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powerbats

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  • Than + Sloppy is op even when healing another survivor it takes forever as if it was self Care speed. You have to equip BK+ have someone running a perk that buffs it and that's just to heal others.

    Throw in a Nurse/BIlly/Spirit with NC and the new gen perk and you'll have the game in the bag.

  • Try playing killer and then see how difficult it is once you start getting into the green ranks and higher. The balance is too survivor sided but it's improving and you need to adapt and evolve.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/353789#Comment_353789

    Most of us that complain about gen rush play both sides and don’t camp, and I only tunnel if you guys F’ed up.

    This, if you run in front of me injured after I'm already chasing someone else I'm taking the free down.

  • Frank's Mixtape + Stab Wounds Study + Moonwalk exploit=4k profit with no effort and no counterplay. Heck even the green/yellow addons require minimal effort to achieve a 4k.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/352709#Comment_352709

    Good. Second chance perks should only be for noobs in the first place.

    Cough NOED cough and yes I'm joking in case any of the trolls can't tell by the emoji's.

    😜😜😜😜😜😜😜😜😜😜😜😜😜😜😜😜😜😜

    Like I said before the smart killers won't tunnel and they'll go for the unhooker, while the tunnelers will continue to complain about it.

  • @Raptorrotas said:

    Oh no a perk that punishes sirvivors as a zeam, we cant have that *facepalm*

    We cant have thanatophobia embrace its name's meaning because "it'd be too strong."

    Would you imagine that someone that only wants something that's broken and not actually balanced. Are you sure you're not Bar**ons killer twin because you both post lopsided nonsense.

  • @MhhBurgers said:

    Imagine how much survivors would cry if killerperks were as uncounterable as survivor metaperks, like if we had perks that gave us free hooks like DS/BT.

    Imagine if Rancor could be countered and the obsession couldn't be mori'd, if Tinkerer didn't remove your terror radius at 85%. Imagine if Bitter Murmur didn't show you where everyone was.

    Imagine if well you get the ideas, there's some killer perks that're uncounterable but hey let's not let facts get in the way again. It's almost as if you can't already mori the person once they get off the hook, I mean imagine that you can permanently remove the survivor from the game.

    Now imagine if killers actually did that and planned ahead like the good ones do now and how they already mori the DS user off the hook. Isn't it amazing how the good killers adapt and already mori anyone they think or know has DS.

  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/comment/352875#Comment_352875

    I did a crazy long loop and got tunneled the whole match till last gen, then got downed and punished like 50 times after the match ended with my team escaping

    Yeah i had a very salty Nurse that i kited around and evaded for quite awhile then I pallet slammed her out of her long range blink. To say that she was pissed after that would be an understatement.

    She ended up slugging at 5 gens left and then tunneled me off the hook and repeatedly smacked me on the hook, the salt was delicious.

    The very next match I pallet slammed a Wraith 5x and kited him around for 7 minutes he got so pissd off he lag switched me to finally down me.

    I got unhooked and he came across the entire map to come look for me and tunneled me for a bit more. I got unhooked again and same thing happened he tunneled the crap out of me. But the others got the hatch with a key.

  • @Wolf74 said:

    @powerbats

    You can't "plan ahead", because you have no indicator about who might have DS.

    So nothing you said is valid.

    Imagine that you're wrong yet again since currently you don't know who has DS so you PLAN AHEAD. So smart killers just like smart killers assume the other side is running meta perks and plan accordingly.

    Bad killer and bad survivors don't assume these things and thus don't plan ahead for dealing with these perks if they have them. So bad killers and bad survivors that don't plan ahead and get caught by surprise LOSE.

  • @NoShinyPony said:

    @Wolf74 What's the difference to the old DS? Sure, you knew that one guy had it and could play accordingly, but you always had the problem with the wiggle DS.

    Because adapting and having no reason to complain about DS anymore like before means they have to make up new excuses. It's not like you can't plan ahead, slug, have a Mori ready to instantly remove said DS/possible DS user from the game.


    It's almost as if you couldn't mori the Obsession or mori the person you figured had DS pocketed for later use.

  • The range is fine and really the only thing that should be different is the BP bonus between the tiers.


    Most good survivors as have been stated assume it's BBQ III and NOED on every killer.

