer players if I was them
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Lol too complex, they'll probably just revert it to 5 seconds but please remove that skillcheck, it make the perk so much worse for no reason, if you want to fight tunneling let us have one good anti tunnel perk
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Yes, sole survivor +wake up, when 2 people are left you go hide next to a door
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It's nothing new, killers are rewarded for playing "dirty" you can shortcut a win by tunneling someone out very early (or even try to slug everyone), you can almost always secure 1 kill and make it nearly impossible for survivors to get 4 people out as long as you catch one
I rarely get 0ks because i play like that and honestly there is no real incentive to play nice in this game, bbq is gone too
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Terrible change, I wish they'd just revert it and self care/botany too, even pharmacy is bad now
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meh NOED is a bad perk it's not an issue, I used to play noed every match most of the time you get no value from it or just 1k that you would have gotten anyway, perks that works during the whole game are far better, it's frustrating to die to NOED but it's not that good
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tomorrow
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/3090755#Comment_3090755
but then we go back to pre buff legion where his power isnt a threat
ok but there are a lot of things they can do without ruining him, reduce his terror radius when he use power (and nerf global add on) then it's harder to detect the whole team and easier to split against him, I don't know it's just ideas
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3090730#Comment_3090730
It's just something I've measured during the night games. So of course there is some discrepancy with global numbers : groups don't form easily during the day. Solos were usually with and SWF3 and and SWF2 and very rarely as four single.
If you look at the graph, it kind of makes perfect sense.
The SWF3 has to be completed by a solo, so you can remove their height from the solo one, that's about 10%
Then there is almost 30% that can go in the SWF2: statistically, only half of SWF2 will be fitted together 15%, times two for the solos obviously.
Which means that globally there are (50 - 10 - 15 * 2 = ) 10% of purely solo groups.
When I did that night-time measurement, what I got was: SWF4 : 20% SWF3 : 40% SWF2 x 2 : 10% SWF2 + solos x 2 : 10% Solos x 4 : 6%
My solo number of 6% is lower than the 10% I've used in the previous post. Since it was night-time I was assuming the number was higher for a whole day (when friends were busy at work or something) so I've doubled and rounded it for safety.
Hmm ok I guess, I played solo 99% of the time for 1000h so I have a hard time believing we're only 10%, it looks like bhvr is balancing the game around 3-4man SWF for sure so you must be right, solo players like me should just play killer tbh (until they add a few qol changes for us)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3090660#Comment_3090660
They should make an exception.
How do you propose we get around Legion's absolutely horrific design and make him fun to play against?
Imo remove deep wound and reduce his mov speed a bit, he should be able to injure 2 people with one use of his power on average, sometimes 3 when they're really packed together but not more... right now he can injure people way too easily
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@drsoontm said:
First, I don't believe so. Matches with SWF are way more common. Pure solo groups are maybe around the 10%
Second, if the solos have issues (beside the throwers and the MMR putting differently skilled players together) then the solution is to alleviate these issues, not to pull everything down to that level.
There are a few suggestions about this on the appropriate part of the forum.
In 2021 it was 54% solo players, even if we assume that solo players have dropped since SBMM it's probably still between 40-50% solo players, I doubt that pure solo groups are only 10%
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@AnchorTea said:
It would become a commonly used perk again. The goal of the meta shift is to make sure that no perk is more dominant then the others. You're just going to have to switch up your playstyle unfortunately. I'm sorry.
Who cares if it's commonly used ? If they refuse to fix camping/ tunneling and even buff it even more they really shouldn't touch DS at all, game is already boring as it is the main strat for most killers is tunnel/camp the first person out...
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I understand incentive wasn't working but why not activate a temporary bonus for survivor side in the meantime, killer queue is long even at night, was instant before, don't leave it like that for weeks ? please ?
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I don't mind dying every match if I'm having fun but honestly they need to increase survivor BP gains, someone here said x1,5 for all score events and I agree, it feels unrewarding
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3087913#Comment_3087913
In january, that's the point.
He can very well be 50%, or 55% in may, and if you ignore their "partial statistics" you have no reason to care about statistics released in janurary either.
And again, I'm not talking about individual kill rates, so your argument is just missing my point.
Maybe you're right I doubt that he lost 10% but it's possible, you said "even with all the chaos we have, 60% or so" you're just guessing ? if we take lowest like nurse/trickster at 50% and highest like pinhead at 60% average was close to 55% it's not that low
we'll see in few weeks when they look their stats and buff/nerf accordingly
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People like you should play against bots, if the game is fair and both sides are having fun it's better for everyone
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3087682#Comment_3087682
"No way" when they specifically stated average kill rates has been low even for their standards.
Things will change, especially with span of half a year.
Ok ? If he was at 60% killrate in january he's not at 60% now after multiple buffs that's all I'm saying, I don't really care about what they stated everybody knows solo Q was already weakest role and they still nerfed it, there are good things in the update but also bad things not everything they do or say is necessarily true
