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Lol the main problem was dead hard it's not hard to catch someone at 4,6ms + bloodlust, you guys don't want a fun game for both sides you just want free kills, just spawn survivors directly on hooks it's quicker
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Oh yeah I want to play as Fox Mulder, and human bat is a good choice for killer
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I'm iridescent killer and I played mostly against noobs these last few days I almost feel bad killing them, maybe my hidden MMR is low but I doubt it
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3029167#Comment_3029167
80 seconds isn’t even a minute and a half, and the survivor can’t progress the game and keep the endurance status.
Yeah this, survivor can't progress the game in any meaningful way and it's similar to current BT and DS, you can counter it if you avoid tunneling these 2 perks are useless, wasted perk slots.
Bodyblock ok but you can just M1, cooldown on successful attack is 10% shorter now
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@pseudechis said:
Everyone bemoans solo q because it’s not as strong as swf, but name any pvp game where a pug group is just as powerful as a premade.
People seem to forget this and then get pissy when solo q is harder.
Solo q is harder not because killers are op but because random players often suck.
No amount of buffing will fix random players sucking, all it does is unbalance the game when teams are coordinated.
Yes no one can fix bad players but nerfing solo Q isn't needed either, you can help solos with small QoL changes like kindred basekit without killer's aura, or player icons showing when you're in a chase not only the obsession. Maybe I'm just awful at survivor and biased but I don't suffer nearly as much when I play killer
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Atleast with new OTR you don't have to rely on others using BT but yeah, they buffed every killers instead of the "bad" ones it's gonna be rough. And facecamp bubba still has no counter lol, desactivate instadowns near the hook please
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@ad19970 said:
This upcoming update surely has some serious issues, but I do find it interesting how much people can exaggarate things as well.
The devs definitely also care about solo survivors, people that jump to the conclusion they don't care after some changes are announced that aren't good for them need to grow up.
Some of the perk changes are very bad for the game. Self Care, Spine Chill and DS nerf are horrific. The Overcharge and Eruption buffs are too much, and Thana definitely doesn't need a buff either.
The big problem is the lack of proper anti-tunneling and camping measures, now that killers are getting some great basekit buffs.
It's already not very fun in solo Q, when you read basekit buffs for every killers, longer gens and devs want higher kill rates even tho you escape less than half of your games I can understand why people "exaggerate".
They even buffed camping it's bad, a 5 seconds BT doesn't help. Self care is nerfed for some reason but NOED and knockout are ok, toxic perks extremely effective against solo Q, none of it makes any sense
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@tendyhands said:
Dying constantly in solo q then seeing the devs talk about how the killers are too weak is hilarious. The devs are so out of touch with the swf vs solo q issue, they just look at them the same even though the difference can be as big as 50% escape for solo q and 85% for swfs (that's what it's like for me obviously it will vary for different people). I really can't even imagine what solo q is going to look like at lower mmrs. Good luck solo q players, I guess I'll be forced to do swfs only and sweat it out.
Yea it doesn't make sense, any good killer can already 3-4k consistently, and very good killer mains honestly win 90% of the time just watch some streamers, if you suck at killer then you deserve low kill rates .
I don't know it's almost like the devs never played solo Q, or maybe they're balancing the game for console killers ?
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Why not give very low BP if someone die on his first hook, I know they already reward 3 hooks gameplay with more points but a facecamp bubba can easily get 2 kills and 20k BP if not more
If a 1 hook kill is worthless in term of BP it will discourage facecamp heavily, I mean killers already gain massive amount it's not a tragedy if a first hook kill give less
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@Gylfie said:
I honestly don't understand how you can read these patch notes and think survivors came out ahead. I read them without bias to either side, as I play both, and my first thoughts were 'oh my god solo queue is going to be a disaster'.
Same. If you're a good killer and play meta builds you can already 3-4k more than half of your games, can you escape as consistently in solo Q ? I don't think so it's random, I don't see why they want higher kill rates, the lowest is nurse at 50% right ?
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No one can say without playing PTB but solo Q definitely doesn't need multiple nerfs, some changes are weird and nothing to fix the core issues like facecamp, it seems meh
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@Avocium said:
You are 100% right and dh, ds, and bt make this game annoying as hell for most killers. I get that people dont like tunneling and camping but it is the only option for some underpowered killers and killer mains up against 4 swf.
Focusing on removing camping and tunneling will just make less people play killer
Nah camping is far more obnoxious than eating a 5 seconds DS stun because you tunneled someone a bit too hard, I don't even care if they delete DH, DS and BT but then you also need to destroy facecamp for good and remove every toxic perks like NOED
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I doubt it, they didn't nerf all perks I bet sloppy butcher+thanatophobia will be meta, it's already a cancer and effective build now imagine with the basekit buffs to all killers and longer gens, they even buffed thana
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Lol are you playing Myers ? My only advice don't chase too much if someone is actually good or in a very safe tile, don't waste time go patrol your gens and find who's the weakest link in the team, Wraith is pretty good for that you can stop chasing go stealth mode and find someone else very quiclkly
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I'm just gonna say I play mostly pinhead, a glorified M1 killer with weak antiloop and I don't feel like all killers need basekit buffs, maybe low tier killers like trapper but not every killer, especially with longer repair times
Imo it's already easier to play killer than solo Q, it's less frustrating overall, you get a lot more blood points even in bad games, camping/tunneling/slugging is obnoxious, NOED every game... multiple nurse/blight/huntress games in a row, like seriously it's already BAD
maybe focusing on fun factor is better than focusing on "higher kill rates"
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3022860#Comment_3022860
They are sending Solo to the grinder to appease the Killers who cant beat SWF in an attempt of having them happy, its the only reason I can think.
