panernaners
panernaners
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@Ivaldi said:
So whats next after Dead Hard? Sprint Burst. Lithe and Balanced Landing? Because all they need to do is get to a window, save their exhaustion or find a small drop to escape you?
Dead Hard already comes with the necessity that you have to be injured to use it. If YOU don't know how to loop a survivor properly and force them into an area that they can't exploit it, that's on you.
I have over 3500 hours in this game and not once has Dead Hard ever been an issue. But then again I never had an issue with survivors using DS on me either. I feel like everyone just wants this game to be dumbed down to the point where chases mean nothing. You get found, you die, killer wins.
At that point, why even play the game?
who said anything about nerfing those perks all those are fine. Its not about looping a survivor properly its that you sometimes you do that and they can use dead hard to escape that deadzone by using it for distance to get to a pallet although on some maps they really are just screwed. I think you have been playing against survivors that don't abuse these two perks but that doesn't mean it doesn't happen go look up videos of people abusing these perks and I'm sure you'll see why they are an issue.
here are some for example.
https://youtu.be/ujBTogeQcds
https://youtu.be/WC1mClI_VlA -
Try this out.
- Whispers: same reason
- insidious: same reason
- iron maiden: so you can still down people who hide in lockers against bubba
- Agitation: because its the better than iron grasp and waster less time.
Also for some tips don't use your chainsaw so they don't know its bubba and make sure to bring the central building basement offering so you can get to it faster.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1981127#Comment_1981127
I mean, same could be said for Bamboozle on killers like Doctor or Clown who already have a strong 1v1. Except in the case for survivors, it's RNG on loops chaining, where for the killers, its not.
Removing dead hard because it can make a chase last longer would also mean that there need to be more vanilla resources available in game to extend chases. Like it or not, Dead Hard is a skill based decision where a survivor needs to time it near perfectly for it to have full effect.
"It also takes away the reward the killer should get from outplaying a survivor."
Except, this is not the case, the vast majority of killers can always gain a hit on a survivor. A killer hitting a survivor is not outplaying a survivor, hits are almost always guaranteed unless the killer makes a ton of bad reads and mistakes. A killer getting early hits on survivors is the killer outplaying that survivor. In fact, let me go back to an earlier statement you made:
"Everytime this happens the killer has to chase for a lot longer and 3 gens pop and survivors start work on the next before the killer has their 1st hook, or the killer has to break chase meaning as 3 gens are about done the killer still has nothing to show for it."
If 3 generators pop before you can have a down, YOU'RE ALREADY TOO LATE TO BREAK CHASE. You break a chase early on, or you dedicate to the chase. If 3 full generators have popped without you having gained a down, that's at least 80 seconds of chase time(assuming survivors are genrushing) of you only getting 1 hit. Meaning you SHOULD have realized the survivor was better at being chased than you are at chasing and should have broken the chase 40+ seconds ago. The chances that all 4 survivors are good enough to loop you equally long is practically non-existant unless you're up against a tournament squad, and if you're up against a tournament squad, you basically lost anyway. You simply went for a stronger link early game and you threw your game by doing so, while the weaker links held m1 on a gen. You want the strong links on the gens while you want the weak links in the chase. Having 1 or 2 weak links dead mean you can dedicate time to stronger links. Dead Hard is not the issue here, the issue here is you refusing to admit you're not good enough to end the chase early. Your issue is that you fail to recognise a survivor using optimal paths to keep the distance as large as possible. Because yes, in that scenario, Dead Hard becomes OP. But in that same scenario, survivors not disabling any traps on trapper and still running the loops they saw trapper place traps in makes trapper OP. You're not recognizing your own mistakes and excuse that failure by blaming perks.
Dead hard is fine. Tile RNG with 2 or more very strong loops connecting is not. The perfect map would have very strong loops surrounded by deadzones while medium loops connect up with weak loops, or at least give the killer to break strong loops pre-emptively by breaking walls.
