redsopine00
redsopine00
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@BabyDweetMain said:
So some background.
I've been playing for years and have been pretty survivor sided. I saw myself in Dwight and instantly clicked to him. Dwight is a bit more tame while I'm more crazy but I too am an awkward leader of sorts in my day to day life. I mained him ever since. I played killer from time to time but it never felt like it fit, like it was right for me, like how playing Dwight felt. I figured that maybe I just need to try harder on the killers I'm good at (Spirit, Legion, Hag, Demogorgon).
Now let's go to when the Doctor got his rework. I never played him before that and after the hundreds of games I had to play with him, I grew to hate him. I thought he was overpowered, I couldn't sneak, do gens, not even totems without hearing his crazy laughter behind me. It aggravated me to no end every time I heard the initial shock in the distance at the begining of each trial. It was pure hatred.
Well a couple of nights ago I was goofing off, playing snoot boop pig when I figured since killer queue times were fast, I'd play every killer I've never played before once with no perks just to see how it is. One by one, I still had that feeling of it just not being right...until I got to my last and most dreaded killer - The Doctor. I entered the match and I instantly got a rush of excitement. I flew through the map electrocuting every survivor I saw, shut down loops, located that pesky blendette, and I got a 4k with no perks. It felt exhilarating! I instantly pumped hundreds of thousands of bloodpoints into the doc and I equiped his tome skin outfit (his lore skin from the archive rift) and I dominate the game, getting 4ks each game, loving the sound I once dread - the first shock of the game.
I can now proudly say that I am a Dwight AND Doctor main :)
Dude there is counter play to a docs shocks it's called calm spirit
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Well yer how else do you tenderise horsemeat without beating it a bit
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/1580401#Comment_1580401
This is like a worse Devour Hope. NOED is fine. If the killer gets a wipe with NOED, it's because of extreme altruism. Think of NOED as an insurance policy. Killers would rather not have to resort to it, but if the need arises it's there to at least help get them a safety pip.
Hence why all I'm saying is once the egc starts it activates so people have a chance to still counter it but the killer can also control it against them
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bubba since most facecamp
gf as they tend to just tunnle fast
legions again they tunnle but can be outplayed
billys because they proxy camp with saws
deathslinger same reason as billy with there guns
ph most always tunnle and proxy camp with there wall hits
trappers mostly because i get dumb teamates
hags again dumb teamates screwing me with the traps
freddy becuase oblvious
huntress but only if there iri heads
spirits cuz bad teamates halfy the time
myers again dumb teams feeding his stalk
docs dumb teams ignore gens to play hide and shriek with him
rest meh bot seen them much as survivor
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1579983#Comment_1579983
If the gates don't regress, the survivors will just 99 the gates and it will never come into play.
No, the reason people are annoyed by noed is because they think it takes skill to blast through the gens in 5 minutes, only to have noed bite them in the butt. So clearly it's a free pressure perk that requires no skill to use, and we shouldn't have to do bones.
that makes more sense and sure they 99 a gen lets just smack it abd play tag your it with warden
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1579973#Comment_1579973
Bruh I ain't the one who needs help I did it in a single game
not gonna lie i faceplamed so hard when i realized i scrwed up so bad tryibg to flashlight blinde
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@Dwinchester said:
Only if gates regress and it's not a hex perk any more.
makes little sense i mean people are just annoyed it takes them by suprise if it only triggers onece the gates open or hatch shuts then they take the risk of going down and then being hooked
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1579960#Comment_1579960
Blinds too though.
run firecrackers or party poppers and tank a hit
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if you want a noed change only activate insta down once the egc activates I.E once the gates open or the hatch gets shut
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1579517#Comment_1579517
Blind or Lightburn. Doesn't specify how.
if its lightburn then use weak flashlights and weak batteries on a wraith
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@Buttercake said:
Back during last flashlight challenge someone mentioned the battery had to be in a specific spot to work. It's been so long that I don't remember which side, now. I'm never use flashlight but for challenge. ☺
Here's a question do blind challenges state use a flashlight I made that mistake just use firecrackers or party crackers saved up to make them easier on the harder to get ones
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@theArashi said:
Doc is a relatively weak killer.
If survivors play smart and can loop half decently doc already lost unless he gets upper hand by downing few survivors close to each other or getting someone out of the game quickly.
Cough cough no one runs calm and always scream cough cough
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Erm how about when a killers not tunnling but a D's survivor runs into them and takes the knock most killers are like free hook go for the grab only to be hit with D's then immediately hit with a head on stun before they can even start a chase now mix in 2 lockers with head on the killer cannot move
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@TheDFD said:
https://forum.deadbydaylight.com/en/discussion/comment/1578680#Comment_1578680
There are no brackets there, there is quotation marks though.