  • @Master said:

    https://forum.deadbydaylight.com/en/discussion/comment/351566#Comment_351566

    When they are finally being reworked.

    The devs take their sweet time though.....

    Because doing it right is more important than getting it out quickly to appease the vocal minority. They made that mistake with Clown and Legion and the ones whining the most need to accept responsibility for both the rush and now the wait.

  • Yes and if you look it's always the same core group of whiners that complain about each and everything if it's not so brokenly op for the killer.

    They're as bad as the small core group of survivor whiners that if the survivors don't spawn in with all 5 gens done and gates opened it's broken.

    Thankfully the devs ignore the whiny rant threads from same core group and actually listen to the people who don't post whiny whine fest threads.

  • @fcc2014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/351184#Comment_351184

    I usually like him but damn he is complaining A LOT. He keeps trying to play them like any other killer. He is making them sick and not waiting for them to be broken so he needs 2 hits to get them. Kicking generators and and not always corrupting them same with not always with pallets when being looped.

    Agreed and the same was true for both Spirit and Legion where he tries to play everything like an M1 insta down killer.

    The insta heal is fine since hey you get a free 2 hit down that can be like a Bubba chainsaw swing.

  • @thesuicidefox said:

    Have you tried killer obsession perks? I'm really curious to how it works now.

    If the only obsession perk in play is DS, then no one is an obsession until someone uses DS, correct?

    Okay, now what if there is a second obsession perk in play (killer or survivor), does the game pick an obsession at the start like normal? What about OOO is the only way to use it now with DS to make yourself the obsession or does it make an obsession spawn at the start of the trial? What if killer has an obsession perk, does it pick the person with DS/OOO or a random person?

    So far I tried running DS in 1 game but I wasn't the obsession at the start a non DS user was or if they had it they never used it.

  • @Master said:

    You can only report the survivor for that, just fyi

    Actually you can report both if the killer was farming the other survivors in conjunction with the griefing survivor. But if it's farming afterwards then you're technically correct.

  • I've probably got some someplace still and I've had his chainsaw hit me through rocks/trees and around corners through walls etc.

    One video I have to look I fast vaulted took 5-7 steps and got downed and latency can't account for that.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/343415#Comment_343415

    They removed, like, 1-2 pallets per map. The Spirit is a mindgame killer, she's supposed to be like that. No comment on the Legion.

    Yeah I was in a game against a legion other day and he couldn't get me down and finally gates got powered but I'd killed his totem. He resorted to the moonwalk exploit to finally down me then hard camped me on hook and kept slashing me. I just laughed at him the whole time knowing i'd won.


  • @Wolf74 said:

    @Okuu46

    Your opening post is spot on.

    The issue is that the Devs only care about the survivors "fun".

    When the meme pops up that "everyone should have fun" that excludes the killer.

    Everyone = every survivor.

    Killer need to remove player from the team to get an edge, but the Devs support the delusional idea that every survivor has some sort of "right" to participate in the match for a certain amount of time and shouldn't be eliminated "to early" no matter how bad they play or how good the killer played.


    2om3d4.jpg


    Oh good grief, you just need to GIT GUD.


    Now if the devs only cared about survivors fun then there'd have been ZERO as in ZERO none nada zilch nerfs to survivors.

    There'd have been ZERO nada zip zero zilch buffs to killers, no changes to maps to make them more killer friendly.

    Infinites would never have been removed.

    Sabo would've never been touched.

    Cow Tree would never have been nerfed.

    Pallets would never have been reduced.

    The exhaustion changes would never have been done.

    The healing changes would never have come.

    Windows would never have been nerfed.

    Shrimp Boat would never have been moved.

    Crow Bombs would never have been implemented.

    Minimum hooks and minimum distances between hooks would never have happened.

    Moon offerings would still be in the game.

    Backwater swamp would still have lots of tall grass.

    Jungle gyms would still be more plentiful.

    Thompson house would never have gotten a hook upstairs.

    Macmillan Estates Groaning Warehouse would still be an infinite looping spot.

    Maps would never have been made brighter to make it easier on killers.

    The following killer reworks would never have happened - Trapper, Hag, Wraith, and soon to be Freddy.


    That's just a small portion of the changes but according to you those changes obviously never happened because the devs only care about the survivors fun.

