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rvzrvzrvz

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  • Legion and nurse full rework, then probably Twins to make it less clunky

  • You can hold m1 on gens for 90 seconds now it's pretty good, meditative gameplay you can think about life while doing gens

  • I don't think they care insidious Bubba is still in the game after all these years right, facecamp is a valid strategy, jUst dO gEnS

  • It's strong if hook is close to exit gate but most of the times you can hit unhooker and hook trade, if whole team is here bodyblocking just take the L honestly who cares, it's not that important

  • Artist is fine at 4.6 she's fun to play, you should complain about Blight even if they nerf him tomorrow at 4,4ms he's still S tier easily

  • I expect matchmaking incentives not working properly and killswitched again few hours after patch, then we wait another month with bad queues

  • it's better than nothing, just need to buff DS now because current version is pitiful

  • I just hope they don't killswitch incentives few hours after release like last time because it's bugged again, honestly yes solo Q is bad but you're wrong about incentives, for me personally a +100% bonus make a huge difference, I'm willing to play if I see +100% bonus + reduced cost of bloodwebs, right now I just play other games because it's not rewarding, grind is too long

  • I'm not a fan of playing against demogorgon he's oppressive in chases especially with STBFL, wesker is similar so I'd say probably not fun to VS after a while, you get injured if you're too close to a vault now and they increased his mov speed between bounds

  • I checked the site BBQ and Jolt are top 2 and top 3 most used killer perks lol, some perks like deadlock are not even top 10, most used doesn't mean much

  • nah it never gets better matchmaking is fully random I still get beginners constantly with 1000+hours played on steam, most games are easy 3-4k because solo Q and once in a while you get 4 man squad and get gen rushed in 5 min

  • @Rich2015 said:

    I find it completely ridiculous how anyone can say that the game right now...Is not killer sided. Lower ranks the game is pretty much unbearable being a survivor. 9 times out of 10 most games are ended with 3 or more gens still to be done. The game should not be balanced for the very highest levels when it completely ruins the experience for the players at the lower end of the spectrum.

    Ive been playing since before the game came out as i had beta keys and yes i am not the greatest at it but up until recently the game was very enjoyable. You have always gone into a match thinking you might escape or at the very least have a good game and make a good go of it. Survivors still lost many many games but not by the wide margin that it happens today

    In all the years i have played i have never seen it so one sided at the level that i play at

    100% it's a sad game now, 4Ks are way too common a lot more than 4 escapes, survs have to stay glued to gens and play with perfect efficiency at all times, all the fun is gone, vast majority of killers are tunneling too because it's both easier and stronger than ever, solo Q need more than a few seconds of basekit BT

  • Game is bad if someone lose first chase quickly killer can just hooktrade/camp/tunnel after, unless killer play nicely it's too hard to recover in solo Q, basement is disgusting too game is ruined everytime with early basement

    killer can snowball easily at any point of the game it's way harder to comeback for survs, BP gain is a joke too players would never DC or suicide first hook if playing surv was rewarding, if it's a waste of time why play ?

  • I always run OTR+ prove thyself then whatever, I like windows of opportunity and CoH I carried some games hard thanks to CoH, kindred+bond is cool too but it's just info, doesn't help much with potato teammates

  • my-image (2).png

    Wesker music is S+ honestly, too bad for the goofy running animation it ruins the vibe a bit

  • Just make DS good again seriously, killers are in a good spot now we can have a strong DS.. 3 seconds is not even enough to break line of sight

  • You're right for beginners it's very killer sided, a lot of new players stick to killer for this reason, imagine trying to learn the game in current solo Q and dying 9/10 games

    it was ok before latest big patch killrates were close to 50%, now they're doubling basekit BT from 5 to 10 in next patch, it shows that killrates are probably extremely high or they wouldn't do that, i'd say it's between 60 and 70% now, very unbalanced

  • @Shroompy said:

    because it just hurt the killers who didnt need to be hurt by it the most like Trapper, Pig, etc. While barely having an effect on high mobility killers like Nurse or Blight.

    I think it should go to 4 seconds for a nice middle ground

    lol go for unhooker and it's a dead perk, it's 60 seconds after unhook and it desactivates if you breathe, that nerf was the worst by far it's pathetic at 3 seconds, tunneling is meta because of it

  • @Biscuits said:

    I mean didn't they already admit that they wanted kill rates to be higher than they already were which was around 2.5k per game? Mathematically the developers want the game to be killer sided.