Already done
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@Seanzu said:
https://twitter.com/DeadByBHVR/status/1299361233297117184?s=20
https://us.v-cdn.net/6030815/uploads/1YBYBGT4AE98/deadbydaylight-win64-shipping-28-08-1598627905.png
And Yes - it will put you over 1 Million.
Are the brackets needed
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@Tjiani said:
I constantly see purple and red rank survivors make so many mistakes that are newbie Common knowledge... and I really don’t understand why?? Nobody is doing totems despite the fact that NOED is so Common... if they then knew how to loop the killer and not get hit... but no... the second the doors activate BOOM... 1 goes Down... there goes the other one trying to save the first... and there goes nr 3....
I can’t count the times i have been the only one doing gens, while the other 2 were crouching around the camped teammate... unhooking right in front of the killer time after time, not being able to loop more than 5 seconds.. running over hag traps, right into Bear-traps, healing under hooks ect.... are people really just this bad, or is it just a trolling Way of having “fun”? It’s completely ruining the solo survivor experience, losing time and again because your teammates are a bunch of potatoes... there is only so much one Can do, but when all 3 teammates are slugged before the first gen goes off, you know you are screwed... how on Earth Can people reach purple and red Ranks not knowing how to play properly? SMH please enlighten me?
Boosted rank player's your getting heck I'm in green and I play better then half my teammates because I've played it for 2yrs 8months both sides so I know how to avoid getting killed most of the time and how to get kills I've been red ranks as both if a killer has noed or 3toeken DH nope nada zilch the big goose egg I am not saving your butt goodbye cya imma gone lol but so many times I see my teammates suicidng on saves because there dumb
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Or other way around and if immediately tunnled it can be used if not it can only be used to avoid last hook
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@Confused_leatherface said:
https://forum.deadbydaylight.com/en/discussion/comment/1575467#Comment_1575467
The problem with this is it defeats the purpose of the perk as the killer possibly could tunnel the other surviours
Then have it non obsessions it can activate on last hook or after they heal for hook 2 so if there tunnled they have a chance to escape last one if not they can use it to avoid there second hook
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@Confused_leatherface said:
So I play both sides killer more rank 7 and survivor rank 10 and whilst I do agree with an anti tunnel perk however. I have thought that a rework that might make it more balanced. So the 60 seconds would stay the same however when you get of the hook there is an activation period of 20 seconds for all levels where unless the killer starts a chase with you it won't activate and can be used on the next hook
Better change only the obsession can use DS unless they are dead or the obsession changes
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@[Deleted User] said:
9 month ago I was going to uninstall because I was green killer regularly matched with reds. It was very frustrating...
Original thread here: https://forum.deadbydaylight.com/en/discussion/115916/i-swear-im-going-to-uninstall-if-this-is-not-fixed-soon/p1
Fast forward today... I'm red rank killer making yellow ranks want to uninstall due to matchmaking, while making myself feel guilty...
Dear BHVR, thank you for listening, my games are no longer frustrating :D
Ohm and thank you for crossplay :) Console survivors EZ mode :D
Screenshot 9 months ago
https://us.v-cdn.net/6030815/uploads/J2V5ICBNPPPO/ranks0.jpg
Screenshot today (thank you nVidia for helping fix the game :D )
https://us.v-cdn.net/6030815/uploads/7UGLGEN76KYT/ranks.jpg
In case someone didn't get it... It's sarcasm. I want fair matchmaking.
When and if the MMR gest fixed rank means nothing your gonna get survivors and killers your skill range
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1573320#Comment_1573320
Theres nothing at all wrong with hitboxes. They work exactly as intended. The only problems are latency and the stupid hit-cone system.
Ah that makes sense
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1573279#Comment_1573279
I really don't play huntress alot so no lol I'm a nurse main
Lol well hint use iron grip shrine and territory so you know when they rush the basement and your not nearby then just stand at stairs with the hatchet's get the downs reload and repeat easy kills
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@Stinde said:
Latency. Also if the killer has STBFL with full stacks, s/he can grab you after hitting you and before you can do the unhook.
Full life no hits
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1573004#Comment_1573004
But that's exactly what it is, what do you want people to do lie to you so you'll feel better? It's a video game that's multiplayer and anyone can play however they want to have fun even you if you decide to bring iri heads and a Mori every single game which is totally possible I have over 300 of each on my huntress , it still doesn't change that people play the damn game to have fun not be in some boring hold m1 simulator and play like a square the whole match trying to have manners in a video game because "feelings", who would've thought people play games to have fun?
