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These are good changes current endgame and constant slugging for 4k is obnoxious, it's better than the last 10 updates, "they killed the game" but you're all going to play it anyway, just adapt
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Lol that thread is funny killer mains in shambles.. it's ok just HOOK, no more obnoxious slugging for 4k, quicker endgame for everyone, no more 4 min on ground for no reason, it's a good change stop immediately crying and wait for PTB, just adapt like survivors did after 6.1
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Is this a joke post ? Reassurance should be BUFFED tbh and DS too, they failed miserably with the big meta shake up patch the best thing to do now is to give us decent tools against the most common tactics tunneling/camping, current DS and reassurance are close to useless
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Killer is still fun when you stop caring so much, I play farm builds with distressing+ beast of prey and I get 30k+ BP win or lose, stop caring and suddenly killer is not stressful or frustrating anymore. It's only stressful if you play like your life depends on it, run 4 slowdown perks, tunnel every game and rage at every little mistake
Solo q is another story, hard to have fun currently when tunneling is meta and camping is more effective than ever, most killers run 4 regression perks and games can last forever, most killers slug for 4k too, really obnoxious.. it's concerning that devs are ok with current state of the game
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@Ciabe said:
Make self care require repairing 50% of a gen between each use and make it heal at like 50-75%. That would encourage newbs to go work gens while injured (advanced tactic) and offer a reward after.
no stop ruining all decent perks, they just need to revert it it was fine before 6.1
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3197340#Comment_3197340
So getting hit doesn't give you a speed boost to get where you want to ?
Ok but in that case OTR has no value, it's the exact same thing than getting hit with your basekit BT you're running an anti tunnel perk that do nothing against tunneling, it could be 600 seconds instead of 80 it's still the same problem
I'm talking about actual tunneling when killer chase only you until you're dead and never stop, old DS was better than OTR
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3197287#Comment_3197287
It's as if....You don't get 10 seconds of BT, and 80 seconds of otr if you want to run it. It's as if YOU can't go to a tile of your choosing. Crazy, I know.
OTR do nothing against real hard tunneling if killer hit you in the 10 seconds of basekit BT, it's the same than having no anti tunnel perk... your OTR is gone and you can't use dead hard because deep wound
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Devs hate survivors, obnoxious perks like STBFL, eruption, knock out, noed are totally fine for them they don't see any issue, but the only decent anti tunnel perk has to be nerfed to the ground, 5 seconds was already weak btw, 3 is a joke
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They don't know how to fix anything the game gets worse with each patch, I mean game reward scummy plays massively and punish you for playing nicely, try to play for 12 hooks and see... unbalanced mess
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Or make DS decent again ? DS was healthy for the game I don't care what anyone says, we don't need 10 sec basekit BT we just need DS to do something, anti tunnel perk should be good against tunneling, it's only 60 seconds and deactivate if you breathe.. it doesn't have to be so weak
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Please fix
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@SunsetSherbet said:
I think people are mistaking the 61% kill rate as a 61% win rate.
50% killrate = 2 kills on average, 61% killrate means that 3-4 kills are more common than 3-4 escapes that's all, winrate is irrelevant
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@[Deleted User] said:
I'm of the opinion that they did too much at once and should have nerfed Dead Hard first. Obviously just my take on it, but I'm seeing a lot of not great killers being absolutely carried by their perks since the big patch. It's ok for a killer with 700 hours to lose to a 20k hr team by a wide margin. That's what balance and skill-based play looks like.
You shouldn't be able to compete just because you show up, and it feels like BHVR is trying to accommodate the absolute average player on one side at all costs. Again, just my experience, but I wasn't struggling pre-patch on any killer that I played regularly.
What perks are you talking about, eruption/ overcharge ? it was stupid to bring back pain res-dms combo but I don't think it's a perk problem it's just unbalanced, even absolute worst killers can get free kills just by playing scummy, no skill needed, no knowledge of the game needed, nothing
I've read people complain about survivors holding W for years but current killer is stupidly easy especially on PC, if you can hold W and left click you can kill average solo Q teams easily, I get it it's 4v1 and killer need to be stronger in 1v1 but it's just too easy, in case you're losing start playing dirty and get a draw if not more, getting 4Ks was gratifying before 6.1 now it's nothing special
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3189407#Comment_3189407
Between self sandbagging challenges and hook suicides not throwing out game results, they're misleading statistics at best.
