redsopine00
redsopine00
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@OllieHellhunter said:
Yeah it should also have Speed Limiter automatically apllied, and slow him down to Nurse's movement speed, would be balanced then
Dude that's way to much I just want some counterplay to a face camping bubba when people have challenges to do otherwise it's always a your dead first hook every game because no body would go near you
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@bubbabrotha said:
"I want the killer to let me win" is basically what you just said.
No I just want to not be Face camped buy a bubba everygame who never moves and always has his saw ready to go at least speeding up the overheat gives some counterplay as they cannot spam it rapidly for insta downs because people have unhook challenges
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@Toybasher said:
IIRC it happened when Demogorgon came out and the Oblivious and Undetectable status effects were first revealed.
For some reason, even though it took them a while to add Undetectable to stealth killers, I'm pretty sure "Oblivious in the dream world vs Freddy" came first.
Thanks just never ran I to the reworked Freddy as a survivor before
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@GoodJobGuys92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1552407#Comment_1552407
As someone who plays on both, I doubt it.
Well think about it we can angle our bounces easier for snap bounces and people are only seeing him on open maps but a indoor map he will snowball with his power easily
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1552418#Comment_1552418
I can't wait for the hallowed blight event to come back.
Ikr
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Really wow u actually like the blight and for A the simple reason he is a high skill killer meaning not may will run him for a while B his entire existence have been dated back to the hallowed blight event and in the times as well this is the first killer that has actively been shown to have been a survivor and fell to the entity's corruption and promises of power
how can anyone say that this is not a Incredible lore connection and not like him for that
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Console players would have a easier time using him then pc player's will because we have better control
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@Ramxenoc445 said:
Self Care+ Botany + Lucky Break + iron will + Medkit with +24 charges. Find me if you can.
What's ya user then il find ya and use sloppy Thana nurses and hrmmm how about warden for endgame
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@xEa said:
Just woke up and I suddenly see people talking about those new killer perks who seem to be so strong but i have to admit i dont get why they should be that good. Please tell me why you think they are a good addition to the game.
I can understand Dragons Grip that this might be indeed a good perk, especially on already strong killer like Nurse and Spirit (might be okay on other killer aswell) but those 2 hex perks seem to be not that great. Maybe i am wrong so please enlighten me.
Blood Favour blocks pallets for 16 seconds after a hit.... First of all, this effect is on most killer completly useless since after a hit, it takes at least those 16 seconds to even catch up. Second, if i have to drop a pallet every half a minute, i am doing something wrong. It seems to be only really helpful on Spirit. And the last thing we need is a perk that is really really strong on her. And maybe on some specific maps.
Hex Undying.. i also dont get this one. Whats the point of the aura read. Thrill of the Hunt would be better instead.
Many people claim that breaking totems is now more important then ever. Why?
Blood favour is any attack that causes blood you could use a special attack it makes them bleed you could spear them in a bad loop and let them break free pallets are blocked hatchet's a sneaky gf poke a big dash hag teleport trapper's traps in a pallet so you get the grab without fear of a pallet stun in fact this affects any pallet using teams
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@EmpireWinner said:
agreed, cool character design
just the killer overall and his power, sooooooooooo bland
no new mechanics, disappointing
Oh I've not seen anything yet I was calling the background lore and how the Devs have built him up since the first hallowed blight event and inside the tome
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@EmpireWinner said:
garbage
Really look at his face that's the same effects of the serum which is seen on the Halloween skins of the other killers the man was infected with it after being attacked by the trapper and he fought him off and the time animation shows him in the entity's realm traveling it and then injecting himself with the serum and changes
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@coppersly said:
I'd like to improve this idea. Keys open doors on loops for a survivor to escape mid chase through, and the door closes behind them so the killer has to walk around. That's an incredibly powerful tool mid chase that is more interesting, useful, and fair than a free escape key is.
Ikr but the trade off is you break the key so no hatch
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@Trwth said:
Sounds like a cool concept. But those are breakable walls, not doors.
Ok but you get what I mean it unlocks more route's and stuff but only with a key
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Dude you say that but it makes sense for killers to still be having recording for MMR so when it's back they have the correct survivors and not curbstomp noobs and it's more complicated to record on the survivors side so there doing background work before restarting the MMR
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@Zeus said:
It's also a quick path for the killer to use.