Lol yeah I guess but if they want higher kill rates atleast do it in a fun way, NOED is disgusting.
They only nerf a perk if it's popular and "meta" even if it's fun to use and don't need a nerf, but the most toxic perks it's cool if not too many players use it... it's even worse because this perk mostly stomp noobs and solo Q players
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It's weird these heavy nerfs for perks like self care but NOED is fine lol, and also let's buff knockout just to slug in solo Q, I don't understand what they're doing
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No I don't like the basekit buffs for all killers at all it's too much with the increased repair times, I hope these changes don't go live personally.
I think it's better to only touch perks but we'll see PTB. Strongest killers will be even more oppressive, solo Q will suffer even more, gens are longer but hook timers are still the same, facecamp is buffed, it's kinda bad overall
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You can't use it for distance anymore it's fine, we'll see more exhaustion perks now sprint burst, lithe, overcome instead of DH everysingle game
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It's cool gens repair time will be longer anyway, I hate using it and hate playing against it, good riddance
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I don't use it in my builds so I'm not the best to talk about it but in solo Q it's kinda good if less people stay injured, healing meta will continue with coh, medkits, maybe selfcare and botany
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/3020356#Comment_3020356
Killer ques increase during events because survivor mains play killer to get the rewards and extra BP, has always been this way. When its over theyll go back to Feng
okay everything is fine then, keep buffing facecamp
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@[Deleted User] said:
Camping is always going to be an issue. There's no way to fix it.
Lol "no way to fix it" , if you increase repair time increase hook timer accordingly for a start, they're just gonna buff facecamp for no reason...
If I was them I would focus on destroying facecamp as a playstyle it's the worst thing in this game, really pathetic. I don't know why they want higher kill rates so badly when it's already very common to die in solo Q, btw this whole event killer queue was insanely long and survivor queue instant
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You already know why, instadowns are extremely annoying if it was my game I would delete all instadowns
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@Elcopollo said:
As a solo survivor myself - you are being overly dramatic.
10 seconds is barely an inconvenience, it's like few stacks of Thanatophobia. All while none of the gen-speed increase perks or items were touched - you can still rush the hell out of a gen with Prove Thyself, Fast Track, Resilience, Spine Chill, Overzealous (even more so with it being buffed) and various toolboxes with various addons. What's stopping killers from bringing "stacked regression perks"? Um, gutted Ruin and torn down PGTW, for example. Or maybe Corrupt that doesn't drag out anymore, if killer is efficient enough with downing survivors. Tinkerer now gives less information, so you won't see Blights spamming Tinkerer/Ruin anymore. And Pain Res gives no info at all, nor do you get interupted, so comination with DMS is pretty much dead.
And "every survivor meta perk decimated" statement is false. Unbreakable, Adrenaline, Boons and Sprint Burst are untouched, BT is being pretty much buffed, DH needs testing in order to give opinions, IW and Spine Chill were never that good to begin with, Self Care is still incredibly viable when paired with Botany Knowledge, and while DS is indeed gutted - Off the Record is pretty much a replacement. And many survivor perks were buffed too.
10 seconds is pretty big it will matter a lot for the last 3 gens, and you forgot the part where they buffed everything about killers, breaking pallet/walls, kicking generators, cooldown on successful basic attacks and even duration of the survivors's speed boost upon being hit (just why ?)
if they want very high kill rates that's not how you improve this game, it's not fun, solo Q already sucks I only play killer nowadays even with meta perks and fast gens it's still bad, and they totally ignored the fact that solo surv get a lot less points than killer on average, you shouldn't spit too much on solo surv when it's the biggest part of your playerbase
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I was expecting solo Q buffs honestly it's a bit surprising, I think they're making a huge mistake by nerfing solo survivors even more and buffing killers but we'll see
In their "killing stats" do they even count killers that let people go ? I regularly don't kill the last one even if I could because I just don't want to ? how do you detect that in your stats ? They want higher kill rates but for what purpose ? It's already high
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Solo Q is already hell right now with all the supposedly OP meta perks and faster gens, even if you're decent and know how to loop it's still an horrible experience. If they release that update live as it is it will ruin the game
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@Tsulan said:
Yes, you're overreacting.
You get basekit BT + speedboost after unhooking + off the record grants the BT protection for 80 seconds (no, that's not a typo) and can be used twice.
But it doesn't counter facecamp, killer can ignore unhooked player and hooktrade forever
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Corrupt intervention is still good and the nerf is fair, it's one of the best changes I will still use it.