    What is the escape rate of average players in solo Q ? Not strong loopers just normal players/casual/average, i'd say it's probably 20%

  • BT change is strong for endgame but it's the same thing if you want to tunnel someone early it's still very easy, current OTR with 80 seconds of endurance doesn't help that much, a 300 seconds BT is still the same thing it's just one hit

  • They are killer sided, solo Q complaints are not from 6.1 it was always bad, remember all our feedback here for 6.1 PTB about buffed camping/tunneling and huge nerf to solo Q they just ignored it, then they immediately nerfed the non existant "stacking endurance meta" when truetalent and otzdarva made a video and now tunneling is easier than ever, everything we write here is pointless bhvr is doing their own thing

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148122#Comment_3148122

    Which change? The recent one, or the initial nerf? Because survivor mains pretend the best perk in the game was trash just because it deactivated upon a conspicuous action. So I have no idea if you believe that as well, or if you are talking about the recent change than no killer is calling a well balanced, strong perk.

    No my english is bad, I'm saying that after today's nerf reassurance is now joining DS in the useless tier, it's just bad except maybe for 4 man swf (like always), there is nothing else to say but of course killer main will find new reassurance "very strong and balanced" no doubt

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/342608/reassurance-it-s-a-killer-perk-now

    Blah blah blah. It was nerfed so hard !!!! Even though it wasn't. It's a good balanced strong perk now.

    yeah if killer mains think that it's a "good balanced strong perk" you know it's trash, as useless as DS after that change

  • Never fail to disappoint more bad changes with every patch

  • @KayTwoAyy said:

    The buff won't do anything to combat tunneling.

    OTR grants 80 seconds of Endurance, which clearly wasn't enough to combat tunneling. I'm not sure why people think 5 more seconds of basekit BT will bring about meaningful change.

    Frankly, I'm insulted by the change.

    True that change will do nothing against tunneling, it's too funny reading all these posts crying for such a weak change, I expected a DS buff or something good Idk, I'm sad everytime one of my teammates use DS and die 3 seconds later

    they really don't want to give us anything strong against tunneling it's crazy

  • That's stupid there is no reason to buy the new survs now, that's not how you sell a DLC you need to release it broken and nerf it a month later

  • Yes a lot of beginners stick to killer, imagine trying to learn the game in current solo Q and dying 9/10 games, then playing some killer games and winning without even trying, I mean if you can hold W and left click you can pretty much beat average solo Q teams atm, it's bad

  • @AnchorTea said:

    You want to be fully immersed and kill all survivors every match? Play dirty.

    If you say there's no difference in results then you're wrong. Just plain wrong.

    Most players are doing it already, it's easy to forget that this game has 28 playable killers when most games are nurse/huntress tunneling and "proxy" camping, it's weird people have fun only when they win even if it's the lamest wins ever seen and only using cheap tactics

  • It's funny I lost a few matches in a row today and I can't remember gens being done so fast before 6.1 (not so consistently), they made gens 10 seconds longer ok but by nerfing chase and everything else everyone is now glued to gens and they're not wasting a single second anymore, everyone run prove thyself too, gen rush was a thing but now it's every game..

    they made all previous issues worse in my opinion, gen rush, tunneling, camp

  • @Sluzzy said:

    There is a lot of discussion about how killers have effortless winstreaks and all you have to do is watch Twitch or Youtube to find the evidence. This is why stats need to be looked at with caution.

    Survivors don't have the winstreaks that experienced killer possess and I think this is bad for the game because it shows unfairness and most importantly a grossly unbalanced game.

    Survivor is not as fun as it used to be because of too many nerfs and a lack of motivation and chance to win. This is because of balancing around bad killers. Circle of Healing, Dead Hard, Decisive Strike have been changed into killer sided perks and removes players agency from survivor.

    Circle of Healing: A perk that takes away from doing the objective (to win) to setup a way to heal. It was nerfed so much that it was less worthwhile than using Self-Care. Self-Care is now nerfed so bad that both is not acceptable or most importantly fun to use. The ability to heal takes too much time, meanwhile it is easy for killer to continue with their objective. Good killers can capitalize with no way for survivors to overcome.

    Decisive Strike: The survivor plays better than the killer for the entirety of the match but the survivor is punished for playing well and the perk is disabled, for bad killers. The nerf to 3 seconds also rewards bad killer gameplay. It is not fair killers have perks that guarantee their wins with endgame perks but survivors do not have any that helps them win. Killers can play badly at the endgame and survivor does not have a way to overcome it.

    Dead Hard: Good killers knew how to play around old dead hard as evidence by watching killers play. Of course it sometimes, albeit rarely in specific scenarios extended the chase under very specific circumstances but shouldn't that what a perk does? Help you survive? The perk is now nerfed so killers do not have to think about the perk which is bad design. Killers do not need skill to down the survivor now because it is a simple M1 without thinking about what the survivor might do or try to dodge the hit. With less than a second of window of activation, the perk is unusable due to server latency. The new form is not fun to use, at the cost of balancing for bad killers.

