redsopine00
redsopine00
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- redsopine00
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Comments
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Make it 28/26/24/22/20 seconds when active with a 20% buff for each totem and move the timer from 14 to 18 default
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Spin chill no longer triggers on undetectable killers make grabs have different animations for the killers and make it of a survivor tried that glitch where you cancel a grab the new animations slug them.
when you enter a locker the screen darkens and the fov shrinks and no heartbeat noise so they cannot tell if the killer has left the area make them work for there escapes play on them and the fear of don't find me.
Make it so if a survivor try's to abuse a infinite loop area the entity's spikes rise up and block the loop and trap them with a killer until there hit or lock out windows and pallets in that loop area make it so the survivors feel the fear and instead of being crazy agressive at times and make it lose the killer not loop them a core mechanic.
Introduce a new mechanic in the game where survivors can gain BP and more points in survival but lose points in there altruism category when the deliberately lead the killer or sell out a teamate in a locker or sandbag them to escape the killer and have it marked as the betrayer score event but it comes at a price of marking you as a betrayer and the only way to remove it is to willingly take a hook or escape alone without causing issues for them
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@MadLordJack said:
It's the same mentality as killers calling every team a bunch of filthy genrushers. They think they are the best, most honourable players and that the only way someone could have beaten them is via scummy tactics. So, in order to keep this fantasy alive, they twist everything to suit their narrative.
I'm probably the guy people would call out for having scummy tactics lol since I always stack it to my favour and play against a teams playstyle case in point today I had a sacrifice all 4 in the basement challenge.
so I put on my iridescent heads my infintry belt iron grasp deerstalker warden and noed just in case it got to endgame and if the basement was in shack near a gate and low and behold they stick me on the asylum map and the basement in dead center map.
and they kept rushing it for saves and even had a Claudette who had a suspicious save with a flashlight when I was looking at a wall rage kill on the hook because I got them and I was camping the stairs via proxy and kicking gens near it and I will gladly admit that game I was tunnling and camping the basement steps.
But that's the point at time's it pays to play scummy and a bit campy and stack it in your favour because it works.
Though my most hilarious moment of being called a camper carrying guy to a hook a Lauri rushes me and I slug hear near the hook and I spent the entire hook time for the guy looking for her on the ground and I got called a camper like dude was you not watching your teamate rush near the hook
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@PanicSquid said:
https://forum.deadbydaylight.com/en/discussion/comment/1633394#Comment_1633394
The hook thing is an animation bug.
Was it possible the Cheryl had both Unbreakable and Soul Guard? Because Soul Guard gives endurance whenever you get up from the dying state, the hex is only needed to heal yourself from the dying state.
No unbreakable and she got up twice alone that game and the first time she was slugged in the basement and the other 3 was wounded and I was chasing a guy looping the shack with the basement and at endgame I had no hex perks active killed one slugged a Claudette drove out a flashlight Feng and slugged Cheryl again nowhere near the gate and then hooked Claudette near gate and Cheryl gets back up and lo and behold I just realized the Claudette used DS on me twice that game
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@AhoyWolf said:
We all know that Decisive Strike is one of the most abuseable perks in the game, so I'm here to make it a true anti-tunnel perk.
Decisive Strike
Nerfs:
- Unhooking yourself no longer activates Decisive Strike.
- Slightly reduced the Skill Check size.
- Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.
- Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.
Buffs:
- Decisive Strike goes 3x slower while in a chase or while in the Dying State.
- Decisive Strike can now be used multiple times.
- Decisive Strike no longer creates an Obsession at the start of the Trial.
- Increased the stun duration to 5/6/7 seconds from 5 seconds.
Unhooking yourself no longer activates Decisive Strike.
Reason for this change is to remove some synergy between other second chance perks.
Slightly reduced the Skill Check size.
Since with this change Decisive Strike can be used multiple times, slightly reducing the Skill Check size and making it a bit harder doesn't sound like a bad idea.
Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.
If not being tunneled there is no reason for Decisive Strike to last a whole minute.
Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.
This change is done to remove synergy with some second chance perks, like Unbreakable, just to be clear, if your teammate picks you up from the Dying State it deactivates Decisive Strike aswell.
Decisive Strike goes 3x slower while in a chase or while in the Dying State.
If you're being tunneled, Decisive Strike goes 3x slower to give you some time and to waste some of the Killer's time, so if you're being tunneled right of the hook, the Decisive Strike will most likely last for 90 seconds.
Decisive Strike can now be used multiple times.