That's the idea same as the killer breaking doors the survivor doors would damage there keys and open up a pathway making you think is breaking my key worth the escape from the chase
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1545419#Comment_1545419
Yes traps that punish cooperation sound very grim :)
But so in line for Amanda and how she would make sure no body would win her games and this would be the same and it would make super co-op teams think twice as they need to think is it worth dying for this maby like the box's they key's around someplace but it's in your teammates collar but there's only 2 keys
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@Aneurysm said:
You're not helping the case for stealthy survivors by equating them with the blendette playstyle. I can evade the killer while doing objectives while wearing neon cosmetics. Playing as a black character with dark clothes, crouching in corners and bushes and being generally useless is brainless and you should be moried every match for doing so.
thats why if its a blebdett swuad i take out my iri hatches and ebony with noed and warden in endgame
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@EmpireWinner said:
Yup, I just love when the killer dcs and starts crying over on end game chat
Ikr like you quit why exactly
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To clarify I meant 4 man blenddetts of it's just a normal game and they just like to avoid then gg but if it's obviously gonna be a stealth team then I show them how fun it is to go against a killer determined to kill you
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I don't hate it I just bring in noed devour warden and nurses for a endgame build and a mori
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1546189#Comment_1546189
Don't recall posting a full build there hm...
Honestly you can play decently well that way without dead hard as long as the killer isn't a lower TR killer. As long as you scope out a place to run when you hear the TR you'll always get a decent chase.
Ikr plus it can come in handy when trying to escape a killer when wounded I mean the amount of times I've baited a killer into trying to hit me only to eat a pallet it fun heck once did it so well like that once the killer flat out avoided me hurt next to a pallet healing as they did not want to waste another 5 mins after me
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@chargernick85 said:
I play nothing but pure SOLO and I bring a med kit and self care because the only person i can trust to heal me is ME. I use the med kit to heal half to 75% then top it off with SC gets me back quickly and I don't have to run off to the corner of the map to heal those of you that do get IRON WILL.
Dude I run iron SC and CS and depending on need I alternate between borrowed tec or hope and I will offer swap my CS out for wake up if I fancied trying to get left behind and it can be so much fun stealth healing I mean I did it to a trapper 4 times under his nose got facecamped teammate took a slug and hook what a champ I escaped healed up next toy he killer for a fifth time did gens and escaped only reason I hung around so much I was going for the grim pilgrim torphy
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@gibblywibblywoo said:
Why do people even heal without a medkit? Just bring dead hard and do gens.
Because not everyone runs the dumb meta of dh ad ds and is
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@Pryzm said:
https://forum.deadbydaylight.com/en/discussion/comment/1546096#Comment_1546096
- I don't want someone who just happens to be good at the game to design a skin. I'd rather someone with an artistic mind to do it. How about a skin design tournament? lol People submit designs and players vote. Much better.
- You stepped in it: The first rule is survivors can't pick the same characters. Well, how about the killers can't pick the same killer twice in a row? See, by starting the first rule, you get a snowball of other rules. It becomes hard to legitimately deny the points made by both sides. Some killer things are OP, some survivor things are OP....pure headache and it can't be balanced as it is now.
I think the best way to put together a tourney is to go outside the box and embrace the lack of balance as well as the meme-play. Give points for a good sand bag. Points for multiple hooks, points for losing a killer, point bonuses for playing with a meme build or weaker killer (Burger King Meyers anyone?! Points bonanza!) I really think it would require a lot of ideas and a broad definition of how to earn points. The rewards would have to be as meme-ready as the tourney itself. A Clown plushie for 5th place (who doesn't want a cute stuffed animal of a murderous obese clown who releases the cough of death when you push his maggot-filled tummy?), etc.
Many they should let you create a meme and fun tournament here on the forum's I mean if we cannot make the game into a serious eSports then why not enter the fun area of them that way as it becomes easier and better defined it can be upgraded to more serious
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1546115#Comment_1546115
You can do good with any killer with any addons. Wraith is weak. I’ve seen people dc against addonless perkless clown. I’ve had people DC because they got gen grabbed once. It’s not something to brag about lol
True I just find it funny plus the amount of people actually commenting provides some entertainment with back and fourth
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1546014#Comment_1546014
Tournaments still happen. There's a rapidly growing competitive scene for DbD. We just have to be very selective with perk allowances and map choices. Every tournament or league has different rules. OoO is commonly banned for instance. No more than 2 of any perk for survivors is a common one. Add ons up to a certain color for killers. No Haddonfield, Ormond, etc
See I would love to enter these but nearly all of them require using different stuff then the forum's signup
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@Pryzm said:
https://forum.deadbydaylight.com/en/discussion/comment/1546096#Comment_1546096
- I don't want someone who just happens to be good at the game to design a skin. I'd rather someone with an artistic mind to do it. How about a skin design tournament? lol People submit designs and players vote. Much better.
- You stepped in it: The first rule is survivors can't pick the same characters. Well, how about the killers can't pick the same killer twice in a row? See, by starting the first rule, you get a snowball of other rules. It becomes hard to legitimately deny the points made by both sides. Some killer things are OP, some survivor things are OP....pure headache and it can't be balanced as it is now.
