popoles
popoles
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- Username
- popoles
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Older Nurse and by that I mean the one with which you couldn't "cancel" the blink. It would make her more jukeable but not boring. (Of course she wouldn't have that autoaim).
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Previous doctor was fine, but this one is so annoying. His passive power is way overblown: random screams, illusions, backward skillchecks, that static image whenever you scream...
I feel like it is unfair to have such a rich power compared to other killers.
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@StrainedSky said:
3.7.1 this is now fixed!! Yay!
Is it? It doesn't work for me.
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Yes!!!
I thought I was going crazy. I missed so many blinks by like a millimeter for some reason.
I also have problems with blinking around those junk tiles.
I am not going to play as her until they fix her.
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No issues on Xbox for me.
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@[Deleted User] said:
well they are right you will just have to learn the nurse again like all of us the only problem I have is now the blinks feel strange by strange I mean before all I need is to charge for half a second to blink through a wall now I have to charge a second and a half to blink through a wall maybe it is a bug or it is a problem with dedicated servers
What should I learn. That is my question.
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Luck has always affected chests.
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I don't have a problem with this. Like when you stunned him, you knew that he was there, so...
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The GF's detection also needs some work. I saw him, he was crouched behind a barrel. He could stalk me, but I couldn't reveal him, so he downed me.
It's really frustrating when this happens.
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@moonlunn said:
https://forum.deadbydaylight.com/en/discussion/comment/532296#Comment_532296
Uhm do you want to talk about all of the totem perks that give you an insta down? Which is fine but mom and ds literally do the opposite and give the survivor a “3rd” hit but that’s a problem because? Mom should of been changed like I said I honestly think ds is in a fine place but for some reason after both of them got nerf multiple times were still complaining about them??
The old DS's only nerf was, that it has shorter stun.
Then it got changed and buffed afterwards.
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@T0xicTyler said:
Post makes zero sense. Devs have been nerfing survivors for a while now.
You mean that one DS nerf? And now DS takes 5 seconds whether or not you have Enduring?
And now MoM that was broken on its own?
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Well, they have buffed DS now, since it is no longer affected by Enduring.
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I feel like Devs have problems with finding the middle ground.
Be it balance or audio, they either overkill it or hammer nerf it.
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I totally respect your opinion and I hope that when you come back, you'll find this game in a more likeable state!
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@DoubleTap said:
Nurse
changesnerf for the health, well being and future of the game? OH NOES!https://www.youtube.com/watch?v=-9NMt42il4Q
Prepare the GitGud_And_Adapt.Exe
Oh wait we deleted that because Entitled_Killer.Exe has overridden and permanently embedded itself into the system32 directory? OH NOES AGAIN!
What health? This game has been unbalanced for at least 3 years now.
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I think it's not the best idea to present your tournament rules in such an arrogant way.
"I hope you guys see this because this is what you should promote to the community as official tournament rules. They are fair to both survivors and killers, allow for a good meta to develop, would be entertaining for spectators, and showcase the game at the highest skill level possible."
Who acknowledged these facts?
Only you. Your only argument is "I ran tournaments for 10 years now." Which, although probably true, does not mean anything.
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@Boosted_Dwight said:
I'm really interested on how it will run on mobile. Nurse on mobile is going to be interesting.....
Maybe it will use phone's gyroscope for turning around?
360s IRL.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/503564#Comment_503564
Still seems very much there in play testing
It does not.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/502539#Comment_502539
"if you try to hit someone that is dead on hook and is starting to fly towards the Entity, your camera will automatically aim up trying to hit the dead survivor."
This is incorrect. You are misunderstanding what is happening in the scenario you are describing.
What is happening is the game is registering at the time you swing as to whether or not it is supposed to hit or not. If it is supposed to hit, the game will apply the "visual" to make the swing look like it landed. This is completely visual, not auto aim. The game had already determined whether it would have landed before you saw the hit.
This has been explained multiple times on different streams for people who misinterpret this as auto aim.
There is no auto aim other than nurse after blink.
I believe the autoaim for Nurse was removed prior to the 1.9.0 patch.
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/486374#Comment_486374
You're spreading misinformation around, skillchecks are not client side, skill checks are indeed killer ping based, if you've played any sort of survivor from low ping to high ping lobbies you'd indeed see how wrong that is, I really wish it was like that
Believe it or not, @Orion is correct. The appearance of the skillcheck IS killer-based, but the skillcheck itself (eg. The animation and hitting the right spot) depends on your PC (and skills).
Note: PC specs dependent, NOT ping dependent.
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@[Deleted User] said:
This isn’t a oneshot down issue, it’s players being overly reliant on a killers power/ability that’s an issue. His chainsaw shouldn’t always be a “go to”, it’s just as situational as any other killers ability/power.
So rather than chainsawing them, I have to hit them and chase them?
That's a lot of time wasted.
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I am not sure that's how websites work.
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Just rework her add-ons, that would be the best way to rebalance her.
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@Brawler said:
Yes. It's happened to me as well. The pallets were literally invisible and made no sound while being dropped by Survivors. It's a bug, but a rare one, as I've encountered this only once so far.
I've seen it twice, it's really rare.
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I had 4 MoMs on Lampkin Lane (with 2 DH and 4 Adrenalines).
I think it was 1k.
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I honestly can't tell what was the last time I was hyped for something.
PTB kills my hype for the new killer, these outfit / killer leaks are just terrible.
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It's not possible rn, because current survivor models are not suitable for so complex outfits.
(They stated this somewhere)
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I feel like this story needs a solid proof that it happened.