  • @ReikoMori said:

    As a killer main, I've never needed to hack to get the job done. Getting caught in lockers is just what will happen. The game isn't fresh and after a while even the least brainpower killer will just check lockers. It wastes like 4 seconds, but people love being in there these days.

    Dwight's especially but it's suspicious when the killer comes flying across the map and there's 5 lockers and walks right to the one your in everytime.

    I don't hack neither, it's foolish and childish and if you make a good guess then great, if you fail well you've narrowed down the choices.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/349489#Comment_349489

    Survivors already have the use of third party programs to see what killer they will be going against. Also, yet another complaint about slugging.

    MLGA is used by killers as well and you can see as killer not only what items they have but also what characters and cosmetics they have.

    I don't lobby dodge for anything other than ping and don't use MLGA nor have I ever. But killers also dc when the match doesn't go their way as well.


    You complain about survivors complaining about Legion due to his moonwalk exploit yet don't call out the Legions doing it. You complain about survivors complaining about slugging yet killers complain about looping, gen rush, totems and everything else under the sun.


    Do you not see the rampant hypocrisy in complaining about survivors complaining while ignoring killers doing the exact same thing?

  • @Wolf74 said:

    If you don't want to get dodged by name:

    Don't play like a douche that killer want to remember and avoid.

    Don't using mocking nicknames.

    Don't use clantags (along your teammates that want to rub into into the killers face, that they are SWF).

    Don't use streamertags (some people seriously don't want to be publically bullied on stream, just for others entertainment).

    Come now we both no that's not why most killers dodge, they dodge because they don't like items, cosmetics or because you were a good player or because they assume it's SWF.

    That's not to say those aren't valid reasons but given all the times certain killers mains on here have stated they dodge for the reasons I've listed.

    The names should be hidden or the survivors should get to see the killers name so they can dodge by name.

    So they can dodge killers that play like douches.

    So they can avoid mocking nicknames.


    What's good for the goose is good for the gander and you can't say one thing and not expect both sides to have to live by that rule.


  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/350054#Comment_350054

    This guy is mostly condescending and cares about semantics so that's not his first.

    2om3d4.jpg



    No you just hate it when I use facts and logic on you and destroy your the hatch is a free escape nonsense every time. It doesn't matter how often you say it or try and twist the meaning around it'll never be a "Free Escape".

    I also wouldn't resort to the full on logic and facts definitions if you wouldn't go full rant thread trying to prove your invalid argument is right and flaming me in the process.


    Oh and I guess all the times i've agreed with your points about buffs/nerfs means I was arguing about semantics and was condescending.


    Now I'm going to actually be condescending.

    "The fact I've agreed with you and others obviously means I'm not mostly condescending and don't just care about semantics. Oh and all the killer buffs/survivor nerfs threads and comments, the tech support help posts i've made.

    Yep those definitely prove i'm always condescending and only care about semantics, whoops that's wrong. It proves you're wrong once again. As I've told you before don't try and insult me when you know you're just going to get called out on it and proven wrong again." - End condescending facts statement.


    @Utna I've tried the easy method on this one and the others always saying it's free so I've just resorted to giving them flat out facts. They can't try and argue after that without proving that they don't care about facts.

    They just want to be handed an actual free 4th kill without having to go earn it 1st and if you look at some of their posts you'll see.

    in 3k=4k Comment by powerbats
  • @Eveline said:

    But with the hatch mechanics it is the same. Hatch=free escape for survivor.

    Don't you just hate when facts keeping putting the lie to this statement.


    Free escape, this isn't true because free means getting something for nothing and in your control. - The survivors have to power at least 2 gens in order to get the hatch to spawn. The other 3 survivors must die for the last person to get a chance at the hatch. The last person has to make an escape without getting hit/grabbed/downed etc.

    To be free after that point the survivor would also have to be able to go to the hatch and not be able to be hit/downed/mori'd/grabbed by the killer in any way shape or form.

    For all those reasons the hatch at that point isn't free and that is a fact because the reasons listed above.

    Now if someone does nothing all match and just hides and camps the hatch and jumps in yes that's a free hatch escape. You could argue that technically they did do something which is evade you the entire match to get to that point.

    The very definition of free is to get something for nothing, to have something be in your control. To receive something of value with no expense or effort.

    Free definitions::

    adjective:

    1.not under the control or in the power of another; able to act or be done as one wishes.

