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They only changed survivor meta you can only choose between 4-5 decent perks now everything else is for meme builds, killer is the same 3-4 slowdowns they even resurrected pain+DMS combo
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I prefer survivor almost always Dwight, when I play killer Wraith / Blight I hate playing killers with no mobility
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7k for escape is too much of course everyone leave, would be better with more score events in survival but less for escaping, without WGLF game need to encourage altruism more
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I think it's ok I hate the CoB+overcharge+eruption combo more, way harder to counter
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All of them, I mostly play Wraith nowadays I could have saved a lot of money, they're almost all too slow or too clunky
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@buckeyeprof said:
https://forum.deadbydaylight.com/en/discussion/comment/3077970#Comment_3077970
Seeing how I only ever play solo when I play survivor and it was easy before the update, I have to assume swf was easier. So, my statement is true.
Playing killer now feels much fairer than before, which survivor mains think must mean easier.
I don't know I play both sides in same amount I find the game unbalanced too, my winrate as killer is probably 80-90% and my escape rate in solo Q probably around 20%, and I played a lot almost finished the rift
I mean average solo Q teams just lose against decent killers atm there is no suspense at all, not fun especially because everyone play nurse/blight/spirit
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Would be fine if every nurse player didn't abuse exposed builds with totems or starstruck/noed, make her blink attack special seriously it's not that hard, imagine if blight rush attack could one shot
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If they want to keep the grind it can be a bar which fills up when you play between each grades, when you get camped by bubba at 5 gens and finish with 3k points your bar barely move but at least you're not losing anything, less frustrating
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Yes 6.1 made me reinstall Apex and LoL, waiting for that solo Q buff in 2024
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Kindred and prove thyself basekit, I don't understand the huge penalty when you work with others on same generator
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Very annoying when killer can't find last one and you stay there for full duration, maybe let us suicide on ground after 30 seconds but only when 2 people are alive in endgame not before, then killers will hook the 3rd one more often and if they don't you can just die on ground quickly
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Game is fine but they need to do what they're saying and start nerfing camping, they buffed it again in 6.1, it's a braindead strat,boring, zero skill needed and hard to counter for solo Q teams
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No good riddance, just play something else this perk was incredibly boring, I still played against 2 thana legions and it's still annoying, should be nerfed even harder
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yeah the great "meta shake up" lul, now you can give us self-care, DS and iron will back too
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Solo q is still bad for me my escape rate is too low, I've read that players are adapting but I don't see it in my games, can't say I'm having fun no. I'm abusing the tap gen bug so I don't need to escape anyway
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@Sludge said:
Go ahead and revert every basekit change but DH needs to stay gone, the game feels so good without it, too bad so many people are trolling or giving up instead of playing normally because it's hard to tell what changes were needed.
DH nerf is literally the only good change in 6.1, they can keep basekit buffs but gens should go back to 80s, 20-30 min games are way too boring
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Happens regularly when I play killer I get a "disconnected from host", 0 points but no penalty I can queue right away
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Solo was already bad but they just made it awful with 6.1, their "fix" to camping and tunneling are buff to both and when I see 6.1.1/6.1.2 it looks like they couldn't care less
even for killer mains I don't see how you can find this patch balanced tbh it's alarming, my winrate is probably 90-95% since patch and I don't even touch nurse/blight, mostly wraith, freddy, legion... I don't get it
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It's just like self care they nerf it just because it's popular, it's not a good reason these perks were fine no need to touch it
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yes why
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True they are butchering this game, imagine if they just nerfed dead hard then observe kill rates for a while instead of destroying solo q
and 6.2 is an actual joke buffing the most boring combo PR/DMS back to relevancy ? then give us self-care, botany, iron will and DS back, what are you even doing ?
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No if prove thyself is meta just use discordance, most of us only use PT for bonus BP it's not even good
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Lol this can't be real no one use MoM... nothing for STBFL , bugged CoB + overcharge, DS.....? nothing for the really bad basekit BT, bugged oni, nurse... ? do they even read all the feedback from players ?
Please someone tell them to play some solo Q games it's important to understand your own game, or hire people who actually play the game
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@rydiafan said:
Every perk change in this update reads like somebody who doesn't play the game saying the first thing that pops into their head as a fix with no thoughts about the effects they'd have. When you read each update and think about it for more than 3 seconds you'll invariably find a better solution for whatever problem they were trying to fix, and also find a problem their solution caused that's worse than the original problem.
lmao true, what an useless patch it's hard to do worse than this
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wow good idea if you want 20 min queues, what they should do is revert some of these horrible changes like DS and self care, not ruining the game even more
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It's awful right now I tried too but it's just not fun too many issues, I don't know why I'm still playing if 6.2 sucks I might quit
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if you start adressing clicking and teabaging then you need to adress killers hitting on hook too ? and then every "offensive" things in the game... who cares
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@MrCalac123 said:
They aren't having fun.
I'm not having fun.
SoloQ was always miserable, but this patch makes it feel like someone stomped on your ribs after you got hit by a bus.