Also, I believe that all the datamining attempts would discover something like that.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/485436#Comment_485436
@popoles I use Iron will...
And you should try maining Spirit and honestly tell me if she's easy.
And when you use it, does that mean that everybody uses it? No.
I play spirit whenever I get a daily quest for her and it's a 4k almost every time. (Sometimes they find the hatch before me, but oh well.)
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@Poweas said:
@popoles it's different to that. Some survivors run Iron will and perks like poised where it's difficult to follow them. Mindgames aren't as simple as standing still, some survivors are really wily and you have to seriously outthink them. Spirit mains/Tru3 make it look a lot easier than it is. In reality, Spirit has so much mechanics you gotta know. I've only learnt about 30% of what you need to know and I'm a rank 3. Although, I'll admit I get little time to play nowadays.
I've got 1.500+ hrs in this game, at least 700 as Nurse. There are almost no mindgames that I don't know about.
And iron will? Almost nobody uses this perk, so one guy in 10 matches isn't that great of a deal.
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How is she hard tho?
Use her power -> follow scratch marks = profit
Yes, sometimes you have to wait on the other side of the pallet, but that isn't so hard, is it?
Mindgames with her are super easy imo.
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This usually happens when you play her, but you are not the host.
You have higher ping and it takes longer for your game to acknowledge the location of the nurse after a blink.
Being the host when playing as her is highly recommended.
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It actually runs really good on my Xbox one S. Well, it isn't 60 FPS, but it's an improvement.
I can finally play Nurse without those horrible frame drops.
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I don't understand how anyone can say that MoM is harmless.
Not when you play as Wraith and all 4 of them have it. Plus DH and Adrenaline.
And because most of my matches are like this and I WANT to play Wraith, I am thinking about playing as survivors only.
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@AshleyWB said:
The pipping system is totally not groovy right now. Like I've been playing chilled out and not trying a little bit and it's almost like I'm deranking every game because the pipping system has stupid requirement which contradict what a killer is supposed to do.
When I 4k as a Nurse, I usually get a double pip.
However, when I play as Wraith and do a 4k, I usually one pip or safety pip.
I don't understand how this works.
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Where should be the EU servers? Just curious.
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@Gamzello said:
How many generators were left? Were the gates already open? Did you actually kick any generators?
^^ All of these provide information on where you might have done too less for the game to properly score it for you
All gens were repaired. I kicked every gen I saw (and I kicked them a lot, because they were back on them ASAP).
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Wraith player here.
There is no counter to this perk whatsoever, so when there are 4 MoMs, DHs and Adrenalines, my Bingbong boy cries in a corner.
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@KaitoC1 said:
https://forum.deadbydaylight.com/en/discussion/comment/383204#Comment_383204
Okay, but what if you do something familiar like the Pig can do. and camp or Patrol the last Fountain over and over or are the other Fountains still getting cleansed automatically?
Then survivors will just work on gens that are away from that Fountain.
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It would require extra textures for every cosmetic there is.
They have better things to do rn.
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I've been on this map at least 5 times (4 times with nurse and once with Wraith).
It's a HELL for nurse. That basement? So many walls and the temple has so many windows/entrances.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/378858#Comment_378858
Why? I don't get that logic. I have a wallpaper on my computer that's a character from Overwatch, even though I've never touched the game. Pictures are just pictures.
It's actually pretty common for people to use their favourite characters as a background picture.
There is the assumption.
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@iceman2kx said:
DCing is an issue. People rage quit on me all the time. Doesn't really bother me because the survivors are just screwing each other over, not me lol. Rage quitters is an issue that plague most games and most games don't do anything about it.
Punishing DCers is kind of a sensitive thing. People have computer issues, internet issues, real life issues (this is a VIDEO GAME) etc. So how can you justify punishing someone because their kid was crying or something? It needs to be light enough so it's not really that big of a deal but harsh enough to punish people that repetitively do it.
Honestly, out of all the games I've played, I think HoTS had the best punishment for disconnecters. Just make it so if youDC, you can only reconnect back to the trial you quit from (and leave your character in the game instead of dying).
It's not really that complex. They DC? 15/30/60 min. ban etc.
Real life issues or not, it does not matter. You screwed over your teammates, you deserve a punishment.
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It runs better even on console.
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@Lagoni said:
I would assume that it picks a few killers at a time to create lobby pools. Instead of having like 1k killers trying to host a game at the same time, it picks 250 and makes sure their lobbies are full. This reduces the lobby waiting time, but it just introduces a pre-lobby wait time instead. Just a guess though.
The problem i have, is that every lobby i create is full of red pings
It's not even working like that. Most of the time, I wait for 10 minutes, then I am put in a lobby with 2 survivors. Then we wait for another 2 minutes.
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I actually started to use it. It punishes tunneling a lot.
When the killer chases me after unhook, I try to go down near vaults.
He picks me up, I use DS. I do a fast vault, my Lithe activates.
I gained distance and don't feel like a dick.
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@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/372251#Comment_372251
Have you never wondered how good Hillbilly players deal with looping, being effectively one of the worst (if not the worst) Killer to deal with looping?
I believe that Wraith and Freddy players have it worse ;).
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Personally, I find Hillbilly mains the most boring to talk to. (Sorry!)
Why? Because Hag mains can tell you some tips on where to set traps, Spirit mains can talk about mindgame counters etc.
But Billy players? Hold M2 and follow the survivor.
Come to think of it, Bubba mains are on par with Hillbilly ones. However, I don't mind them, because Bubba is pretty weak rn.
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No thanks.