    Meaning you could walk to the hatch and jump in in full view of the killer and never be touched and thus escape.

    adverb:

    2.without cost or payment.

    in 3k=4k Comment by powerbats
  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/350004#Comment_350004

    That's not how it would go, and you know it. People would just equip a fifth powerful perk.

    Hence the idea I'd been working on solved that by limiting what you could actually use that 5th perk slot for. It also limited what other perks you could use so basically you couldn't use more than 1 unique perk of another survivor.

    You also had to equip at least 2 of your own unique perks and the 5th perk slot was for your own perk and gave bonuses to that perk only on a scaling individual perk level.

    It was 5th perk slot and it was called the Prime perk slot, but given how the DS nonsense has drowned out any good ideas lately I'm not going to bother even posting what I'd done.


  • i have video of a survivor teaming with a killer, and just farming after they killed everyone

    Just an fyi the site has an upload limit so you might need to upload the video to your own YouTube account. They have a time limit of 15 minutes on videos so if it's longer just break it into smaller clips.


    To help the mods further you can either shorten the video to the questionable behavior timeframe or if it's longer give timestamps for where to look.


    Once you've uploaded the video to YouTube or w/e post the link into the body of your support ticket message.

  • Bubba with Spirits power, now that's some scary ass #########, although if you really want scary. Bubba with Iridescent chainsaws.

    He throws it and it insta downs any survivor hit and then spins around downing anyone else close by.

  • Up The Ante along with Plunderers Instinct and Ace In The Hole and any luck offerings makes for one happy survivor. Throw in a chest offering from anyone and an objective on your own and search chests = Profit

  • @se05239 said:

    Are you serious? I got like 800 hours in DbD and I haven't encountered a wall-hacker once and I've been playing on and off since DbD's release..

    There's a few out there and i've got video of speed hackers a nurse that would speed run across the map and even auto sacrifice you. I've capture probable esp type hackers on video as well and submitted them to support.

    As @deathsia said there's a site and actually there's a few and now they even offer paid access. There's plenty of YouTube videos out there and it's almost always a Billy using the hack.

    It shows all generators, all totems, chests, hooks, etc along with boxes around survivors with names at all times. You'll see killers stopping and pausing what they're doing and then following people through walls/floors/ceilings etc.

  • Well technically you could say she's got a lab coat with her Vigo's Hallowed Blight outfit.

  • @Cymer said:

    We all know, nurse is the most op killer.

    After one blink, yes ONE, you get a DC at least.

    No killer can get rid of a survivor faster.

    Poor survivors... crying for op nurse but never actually want to face her and learn to play against her.

    Most good survivors don't have an issue playing against one unless it's omega blink Nurse played by a 4k hour player that slugs all 4. There's the difference we don't fear the best and thus don't dodge her.

    Which is quite ironic considering how many of the killer mains on here brag about lobby dodging items, cosmetics, possible swf. That also doesn't include all the rage quitting killers that quit the moment their hex totem is destroyed .

    Then there's the ones that the moment one of 2 gens pop leave because the survivors won't stop trying to keep from getting hit.

    Both sides do it and sometimes both sides have real life issues come up and we both no Nursde isn't the top for causing dc's.

    Prior to Legion coming out we all know it was Freddy that caused the most dc's and at some ranks he still causes the most.

  • @Saint_Ukraine said:

    https://forum.deadbydaylight.com/en/discussion/comment/349254#Comment_349254

    We will see how the new DS truly effects the game when the PTB drops this week.

    It'll turn out to be just fine yet certain whiny killers will still complain because they can't complain DS is broken anymore and have to actually adapt to changes. Which is what most people on both sides or those that play both sides have no problem doing.


    I don't run it but if slugging becomes mainstay i'll run it along with Unbreakable etc and make them adapt again. As a killer it won't really affect me in anyways since I'm always ready for a DS.

    Just as i'm always ready for the DEAd Hard and AD etc, I plan ahead and expect it so if it's there no problem.

  • I don't pay attention to it really since some with P3 or bright outfits are horribly bad like potato level and others are swat team level.

    The only ones that I pay close attention do and still won't ever dodge are the Legacy Jakes, when I get 3 in my lobby It's a handful.


  • @Master said:

    https://forum.deadbydaylight.com/en/discussion/50137/suvivors-dont-give-a-about-dcing

    And they are right, they wont get banned.

