musefan
musefan
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- musefan
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If a killer is gonna tunnel, then they gonna tunnel.
I wouldn't worry about it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1641234#Comment_1641234
I mean, gotta give OP credit tho. They came up with a set of new items, plus add-ons, and mechanics, that don't seem insanely broken like you'd expect a gun to be.
Indeed it is impressive, and I felt bad posting, but it would just ruin what we have to add guns.
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No.
Just, no.
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It just wouldn't work.
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Just play normally. Most of the challenges are simple enough, they just take time.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1640690#Comment_1640690
That’s really not excusable when the hooked survivors aura is highly visible.
So what are you supposed to do when the loops force you in a certain direction...
Just turn around and start running TOWARDS the killer?
It's not ideal, but sometimes it's either run towards the hooked survivor, or get downed.
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The reason for the complaints is because that's exactly what every single killer does.
We can confirm this by consulting the official DbD survivor rulebook and looking up their definitions...
CAMPING - A killer, that upon hooking a survivor, refuses to go stand in a corner of the map and face a wall.
TUNNELING - A killer who hits the same survivor more then once in a single match.
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@Mikeasaurus said:
Joking of course, he's not OP, but I had to share this hilarious moment from my match with him. He took cloaking to a whole new level! 😂
Joking?
I think the term you are looking for here is "click bait".
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i haven't had the problem at all (ps4).
Granted I mostly play survivor, but I have played a fair bit of killer too recently. Only got 1 killer challenge remaining on the Tome 4 rifts.
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@Bwsted said:
Not saying I don't believe you. I'm just saying that if what you describe is so widespread and you usually play survivor, then you should have already noticed all those things coming from your fellow teammates. You really wouldn't need to play killer to see all of that.
It's not like people don't DC or teabag when you play survivor.
I think the main reason for not seeing it as often is that solo survivors never see the toxicity of a 4-man swf.
I have the exact same experience, playing killer I see a lot more teabagging.
Having said that, it's hard to keep track of other survivors behaviour when you are busy doing gens. So maybe it's just easier to spot when playing killer.
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It's quite a small map, where else are they going to be?
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To be honest, it's a fair point.
Lets make some rules for survivors too...
1. Gens cannot be completed within 60 seconds of each other
2. Each survivor must get in a chase at least once per game
3. You can't drop a pallet more than 3 times per chase
You break any of those rules and you are a toxic survivor.
Might give them a go myself tomorrow, see how the games play out. Not well, I assume 🤣
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I turned off crossplay simply because I don't want to be at a disadvantage playing against PC players.
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Nudes.
For killers.
That would be creepy as hell.
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Why do people act like it's their right to complete every single challenge without any difficulty?
If you are struggling with it, move on to something else. You can work around it with the survivor challenges if you are that bothered about getting to the end.
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Who really cares...
It's not like you need to buy them multiple times like add-ons/items/offerings.
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I pretty much have 3 fixed perks I always run, and then the 4th slot I switch around to help mix up my play style (and if there are specific challenges).
So I used to use Lightweight sometimes in that 4th slot, but once fixated came out I quickly realised how little difference it makes, so now I don't bother with it.
I do use fixated sometimes now though, that extra speed while walking feels nice.
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100% yes. This is the correct first step to properly balance the game.
We need to eliminate the advantages that SWF have (i.e. comms). Once comms has no advantages over solos only then will we see real balancing.
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Spotted immediately. But its easy when you are looking for it. I imagine that could be an easy miss during a chase.
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@Blazelski said:
- This perk is terrible if used without Pharmacy or a stack of Shiny Coins. I love chest builds, and I'd never use this. With Pharmacy, it's either made worse or OP.
- A worse compromise between Sprint Burst and Dead Hard. Not useful.
- This one is actually kind of interesting, but it would probably just end up being a better/worse version of Lithe.
- This is just a much better version of Distortion, so it's not a good suggestion.
- This one is interesting too, but it would probably either be a time waster for the survivors or it would allow survivors to easily make it to further loops, greatly extending chases. It'd probably be bad for game health either way.
2. The advantage over Sprint Burst would be that you don't have to walk around the map to prevent triggering it
4. It's different from Distortion because it doesn't hide your aura from the killer. You both get to each other
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Iron Will and Inner Strength for me. Makes things a bit more interesting having to cleanse a totem in order to heal. Plus a 9 seconds heal can make a big difference at certain moments in the game.
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Its a step in the right direction, but I wish they were quieter as they get a bit annoying after a while.
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The problem with DS isnt the 60 seconds. Its the fact that if the killer doesnt tunnel it out the way early, then DS will cause pain in the end game.
If it was to change so it only triggers when there is at least 1 generator remaining, then I think it would be more suited as anti-tunneling.
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Wifi, because I don't want a cable across my living room.
I have no issues with ping because I have a good broadband connection.
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@Axe said:
https://forum.deadbydaylight.com/en/discussion/comment/1630167#Comment_1630167
But it would be useless to Cage somebody because
- You dont know where the cage is
- The cage can often spawn right next to a survivor working on a gen which means PH lose pressure
Well those things are already true as it stands anyway.
