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  • It may be too early to tell for sure but it's not looking good for overall balance, from games I've played camping and tunneling are 100% worse now, some things are overtuned too like 10 stacks stbfl or forever legion. Killers needed a buff but they should have done all these changes more slowly they overdid it

  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3073738#Comment_3073738

    It's 10% buffs worth of miliseconds... How Is that even much of a difference in distance...?

    I think people overreacting to new stuff, and it needs to setle for a week. Just playing the game and adjusting to new things thats it.

    Survivors started these madness of a threads after playing what... 1-2 matches?

    play against Stbfl it's ridiculous, 10% cooldown after hit + 10% less survivor speed boost is pretty big it's not minor, dead hard is dead and other exhaustion perks are meh let's be honest, I don't think DS nerf is needed either it's too easy to tunnel someone out now OTR is garbage.

    we should aim for a fun game for both sides threads like this one doesn't help, both sides are pretty easy to play anyway why taunt

  • no I would keep some changes and revert others, dead hard nerf is needed and longer gens too but other buffs sucks imo

  • Nah I just played a few games with blight I think it's actually pathetic right now, survivors don't gain enough distance after hits

    and honestly I played both side for 1000+ hours I'm still pretty bad at survivor, playing killer really isn't that hard especially now, if you can hold w and left click it's enough to win some matches

  • @cburton311 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3072625#Comment_3072625

    I would suggest that to kill a game this efficiently would require sabotage, but I think in this case they just failed to listen to the feedback since they legitimately thought they were improving the game. See you all after the roll back.

    I've been reading the same thing here for a month everyone told them it's going to kill solo Q it was super obvious, they did it anyway they just don't care tbh, it's balanced around SWF now

  • It's not fun to win as killer either when it's too easy, the only thing saving solo Q is the +100% bonus tbh

    And tunneling is definitely the norm now someone got tunneled every game I played, it's a really bad idea to nerf DS just because it's "meta" no one cares , this perk is a necessity

  • Not that bad but facecamp is pretty strong right now, without BBQ killers are even more campy and hook timers are kinda short it's not very punishing to just camp your first hook

  • It's better than I expected honestly, solo is painful but I don't mind dying that much with the +100% bonus, I mean yeah I die most matches but I still gain more BP than killer that's a new one

  • it's good you can finally run something else without feeling like an idiot, before update I had only 3 perk slots basically

  • I played a few games with clown I think they buffed too many things at the same time, I need to play against stronger teams to judge but I feel like dead hard nerf and longer gens was enough, I felt the same thing on PTB

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3070095#Comment_3070095

    Queue times are like the normal one from before the patch. Survivor long queue during prime time and killer instant.

    But i don´t get why the bonus bloodpoints are set for survivor instead of killer.

    It's probably bugged or it doesn't refresh fast enough, killer queue is way quicker but no bonus

  • I don't get it +100% bonus for survivor but queue take 5 min, i try killer and find a game instantly, I don't think it's working as intended

  • @Lyonic said:

    https://forum.deadbydaylight.com/en/discussion/comment/3067988#Comment_3067988

    Hi just want to throw something in here - I am a killer only player for many years and run a facecamping bubba stream on twitch. People always think leatherface facecamping is nasty but if people learned how to get around bubba's mechanics, it would not be as such. It's just a knowledge gap in the community.

    yes we know "jUsT dO gEnS" and leave blablabla, it's still boring for everyone and most players are altruistic which is a good thing... devs should nerf these monkey strats instead of solo players, every worst aspects of the game are getting worse next patch

  • @The_Krapper said:

    If you're gonna play solo it's a good idea to bring kindred so that way when someone is hooked you know who's doing what and when it's YOU hooked they all can coordinate better and see what's happening, unfortunately that's all you can really do as a solo and even that won't fix scared or unintelligent teammates

    I only play solo so I run kindred very often and people will let you reach struggle phase sometimes they just don't care, even when killer is not camping, next patch is super sad with all these nerfs kindred should be basekit bare minimum

  • I keep playing against sadako and pinhead almost everyday she's more popular than people think, I never ever play against hag , twins and billy