I think the best way to put together a tourney is to go outside the box and embrace the lack of balance as well as the meme-play. Give points for a good sand bag. Points for multiple hooks, points for losing a killer, point bonuses for playing with a meme build or weaker killer (Burger King Meyers anyone?! Points bonanza!) I really think it would require a lot of ideas and a broad definition of how to earn points. The rewards would have to be as meme-ready as the tourney itself. A Clown plushie for 5th place (who doesn't want a cute stuffed animal of a murderous obese clown who releases the cough of death when you push his maggot-filled tummy?), etc.
Omg that itself sounds like so much fun and yer true never thought this though and all I ment was they could be the same in a different round but you cannot have squads sign up and all be blenndets
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@Pryzm said:
Wow, I forgot how obnoxious and annoying Tyde was. Faced him several times. He was not very good, but loved to cry and whine with the best of them.
Ok, that aside, DbD tournaments do not work well for serious competition. There is way too many factors that can completely ruin the validity or veracity of the outcome. The only ones that really work are the laid back, kinda meme-like ones. The charity tournament a while back where so many streamers were basically meme'ing around and sandbagging each other as survivor is a good example.
There is not enough balance in this game to bring it to a true tournament. There are plenty of fan tournaments, but each has to have a very restrictive set of rules that often breaks the validity of the outcome. Such as the one posted above, no perks....yeah, that does not work. I've seen random killer random survivor perks. I've seen all kinds, and the RNG and huge bug issues always muddy the outcome.
That is why so many feel that DbD is more of a casual party game than a serious competitive game.
I see you're point there then as I've said instead of money or cells or anything exclusive why not just let the winner design a skin but one rule u would put to be fair survivors cannot just run same character
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And since we can now add pc player's as friends it's much easier and fairer to monitor as they can be added into a custom game meaning it's way easier to avoid map rng and base the scoring on a predetermined map that's fair to both sides
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I mean nowdays we could host a better one with better rules and have the scoring and stuff based around skills in game killers it's a simple kills Vs escapes and in the case of pyramid head sacrifices Vs escapes or mini Mori performed
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1545985#Comment_1545985
I can't remember if it was the official one but there was a pretty bad one where one of the teams killers was pretty blatantly throttling connection to win (before dedicated servers and hatch close). And very unclear rules. One player got essentially robbed of winning the whole thing because the organisers hadn't settled on proper rules and told him he'd lost after the fact.
And yet they definitely need to have clear and monitored rules if people start blatantly cheating like that then they need to be removed and stuff and they could implement rules of conduct and what perks are ok and not ok same as add-ons and stuff.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1546023#Comment_1546023
There are situations take trapper's bear trap right either the survivor stays in the trap or the survivor instantly escapes that's rng a random number generated right there's a some bigger aspects of rng in dbd that's why its nearly impossible to design a tournament around it.
Maby but that's why it's so fun and sure but certain rules could be implemented like if a survivor is shown making more then 3 attempts to escape a trap then it won't count if there slugged or hooked but if it's a instant escape then it would.
Also no more hatch standoffs so that can speed up the game and as I said we know what things are rng based right so you take into accordance for them you learn from your mistakes back then the game was in no shape for
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1546012#Comment_1546012
Oh no they tried their mods were putting in work but its hard when the entire chat is pretty much turning against you also there's more to the story that caused people to get upset if im correct there was a certain comment made by the host that really got under peoples skin.
Wait dbd or eSports host
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1546003#Comment_1546003
The issue with this is asymmetrical games aren't viable for tourny's there's to much RNG to take into account thats the biggest reason the tourny failed and why the chat quickly turned on the host and the dev's it just was an absolutely snorefest of a tourny it also showed the biggest flaw's in the game which is how bad gen speed and camping really are.
Aslo can you clarify rng?
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1546003#Comment_1546003
The issue with this is asymmetrical games aren't viable for tourny's there's to much RNG to take into account thats the biggest reason the tourny failed and why the chat quickly turned on the host and the dev's it just was an absolutely snorefest of a tourny it also showed the biggest flaw's in the game which is how bad gen speed and camping really are.
Maby but nowadays there are fans of the game and who cares what others think the only ones that would matter is A it's a great way to show the Devs in a live setting area what needs work and refining B in the beginning maby but nowadays the game's can be fast past and can even become epic fast-paced or hilarious moments and with the winners getting to design a skin for there fave survivor or killer would be a fun incentive and just have it noted that any harassment would have the viewers banned
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1545990#Comment_1545990
It was rough man i remember shortly after that they cut ties real fast with space esports.
And that itself seems like the eSports people screwed up and did not even try to keep out the spam
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1545990#Comment_1545990
It was rough man i remember shortly after that they cut ties real fast with space esports.