    A certain fogstreamer proved to everyone that DCing isnt punished and that you can literally hover at ranks by DCing regularly.

    We can only hope that BHVR will be able to implement proper DC punishment once dedicated servers arrive

    Since you're obviously talking about Jendise again whom some on teh forum don't like i'll post what I'd posted before.

    As I tried explaining in the last umpteen threads everyone is assuming a lot about numbers. You only see the games they stream and not all the games they play off stream and don't dc.

    If you see them play 100 games and dc in 25 that's 25% of games played which under most circumstances is a ban. However if off of stream they played another 100 games and didn't dc in any of them that drops them way below the threshold.

    You're all assuming they're over the threshold because you see games they played but not games they played off of stream.

    Only BHVR and the people themselves know how many games they play overall and how many they actually dc from.

  • Well you'd think it'd keep you quiet while puking since it's supposedly the same effect as doctors madness. In both cases you'd still scream, although it'd be done silently.

  • I'd think vomiting in the mouth would cause them some censorship issues in certain countries.

    The infection seems like a better one and the person inhales the fumes and slowly gets larger till they explode. You can just imagine FATALITY !!!!!!

  • Trust me, my cure is most effective https://us.v-cdn.net/6030815/uploads/674/0XEEGAQ4J2J9.jpeg

    That's awesome and where'd you get that?

  • @Master said:

    In many games you get one daily per day and can stack up to 3 of them.

    I would like to see harder and more rewarding dailies and also even harder/lucrative weekly/monthly quests

    This, it'd be nice to have something both fun and challenging and not get the same dailkies you just tossed. I'm looking at you Sabo daily and Wraith daily.


    Something for killers like get a hit on 4 different survivor in x trials as a weekly or even make it a hook based one.


    For survivors do x SAFE hooks x times or in x amount of games.

  • I do it out of habit and because I suck at playing merry go round simulator for 5 gens unless the killers bad.

    But on some maps it works wonders if the killers not paying attention, it's the slow moving killers that think like you that see you.

  • @deathsia said:

    @powerbats said:

    @deathsia said:

    @powerbats said:
    It's almost as if there's not pig mains out there that manage to 4k regularly or have no issue with the last person jumping in the hatch. I mean it's not like you as the killer can't play to your best by pathing better, not putting all your traps on immediately or anything like that.

    You could just you know adapt and get better in how you play and not rely on your reverse bear traps to secure your kills since they're for delaying the game.

    There's several Pig mains on here that can give you good tips on how to play better instead of blaming game mechanics.

    Oh and Pig is a she not a he just for clarity's sake in case you weren't aware, she was an apprentice to another person who was male.

    Oh look, a fanboy who is unable to see the flaws in game design...

    Unlike most people who play this game, I'm not so blinded by "my love" for this game that I'll ignore the many glaring problems it has. The ability to adapt and overcome a glaring game design flaw doesn't suddenly make it "not a flaw". It merely means you've accepted that the game mechanic is flawed and there's no use fighting it.

    Well guess what? I haven't and won't accept it and Its people like me that have made sure the Brand New Part got its nerf and why DP is also getting its nerf!

    Oh look a troll that can't refute what I've said and goes for the typical insult that work on 4chan but not here and the only one so blinded here is you.

    You can't see past your own failings as a killer and refuse to accept that not everything is bad game design and instead look for excuses.

    Oh good grief, it wasn't people like you, it was people of the entire community that advocated with well thought out and LOGICAL posts that got these changes done.

    If the devs listened to people like you the game would already be dead which is a good thing they don't listen to people like you.

    Oh and if you'd actually bothered to read some of my posts you'd see where I've commented on bugs that needed to be fixed, buffs for killers, nerfs for survivors etc. But that'd mean you'd have to admit you tried and failed to troll me before even getting your facts straight.

    facepalm I can't believe you actually went there... This toxic community NEVER FAILS to NOT surprise me.

    I point out a glaring flaw:

    I'm just a bad player.

    I point out that you refuse to see the flaw:

    I'm just a butthurt troll.

    What's next? Because I'm pointing out how toxic you are that I am "part of that toxic community" and that a person like you never does any wrong and is the most perfect and best player in all the multiverse?

