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@HansLollos2 said:
I guess "Licensed with a capital L" means that we'll get something big that even non-horror Fans know or have heard of. I think Alien and F13 have really high chances this time.
Other memorable Mentions in such a case would be The Conjuring/The Nun, It, The walking Dead and Chucky
Another "Capital L" would be the Return of Stranger Things with Vecna as a new Killer and new Survivors or some new Content for a big Franchise that is already in DbD. The most likely "Capital L" Candidate for that would be a Resident Evil 7/Village Chapter, since there strangely is no 7/Village Content in DbD at all in DbD for whatever reason.
In 100% sure that the next Chapter won't be requested Franchises like FNAV, Candyman, Dead Space, M3GAN Bioshock or some semi-horror Franchise like Doom, Metal Gear the Terminator etc.
The walking dead has humanoid villains I don't see it in Dbd, Negan or governor are same thing than Legion basically.
Hope you're right about stranger things 2 I missed demogorgon 😕
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It's hard to make smart AI but at the very least they shouldn't fail skillcheck on generator and hook second stage, they get stuck in objects, and i've seen them not going for save when killer is not camping, they let people die on hook
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It shouldn't stack with hope but mft alone ? Is it really better than any exhaustion perk I rarely notice it, if anything it's hard to use for average survivor they try to greed pallets and fail or try to run in the open. Think about it if you play an m1 killer against 4 overcome or sprint burst it's probably much worse, any surv will get value from these perks but not from MFT
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@Yatol said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496940#Comment_3496940
This community is my side is righteous your side deserves misfortune.
No dude I play more killer than surv it's perma +100% and queue is instant, I just need to write my take on solo q because i'm having zero fun and I keep reading "solo q is fine", I could be wrong but for me it's NOT fine
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Too strong, killing someone at 0 hook state is most broken thing in the game, it's way too easy/brainless to spam TP every 10 seconds and hit an m1 here and there, killer should work a bit harder for a game breaking effect
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Can confirm I played solo Q for hours today it's so garbage, only way to escape is if killer is really awful or playing meme builds, i'm surprised so many people still play solo Q just to get farmed non stop
some killer streamers have close to 100% winrate btw, I cringe when i read "solo q is fine I escape 80% of the time", this forum is basically reddit filled with killer mains
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I think they can change that speed malus when you TP on someone and break a pallet it seems huge, it's not much better than kicking the pallet so what's the point ? If surv hold w he can reach anything safely
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Tunneling and proxycamp is the meta, "proxy" camp is just facecamp but 20-30 meters away, wesker is most played because he excels at it
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495670#Comment_3495670
Pulling numbers out of your rearend I see.
The last time BHVR released kill stats the average was sitting at 60ish across all killers.
Currently if you check Nightlight https://nightlight.gg/killers/viewer?sort=kill&shown=pick%2Ckill%2Cdist&start_days=28
You can see the global average sits more at around ~55%.
Again, if you check https://nightlight.gg/perks , you can openly see that theres a very distinct build diversity between killers and Survs , with killers running varied builds depending on what killer they play.
You also have to keep in mind that killer builds often result of a shift in survivor meta, for example, currently you see more Blood echo because of MFT spam.
you'll sometimes find certain killers running more common builds for that specific killer, like a huntress running BBQ , Iron maiden and darkness revealed because the killer power has synergy with it.
I don't check nightlight it's incomplete data, small sample size and games with DCs are discarded (all killer stomp), playing the game tell you everything you need to know, all m1 killers are using sloppy 9/10 times, nightlight stats are wrong
edit: I checked for 29june to27july period, let's take the 54% killrate of plague as example, it's based on 678 games, sorry but it's pitiful data
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Even at 80% global killrate you will still ask for nerfs it's crazy, can survivors have one decent perk not gutted ? 95% of surv perks are niche/useless so it makes sense to use the more useful ones
killers are running the exact same perks too, corrupt-deadlock or kick gen perks, sloppy butcher , no way out, noed... sometimes lethal + bbq that's it
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They didn't adjust hook timers when they made gens longer last year, a Bubba with deadlock can easily get 2 kills if not more, nothing you can do except looping him for 5 gens (easier said than done)
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There is always 1 or 2 players that can't keep their condemn low even swf, not enough TVs and you waste insane amount of time running around to find one, then inevitably someone die at 4-5 gens with 0 hook state and you lose the game
if the onryo is really trying hard with add ons and slugging playstyle it's even worse, zero chance
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Nah it deserve a hard nerf, picking a tape doesn't help at all, play the game instead of just posting random stuff or watch some streams, it's broken
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Survivor got nerfed hard in 2022 already, at some point just accept that killers shouldn't win 100% of the time, solo escape rate is abysmal even swfs are manageable they're not all comp level, stop asking for nerfs constantly
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@PeacenGreasealt said:
I’m unfortunately expecting a lot of cries for nerfs, which I don’t think are warranted. She’s absolutely much more enjoyable to play, and she isn’t as add on dependent anymore imo, but I feel like people will complain about modi’s rather than actually do what needs to be done to counter condemn. Basically, because that will be too hard for solo ques who like to walk around the map and cleanse dull totems, she will probably get one..