By that logic console/controller killers are ruining the stats too because most of them are less effective than PC killers, and games with a DC are not counted in stats, vast majority of these games are killer stomps, you're right true stat is probably way worse like 70+% killrate
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Yes I play a lot less recently, I was a killer main before 40 perk rework and now I play 80% surv, only because queue is instant at any time and I'm greedy for the perma 100% bonus, certainly not for fun or because I enjoy it, there is no reason to play solo surv it's miserable, i'm probably just addicted I have no idea why I still play this game
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@SimplyPixelated06 said:
https://forum.deadbydaylight.com/en/discussion/346496/solo-queue-is-utterly-intolerable
Yeah makes me want to quit dbd. I'm very tempted. I just wish I could get my money/time back from playing this awful game.
Just quit you won't regret it, I haven't played for 2 weeks and it feels good, dbd is addictive and awful at the same time it's very strange. One day I played like 15 solo Q games in a row, all terrible I escaped twice I think. Then played a few killer games to de-stress, boring 3-4ks and I started to feel bad I've had enough of this game (after more than 1000 hours played btw)
even if you're losing start playing scummy and turn your loss in a 2k minimum if not 4, I'm sorry game is TRASH atm it's anything but balanced, no matter what anyone says here playing killer is stupidly easy most games are literal free wins, rest are annoying 4 squads and equally boring
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3186392#Comment_3186392
It used to only work when you were the one on the hook, and people somehow managed for years. People still manage without it today.
Also hot take, OTR is not mandatory, and DS/BT weren't before. People are allowed to think they have great value and use them because of it, but no perk has ever been even close to mandatory for the survivor role, the closest they ever get is when survivors are so unwilling to deal with a situation they feel like they must be mandatory. Technically no killer perks have gotten to that point either, but they've certainly gotten a lot closer due to how much variety there is between each killer, their powers, and their addons.
You could make a better case for hag or trapper needing corrupt intervention than you can for survivors needing any perk at any point in DBD's history. There are perks that can easily get as much value, but not demand as much necessity.
Yeah well i disagree I don't really care about previous years game is better now we can improve it, tunneling someone without OTR is so free, yes I can play without it and maybe killer will play nicely but what if he play to win ? you're such a free target without anti tunnel perks
I can play without kindred too and waste 1 min to go unhook because someone is going at the same time, it just sucks, seeing your team is so basic it should be basekit, without killer's aura if it's too op I don't care but in solo q you need to see your team
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The worst part are the mandatory perks for me, it's annoying because I have 2 free perk slots at best between kindred, OTR and possibly perks to heal myself, I know it has been said 1 million times but seriously kindred should be basekit, imagine not seeing your team when someone is on hook
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Bump, that perk is broken
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Imagine using 3 perk slots to heal slowly.. even with botany + desperate measure self care is still bad, it's a killer perk
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I wish it was good but it's not, literally unplayable... Evil dead is better but epic exclusive, it's a shame because Dbd would benefit from strong competition, devs don't really need to improve the game when there is no alternative in the same genre
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I can't play m1 killers without save the best for last, try this perk it's a game changer and only reason m1 killers are not unbearable to play for me, current meta dead hard, OTR and BT all feed stacks it's very strong atm
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You're right the amount of simp and weeb killers is insane, usually I play characters like dwight and adam and killers regularly go out of their way to spare the cute female surv and tunnel me even it it means throwing the game, everyone should just play bunny feng at this point
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useless in EU server we talk different languages, need kindred basekit
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Instead of punishing they can increase BP gain for waiting the full timer on hook and helping your team, like more passive gains ?
I don't know but punishing rarely works people will afk or actively ruin the game and sandbag their team if they can't leave
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3179991#Comment_3179991
It's really not. Gens still pop solo in 50 seconds. The difference is survivors can walk in with no add-ons or perks and easily win now.