You can be tunneled after every hook, so to be true anti-tunneling perk this will prevent the Killer to tunnel you again.
Decisive Strike no longer creates an Obsession at the start of the Trial.
Very simple reason for this change, when there is no Obsession in the Trial, the Killer will most likely tunnel, also just to be clear, you will become the Obsession after using Decisive Strike.
Increased the stun duration to 5/6/7 seconds from 5 seconds.
To give Survivors more time to escape when being tunneled to death and to punish tunneling Killers.
Very abusive I mean dude you could not be tunnling them at end game they take the hit and can crawl out because they decided to take a hit it should also deactivate of you deliberately run at the killer or take a protective hit
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1633346#Comment_1633346
There's a lot of blankness in that scenario. Did you see her physically pick herself up, on your screen, unobscured? Did she also have Unbreakable or No Mither? Did any of her teammates have an auto-heal?
If you lost sight of her for more than 2 seconds it could have been a stealthing teammate, even if you were in the area. Unbreakable/No Mither are just obvious perks to tick off, I only really mention it to cover all bases. And auto-heals, the pink medkit add-on, pick people up if a teammate administers it to a slugged person.
However, I do not believe that her teammates are liable for anything she does. Even if she was hardcore cheating they might not have known. Cheaters are the ones who break the ToS, everyone else is just there. Additionally, I cannot emphasize how few hackers I have come across, though from talking to other PC players have come across a relatively large number. So often it is just paranoia.
3 survivors left I already killed one I drove a flashlight Feng out the gate I had a Claudette slugged and I slugged Cheryl right after chasing her away from the gate I head back hook the Claudette cheyal gets up I think ok it's already triggered so no way soulguard would work again (btw I had her slugged in basement first time she used it no survivors went there all wounded and I was in a chase) suddenly it props and she frees the Claudette who then D's me after I secured it and then on perk screen Cheryl only had soulguard no unbreakable nothing just that and I had Demogorgons base perks and something else I think tier one nurses to see healing going on to stop it she had no chance to be picked up and no hex involed
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@shelobster said:
As a killer: thank you. Please remain oblivious to the issue and continue to let me puke down your throats with my Plague after DH reaches the Mori phase. It's glorious.
As a survivor: why is it so impossibly hard for you to just do the damn bones?
Lol just venting. You'd think after all these years people would realise that bones aren't there just for the odd BPs.
About as long as it takes for them to stop bitching about noed and so the damn bones lol but try running it with undying now toth to slow down work and kill them
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1632692#Comment_1632692
I've got over 4k hours in this game, been playing since 2016, and I've seen maybe 5 hackers. If that.
"Huge Problem"
Well there's a 2 new cheats going around one makes you unhook able and the other lets you trigger soul guard without hex effects active first one seen footage second one I had it in a game earlier as Demogorgon had a garrunteed 3k after driving the flashlight Feng out one dead I slugged 2 hook one and a Cheryl just gets up I think unbreakable so I hit and it was soul guard and then I got D's but when I looked at it's requirements it says you can only use it when a hex id activated but non was
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@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/193184/ttv-what-is-it-streamer
You realize that stream sniping is bannable, right? You're confessing to going into people's streams and reacting mid-game based on how they choose to play, or what they are communicating. It actually is a form of cheating. And before you try to argue that they are streaming it, so it's publicly available, that doesn't matter. They are streaming the game for their followers. If you, as one of the active players in a match, are using their feed to gain information, such as their location or their perks, then you are cheating. Obviously, one would need proof to report that, but you're here on the official forums, pretty much confessing to doing just that.
Yer dude Devs have stated stream sniping is not bannable ages ago
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@MadLordJack said:
Don't blame your problems on hackers, at most I was going up against one once a month and that was more than half a year ago. If you mess up, that's on you. If you get hit by latency, that's on the servers. And if you're going up against so many hackers like so many other console players, then why is it that PC players haven't seen a single change? We're the ones that had to deal with them, we know what we're looking for, we're the ones that have had the most experience on the platform "full of cheaters."
Edit: also, it's actually an advantage to use a controller as survivor.
Question but since you have met a few on this would a Cheryl picking herself up using soul guard when I had no hex perks on be a cheater and would a team willing playing with then also be cheating?
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Make it so if a killer deliberately facecamps a halo survivor just to reset a streak the survivors streak instead goes up and the killers gets reset that way no deliberate camping (i.e have it known a slugged survivor nearby and being searched for say like 30 seconds searching before it negates for camping area?)