Its just that the perk is uncounterable if they use it to get distance to a pallet and can sometimes lead from a chase that you were seconds away from wining to like 20 more seconds of you being distracted and the other survivors on gens. If all four survivors are running dead hard and use it this way that's enough time to do most of the gens. I'm not saying there is nothing like this on the killer side (spirit fury and bamboozle) but that doesn't make this any less of an issue. Also I agree they need to make maps less rng and more balanced for both sides to make chases feel a lot more fun and fair.
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/1981210#Comment_1981210
If you have a patient who needs 5 OPs you firstly do 1-2 most important once and then the others to not stress the body out!
The same thing here! We asked for ever for DS and OOO nerfes and when devs are finaly willing to do it people like you are complaining about the next thing eventhough the stuff for DS and OOO is not out yet! That makes this comminity look like crybabies who are unsatisfied we everything and will complain about everything.
Like I said I hate Dead Hard. If I could change two perks out of DH, DS and OOO I would change DH and OOO and could live with DS.
But I am happy with the changes that are coming and am trying no to bite the hand that is feeding me! I hope you can udnerstand
I really don't understand if 3 bombs were descending upon a country would deal with two and let the other one sit for later or would you take out all 3? obviously you would take all three if you could and they can so why shouldn't they? Then they can bring down killers to balance it out for example removing bloodlust and toning down some killers powers like @Baxe said.
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/1981156#Comment_1981156
I main nurse XD Dead Hard is the strongest counter to nurse of any perk there is. And if you tried to understand my point I said: I hate Dead Hard and already did discussions about it being nerfed. BUT if the changes to DS and OOO come there is no need to rush-kill Dead Hard! Just give it some time! Maybe the killer will be so strong that they will even revert some changes, then we can ask for Dead Hard nerf!
To be fair you made your point very hard to understand you said you like the challenge but that dead hard is a bad perk but that you don't want it changed. you were going all over the place and I'm sorry I couldn't follow it ,but still just because they are about to nerf something really strong doesn't mean this other really strong thing shouldn't be also nerfed.
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@Baxe said:
We have ######### tons of killers who prevent looping all together. I would say if we start to nerf perks like dead hard, sprint burst etc maybe we should also balance it out on killer's side as well. looking at you Spirits, Freddy, and Slingers......
yeah I agree and then remove bloodlust and I think the chases will be a lot more skill based and the game will feel a lot more fair.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1981084#Comment_1981084
Why you troll me bro.
I'm sorry I won't do that anymore
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@Pirate said:
I play the game since the second month they released it, I main killer (~80%) and I have seen everything in this game: From infinites, over machinegun build, 7 blink nurse with avoidable exhaustion (by moving up your mouse) to DS on every survivor usable instantly.
I dont know If I am just so "good" in this game that I have no problem with most of what survivor have or I just love the challange but nerfing everything from their kit sounds totaly unfun for me! I was there when you got DSed every time you picked up a survivor and I still killed them, I even enjoyed a longer game.
In my opinion the only 3 mistakes the devs ever did: giving Billy a cooldown, letting Nurse have the exhaustion eventhough she already has a cooldown on her power and inventing keys and moris in the first place.
Saying that I am not a fan of dead hard and did already some posts about it but seeing that ds and my most hated perk ooo getting changed I am really ok for now. We dont need to take everything away in short time!
I've been playing this game since 2018 maybe we just play different killers but dead hard was always one of those perks that I have a problem with since against a killer who can't down you very fast no mater if you dead hard so basically all of the m1 killers it feels really unfair. For the first year or two I played almost exclusively trapper and Its just really upsetting to trap a loop and see them dead hard through it. Dead hard for the stronger killers isn't a issue but like object of obsession that's not why its a unbalanced perk so imo there shouldn't be a perk that can totally destroy some of the weaker killers. Also I just want to mention that just because they nerfed something doesn't mean this other unbalanced perk shouldn't be nerfed too.
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They should add a Juggalo outfit for clown.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1981065#Comment_1981065
I am going to spell it out for you.
- Tsulan says, "Remove hatch."
- I disagree, I say "Hatch is necessary."
- Me: "If you want to remove hatch you should also remove EGC."
- (that is, "remove EGC" is only a condition for me if Hatch is removed.)