Not if you play to win, run 4 slowdowns and strong add ons, tunnel/camp etc...
permanent +100% bonus is saving the game right now, delete bonus and queues will go back to 10+ min, if bonus was off I would go back to playing killer only, solo Q is unrewarding, tedious, frustrating and many more things
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actually I agree they should remove endurance from OTR and make DS really strong and the main anti tunnel perk again, old DS was an healthy perk for the game, OTR is weak against actual tunneling and annoying for killers who tries to avoid it
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I can't remember playing against a non camping Ghostface they always stalk the hook in stealth mode, Hag always camp too
Tunnellers it's pretty much every killers but Pyramid head and Pig are good at it
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New video of Otz crying about X, yes playing against swf is sometimes unfair but as someone playing both sides I still escape 2/10 games in solo Q and I still get 3-4k most games, doing gens is the objective.. most killers are tunneling and rushing their objective too that's normal, it's getting more and more tedious to play survivor what we need is to stop with the nerfs
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Or just run the perk tbh, when I play surv I'm always forced to run 2-3 perks like OTR, kindred, bond to make solo Q playable, I have 2 free slots at best, if you get corrupt basekit then killers will 100% still run 4 slowdown perks on top of it, very bad idea
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@ReverseVelocity said:
I honestly think 5s DS would be too much when stacked with Off The Record.
OTR is useless against actual tunneling when you get hit straight off the hook, it's the same than having nothing with basekit BT, old DS was at least a bit of an inconvenience but now tunneling is free
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Yes voice lines and if possible the sounds killers make when you're waiting in queue it's annoying, we can only disable menu music not the weird noises
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It doesn't work half of the time even with good timing it's too inconsistent, it was fine on PTB with 1 second duration instead of 0.5, now it's only good for auto dead hard cheaters
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@Xord said:
https://forum.deadbydaylight.com/en/discussion/comment/3167545#Comment_3167545
Tbf, there shouldn't be any coop score events, it's beyond stupid. The game rewards with bloodpoints the action of not splitting in gens. Which is sub optimal.
I never do gens solo because of that even when I can clearly finish one.
yes repairing a gen alone should give more points it's too long to max objective without prove thyself, literally you need to repair 5 gens by yourself it's stupid.. buff normal score events for repairing and delete bonus points from prove thyself and you won't see it anymore
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he's a lot more fun than dredge that's for sure, I will play him a lot when they buff hitbox and fix bugs
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I think most players are like me we run PT only for easy 10k in objective, which means the proper way to nerf PT is to delete bonus points from the perk and buff normal score events to make it easier to max objective without any perk, then most people will stop using it
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Try to play Blight and see for yourself it's not that easy, I'm trying to get good at blight and it's one of the hardest killers to play imo, some killers like Pinhead/ Plague are totally carried by their passive but people complain about blight it's weird to me
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I've won like 10+ games in a row with Distressing-coulrophobia-unnerving presence-corrupt, I could probably swap corrupt it's just for safe early game, on Gideon/Midwich/Dead dawg this build is autowin
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Knock out and insidious are questionable perks, the right move was to buff deerstalker instead of knock out, really weird choice from devs
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I think there is too much incapacited gameplay on hook or slugged on ground and it gives very low bloodpoints, it's way too late to fix it now because half of the perks are related to hooks but imagine if we just respawned somewhere random on the map, it would solve camping at the same time because no hooks to camp
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I don't get it you're asking for a 30 seconds stun ? They could revert DS to 5 seconds and maybe add something like no scratch marks for 5sec and that's enough, current DS is worthless but you can't buff it too much
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They probably want to collect data faster to see if kill or escape rates are not too high/too low
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5/10, I like his 40m terror radius more than his power it's pretty fun for TR builds, power is pretty bad
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I'm the first to ask for solo Q buffs and QoL improvements constantly but honestly you're forced to tunnel against good teams, play some killer games and try to play nicely for 12 hooks it only works on bad survivors, you can't blame players for a game design problem
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I see it now, +100% on survivor
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Hmm..
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I can't see it yeah, 10 second basekit BT was cancelled ?
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True this playstyle is the worst, camping 3 gen with call of brine-overcharge-eruption, I tried that build a few times it's really awful I had more fun playing insidious bubba
I rarely kick gens so I run passive perks like corrupt-deadlock-jolt and it works wonder without me doing anything, I'd rather win or lose quickly than camping a 3 gen in a 30 min game
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Only for incentives / reduced bloodweb cost and new RPD, I'm not buying that DLC not worth it, I don't like the 2 new surv and their perks
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Peak Dbd was the month when she was killswitched, game is instantly better without nurse