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I love when they try this and I one shot a guy carry him out and then go nanana I have warden this is what you get for being dicks (then I kill them all and it's the best when they do it right outside the basement
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@MusicNerd_TC said:
You're probably not even a doctor and you diagnose people with a very real disorder for hitting a survivor on a hook in a video game? I dislike people who hit on hook, but you should have changed your wording.
Ikr heck I only use it as a hey stop being a dick of your being face camped next hook warning
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@Magnathema said:
As a console Killer there's just a couple things, like I'm easier to 360 than a PC killer would be and I can't hide my light while chasing. Generally not a big deal with the killers I play. Framerate is worse but since it's always been bad I'm kind of used to it.
As a survivor there's very little except I get more questionable hits on me if the killer is from another platform. Like I'm falling out a second floor window and get hit partway through the fall. I think that's happening to everyone, though.
I also don't have enough experience facing a Nurse as a survivor, haha those were almost a myth on PS4 until now.
I have faced a few before and one was just as supprised as I was to grab me mid pallet vault when they was aiming for a different guy lol nurse takes some skill to use on pc but alot on console I wonder how pc player's fair against a god their console nurse that's had to work twice as hard to be the best their they can be
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@DontComeNeaMe said:
https://forum.deadbydaylight.com/en/discussion/comment/1613145#Comment_1613145
True but that doesn't mean they are not broken.
That's fair enough but I'd honestly say it's his best add on still. I'm not saying it needs nerfing, just the rarity increasing.
True plus the fact it can combo with his iri add-on where he can 1 shot you on his last dash and he can locate people and 1 shot alot
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@DontComeNeaMe said:
It's not iridescent heads style busted but it is definitely strong enough to be iridescent
Coughs coughs you need to be able to hit a iri head cough cough
But this you don't need to hit to activate it it should be purple grade like scratch and vanity mirror Myers
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@ReSpEcTtHe4PeRcEnT said:
https://forum.deadbydaylight.com/en/discussion/comment/1612618#Comment_1612618
How do you best use them? I'm not a high rank killer so I don't know how to use dream snares. I think they're best used at vaults or narrow spaces?
Gen camping use them for gen camping oh the entity the Freddy's that gen camp with them is rediculius your on gen you fall asleep he know about there you cannot escape you die each time
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1607495#Comment_1607495
But as soon as the hex is cleansed they'll all be unblocked. That seems fair. And you're only getting 1 blocked per basic attack in most circumstances.
True
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1605414#Comment_1605414
Just have it reset if undying gets applied.
Yup
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@konchok said:
Hitting a survivor with a basic attack will call upon the Entity to block pallets within 16 meters of your location until the hex is broken.
It's a hex perk, the affects of the perk should last until the hex is broken.
To op think about it you could lock Evey single pallet and the perk can stay up ages as well as showing survivors on it thanks to undying this would legit make games unplayable as there would be no escape counterplays
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@Raulillo said:
If I am the killer, I just ignore what they could be pointing at (except in certain situation like a player trolling, or if it is pointing near a bugged spot).
What about selling out a teamate that's doing nothing all game but hiding in a locker and not helping refusing to move only when the birds show up would it be bad to tell the killer hey here they are kill them for not playing
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@AvisDeene said:
What is there to like? It is extremely overpowered and not fun to go against. Any Killer who uses them wants a fast game, so they shouldn't get mad when survivors choose to die on first hook. Survivors are just giving the the fast game that they want.
The other option is for a very long game where the Survivors choose to hide most of the match because they're too scared to expose themselves.
or in my case i had kill the obsession challenges so iri heads ebony mori (had a bunch but 1 green) DL WARDEN NOED AND NURSES
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@Perfectnomad said:
How do I make the game fun for you? Seriously. I love playing killer, and I've been diving into survivor just to learn how to play against good survivors, but I really want to know, what makes the game fun and challenging for you?
Obviously, no tunneling or slugging (but if I suspect you have DS, I aint going for you).
Well I know a crazy man build of NM TEN UN with a combo of IW it's the you can't hear me or catch me slug build since surprisingly NM AND UB combo and TEN means you can crawl far away healing faster
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@GraveHunter said:
I want to make a constructive feedback topic, so if you have nothing nice to say, don't say it at all please. Let's make a change for the better and give constructive feedback and hopefully it will recieve the devs attention.
WARNING: first bit it introduction, later you can find the summoning with suggestions.
Also, I've been playing this game since August 2016 on PC and on PS4.