    Still reading?(inb4 you say that you didn't bother reading any of this even though you did) Good. Because what I said was that you allowed being a fanboy to blind you to the glaring flaws in this game.

    Also: If calling you a "fanboy" is an insult then I'd LOVE to see what "a complement" looks like.

    noun
    1.
    a male fan, especially one who is obsessive about comics, music, movies, or science fiction.

    Huh, that's funny. It's not defined as an insult at all, in fact, I'd say it was the opposite of an insult! But what do I know, right? I'm just a butthurt troll according to you.


    The 14 types of Design Flaws.

    Functional

    A design that fails to achieve planned functionality. For example, software that allows users to configure it but then ignores configuration settings.Customer Experience

    A feature, function, behavior, look, feel or flow that results in a poorcustomer experience such as a device that is always beeping with no easy way to turn beeps off.Usability

    A user interface that customers find to be clumsy, slow, counterintuitive or useless. For example, software that is crowded with cryptic icons with no clear function or hint as to what each does.Feasibility

    A design that can't be built due to constraints that the design fails to consider. This typically results from incorrect assumptions or miscalculation such as an interior design that doesn't actually fit into the available space.Errors

    A design that fails to handle errors in a reasonable way. For example, unnecessarily halting on minor errors.Performance

    Products, services, processes, tools and machines that fail to achieve a reasonable level of performance such as a car navigation system with a slow processor and bloated software.Sensory Design

    A design that fails with respect to sight, sound, touch, taste or smellsuch as a child's toy with a chemical smell to it.Accessibility

    A design that is difficult for some people to use such as a building that can't be accessed by people with disabilities.Risk

    A design that introduces needless or unacceptable risks such as a child's toy with needlessly sharp edges.Latent Human Error

    A user interface that is likely to produce human error due to unclear controls or lack of validation. For example, a stock trading app that allows users to enter quantity as price and vice versa.Structure

    Poor structure such as a building filled with odd shaped rooms that are difficult to use.Operational

    A product, service, process, facility, environment or machine that is unreasonably expensive or dangerous to operate. For example, a building that fails to consider energy loss that is unacceptably expensive to heat and cool.Compatibility

    A design that isn't compatible with the real world. For example, electronics that place connection ports too close together that don't work with the width and shape of many cords available on the market.Reliability

    A product, service, infrastructure component or machine that experiences excessive downtime due to design issues. For example, a network device that is prone to overheating and crashing due to a power saving design that often turns off cooling features.


    While that's not a design flaw that doesn't means it's not a mechanic that can't be improved upon. Hopefully Amanda gets her rework soon as well so she's not so hit or miss.

  • @deathsia said:

    >

    facepalm I can't believe you actually went there... This toxic community NEVER FAILS to NOT surprise me.

    I point out a glaring flaw:

    “That which can be asserted without evidence, can be dismissed without evidence.” –** Christopher Hitchens**.

    It's not a glaring flaw, you pointed out something you disagreed with and claimed it was a glaring flaw. Just because you claim it's a design flaw doesn't make it so.

    I'm just a bad player.

    Glad we agree on that, it's the 1st step in moving on and becoming a better player.

    I point out that you refuse to see the flaw:

    No you point out that I refuse to accept your baseless and inaccurate claim of a design flaw. The only flaw here is with your refusal to accept you're wrong and it's not a design flaw.

    I'm just a butthurt troll.

    Well again it's nice for you to admit it again.

    What's next? Because I'm pointing out how toxic you are that I am "part of that toxic community" and that a person like you never does any wrong and is the most perfect and best player in all the multiverse?

    Ah yes the typical Straw Man and Ad Hominem when you basically admit you have no real argument so you've go to resort to logical fallacies galore.

    Still reading?(inb4 you say that you didn't bother reading any of this even though you did) Good. Because what I said was that you allowed being a fanboy to blind you to the glaring flaws in this game.

    No you resorted to the typical troll insults because you knew you had no real argument and your made up claims got debunked.

    Also: If calling you a "fanboy" is an insult then I'd LOVE to see what "a complement" looks like.

    noun
    1.
    a male fan, especially one who is obsessive about comics, music, movies, or science fiction.

    Huh, that's funny. It's not defined as an insult at all, in fact, I'd say it was the opposite of an insult! But what do I know, right? I'm just a butthurt troll according to you.