Then why not make there own brand to help asymmetric games show they are viable and I am sure all platforms would be willing to put money into hosting it
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@IMilkNobody said:
https://forum.deadbydaylight.com/en/discussion/comment/1545957#Comment_1545957
what happen last time?
Lol the posted just as you did but apparently the spectators in chat went hardcore trolling and ruined it for the real fans wanting to see how this goes as a tournament
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1545972#Comment_1545972
More like the one where basically the whole chat was filled with people memeing the actual crap out of the host and the developers at the same time so bad that an actual dev had to step in to commentate but the chat still memed the actual crap out of them added onto it yeah i highly doubt it'll happen ever again tbh dbd is not a tourny style game.
Wow wait so instead of trying to help a asymmetric game to show they can be viable in eSports people decided to troll and ruin it the jerks
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@YaiPa said:
you guys really live for skins. it could have been money, auric cells, trying out the DLC before everybody else, but no. Skins.
And to quote the person above you cells money and somehow letting a console player test out the ptb would create the FOMO mindset
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@MonsterInMyMind said:
Im assuming this person was not around for the last tourny yeah i don't think behavior wants to embarrass themselves that bad again.
You mean the infamous people that decided to play ultra try hard to show how unbalenced it can be at times or did I miss another one
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@YaiPa said:
you guys really live for skins. it could have been money, auric cells, trying out the DLC before everybody else, but no. Skins.
Well money would just make people try hard for a small amount cells would be spent on skins and the ptb exists to let pc player's test out the new chapter before it is out sooooo yer a free skin custom made by the winners of a survivor and killer tournament which is free to enter and only for fun makes sense
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1545894#Comment_1545894
'Fear of missing out' its the same idea used for battle passes. "Yes we know you have lots of other games to play but you only have 60 days to grind our battle pass for that one cosmetic you really wanted that we wont let you just buy".
Its used to keep player numbers up in the long term.
Its an awful system that battle passes popularised. Its similar to exclusive pre order dlc.
I do really like the idea of designing the cosmetics but we kind of already have that. Though I really like all the fan made ones so far so I'd be up to it.
Ikr I mean it could easily be a entire chapter long event like 3-4months to be fair and would be free so people play and have a 1 in how many play chance for it and could be done 2 times a year one for killers one for survivors
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@Carlosylu said:
Context: I'm from XBOX, I was a rank 1 killer and survivor 4 months ago, came back like 3 day ago de ranked to rank 20, I'm a rank 7 killer and rank 6 surv right now (I haven't grinded that much), so, I can talk about my experience from grey ranks to purple ranks.
As killer: PC players are WAY too easy to kill, console players are as tryhards as always
As Survivor: PC killers are a great challenge when going vs Nurse, Freddy or Spirit, Console killers are the same as always. PC teammates are bots... Console teammates are mostly good players BUT I've played with a lot of Sandbaggers.
How about you guys? How's it going for you?
Loving it and boy oh boy it's feels good to own of players
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1545581#Comment_1545581
This is correct.
The camera difference is one of the most important aspects of DBD. The Killer is a predator and the Survivors are prey. The cameras help shape their behavior along those lines by modelling in a gameplay way how real predators and prey interact.
As someone asked why not slowly work to bring the mori's to tpp or as I surgessted just like the start of a match it can go into the camera pan after a match or even a post I made of a intro animation for killers and survivors or just a exit animation for the killers at the end of a game
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1545849#Comment_1545849
For you to comment and say that the game is fair and balanced it must mean you play survivor 100% of the time and have no idea what hell killers go through.
I've had the game since it was free and im on PS4 I play both sides so I know just how hard it can be but if the games changing then you have to adapt your playstyle some will always work if you know what your doing if your struggling with gen rush then make endgame builds use new killers and learn from the survivors and make them pay for being cocky
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1545893#Comment_1545893
Yeah that would be fine if killers could be in 3 places at once. You get one of a gen another 2 pop behind you. Ruin prevented the Genrush as it slowed the repair time for gens. If your playing trapper or hag or something how the hell you gonna set your traps and stuff as well as make sure 3 gens don't pop in 2 minutes.
You don't you plan around and expect it and instead set up a area to your advantage 3gens near each other start trapping all over them force survivors to play your game your way
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@gibblywibblywoo said:
Hopefully not. Exclusive cosmetics are a plague that prey on FOMO. Also they said no more exclusives thank god.
Also I ment it as if a person won a tournament then why not or at least let them design a skin for everyone to have for free like once a year they host the tournament for the players to win a chance to help design two skins after earning it
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@gibblywibblywoo said:
Hopefully not. Exclusive cosmetics are a plague that prey on FOMO. Also they said no more exclusives thank god.
Oh damn lol woulda been fun and what's fomo?
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What about solo players who want to enter as a survivor and killer and alternating between the 2