I agree I really tried since patch but it's just not fun nothing else to say, even playing killer is pretty boring they really broke the "flow" of the game, i'm kinda upset I have to find another addictive game
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Some fixes are obvious, you don't need to "monitor closely' for months to see DS is too weak or STBFL is insane, bigger balance patch takes times but I hope there's something tuesday
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Ok if you revert self care
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Hopefully they buff DS asap like next tuesday, OTR+ DS is a decent anti tunnel combo but current DS is absolute garbage that's the only issue, the main strat right now is tunneling someone hard early in the game for a free win
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3102916#Comment_3102916
What would happen to the item you bring then??
it spawns on ground next to you, locker idea is better anyway
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if someone need to be killswitched it's oni, he gets his power non stop and unlike clown this bug happens 100% of the time
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Previous version was bad too, why not make it simple like "You spawn in the trial with a medkit" or "hide in a locker for 15 seconds to craft a medkit", I don't know something not clunky for once..
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Solo surv is unrewarding, score events need some improvements
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3102228#Comment_3102228
Too bad thats probably not gonna happen and you'll have to keep facing same old boring nurse isnt it <3
I play mostly killer just to avoid nurse half of my games are against blight/nurse, I wouldn't be so sure about what you said but we'll see, in my opinion she's ruining the game
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3102210#Comment_3102210
Nah thats a good way to break her legs. All the strong killers have access to their power all the time. Dont need to make an exception here just because.
Np she's been strongest killer for years it's boring now, it's time for a rework, other killers will shine
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@Dead_Harder said:
Nah nuke her add-ons. Oni is insanely boring to play.
Even addonless she's still op, his idea is pretty good make her normal mov speed and change her power it's the only way to "normalize" her
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They failed to adress camping it's even stronger now, people told them on PTB that it was a direct buff to camping... first simple thing they can do without completely changing the game is removing hookgrabs
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@[Deleted User] said:
They’ve completely changed their view on the game and probably won’t post stats like that again. I believe it’s likely BHVR actually does want a 75% kill rate, since the charts from January showed most killers were above a 50% kill rate and nearing 60%. 2 dead and 2 out is no longer the goal.
Why would you do that ? It should be 50% / 2k on average, unfair games are trash especially pvp
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@xEmoGirlxAlexisx said:
Maybe 4they didnt disabled Oni because they still want to get some Money whit the AoT Skin 🤷♀️
lol true
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100% nurse ruin this game but they can't see it for some reason, omega blink addons are fine but let's nerf solo q more next patch
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It's true tho most killer mains on twitch had like 90% winrates before patch, especially the ones that play "dirty" like hexy, truetalent or dead plays, now after patch it's even worse... watching is pointless
solo Q was always the hardest role not killer it's just the truth, besides dead hard and 4 man squad game was fine, I was winning more than half of my games easily and I didn't played this game for 10 000 hours, average survivor is not that good
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@neb said:
Please add voice chat, and let the killer be able to talk to the survivors, and the other way around. I get it would increase toxicity, but it would increase so many funny moments. Plus, if they're toxic, just mute them.
No thanks, like other dude said just give us kindred and small tentacle for everyone like obsession, to see who is chased
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3100400#Comment_3100400
They're only too much because most survivors don't know how to play. High mmr survivors still escape most of the time and only nurse and blight are problem for them. Nurse should be nerfed but other killers just no. Blight add ons only needs to be looked at. Tunneling and camping is the real problem that is were the buffs help. I would make ds basekit with 3s stun and no skill check. Ds perk would make the stun back to 5s. Well I think basekit bt is fine with 5s as you can always bring otr and both otr and ds should work in endgame in my opinion. SoloQ also should have basekit kindred. But with these changes I think killers need more buffs and for starters basekit corrupt and BBQ would be good.
We already know they're not going to make DS basekit, it should go back to 5 seconds without skillcheck, no one will cry about tunneling if they do that. I agree about nurse and for facecamp they can just delete hookgrabs it's useless, without grabs survivors can force a trade it's way better
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/3100400#Comment_3100400
They'd have to revert any gen regression nerfs then
Why ? they keep either the chase buffs or longer gens it's not hard, I win most of my games with no slowdowns or just deadlock
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It's not dead unless they leave it like that for months, it's fine if they revert either generators to 80s or the speed boost/attack cooldown/bloodlust buffs, one of these is ok both are too much, and revert DS too
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killer is easy mode on pc with mouse keyboard, it's still hard on console
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It depends matchmaking is weird, yesterday 7-8 sweaty blight/nurse games in a row not exagerrating, today I escaped all games without breaking a sweat
also I reached iri 1 fast without playing much killer but I'm stuck in gold for survivor, even wins I don't rank up, anyone has trouble for piping ?
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With current state of the game and the amount of broken things I agree actually, it should be capped at 30 min max, if you can't or refuse to balance things like nurse properly then let us leave, I'm sick of it
no I don't want to play against starstruck nurse-midwich offering 2 times in the same day, let me DC or fix your game