  • I hope matchmaking incentives will work killer queues are way too long during daytime and that's when I play generally, it gets better at peak hours but I think main issue is BP gain, they need to buff score events a bit for survivors farming BP is just way better for one side

  • @designator said:

    https://forum.deadbydaylight.com/en/discussion/comment/3065612#Comment_3065612

    I mean they said specifically they wanted kill rates to be higher (even though the last stats they showed us, when survivors were objectively stronger showed every killer above a 2k average). It’s pretty obvious that this is a killer sided patch and most long term players understand they went a bit overboard. Good killers have no problems getting 4ks even against a hardcore SWF. 5 seconds of BT and Off the Record are not even close to what killers got this patch and I think if they changes go through killers will have above a 3k kill rate on average which I question the necessity of.

    yes good killers can already 4k consistently, I don't know how they validated update after PTB killers are getting way too many buffs at the same time, they could just nerf dead hard and see if kill rates increase instead of completely ruining solo Q, everything else is so overkill i don't get it, and buffing bloodlust on top of it..

  • meh I play clown a lot he's rly weak basekit, his anti loop is not much better than freddy, imo they could buff either his reload time or movement speed while reloading

  • you can play anti-slug build, I like unbreakable-tenacity-flipflop-power struggle, it's fun against sluggers you can punish them

  • @KateMain86 said:

    The DH change is going to take a fun factor away from survivors that was the center of the most exciting and fun plays they ever had since it was added into the game. This is probably the riskiest perk change ever for game balance. I don't know what the overall reaction is going to be when it goes live but I do know that if there is enough backlash to its change I wouldn't doubt if DH goes back to the drawing board.

    I think the opposite DH nerf was the only one really needed it's the main problem for killers by far (4 dead hard lobbies), I hate all other nerfs DS, self care, iron will... I wish they just didn't touch botany and calm spirit too

  • @BubbleBuster said:

    https://forum.deadbydaylight.com/en/discussion/comment/3066222#Comment_3066222

    people already do that

    also if someone runs the killer for 50 minutes i think they deserve a lot more points than 8k/10k

    yeah but killers max hunter and brutality quickly too then it's wasted time, main difference is deviousness and sacrifice points are way easier to gain than survival and altruism, it's not a cap problem they just need to buff points in survival

  • @DaddyMyers_Mori said:

    https://forum.deadbydaylight.com/en/discussion/comment/3066213#Comment_3066213

    I would just remove caps per category to be honest.

    Thing is as a killer you just have to play for all categories to win a game, it's not really optional except for few killers.

    As a survivor this system forces you to make suboptimal plays. It would be way better for my team that I keep working on that gen, but I already have max Objectives etc.

    Why not reward just for any actions that helps your team and have maximum limit?

    Yeah I don't know why caps exist, if boldness was uncapped some players would never touch a gen I guess ? Personally I would like objectives uncapped for sure

  • True it's only good for killers, they should buff BP gains a bit for survivors just for being alive until EGC stuff like that

  • You can only tunnel and camp when you're losing tbh, when I play 4,4ms killers on big maps I'm literally forced to camp everytime, that's why all tricksters and slingers camp you can't do anything else, definitely blame the game not players (they should do something about bubba tho)

  • @H2H said:

    The only reason people want to nerf nurse is because they don’t want any risk of losing to a killer. They want a guaranteed escape 100% of the time.

    It happened to spirit, it’s happening to nurse, and it’ll happen to blight once nurse is dead. Don’t kid yourselves; 0 viable killers is the goal.

    not true I never see anyone complaining about oni, spirit, artist, blight etc... good ones can destroy teams easily, they complain because it's not fun survivors are slow and have nothing to use except pallets and windows, she ignores everything OP or not it's still not fun

  • I only hate bubba, being unable to save facecamped player because no counter exist in the game is so stupid, I don't think i've seen worst design in any other game

    they all run noed 9/10 times too because it's so cool and based, kinda cringe honestly

  • it's useless with 3 seconds duration anyway basekit or not

  • @GamerEzra said:

    You sound like someone who doesn't play killer to me.

    why ? he's right unless I'm losing hard I try to hook everyone once I always run bbq anyway, when I switch side I keep playing against idiots who can't leave their first hook (even at 5 gens doesn't matter), it's way too rewarding for a zero skill strat it's boring

    would be nice if people stop defending facecamp so hard, you really suck if you need to camp every match to secure kills

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3061025#Comment_3061025

    Solo queue is around a 38%ish escape rate, base on the 45% survivor escape rate and -15% worse escape rate for solo queue players.