Just iri heads or do you also carry infintry belts as well for the basement 4 hook combo?
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1573261#Comment_1573261
Not what he described in his post though. Sounds like other players were ok and he was the party pooper but yes if he's last that would suck but on the flip side wouldn't be much left to farm at that point.
True hrmmm guess they just see people wanting to have fun as not game intended
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Because the killer could slug them repeatedly very far from the hatch and would refuse to let them fic the last gen unless they farmed
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@Yamaoka said:
You can't report a killer just because they're trying to farm. That's not griefing. Also how are they "trying to force you" when you can just finish the gens and move on to the next match?
Your nickname may sound tasty but that thread is bitter.
They might be the last person alive and he refuses to kill them
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@MadLordJack said:
That's a respectable effort. It won't really change much, though: Incompetence is rewarded all too often in DBD. Don't get me wrong, it's nice that survivors aren't punished as hard as killers, but DAMN. SC in a corner so you can get hatch WHILE 3 OF US ARE ALSO ALIVE? Some people never learn.
Ikr though is it bad just for a escape though gate with this perk challenge and knowing the hag had 3 tokens DH instead of the rescue I hid near a door waited her her to start the egc then just after she's set up 2 traps on the gate I crouched over and just left after I did the doors including a deliberate trap spring to show them I got away?
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@[Deleted User] said:
At this point they should just change this trophy already, it's almost impossible to get if you're not depipping on purpose and getting to yellow ranks
That as well
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@Pricefield said:
https://forum.deadbydaylight.com/en/discussion/comment/1570157#Comment_1570157
I mean, who would be fixing a gen instead if finding a gate? thats asking for a killer to find you
That's why it triggers if done or forced off the gen by any reason aka if there's loads of gens you have a chance for it and don't get do punished by bad teammates
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DBD78 won't let me tag ya but I was gonna say I've been red ranks both sides and it's not that fun with the farmers heck I got sandbagged in green while looping a bubba survivor stands in my way
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@Heartbound said:
Grats on green! Yeah just to echo what other players are saying, the killer capitalizes on your group's weak link until it turns into a 3v1 or 2v1. That's why killers get mad at SWF, they need that weak link to really win.
It just takes time and experience. You'll be purple/red before you know it and then you'll lay out a perfect escape route and plan all the tiles you want to loop together perfectly then get grabbed off a gen by a stealth killer and everyone will think you're a tool.
Bloodpoints are the real goal out here.
True but sometimes it helps having potato teammates like having to escape with a perk they all die your at the gate and just sneak out did that to a hag earlier she even trapped it and had DH on 3 token's I sneaked up opens got into the gate and set the trap off just to show I escaped would not have been possible with compertant teammates as they would have kept setting the trap off
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Thanks
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Wait would this thing be why 2 times I've had a full unhook bar only to be yanked off mid unhook animation and I mean there off the hook and suddenly I'm yanked and there on the hook?
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@Pricefield said:
Pre EGC survivors could just hide and keep the game hostage until the killer DCed, we do NOT need to bring that back
I realized that hence why I've been having a back and fourth about possible alternatives to both things and came to the conclusion until a better no hostage taking of the game can be figured out the best alternative is to let the last survivor stay on there gen if they fix it or are forced off the GEC starts
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1569404#Comment_1569404
Yeah, I think a big cause of the whole "stay hidden forever" thing is that the AFK crow system in this game is inadequate at stopping Survivors from stalling out the game intentionally.
Yer they need a new mechanic for not hiding and screwing the game up before adjusting the close hatch mechanic
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1567291#Comment_1567291
People who are hiding can avoid triggering crows by stealthily moving to another area. It can be difficult finding one of two Survivors who are trying to hide forever. Finding the last person who is hiding forever would be a nightmare.
That's why only gens and totems can turn off the crows no sneaking being stealthy if your Tring to waste time deliberately then boom your found and killed though to even it out they could set it down to 1 gen out of all the remaining ones giving the survivor the chance to get the trophy and look for noed unless the killer decides to let you out a gate
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1567291#Comment_1567291
Honestly a decent change they could do that will solve some of these problems would be if you were the last to complete a generator before Hatch was closed it will count as completing for the last generator so if you managed to leave through an exit Gate you get your achievement.
Now that would be a great change only downside is killers love noed so your still screwed trying to escape or at least they could let you finish a gen your on of you let go then your off it no trophy if ya fix it then the timer can start
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/comment/1556991#Comment_1556991
Just tell your team to have Borrowed time and if you solo queue then stop solo queue and find a swf
Sed takes all the fun out and there more likely to kill you for a laugh when they know you have a challenge I'd rather trust randoms then a swf
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@NateyBoi said:
I have a lot of pet peeves but ill show 3
- Getting flash light stunned after picking up a survivor.