So, in the past, we had some great events. For the first year anniversary, we had a week or two week long communtiy event that when we hit a certain BP goal, we unlocked a few skins and ultimately a new map that is known as the Groaning Storehouse.
We also had the putrid vials (the sucky sucky plants like some people called them), the margarita event (with the BBQ hook and the slushpuppy machine gens) and the moonrise event (with the lantarns). Those were all in the span of like October 2016 to Summer 2018, maybe 2019. Events where a lot of people were hyped about, gave something nice to do and gave some extra BP when you burned the offering.
It was always nice to see when there were 5 BBQ invites and the killer and survivors bonded together to get the most out of it for eachother. Of course, killers and/or survivors weren't obliged to work together, people could still play the game normally and that is totally fine. And of course, some people go out of their way to make the game misareble for others, but you always have those people, so I always just moved on to the next game.
Then, in the summer of 2019, the summer event was cancelled because of the store and since then the events has gone down in hype, because since then, every event is tied around the rift. For me personally, that is a huge let down. I used to get really hyped for upcoming events and when they cancelled the summer event, I wasn't really mad because I understand they needed to work on the store. But when they also cancelled the rest of the events and made them a shell of what they used to be, it made me think: How can we make events great again?
What I have in mind is the following:
- Make the events COMMUNITY based again. It doesn't matter that way if someone wants to play extremely toxic or just really relaxed, EVERYONE contributes towards a certain goal, set up by the devs. We can track the amount of, for example, vials collected with the plants/hooks and see how far we are for a goal.
- When a certain goal is reached, gift out an amount of vials to use in the store to EVERYONE. New players, veterans, casual players, everyone can have a piece of the pie. That way nobody can be left out of the event and we all know it is possible now because we got gifted BP in the past.
- The gifted stuff is still limited in time. When the event closes, you still only have two weeks to claim your price. After that the event is totally closed for another year (or you can buy the skins in store, of course).
- The offerings that are unemployed for 2 years already can be used again (like the BBQ invite)
How do you guys think about this? Do you like an event based around the whole community or would you like it individually? Or no events at all maybe and have it still tied around the rift?
Please, make your comments civil and constructive.
i like it around the community but maby have some tied to the rift or even the tomes like if you max out the current tome shown you get a unique skin realted to the characters for that tome (I.E tome one you get a skin for trapper and claudette or even the blight since he was shown in tome one)
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i dislake her as shes a camp fest always trapping her hooks
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the dh and ruin could get swapped for mori town or sloe game
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@Zarathos said:
Hex undying and hex ruin. Yes its two perks but those together will be absurdly strong. I theorize hex undying will be nerf or reworked because as it stands the perks is crazy busted. If your getting the dlc anyway make sure to take advantage of the perk I'm getting the feeling its gonna get the MoM treatment.
yer if not we could.have dh noed toth and ruin all combo
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it will be powerful since it shows people on them so high mobility killer will easily save there totems mix with toth and noed and boom easy kill if you add in dh to it moris early game
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@APoipleTurtle said:
It's all down to personal preference. I like to give hatch to decent players who were let down by their team's actions (resulting in everyone being wiped out) or to survivors who amuse me. Or sometimes I'm just not feeling merciful and everyone's seeing the sharp end of a hook regardless. I think mercy-hatch is generally more common and accepted because sacrificing the 4th survivor doesn't reward a great deal more BP or Emblem points to the killer, while also allowing the final survivor to earn a few more points and possibly keep an item or complete a challenge/achievement (I've helped a dozen or so Davids get Adept like this).
For baby killers, I'll usually just finish the match and leave. I won't stay to taunt them or farm (whether for them or me), I'll just exit the trial and move on to another game. Whether or not they'd accept me as a "pity sacrifice", that's 5,000 free Survival BP I'd be throwing away, which is just too much for me to feel okay with the tradeoff.
But mercy is entirely at the whim of the winning player. Show as much or as little mercy as you like so long as you aren't a bully about it.
Dude I hope I get you in a match as survivor I'm redsopine1 because I have been trying for the left behind trophy so beeping hard and often scrwed over just as I'm about to get it via egc or noed just as I get it done
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@guzzramma said:
https://forum.deadbydaylight.com/en/discussion/comment/1597161#Comment_1597161
AH i didn't know that <:[
i've seen the survivor perspective for dcs and i searched up other scoreboards from other peoples games and saw that it says they were still healthy or active in the game instead of escaping
i just found it odd since i haven't ever had the same thing happen to me, but maybe it was recent :p
Hopefully the Devs see this and find it was a dsync issue
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Yer plusbif we start haveing child killers then child survivors would be thrown up and that would be a huge can of worms having a game where you kill and beat kids violently
@dugman said:
I don't personally have a problem with, say, Samara from The Ring being in the game, it would be pretty cool actually. That being said I vaguely think there are issues in some countries with violence involving children that might be a hurdle?