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@Owlzey said:
And make DS and BT work with the cages? No. I'm actually glad there's a killer who gives the middle finger to meta second-chance perks.
But PH cant camp cages so BT wouldnt trigger and killer is unlikely to down the DS person within 60 seconds of a cage unhook anyway.
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@Axe said:
what would be the point with cages then?
Protects against DS and other wiggle perks. Save time traveling to hook. No flashlight saves. Enables PH mori.
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@Inji said:
https://forum.deadbydaylight.com/en/discussion/comment/1629721#Comment_1629721
Kinda takes away the uniqueness of his power I would say. I like how it is not a hook. Pyramidhead already doesnt get any points in the Devout emblem when he uses the cages, since its not a hook.
Maybe, but on the other hand it could open up the start of custom hooks for killers.
Would help with possible future killers needing different hook mechanics. For example, if we ever got Chucky or Alien (just examples), they would look silly using a normal hook.
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@Inji said:
Cages dont work with perks that only work with unhooking, since they dont count as hooks. Cages also dont work on other perks like Borrowed Time, BBQ or Make Your Choice. To make an exception for one perk would be kinda strange. Especially since WGLF will also give you stacks when you take protection hits, so its not like the cages just disable the perk completely. One can still gets stacks by protecting teammates.
Well, why does it need to be an exception? Just make cages work like hooks for all perks.
They are basically just a different type of hook after all.
Only issue would be how badly the devs manage to ######### it up with a bunch of new bugs.
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Well, wrong hand, but close enough...
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If somebody murdered 3 of your friends in real life, would you say "gg" to them? No of course not...
Report them to the police!
Also, forget those gens... climb over those walls and run far far away!
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Yeah.... they should rename them to "freebies" and have them all "start a match 1 time".
What idiot thought to try make challenges challenging?! 🙄
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Option 3: Hex that restores all totems (and other hexes) once destroyed.
Basically, punishes naive survivors that don't realise Ruin has already been destroyed.
Also, helps improve the chance of end game hexes actually making it to the end.
This could indirectly help with gen rushing issues too.
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Automatic, or at least make it so you only need to hold a button down.
Mashing isn't hard enough to make it worth the effort. And adding skill checks will make it too hard for some people and we will end up seeing survivors dying quicker making it much harder to survive for the rest.
While we are at it, change console wiggle to a button mash cause all the stick wiggling is bad for controller.
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Almost always run out. The only exception would be if there was a way to know for sure the killer is busy elsewhere and unlikely to return.
For example you can see someone in a chase while on hook, or you have empathy and see someone get hit other side of map, etc.
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Shouldn't this be day 3?
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Just makes unnecessary work for the devs. They already have enough problems that need dealing with.
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Got to be Skilled Huntress on consoles.
I don't think I will ever even attempt it.
So glad this wasn't part of the platinum trophy.
Some of the others are pretty tough though. Where did they go took me 2 years to get it, and even that was very lucky situation, but I think that was because I mostly play solo. I don't even have 3 other friends who play DbD.
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Some nice concepts to be fair.
But Cupid is male.
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Not while there is a trophy for killing all 4 survivors.
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You don't need to take the game offline to fix bugs.
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@cosmiccc_ said:
What about the Nun.
The Nun is a great shout. Surprised nobody has mentioned before (at least not that I have seen).
I think is could allow for a really nice map too.
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Claudette is a survivor, and that's how it should stay.
If you want a killer whos power is to shape-shift into a survivor then that's a different thing... but it would have to look exactly like one of the other 4 survivors. Maybe even you turn into the survivor you last hit.
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@Walker_of_the_fog_96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1573739#Comment_1573739
no, because this time you can revive as a survivor in the same game and as a killer you will have to "help" a survivor on your team so that they can revive.
But the gens will be finished before the first revive.
3 survivors on 1 gen each, 4th distracts killer, team with the most great skill checks wins.
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So its pretty much like playing a normal game, but with only 3 gens? 🤨
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I think the Countdown clock would be a cool TR.
So I am hoping we get Carol Vorderman as a killer. Her weapon can be tricky maths puzzles.
https://youtu.be/M2dhD9zR6hk -
Nerf Spirit. But only because I want a bit more variety in the killers I face.
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We already have a Jeff.
Don't want the game to become a total Jeff-fest
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/1570225#Comment_1570225
That's different. Freddy is a character, not a license holder.
So you're telling me he drives illegally?
Damn, is there any crime he won't commit!? 🤨
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@Seiko300 said:
Jeepers Creepers will never be in the game and I hate having to rehash why to new players every time the character is brought up.
The short of it is that the guy who owns the license for Jeepers Creepers, Director or whoever he is, is a convicted Pedophile / Molester / Sexual Predator or something. Because of this he is not someone Behaviour, OR it's developers want to do any business alongside or be affiliated with in any way, shape, form or fashion. Another way I heard it put is he is simply not someone they would ever want to give money to (because that's how this works, the devs buy the license in order to use the character).
I could be wrong but I faintly recall the devs themselves commenting on this prospect a long time ago, Mathieu Cote himself called the guy straight up "disgusting".
Yeah, but we got Freddy and he was a pedo...
🙃