- Just because I say that as a conditional to Tsulan's post, doesn't mean it's what I want. Because I do not want Tsulan's post. I do not want to remove hatch. I even said it outright. "Hatch is necessary."
- I don't want to "remove hatch"
- Ergo, I don't want, "If you want to remove hatch you should also remove EGC."
- Therefore, I don't want to remove EGC.
Honestly I never believed you said that in the first place I just wanted to see how far this would go.
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@Grandpa_Crack_Pipe said:
Does it feel better if it's 10 clicks per second instead of 100?
yes it makes a less annoying noise
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1981059#Comment_1981059
For the last time I did not say I want EGC removed.
You did though you said if hatch is removed than the EGC should be removed how is that not saying you want it removed?
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1981038#Comment_1981038
How about you read the thread so you know "what's the deal?"
https://us.v-cdn.net/6030815/uploads/Q4ZF9ZPAXLAB/image.png
Here let me help you out.
yes exactly what I said your being inconsistent you want it to be removed then said it shouldn't be changed so I ask again what's the deal?
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1981028#Comment_1981028
Killer can kick the gate open and trigger EGC. There is no need to change anything further.
You just said it should be removed in so what's the deal?
99ing the exit gates should be removed too its just kind of dumb that the EGC is completely useless at pushing out good survivors who don't open the gate.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1980959#Comment_1980959
Only if you also remove NoEd and EGC.
Hatch is necessary in the game.
NOED I can understand but the endgame collapse is necessary if the hatch is closed the survivor could hide in a corner for as long as they want and waste the killers time forever it should be buffed if anything so you can't 99 gates
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running monitor, furtive chase, distressing and tinkerer on doctor.
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1980975#Comment_1980975
So by buffing killer the devs are nerfing survivors cool so we're overdue a buff
Both sides constantly get nerfed and buffed people say its always my side getting the nerf but its both you just only play survivor I guess so you see it that way ,but both sides are constantly getting nerfed and buffed like undying got nerfed and now ds is getting nerfed its really not this huge imbalance like everyone seems to think.
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@Mistikus said:
noo legion needs deleting many people will be happy by the fact that mend simulator is gone
that's not going to happen they have already made all those changes to him and cosmetics it would just be a lot of work flushed down the drain.
@Goofenstein said:
And I don't mean that they should be OP as before. Feral Frenzy is a power mostly used to slow down the game by getting the survivors to mend and possibly heal too. And it also technically goes against what the gameplay of Dead by Daylight has, looping around pallets, obviously, with no one shot down in Frenzy, as it was before.
Now, let's talk about stuns. Nurse gets stunned while ending her blink, Hillbilly gets stunned after missing his chainsaw, all of that.
Legion has a incredibly long 4 second stun right after ending Feral Frenzy, which can be lower with Cold Dirt and Joey's Mixtape. which only lower it to 3 seconds. And it does not feel nice when you accidentally press M2 and get a 4 second Knock Out effect.
So, what I propose is that:
- Per every stab, Legion's stun gets longer (Using Frenzy with no stabs has no stun), and make that when Frenzy's power gauge is at least 25%, you can use it as if it was at 100%
- or
- Making Frenzy more lethal in chases (Using a token system, You stab a survivor, and another, and another, and another, and when you have 4 stacks, a survivor already stabbed in the same Frenzy, and Legion exits Frenzy with the normal 4 second stun.)
And as a normal QoL change, is that while vaulting, the camera is unlocked, and that Pools of Blood can be seen. (Already Injured survivors don't see Deep Wounds as a major threat, Mending already pauses the timer)
Yeah I think this would be a pretty good Idea but I think it would be better to just make his stun a set reduced time like 2 seconds because if they don't stab anyone and have zero stun they can use feral frenzy to get right on top of survivors and down them or use it to get around the map really fast so it would make legion too powerful. The second Idea is a lot better giving the killer a reward for getting all 4 survivors with one frenzy is a good idea.
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@Mineguy said:
I'm wondering, can a perfect killer win against a perfect Team? I would say no because a good survivor can loop so perfect that the gens are completed before they get hit ones. I think when both sides would play perfect the survivor would still win.
what are you counting as a win?