    Balancing so killer perks automatically reward the killer in so many ways with no downsides while survivor perks have too many downsides, too many deactivation conditions has caused the game to lose its fun factor for survivor side. This is why survivor is not as fun as it used to be because of lack of options. Experienced killers capitalize on these lacks of options for survivor to guarantee their wins. This causes survivors to have no hope in a majority of matches.

    I agree except for DH, I wish they'd revert everything from 6.1 except dead hard game was a lot more fun for both sides

  • I would delete his instakill addons and then delete tier 1, just make him start in tier 2 and he's more similar to ghostface

  • Tunneling is too easy now, it's the easy shortcut to win so of course most players are doing it, OTR is weak, DS is useless, that 5 seconds BT is a real joke and most people don't even run these perks in solo Q anyway, they die instantly then you're 3v1 with 4 gens left, so fun and balanced

    it's even more annoying because devs pretend to nerf tunneling/camping in the patchnote and then buff both

  • Delete basement tbh... unless killer play super nice it's an autolose nowadays, would be much more fun and healthy if the whole map had normal hooks

  • That change was disgusting old self care was perfect for solo Q when you can't rely on anyone, I understand removing item efficency but the speed is a bad bad change, I'm still mad about it

  • It's still the same problem when you play enough killer you realize not tunneling=lose against good teams, hard to fix honestly

  • I agree DS nerf was a mistake, before patch 6.1 tunneling was mandatory to win against good teams and yet it was less common than now.. eating DS was a bit scary unless you're nurse, OTR is the opposite if killer hit your OTR or basekit BT he will continue until you're dead 95% of the time

  • I don't know I can't play 4,4 m/s killers except spirit it's so painful on some maps, having to recharge in lockers is annoying and good players will make you run around the same small loop 25 times until you're forced to get pallet stunned it's so fun.. he's just good at camping that's it

  • They are trying I think but they don't know how to do it, if reassurance goes live untouched it's a facecamp nerf and DS should probably be buffed, what else can they do without completely changing the game ?

    mandatory perks are bad but it's better than nothing

  • Tier lists are weird you can't do a tier list and be unbiased, for me Wraith and Legion are not C tier and Clown is not D, if I do a tier list Wraith/legion/clown are A and deathslinger/billy are D cause I can't play them

  • I don't know but if it's "wrong" to wait for the others to die then why create perks like sole survivor or low profile ?

  • Your build is good I think OTR and prove thyself are definitely meta, my tryhard build to rank up is dead hard / kindred / Woo / CoH

  • Hmm stats are sus, you're saying Nurse is at 64% killrate but she was lowest killrate in january 2022, Pinhead was highest but now suddenly he's not even top 3 ? He still has same oppressive passive he should be higher

  • @Mr_K said:

    Why are most threads complaining about killers, posted by new accounts?

    So what ? I read some threads here everyday it's always the same 10 killer mains answering posts and upvotting each other, is it better rly ?who cares everyone's opinion is valid, I play since 2019 and for me game is trash after 6.1, it was my favorite game I barely play now

    all they needed to do was deleting dead hard then watch killrates go up not all the other stupid stuff, people who made this patch never played one solo Q game before 6.1 there's just no way, it was already bad

  • @Lynxx said:

    If the killer is falling behind...

    All it takes is a little proxy camping and they are back on top, even more easily than before.

    This holds very true in solo Q where people don't have comms. SWF is about the only way to play it now - unless you like getting repeatedly kicked in the groin.

    yeah this, camping/ tunneling are op as f in this patch you can turn losses into wins or draws easily.. yes you can win in solo Q but only if killer sucks or play overly nice for no reason, need decent teammates too or it's over

  • @[Deleted User] said:

    I will never personally understand why tunneling and camping is bad. At this point, I do understand the frustration but people IT'S A GOD DAMN STRATEGY TO WIN THE GAAAAAAAAAAAAAAAAAAAAME.

    Deal with it, lol.

    (Deal with it while I still see 10 comments a day with -rep tunneler on my stream profile)

    well it's not that hard to understand, do you play both sides or only killer ? get tunneled at 5 gens by a good blight for example and see if you're having fun, defending camping is cringe too it's really Dbd at its worst

  • I've been playing for years for me yes game is in the worst state ever, you can't just nerf DS because it's "popular" this perk was vital for the game, previous version deserved a BUFF imo not a nerf, it was already pathetic against nurse/blight/spirit and co

    if your only fix against tunneling is a perk then make it good and scary, 5 second stun +sprint burst for few seconds + no scratch marks, this 5 seconds BT is incredibly cringe

  • "it's like a reverse pentimento with nothing to counter it" no it's not it just nullifies the penalty when you work on same gen, it's not a 30% boost, it's far worse when 3 people are doing 3 different gens at the same time, you're losing much quicker

  • It's bad but other games are even worse and less addicting, they just don't make good games anymore I've been waiting diablo 4 for years lul, Apex is ok but it's way harder than dbd it requires skill

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