    Ah yes more troll nonsense because you still have nothing, what's next more insults and childish behavior most likely given how quickly you went troll.

    But do tell how a intentional design aspect is a design flaw when it's working as intended whereas Legions Moonwalking exploit is in fact a design flaw.

    In easy to understand terms that means it's a design flaw or not working as intended.

  • NOED, when it activates the Entity automatically mori's everyone since no one escapes death not even the killers.

  • @MhhBurgers said:

    I'd redesign toolboxes to give survivors only great skillchecks while using them to help noobs with RUIN

    That's actually good.

  • @MhhBurgers said:

    @powerbats said:

    @MhhBurgers said:

    The difference is that NOED is mostly only bad for the health of the game and just as unfun as DS, it's only going to work against very altruistic survivors or in other words ppl playing to have fun

    Why can't we just delete both and get rid of the biggest gripes for 2 sides so we can then choose 2 new gripes to argue about for the next few years till those get removed?

    For killers it'd be either Adrenaline or insta Heals and for survivors Iri hatchets or Mori's I'd say Iri hatchets and Insta heals can be yanked next.

    Iri hatchets should just not be usable with infantry belt, they'd be fine otherwise.

    All forms of instaheal need to go, toolboxes need to be redesigned since gens are going fast enough as is. NOED should go but non-instadown killers would need something for endgame.

    For Insta heals I think the only way they stay is if you'd have to channel 2 seconds fully for Styptic and 5 seconds for Syringe to get their effects. You'd also have to use the highest medkit and could carry no other addons.

    It'd also have to be fully charged and any use of it even if by accident or not using the insta heal destroys the medkit.

    Ir's I like your suggestion of no extra capacity and yes tool boxes should be tweaked some, perhaps if more than 1 person is on a gen it has worse efficiency and if 2 tb's even more so.

    Also lets finally get rid of BNP's since for the price they're worthless really.

  • @PiiFree said:

    Jesus christ man.

    Why is this of any relevance to what I said? You're initiating discussions for the sake of.... discussing but they're of no relevance at all. What you said has absolutely nothing to do with what I said, yet you quoted me? It's not about Killer mains VS Survivor mains or anything like that, it's the simple fact that Survivors heavily suffer from skill even in Rank 1. They can't even hit great skill checks but somehow still manage to reach Rank 1, so they STILL gen tap in Rank 1.

    This has nothing to do with Killers depipping, Killers disconnecting because their ruin got destroyed or whatever. Seriously man.

    Ok go look at what I wrote and then the response you wrote and then tell me who's initiating discussions for the sake of initiating them?

    Also what i wrote is completely relevant to what you said since both things happen and have an effect on the things I commented on.

    Yes people are at rank 1 that they don't belong but it's not just one cause that's the issue but many some of which I mentioned.

    The simple fact of the matter is that a survivor gen tapping the whole time can still pip provided they do some unhooks or get into chases as well.

    Heck it's been proven already i believe it was @DocOctober in another thread that posted the points breakdown of various things that could be done to pip.

    The person that posted it proved you could do zero gens with getting not even Bronze in gens and still pip just by doing totems, unhooks, chests.

  • @MhhBurgers said:

    The difference is that NOED is mostly only bad for the health of the game and just as unfun as DS, it's only going to work against very altruistic survivors or in other words ppl playing to have fun

    Why can't we just delete both and get rid of the biggest gripes for 2 sides so we can then choose 2 new gripes to argue about for the next few years till those get removed?

    For killers it'd be either Adrenaline or insta Heals and for survivors Iri hatchets or Mori's I'd say Iri hatchets and Insta heals can be yanked next.

  • @deathsia said:

    @powerbats said:
    It's almost as if there's not pig mains out there that manage to 4k regularly or have no issue with the last person jumping in the hatch. I mean it's not like you as the killer can't play to your best by pathing better, not putting all your traps on immediately or anything like that.

    You could just you know adapt and get better in how you play and not rely on your reverse bear traps to secure your kills since they're for delaying the game.

    There's several Pig mains on here that can give you good tips on how to play better instead of blaming game mechanics.

    Oh and Pig is a she not a he just for clarity's sake in case you weren't aware, she was an apprentice to another person who was male.

    Oh look, a fanboy who is unable to see the flaws in game design...