    Camping is being buffed, something solo-queue players absolutely hate and self-care is being nerfed, a perk solo queues rely on. Also, you have a bunch of global killer buffs that will adversely affect solo-queue more than SWFs.

    My guess is the escape rate for solo-queue is going to drop into the 20% range and no-one wants to lose that often.

    The crux of the matter is, there is a lot of survivor nerfs that adversely affect solo-queue more than SWF, which will sour the experience of solo-queue players who are already being unfairly handicapped because of SWF.

    A one thing competitive gamers want is a fair game. When a competitive game becomes unfair, you loss your player base. Really, that should be a golden rule that developers always follow for competitive games, keep the game fair.

    They balance around SWF by murdering solo Q and buffing camping it's terrible, no one will touch solo Q people here are coping, update is a giant middle finger to solos and newer players, it's not hard to go play something else more fair and fun

  • They're implementing matchmaking incentives with next patch or later ? I might play solo q with a 100% bonus that's one good change at least

  • @[Deleted User] said:

    It's because they want Off The Record to be the new dedicated anti-tunnel perk, they reduced the stun time on DS to make it less appealing.

    Off The Record is a better designed anti-tunnelling perk in my opinion because it makes you hard to detect after being unhooked (these effects DONT get cancelled by conspicuous actions by the way) which de incentivises tunnelling because the killer will have a hard time finding you. Unlike DS, OTR cannot be cheesed by using a mori or pyramid head's cages, although it can be through pinhead's original pain add-on but that is a very specific scenario.

    OTR feels better to play against as killer because survivors can't use it as offensively. If you hit a survivor with OTR they will still have to mend so it still feels rewarding for the killer.

    doubt, killers already tunnel through 12 seconds BT+DS+bodyblocks, don't forget both BT and OTR now desactivate with the same hit which means people will just stop running BT because it's trash, if players stop running BT and DS tunneling is buffed

  • @JimbusCrimbus said:

    Survivors aren't going anywhere.

    You're so wrong, I mostly play killer since last event because I just can't stand solo Q I'm done, even when queues are 5min+ I still wait

    update is a flop swfs will still dominate only solo Q will suffer, exactly opposite of what they needed to do, meta doesn't change either it's still gen slowdown and second chance perks, massive fail

  • Well update is 100% killer sided. DS nerf is weird they claim that they're trying to fight tunneling but kill the only decent perk against tunneling ?

    Current DS is already weak except in EGC killers with mobility can catch up instantly, if anything they should buff it like removing the skillcheck, it's a dead perk at 3 seconds

  • She's not that hard to play after 5 games I was decent at blinking, people here are really overexaggerating her having an insane skill ceiling. Then equip aura reading perks and it's more than enough to obliterate an average team, she breaks every mechanic in the game

    starstruck-noed nurse with midwitch offering is still automatic 4k, blink hits needs to count as special attack at the very least

  • Just play killer or play something else, if it really happens and a lot less players are queueing solo it should force them to improve the game for solos, I doubt killers want to play against 4 stacks every game anyway, it's bad for everyone

  • "we" 😂, enjoy your killer queues I bet they revert some changes 2 weeks after update when they realize they ######### up

  • They buffed camping and tunneling there isn't much to say it's sad, destroying perks like DH /DS but buffing killers that don't need it like nurse/spirit even more. Idk they're totally clueless might aswell uninstall if you're not playing in a 4 stack

  • @[Deleted User] said:

    So DH just doesn't work against Legion with the Endurance change, yeah?

    not just DH ALL endurance effects if I understand correctly ? and thanatophobia buffed legion S tier now

  • Really you only play against "expert survivors" ? I mean yeah it's almost impossible to win against a 4 stack genrushing you but it's not everygame, I don't know I have close to 1000 hours and i'm still playing against a lot of easy teams.