It's fine if she get buffed it's not the problem, instakill at 0 hooks shouldn't be too frequent or too easy or it breaks the game, devour hope is balanced because getting 5 stacks is hard enough.. it's another free win build added to the list solo q will never beat that, even addonless you can usually mori 1-2 players
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I still don't understand how it works but I killed a lot more people with condemn, not sure if she's actually OP or people are just trolling ?
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Lmao, I will just say please close deathslinger and hillbilly's mouth, it reminds me of the soyjack meme it's so dumb, freddy is weird too
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I agree we don't use that perk for the speed most of us anyway, we use it because it takes forever to max objective, if you delete all bonus BP atleast buff score events a bit ??! for a FULL solo gen it's ridiculously low...
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Nic Cage is cool but not his perks, balance changes are annoying as always, for me worst offender is prove thyself it takes forever to max objective without it, if you delete all BP bonus atleast buff score events a bit ??
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No one plays Sadako tho, everyone complained about her being trapper tier, people use her for the "slug fest" build... and now suddenly you all miss old sadako ? relax let's see how it goes on live server
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I stopped Dbd after 6.1 patch a year ago and I came back few weeks ago, it's still the same mess but I'm enjoying the game again you just need a long break and find 2-3 other games that you like, have fun.
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I agree I like playing her because she's consistent, I get infinite hate for playing SM and legion because consistent killers are not fun at all for survivors, it's the big flaw of Dbd if one side is having fun other side has to suffer
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Yes but to be fair majority of survivor perks are weak/niche or even useless, boons are terrible but they're not worse than average survivor perk
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@pseudechis I am like him I consider myself good at survivor, I have some good chases, I stick to gens, I play meta builds.. I play to win I SHOULD be able to escape more
2-3 years ago solo queue felt a lot more fair, good killers had very high winrates back then even with old broken dead hard and survivors gaining more distance after being hit , solo Q was already weak and they made it worse it's not rocket science
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Yeah what Uxoxe said I definitely die 80% of the time and I play quite a lot, killer is inversely proportional, "easy" wins 80% of the time with occasional strong teams, people who claim otherwise are liars let's be honest, if you play only solo Q and killer the imbalance is very obvious
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Makes sense it's both most oppressive and hardest hex to ignore when it triggers , you can't deny it's extremely powerful, some killers are very good at protecting totem too
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Remove the skillcheck while you're at it, it only works once in a game and half of the time it's a dead perk, that skillcheck is so unecessary
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It's too late to change, I would prefer no hooks and another mechanic, it could solve camping and "tunneling"at the same time but it's not going to happen because half of the perks are tied to hooks , same thing for gens
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We don't like clunky powers, too hard but not even rewarding, they should make easy killers.. average player is a Wraith or Legion main
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I'm still mad about self care it was the best perk for us solo Q only players, to rely a bit less on your teams, and DS of course still useless after all this time
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Still waiting for a balance patch since 6.1... game has been unbalanced/unfun for months and devs are sleeping ? Keep release more killers/survivors with useless perks we don't have enough of them already
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"However, what if we gave a reward to survivors for just...playing the match out? Maybe like...5000 BP and a bit more generous of an emblem reward"
Yes more passive bloodpoints, more rewarding gameplay even when your team is getting stomped... that could help for sure instead of always punishing. I doubt bhvr want that tho bad BP gain is good for business, new players have to grind forever
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6.1 ruined the game and all updates after 6.1 are extremely disappointing, let's not even talk about 6.3 PTB, huge disconnect between devs and players imo, it was fun while it lasted but right now playing anything else is a lot more fun than dbd
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@[Deleted User] said:
It's no point in posting anything I've had 2 posts taken down addressing my frustrations towards solo's and got a full 7 day ban for it lol Noone cares about solo's just quit the game I know I have
Not wrong uninstalling was the best thing I ever did after 1500h, even with friends instead of solo Q I'm not having fun anymore it's over tbh, 6.1 killed the game
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3213836#Comment_3213836
Sorry, but that assumption is just nonsense.