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@panernaners said:
https://forum.deadbydaylight.com/en/discussion/comment/1980962#Comment_1980962
any change to the hatch nerfs or buffs keys if you make it spawn later it nerfs keys so yes this idea is still nerfing keys.
for example if you make all aura reading have a reduced range your not directly nerfing bbq but you still are.
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1980960#Comment_1980960
No nerfing keys would stop more than one survivor escaping or adding a time for it to open the hatch this way keys remain the same only hatch mechanics are changed
any change to the hatch nerfs or buffs keys if you make it spawn later it nerfs keys so yes this idea is still nerfing keys.
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You realize that is still nerfing keys right?
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@ExalyThor said:
https://forum.deadbydaylight.com/en/discussion/comment/1979789#Comment_1979789
Because it was an easy plot to write? Husband lumberjack. Wife housewife. Husband dies. Wife has to get a job. Wife goes mad. The end. Try to write a plot this simple for lgbt.
I don't think you realize that a plot with a LGBT character is literary just a plot for a straight character but their not straight.
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@ExalyThor said:
https://forum.deadbydaylight.com/en/discussion/comment/1979831#Comment_1979831
Now you see, gay marriage wasn't a thing in the 30s.
then change the timeline add in two characters of the same sex in a relationship and done its not that hard.
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@[Deleted User] said:
If it's not BHVR should get ahead of the game and tell people it's not.
Because people are so sure it is they are going to be fairly disappointed if they are told it's not last second/only when revealed.
exactly ,But that's not really their fault so they shouldn't spoil it. If you get disappointed over hyping up something up that was never confirmed you were kind of asking for it.
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@cannonballB said:
Apparently this pic is an ACTUAL k-pop idol? Sowon or something?
That was just a poorly done photo shop someone did go back to the post and look at how the shadows don't line up at the neck.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1979684#Comment_1979684
Why does it make any difference to you though?
If you would make that decision then fine, although this isn't about you. Just let people play the game...
They literally asked is it ok to quit out or is their something I could do and I'm telling them its probably just better to quit out.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1979649#Comment_1979649
we do, because some people feel very strongly about the topic because they've put up with a lot of ######### in their life growing up. guaranteed there're some attention seekers (that you can identify by their near-plagiarism of other threads, seriously people, learn to word things and think about topics in your own way), but the topic is a valid one regardless of whatever this chapter ends up becoming.
Yeah I can agree with that if someone was talking about why a atheist survivor or killer shouldn't be added because it would feel forced I would feel the same way although I haven't suffered nearly as badly because Its a choice I made not something I'm just stuck with so I can understand that.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1976113#Comment_1976113
So people with medical conditions shouldn't be able to play the game just like everyone else?
If using those two perks makes the game more accessible, what's the problem?
The problem is if you have to buy dlc for a game and put yourself at a big disadvantage just to play it maybe you shouldn't be playing it.
If someone told me I had to play a game with a big disadvantage or be at risk of having a seizure I certainly wouldn't be playing it.
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@Mooshroome64 said:
It is still speculation at the end of the day, the leaks site that 'announced' the chapter being LGBT for sure doesn't seem to have any actual source.
I think people are speculating that it is, mainly because this chapter seems to be getting more teasing beforehand than the previous few chapters. Something getting teased alot is usually something the devs will know people are looking forward to, and many fans have been eagerly anticipating lgbt rep for a while now, since it was promised to be a topic the devs won't avoid (during last pride month).
Having said this, there is already at least one LGBT character in the game and there has been for a while (MCOTE made a tweet confirming this was said, in 2019) but nothing has actually been revealed lore wise yet. That is why people are hoping that is what the chapter reveal will include, since it'll be a first for dbd canon.
Oh ok this makes a lot more sense now ,but still people hyping up something this much are setting themselves up to be disappointed if it doesn't come true.