    Unlike most people who play this game, I'm not so blinded by "my love" for this game that I'll ignore the many glaring problems it has. The ability to adapt and overcome a glaring game design flaw doesn't suddenly make it "not a flaw". It merely means you've accepted that the game mechanic is flawed and there's no use fighting it.

    Well guess what? I haven't and won't accept it and Its people like me that have made sure the Brand New Part got its nerf and why DP is also getting its nerf!

    Oh look a troll that can't refute what I've said and goes for the typical insult that work on 4chan but not here and the only one so blinded here is you.

    You can't see past your own failings as a killer and refuse to accept that not everything is bad game design and instead look for excuses.

    Oh good grief, it wasn't people like you, it was people of the entire community that advocated with well thought out and LOGICAL posts that got these changes done.

    If the devs listened to people like you the game would already be dead which is a good thing they don't listen to people like you.

    Oh and if you'd actually bothered to read some of my posts you'd see where I've commented on bugs that needed to be fixed, buffs for killers, nerfs for survivors etc. But that'd mean you'd have to admit you tried and failed to troll me before even getting your facts straight.

  • @PiiFree said:

    @powerbats said:

    @PiiFree said:

    @Yamaoka said:
    So you're struggling against people who can't even hit great skillchecks? 🤔

    Pretty damn dangerous statement there, considering that 90% of the Rank 1 Survivors can't hit great skill checks (and probably even more here in the forum).

    Imagine being so bad that you still have to gen tap in Rank 1? Imagine still being able to reach Rank 1 while being so bad? Yup, that''s DbD.

    Well don't forget the killers that intentionally derank thus giving 1-2 pips to survivors and of course my favorite the killers that instantly rage quit the moment their Ruin totem dies. That's even after they've gotten 1-2 kills or 1 kill plus someone on their 2nd hook and 1 or only 2 gens done.

    Making up some BS scenario to excuse another one?

    When do Killers DC after their ruin totem "dies" even though they already killed 1-2 Survivors? No one does that. 2'000 hours and I've never seen that happening. Yes, some Killers DC when their hex gets cleansed literally 20 seconds into the match but what does this have to do with the topic? It won't make Survivors rank up and it will lead to killers deranking.

    If you head back at my post and try to understand, you'll see that your point has absolutely no relevance to it unless you seriously think bad Rank 1 Survivors solely exist because of "derankers" which makes no sense at all. At Rank 2-5 you won't see derankers because guess what? The derankers are in rank 10 because they derank. They will never reach red ranks in first place, so they'll never help Survivors go through red ranks.

    Making up excuses because you can't refute what I said how typical, I'll have to go through all my videos and post some samples of it happening. You just can't accept that whiny entitled killers do this because gasp killers would never do something so bad.

    Also where did i say one bad behavior excuses another again because we both know i never said that and killers will intentionally quit to keep from ranking up and i can post streamer clips of them admitting they're doing that.

    There's one in particular even after she's sacrificed the 4th survivor she dc's before the sacrifice credits fully so she doesn't pip. Also the survivors can still rank up if the match went on long enough which is both common sense and logical.

    Again where did I ever say that killers intentionally deranking was solely the reason for survivors being rank 1 and don't give me that bs that rank 2-5 won't have derankers.

    There;s killers on this very forum that brag about hitting rank 1 every season then derank out of it so of course they derank back to easier matches in the 10 range which of course guess what.

    Yes that's right your hated enemy logic and common sense would dictate that survivors pip and rank up because the killer deranks.

  • @PigNRun said:
    The only thing I wouldnt mind having changed about prestiging is keeping event offerings and items. I am kind of a hoarder though.

    Same, I've still got BBQ offerings lol.

  • @PiiFree said:

    @Yamaoka said:
    So you're struggling against people who can't even hit great skillchecks? 🤔

    Pretty damn dangerous statement there, considering that 90% of the Rank 1 Survivors can't hit great skill checks (and probably even more here in the forum).

    Imagine being so bad that you still have to gen tap in Rank 1? Imagine still being able to reach Rank 1 while being so bad? Yup, that''s DbD.

    Well don't forget the killers that intentionally derank thus giving 1-2 pips to survivors and of course my favorite the killers that instantly rage quit the moment their Ruin totem dies. That's even after they've gotten 1-2 kills or 1 kill plus someone on their 2nd hook and 1 or only 2 gens done.

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