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@Ramxenoc445 said:
He has been one of my killer mains for a long time but i've gotta say the games where i do play him are pretty easy as well as when i go against him he just has more to help carry him than most other killers. From what i observe every killer is either good at anti loop or gen pressure or they're good in chases. Freddy has gen pressure with his teleportation and he has anti loop with his fake pallets and blood puddles. He also has the sleep mechanic which adds free thanatophobia if you use the right add on which will stack with more survivors being asleep and you can stack with the slow perks which forces you to run to the other side of the map to wake up if you don't want to alert him of your location to wake up or just start being put to sleep right away again. To top it all off his power combos really well with perks like thrilling tremors and surveillance . I really feel he was overbuffed. I think he really would've been fine with just the sleep timer and gen teleportation but he really didn't need blood puddles and fake pallets.
I don't really expect him to get nerfed or have any of these removed from him but i just wanted to know if any other people felt the same way.
if the took away his abiloty to snare gens thst would be a godsend
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@CalamityJane said:
Yeah gotta say I was not impressed to see the janky awkward 1 second stun on bounces that guarantees survivors enough time to get around basically any corner is still there, nor that Undying still reveals auras, that #########'s waaaay too strong.
at least have ubdying affect lit totems otherside makes innterupt totem cleanses easier
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@Peanits said:
I'll let you all brainstorm, but I would generally argue against having larger rewards for prestiging. On a personal level, I would prefer prestige stays optional for those who have loads of time to play, rather than encouraged for those who might not.
That said, having slightly cheaper nodes wouldn't be too crazy, in my eyes. Granted, you would have to play that one killer or survivor a ton to make up for the three times you prestiged.
i like the idea of a cheaper item when you prestige and i see what you mean having preset loadouts can be game breaking and easy abuse effects
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@YaBoiFreddy said:
This really is non existent prestige max and got to 50 and probs 30bloodwebs after that and still onli had 3 pink moris. Why give me so many splinters n crap I don't want I hate those killers as is!
biy the killer no splinters
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1590081#Comment_1590081
Not a cage though. As I said, if they had just been patient, the cage would’ve respawned elsewhere on the map due to PH being too close.
the cage only moves if ph is within 2m from the cage
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@Lunairtic said:
I mean you know why. They are trying to get them to swing. That's it. Bad idea but I mean whatever floats their boat.
my chainsaws and insta slug hatchets disagree its a good idea to them easy targets
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@Jyn_Mojito said:
I started with Cheryl because I love the Silent Hill series, but I find myself maining Ace recently. I love him in his tux, looking like a snack, ready to con your gramma 👀
fid you know his white and blue suit make him ace from L4D2
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1589693#Comment_1589693
Makes a bit more sense then I guess. Still all the ones I've seen personally were all chase related, stuff like the Jake I mentioned in the previous reply, and a bubba that somehow managed to have nurse's power.
ive seen clips like that bubb revs there saw then insta downs everyone
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1589671#Comment_1589671
See I dont even get why someone would cheat like that, the ones I've seen personally atleast make sense to me, a Jake that dead harded 5 times in a chase, very likely making up for his mistakes. But why would you just sabo and DC.
permanet sabos including basment and i donth think that was a dc i think they got banned if yoy cheat to break the basment immeadiate red flags as they are unbreakable
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@Hektic3000 said:
Survivors don't need a boost to do gens, they have Resilience, Prove thy Self, 2 people can work on a gen...there's no reason to just do them faster. Sure it sucks to get face camped but that's just a part of the game.
i think they mean unhook speed as long as theres not a second survivor there
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@mintchapstick said:
Both console and PC killers play super toxic, I don't really see a difference in them other than with console killers you can 360 them more often.
both sides like to call the other side out for bs they dont like heck i laugh at this stuff (also would it be camping or tunneling if 2 survivors constantly hook rush each other right after i down on and reload a hatchet obly for wounded to rush a hook so i kill both?)
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@DeeJHansen said:
I loved this game when I first started. By now I have gotten a couple killers to 50 and am pretty close to red ranks, but the survivors I get matched with have changed.