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@[Deleted User] said:
there was someone who immediately jumped to "TIME POWER" when the video teaser dropped
people on this forum have wild assumptions
I was one of those people ,but I just think its weird that everyone wants to argue over something that isn't even confirmed yet. I can understand the first person calling out the blatant homophobia in some people ,but do we really need this many threads about arguing over something that might not even come true?
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Are you talking about this?
It looks like dimple lines to me ,but I could see that being a mustache
Still its like the beard/shadow on the second picture it looks like something else and its pretty hard to tell which it is.
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You really shouldn't hype a dlc up this much your setting your self up to be disappointed if its not a LGBT survivor or killer.
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@Another_LegionMain said:
Is there a VOD?
otz is going to make it into a youtube video soon
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@Zozzy said:
" fog whisperers are just marketing" seen a mod post that here so I doubt they will acknowledge or watch it.
yeah but the message of all of us coming together the fog whispers and the community could convince the devs still stands
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Play who you want don't worry about winning or losing and trust me you will have a lot more fun.
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Its a good Idea but the problem is is that its never going to happen no one would ever play the survivors they made lore for and put a lot of time into also cosmetics for those survivors earns behavior a lot of money
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If your not going to read any comments on your DISSCUSION...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1976264#Comment_1976264
Hmm, it's a possibility.
But is it worth the bait?
Also, to me, the chin shape looks different. Might be due to posture, but something to note.
it could be the same person with two different personalities and the profile picture is like a representation of their darker side.
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@OnryosTapeRentals said:
I'd say always prioritise your health. If you need to quit a match for health reasons then that's completely legitimate in my eyes.
I'm not too familiar with epilepsy although a few things come to mind that might help to reduce your risk and let you play the game more comfortably:
- Dodge survivors who have flashlights in the lobby.
- Run Franklin's Demise to make sure that any flashlights that do make their way into the game are dropped.
- Running Lightborn will stop you from being blinded.
- Overwhelming Presence, Hoarder etc and other such perks that make items less appealing to survivors.
I don't know your personal situation although I think the best advice on this would come from a medical professional. They may very well have been asked something similar before and have some work-arounds to help you.
That's two perk spots taken up to just play the game without having a seizure why not just play something else.
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/DSFLCQZQ24S5/image.png
Oh boy here we go.
So the Divergance teaser was about there being multiple timelines, with different versions of the characters in different worlds, right? So what if this is the same character, just one from one world where they're a survivor and one from another where they're the killer?!
Am i thinking too much into this? 100%
No they hide stuff in trailers all the time makes perfect sense.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1975879#Comment_1975879
Better be Demogorgon tier.
better be pyramid head tier
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1975879#Comment_1975879
Imagine if the clip from their twitter is the heartbeat theme omg-
They would have to make it more intense though
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look at the shadow on the neck they are different pictures.
https://twitter.com/DeadByBHVR/status/1364968660360716294 -
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1975797#Comment_1975797
If you actually find drag queens scary, you must have had a pretty sheltered life, I envy your obliviousness.
You could say the same thing about people being afraid of clowns its just one of those fears people have that doesn't make sense.
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@GeneralV said:
I just want to see the killer...
plot twist your looking at them.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1975560#Comment_1975560
https://forum.deadbydaylight.com/en/discussion/comment/1975568#Comment_1975568
But still it looks too different for me to be an actual shadow. What if this is actually a transgender character?
I think you just want it to be a beard. Don't get me wrong I wouldn't mind a trans gender character too ,but It really just looks more like a shadow
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1975286#Comment_1975286
Yeah. After months of abuse from SJWs. Jesus.
so they made straight characters after month of abuse that's what you're saying
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1975250#Comment_1975250
Months and months of demanding and harrassement towards the devs to include an LGBT character isn't forcing them to? K. And no, that's not true. The devs once stated they wanted the player to come up with their own sexuality for characters. But after that statement they were flooded with harrassement and were forced to backpedal.
No they said that then went back on their word by making characters with defined sexuality's and now people want their sexuality's represented too its not that hard.
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@Phasmamain said:
The set was from mobile and it actually didn’t have a leg piece
They probably gave it one so the rift wouldn't seem so empty then. Still it just seems kind of lazy