Thanatophobia don't really need a buff imo but we'll see, i'd say thana will be meta it's the perfect killer perk, passive, annoying, you don't need to think too much about it, will be broken on legion
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@ad19970 said:
This is an absolute must. The killer will still be able to probably down the unhooking survivor, but at least the unhook can't be prevented any more. They might even need to increase the unhooking speed slightly now that the hit recovery time of killers is also slightly lower.
Which is also kind of a buff to camping, now that I think about it.
To be fair, they also 100% need to increase the hook phase duration of survivors as well, ideally from 60 to 90 seconds. That's the way you nerf camping properly.
Yeah I hope they'll do what you're saying especially hook phase duration, if they release update as it is long-term effects will be disastrous, facecamp will become even more common
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@Aven_Fallen said:
Increasing Gen Speeds without increasing the Hook Timer just made camping more viable.
facts, can't wait for the facecamp meta, title is "camping and tunneling" but there's nothing about camping LUL
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it's a good change I feel forced to use it just because I like BPs too much, I would never use it otherwise
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I would never use a flan in solo Q btw, imagine dying to an early camp or slug with 5k BP and rewarding killer with double points, stupid design next event please do offerings that only double your own points
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instadowns are annoying, a lot of DC when I play bubba/billy or that trickster add on, it's broken
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WGLF... this perk is really a wasted slot, BBQ isn't incredible but atleast it can be useful sometimes
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If you don't play killer you can't understand, try to play some killers like trapper and see when theres only 2 gens left after your first chase, pretty much all trappers are campers for a reason lol, camping your first hook is the only thing you can do
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Yes but multiple bad games in a row is more common, sometimes game wants to ruin your day you play against the sweatiest nurse, blight and huntress for hours, it's just random luck both your teammates and killers
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It's hell when you play against 4 good loopers with dead hard and DS, generally average team I play against has 1-2 weak links and others play meta perks, that's not fun but if you want to win killing the weakest link is best strategy by far
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yeah it should be higher priority, I like survivor gameplay but sometimes it's not even worth playing solo Q, BP gain is bad I feel like wasting my time when I could play killer right now, especially because a lot of matches are auto lose, someone DC or they're just bad, they give up, they suicide on hook, they're not playing the game for X reason
this game would be instantly better if BP gain was good on both sides just my 2 cents
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I don't think devs are against it, some perks are designed for camping, agitation +iron grasp, basement perk, insidious... useless perks unless you camp. Facecamp bubba or facecamp in general don't seem to bother them it's a valid strategy apparently, dying on first hook is so fun, and staying in front of the hook is so skilled, peak gameplay tbh
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Some killers are extremely annoying, just played against an oni and a nurse playing like their life depends on it, camping hooks and slugging early for 4k... I mean if everyone used offerings and you're winning against a weaker team why not just chill a bit and play for hooks ? Nah lets just camp someone on his first hook and slug everyone, no one finished with more than 12k... these early slug shouldn't be a thing and facecamp is still an effective strategy in 2022, it's so lame bro, I just go back to playing killer I guess but this game actually sucks
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yeah I'm not using any offering as survivor I'm done, even when they're winning easily and could play for hooks they slug ??? event is so one sided that survivor queue is instant and killer queue endless
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Yeah chains are really bad, I play him like an m1 killer I rarely use chains, most of the time holding W is far better than trying to use power, it's easy to miss and punishing
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I played a lot with DS recently and it's overrated imo, it's already weak . Half of the time it's a wasted perk slot, other half you can actually miss the skillcheck lul, happened to me once when I needed it most.. I don't even know why a skillcheck is needed tbh ?
Also it doesn't help if a nurse , blight, spirit, any top tier killer really want you dead
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Try to play against 4 good survivors and see for yourself, tunneling is almost needed it's a design problem.
if you're talking about facecamp that's a noob strat, it kinda works in solo Q because skill lvl is extremely low, during events solo Q is even worse, most survivors can't loop, they can't even hold W tbh. It appears killer sided but it's not, players are just very very bad
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delete nurse and Dbd is instantly better, she need a full rework not nerf or buffs
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The annoying part is the BP deny, playing solo Q is already punishing and if you're tunneled it's just infuriating tbh, DS doesn't help that much especially against blight, nurse, spirit...
being the main focus of the killer should be more rewarding in BP and you will see less players complain, it's not like it's hard to generate a lot of points with killer even in my worst matches with 1-2hooks I finish close to 20k, then people wonder why survivors don't use their event cakes
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@AnneBonny said:
idk. i feel like if i give people an inch they take a mile. i loosen up a bit, all the gens are done and i have 2 hooks. i play less relaxed, i get the blame for the match being sweaty. either way i come out of it feeling awful
exactly survivors are not interested in a "relaxed" match they will rush gens if you let them, last 2 match I played against multiple prove thyself and event toolboxes, but then if I run 3 gen slowdown perks and actually kill them I'm "sweating", I'm toxic / need to be banned.....
and then opposite is also true, matchmaking put me against complete noobs with my tryhard build and it's just a mismatch, it's not enjoyable either