    Solo q is frustrating can't argue with that

  • 2 use is OP, it should stay at 5 seconds because 3 is useless, without the skillcheck and only one use, it's good enough

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055605#Comment_3055605

    Is 1,500 blink attacks over five and a half years something a Nurse main would have? Compared to 4,100 escapes?

    https://dbd-stats.net/profile/76561198046927586

    What's the issue then ? look I only play solo or killer never in team and I'm tired of instant give up and DCs against nurse, it's literally every game, not sometimes, always. I don't blame them DCing works like a charm against her but at some point devs need to do something

    she's not hard to play you're all lying

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055575#Comment_3055575

    This guy, when I literally posted two recent personal escapes against two trying Nurses in this very thread. Also ignoring that I am a survivor main and not a Nurse main. 😂

    And yeah, Blight doesn’t have any busted add-ons at all. 🙄

    https://us.v-cdn.net/6030815/uploads/A59RNQBJV4FE/image.jpeg

    dude come on I know you're a nurse main but try to be honest for once, she's EASY to play not even top 5 hardest, plenty of killers are harder and a lot less rewarding, lot of players are like me they avoid playing her because it's simply too easy

  • Only the 5 nurse mains of this forum don't want her nerfed tbh, her addons are broken as hell and she's not hard to play that's lies, I can respect a good blight main cause that's actually hard, nurse is easy 4k every game without even trying

  • Get rid of hooks and let players respawn somewhere on the map, will fix camping and improve survivor gameplay, instead of spending whole match incapacited for long minutes on hook and on ground you can actually play the game, it's not surprising that there's so many DCs currently

  • blight is hard to play even on pc, people say nurse or billy are hard but they're rly not, blight is hard asf

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/333523/why-are-we-in-2022-and-bubbas-facecamping-still-hasn-t-been-fixed

    Bubba facecamping is not issue others can finish gens while he does that and is possible to trade with him. You should be happy if bubba does that as he gives survivors free 3 man escape if they just do the gens.

    no dude if he's good enough to catch someone quickly and run perks like corrupt-deadlock-noed he can easily get 2-3k, especially with your average solo Q team not very efficient at doing gens

  • so many players will slug to find the last one it's weird to me, even streamers do it, your life isn't ending if someone get hatch just hook

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3052280#Comment_3052280

    I dont think there is no way to nerf her basekit that will make it more fair. But there are few other things that can make her less too oppressive

    • Range addons
    • Her blink attack counted as special attack. Exposed perks on her is too much to face.

    best way to nerf her she really doesn't need starstruck or noed

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3052784#Comment_3052784

    The "unfair" part refers to situations where he's not facecamping. Being around the hook in the endgame isn't facecamping, and survivors running directly towards the hook in chase because they know it'll disable your power definitely isn't facecamping, but they're both scenarios where he gets his power taken away with your change.

    It's not a bad change for when he is facecamping, but it lacks the nuance to still be a good change when he isn't. If we focus more on not being able to down an unhooked survivor straight away, that's a change that only affects camping. It's a bit of a hit in the endgame, but it doesn't harm him mid-trial.

    Yeah it will hurt him but his power is way too good near hooks it needs a change, he can down 2-3-4 people with one use and he doesn't care about BT, with your change he can still prevent a save if he facecamp properly, disable his instadown and he's just average at camping like any m1 killer, atleast bubba players will have a reason to leave the hook

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3052751#Comment_3052751

    That's still a trade, which is the same as every other killer.

    This change isn't meant to bring Bubba below the standard for camping, just bring him to it. If he wants to camp, he has to do the same as everyone else and go for a trade, giving the unhooked survivor time to reach a loop and start making plays. Combined with other changes to make camping less attractive, it'd do far more than just disabling his chainsaw near hooks, which would risk harming him unfairly in the endgame or in scenarios where survivors run him back towards the hook actively.

    It's not "harming him unfairly" he would be like any other M1 killer who facecamp I don't see anything shocking about it, better than current bubba getting free kills

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