Do it then delete bonus for a week I want to see queue times
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Playing killer is fun after a bad day you can troll people harder than any other game, survivor is garbage I guess people are just farming BP nowadays, remove that 100% bonus and no one will touch surv again
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So many mediocre killers are carried by their CoB-overcharge-eruption build, completely broken against solo queuers, I just die go next against this build it's pointless, not interested in 40 min games
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It's a dev issue tbh, the killer buff from 6.1 was needed but they did it in the wrong way by buffing tunneling and camping massively, 90second gens on top of Cob-eruption-overcharge is extremely boring games last forever, current state of solo Q is pathetic and devs don't seem to care, I don't even play anymore I comeback to read patchnotes and i'm disapointed everytime, more useless junk
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I don't understand why they're not making small adjustements constantly for perks like eruption or STBFL for example, everytime we need to play months and years with broken perks and add-ons before they start doing anything it's soooooo sloooowwwww
a game like league of legends nerf and buff stuff every 2 weeks to keep the game fresh, stop doing things that we don't ask and balance the game
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It's the opposite for me I don't touch this game anymore after 2000h because solo Q is a waste of time, killer is the fun side imo but it's either too easy or annoying against swf, I honestly think game balance is the worst its ever been all problems like camping/tunneling are worse than ever
overwatch 2 release in a few days hopefully i will get hooked like the first time and forget dbd
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just press spacebar and hook them, 45 seconds is LONG, UB shouldn't be 100% recovery speed it should stay at 35% then it's fine
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Ok but no matter what they do to improve solo queue it will give the same result, killer mains will complain for anything, it's an anti slug mechanic and quicker endgame for everyone it's not bad, 45 seconds is very long and if it's a problem I'm sure they will nerf UB after PTB
average kill rate is 61% probably 70 for solo Q, just chill out and wait PTB
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I hate her lullaby but her gameplay is fine imo, there are so many annoying killers that come to mind before huntress.. legion, pinhead, trickster, plague, artist.. half of the cast are not that fun to verse basically
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I think people will stop running unbreakable, killers won't slug anymore so you're using a perk that does nothing 9/10 games, and most likely devs will nerf UB / tenacity / flip flop after PTB
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Ok bye, others will adapt and play killer, actually I would love to play less survivor and more killer when queues are instant again
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Because killers can tunnel/camp/slug basekit they don't need a perk, you can win games perkless if you play really scummy, survivors need perks to counter the most common tactics. What's the point of having 4 perk slots if you can only use 1 or 2 ?
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Corrupt basekit is bad it can ruin other perks like discordance, BBQ could be basekit imo it's good to help killer go find another chase
or maybe deerstalker basekit to compensate for unbreakable basekit, it makes sense if you need to find slugged survivor quickly and no one run this perk anyway
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@ButterFlee13 said:
Dont worry guys, once this update went live, survivor player will still scream on tunneling.
Icing on the cake is, this update is pushing Killer to tunneling straits harder and harder it seems.
Mark my words, No more split pressure! One target, 25% efficiency!
Nice threat but tunneling is already meta anyway it happens 9/10 games, average killrate is like 65% and you're all crying for an anti slug mechanic ?
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@CosmicScarab said:
https://forum.deadbydaylight.com/en/discussion/comment/3200947#Comment_3200947
Sometimes you literally cannot hook. Survivors can use boil over and go to high points which, before this, was only able to be countered by slugging. Also, survivors never adapted, they cried for buffs and have gotten them every update since 6.1.
https://forum.deadbydaylight.com/en/discussion/comment/3200888#Comment_3200888
Pick rate is per individual survivor. It is possible for something to have a somewhat low pick rate, say around 5%, and still show up frequently because there are four survivors per game.
So what they can always nerf boil over if it's really that good, in 1500 hours of playtime and half of it playing killer I never had any issue with boil over except maybe once or twice, played against a lot of knock out builds tho, pretty hard to counter in solo q without comms
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3200869#Comment_3200869
Double locker flashlights.
Spots on maps where it's impossible to pick survivors up.
Maps where a single sabo makes an area unhookable.
How exactly do you counter this without slugging?
Also - Twins.
https://forum.deadbydaylight.com/en/discussion/comment/3200947#Comment_3200947
See above.
Sometimes, you have to slug.
That said:
https://forum.deadbydaylight.com/en/discussion/comment/3200950#Comment_3200950
Nah. Killers are in a pretty good position now, and this change is positive. I hope that it's coupled with fixes to the above though.
to be fair you're right about sabo on midwich but it's a huge map issue has nothing to do with this update