- Survivors hiding in every corner of the map.
- Doctors.
Run calm all the time then you have no more doc peeves
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1567273#Comment_1567273
The final survivor would rather hide in a corner than work on gens. Especially if it's an immersed blendette in her natural habitat.
Ok yer lol that I can see as a issue hrmmmm maby the last survivor the crows appear faster if there not on gens or a totem and will only be removed if your doing one of the 2 or in a chase or if using SC they slowly gain birds so they cannot try to hostage take with that
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Erm how is it hostage taking when it's closed and the only escape is the gens or your gonna die
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@azame said:
I find it really distasteful to run a perk other than DS then get tunneled. Let me ask you killer and survivor mains alike would you rather me run dark sense, wake up, baby sitter, and calm spirit?
I'll play a solo queue survivor game I'll escape and get a message shaming me for running meta perks like I'm supposed to run dark sense in Solo. Honestly I see no problem with either meta perks whether it be DS/Uab or pop bbq. If you wanna say DS has a problem it deactivates during another hook that's my proposed changes. If you truly arent tunneling the survivor hook another no worries.
My main point of this post is killer mains dont get mad at survivors for running good perks especially when devs dont rework, tweak or change survivor perks. We want to run good ones not mediocre ones that sont help survivability or getting deleted in the first minute. Survivor mains stop shaming killer mains for running good perks.
I would rather a different meta than running DS but until killers stop tunneling I cant see DS not be a meta perk same as slugging but until it isnt meta to slug then UB stays meta.
Anyways both sides stop shaming eachother we want to run good perks.
I don't use metas my build is this always with a change for challenges SC (probably the only meta I use but hey I solo so need to watch my back) IW so I can escape a chase (sooo useful more should run it) CS to counter most killers that make you scream with add-ons powers or perks and the one I change out is TEC which I change out to BT for hook challenges and any other challenge I need to get
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1556995#Comment_1556995
Do. Gens. Goddamn. If he wants to facecamp leave him to it. He'll lose map pressure, most likely the whole match. And he'll be penalised by the emblems system.
It's hard to gen rush when your entire teams on hooks dying right next to each other and the second you do a gen he's on you with his saw
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1557077#Comment_1557077
Yes, but i play to get kills. Before you say anything, No I don't outright face camp, but I will when neccecary. If I can, I won't let you get the unhook.
Same I know how tempting just camp is and hate doing it and all that unless I have a challenge for it (still doing tomes had to catch up so I mean basement hook challenges)
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1557099#Comment_1557099
90% of the time survivors force the killer to be around the hook by not waiting for them to leave(Which most do).
Or
By looping the killer around the hook.
Survivors see this as "Camping" While in reality its the survivors misplaying forcing the killer to be near the hook(Which mind you is stricktly advantagous for the killer to be chasing a nonhooked survivor around a hooked survivor but that's entirely on the survivors for causing).
I'm on about the 1 hook never leave the hook and just stay ready watching and revving up instantly but just far enough out of range to not insta over heat bubba's
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@BadDocter said:
https://forum.deadbydaylight.com/en/discussion/comment/1557028#Comment_1557028
You do realize the rework was meant to make bubba viable thus discouraging camping and encouraging chases since he could actually use his chainsaw without having to be on a survivor's a$$.
Also I'm curious what is your idea to fix this "issue" .
Just speed up overheats so he cannot just spam and wait it
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1556981#Comment_1556981
The op is talking specifically about facecamping potential, which is an issue that Bubba's rework was meant to address and failed to.
Your sarcasm is lost on the fact that the op said or implied nothing of what you remarked.
Thank you
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@Stanley12363 said:
My biggest problem with the DC penalty is not on survivor. It's when I am playing killer and I don't have a fast way to end the match. The way forfeiting could work is
- Killer loses X% of Blood Points
- The Killer will automatically depip
- The Survivor should be compensated with a X amount of Blood Point
Add or remove whatever you want but I just want there to be a way to quickly end the match especially with killer lock is still in the game.
Apart from the fact noed blood warden egc exist meaning killers would abuse it to open the gates noed a survivor wait for the rest to be on gate or going for rescue and noed 4k in games
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@ Antares2332 said:
No. No more nerf for balanced killers.
How is him constantly able to facecamp and never overheat balanced he can facecamp and wipe q entire team because it won't overheat this way a survivor has a chance at a rescue because they can bait the bubba to overheat rn you cannot