I get body blocked often and it is the only thing that infuriates me. It often doesn't work out, because it usually has counterplay unless its done right. Here's an example.
Be me on Haddonfield while carrying a David.
Offering to space out hooks and offering for Haddonfield, of course.
Nea and Jake under the nearest hook and Nancy blocking the only gap in the fence to walk through.
Hit Nancy, she runs under hook and Jake takes her place, drop David, hit Jake, pick up David, Nea body blocks, David escapes.
Get teabagged.
Get body blocked several more times by healthy survivors in chase and get hooks body blocked by multiple survivors.
I am Ghostface.
Can't use night shroud when being chased and exposed constantly.
All gens done, have one on hook.
Bombed by three healthy survivors.
Hit one, try to chase, Nancy crouches in a gap looking up at me.
Hit her and she turns white, BT of course, watch as three escape.
Nancy begins to run away, count to fifteen and hit.
Downed but afraid of DS, exit gate is close enough for her to crawl to.
Stand by exit, pick her up at the last possible second, get DS'ed.
0k lol.
Free escape for poor tunneled survivor.
Get flamed.
GG EZ. Baby killer. Git Gud. Ur trash. Uninstall. #########.
Survivors can break the game by simply deciding to do so. Then of course they complain when you tunnel the most toxic one out.
Like a Claudette who followed me around on Bedham.
Exposing me from a distance, flashlight clicking, and rushing in for flashlight saves on my downs.
SWF of course, so chasing Claudette means 3 gens being done on the opposite side of the map while I chase.
Eventually tunnel and face camp her out, team falls apart for the 4k at 2 gens left.
This is the best scenario, but really, if we all played fair and right it would have been better for both sides, but some people are just gigantic C U N T S and that may be why I quit playing. The game isn't fun anymore because the survivors have decided that it isn't.
ivr had games like that and bit of help if your tired of it just start being ebonys and mori toxic players and use warden rrap them in with noed and mori them all at the gate
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@Lavos99z said:
It seems like every time we get a console killer (we're on PC), there's always some console killer who doesn't care about tunneling or camping whatsoever, plays that weird console meta build with Devour Hope (literally like 90% of the console bros), and it's just not a fun experience. They always accuse people on PC of "hacking" (lol, really sad that skill = "hacking") and then they do toxic crap thinking it's fine. I would turn off cross-play if it didn't pair us with the exact same killer a few matches in a row (legit our experience, no lie) so I don't feel I have much of a choice. I wish there was some kind of incentive to discourage toxic gameplay...on both sides honestly.
Oh and before anyone says anything, yes I have run BT and DS. Do I feel like running those perks every game? No, I can't predict when someone will drop skill requirements in order to use a crutch to gain an advantage.
question but would stacking a match for a kill obsession challenge in my favor with DL NOED BW NURSES IRI HEADS BUT NO IFB WITH A EBM mean i am a bad player or one whos just playibg smart
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deathslinger holds up a bounty paper to his face and points at the survivor nurse well tbh she could be weaping as her turn into a killer came from wanting to end suffering and punish the wicked so she could be sad of her role as a punishier of the innocent huntress with her humming could change her to cradaling a doll in her arms
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@Neamy said:
Ghostface
haha GF would be snapping a picture of the survivors and waving
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@Neamy said:
https://forum.deadbydaylight.com/en/discussion/comment/1589585#Comment_1589585
Legion would have one of his other legion buddies show up and high five, or quietly chat snicker then run off
nah legions would be flipping the bird and then punching the nearest wall or survivor if downed (wont hurt them but would be funny
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@Kilmeran said:
Just curious which Survivor "skin" you play the most. Since I'm trying to finally put a bit more time into survivor side, mine is Laurie.
Why?
My avatar should explain that. 😁
jake i love his backstory 2 of his perks are useful all the time (sabo is depending on moment) and his defult and P3 skin are dark and blend in well on most maps
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@TheClownIsKing said:
It wouldn’t be so bad if the perk Left Behind still retained its old stat boosting properties in conjunction with it hatch aura reading.
That said I’ve done it since the changes with EGC. You just have to brave it out if there’s only one repair left when you’re the last alive and hope you finish before hatch closes.
True but most of the time I hit that it's Myers and I barely have 2 gens done
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@bm33 said:
Then a survivor could escape with 0 gens done which is way too easy.
True hrmmm needs a bit of work but it still is unfair saying do a gen and use the gate when the gens get negated maby have 2 3 gens already done and if the egc starts and you gate you get it meaning you have to work for it and hope your teammates die