Avatar

luka2211

luka2211

About

Username
luka2211
Joined
Visits
1,815
Last Active

Comments

  • whats wrong with what i said?He said perks that read auras are fair cause of swf,he is trying to say that they are strong perks which i disagree with.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/871023#Comment_871023

    Yeah ######### that scratched mirror Michael myers whos slower and so easy to loop but just because he can see me through walls ######### him who cares if i wasnt paying attention to my surroundings its not my fault.

    he said perks lmao read what you try to argument.

  • @concious_consumer said:

    Seems fair with all the wallhacks perks killers have

    ur trolling lmao

  • @Dozekis said:

    I'm still waiting for anybody who feels like looping is ok to explain why they believe "tunneling" isn't.

    no one even mentioned tunneling lmao you just don't have enough arguments to prove that looping is unsportsmanlike behavior so you had to mention something else

  • @prismalorg said:

    I just got dead by daylight around two months ago now, and I feel I've gotten pretty damn good at it. I watch a ton of videos to learn new, and master preexisting techniques and strategies. I am just curious to hear what different peoples' opinions are for liking different killers. Personally, I like Wraith, Legion and Clown. Wraith, because he is a very straightforward and easy to master killer, Legion because playing him forces me to go for perfect games (sort of a go big or go home type killer to me), and Clown because he is really easy for me. I am rank 10 or so in both killer and survivor and I want to keep trying to get better at this game, because I have grown passionate about it. Bill is the best survivor btw :))))

    billy,specifically with the engravings so i can flick pallet loops :D

  • @dbizzle said:

    so i play 50/50 survivor killer. and i have to say being a killer is soo hard now. too many nerfed kilers? also MOST survivors ranked 13 to 20 are useless now. so unless you get good macth making all the time you will be carrying someone.

    k

  • @ShadowRain said:

    Killers still have S tier Clown and Legion before they get nerfed

    lmfao i don't know why it's so funny to me

  • @TimeMonster said:

    few moments ago had a game where killer (doctor) managed to make 3 gen chain

    at this time we had one survivor dead

    we were trying to repair 1 of the gens, but ultimatly failed.... and then, when onother survivor was sacrificed, i realised that all that time i had a key in my hands... and hatch was near one of those 3 gens that i was constantly trying to repair...

    and yes - me and my random fella escaped

    and thats the reason keys are bs.All of you should have died there but instead survived cause of an item

  • @dbd_noob said:

    I consider myself a decent survivor and can loop OK I guess. So I tried to play the ptb the past few days and I have really big problems with the Oni.

    I just can't dogde his attacks and once he is in demon mode he often snowballs heavily and slugs 2,3 survs. While the others try to save or pick them up the Oni reloads his power and all starts again.

    Once he has a momentum it is really hard for me to play against him. Add ruin, pop, thana or anything for slowdown and the game was pretty much gg every time.

    Of course I played with survivors from all ranks so they sometimes did not know what to do, but still.

    Can somebody help me to play against Onii Chan?

    u can try to loop him,unless its a really good tile that works against his power looping will only kill you.Only thing at the moment i can think of is go into a locker so he has to work for his power again.Pallets are no weakness to him in his demon mode cause he can insta break em.So yeah only the locker strat probably,and using vaults as much as possible

  • There's always gonna be people like him don't even bother.Not surprised he doesn't know how dedicated servers work

  • @[Deleted User] said:

    Oh boy, here we go again.

    @GrootDude you've been summoned

    lmao

  • @rikaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/863156#Comment_863156

    But some people are playing dead by daylight on twitch. That is the thing that I do not understand

    kyf

  • Nvm,i see that they highlighted that they are working on a fix

  • @rikaa said:

    Hello, is there a problem with servers? We can not play dbd I mean we can not find lobbies. Me and some Russian, Turkish friends can not connect to the lobbies. For now, the problem is available for Turkey and Russia

    Its everywhere pretty sure,idk tho it could be tied to a specific region but i doubt that

  • @altruistic said:

    If unclear, I am on PC. I don't think EAC is used with console, but I wanted to clarify.

    I found a tutorial on yt,maybe it will help you out, https://www.youtube.com/watch?v=SdpFfmIzZ74

  • Nope,first time seeing that,maybe someone from bhvr will see the post and know more about it

  • @beatddb said:

    Title. Neither killer or survivors should be able to choose what map they want to play in. However this problem is more survivor sided.

    This game is 4v1, which side is more likely to have a map offering?

    My solution to this is making green map offerings that only increases the map chance a slightly bit (so more than one survivor will have to use an offering to go to X map) and killers having green or yellow map offerings that moderatly increases the chance of being sent to X map (the killer gets a better chance offering because its only 1).

    Or, better yet, make map offerings of maps that WONT be sent to. For example a offering that takes out coldwind maps out of the match.

    Map offerings are a problem specially in maps that only have 1 variation like Lerys or Haddonfield, and its broken as hell being able to control what map the match will take place.

    You want to choose what map to play in? Go play kwf

    I just hate farm maps as killer,they are too much survivor sided so survivors will always pick them

  • @[Deleted User] said:

    Positioning yourself is the most important part imo. If you're trying to curve around a loop you'll most likely have to position yourself more 'wide' rather than hugging the wall. Every loop is different though so it's all gonna come down to practice.

    i started to position myself more wide after seeing alot of good billy players do it,and its helping alot.

  • @PistolTimb said:

    OhTofu has a comprehensive Billy guide that gives a ton of great tips. His video can probably give you more than any of us can.

    i watched it right after posting this,i kinda knew all he said except good perk builds for billy.I guess curving comes with experience and trying to curve around a certain loop over and over again

  • @Artyomich said:

    Like I swear I got maps like Hawkins and Shelter woods A LOT this whole week yet The Game map never popped out a single time without a map offering. Now I don't want to raise some conspiracy theories but just wondering.

    Feels bad man.

    i got hawkins 3 times in a row and shelter woods 2 times in a row.I also kept getting lerys alot,no classic maps tho

  • @CrowFoxy said:

    Do not use Mouse to control him, switch to A and D

    OCE billys told me to use a mouse,its much easier for me that way i could try Q and E tho

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/860916#Comment_860916

    Sorry this isn't the 700th topic about DS, Nurse, Spirit or Legion

    i dont know what u tried to say with that but ok...

  • @Brady gave u a decent answer,im just asking if ur new around here cause everyone knows that about dead hard

  • @RepliCant said:

    https://us.v-cdn.net/6030815/uploads/829/TLL7CFAU2D4Y.png

    This is an old screenshot, honestly go look at any current map nowdays and the atmosphere they had created before (a foggy nightmare) has been utterly destroyed by engine updates.

    Man, the moon used to beam through the night and brought such a cool aesthetic. Wish it never went away. I know its still there, but it's barely noticeable lol

    now it feels like they just pasted a moon photo,literally atleast to me

  • @xEa said:

    This happens to me all the time... so i am curious what they have done with Dead Hard.

    First i was thinking, maybe my timing is a bit off since dedicated servers, but it keeps happening even i know for sure, my DH should have worked.

    I watched some footage of myself, activating deadhard before the swing... and i still get hit. It even says "Dead hard" and i am exhausted. I am 100% sure (watched it frame by frame) that everything was correctly done on my part.

    So what am i missing here? Is this a Bug or did they change anything recently? Or are dedicated servers really so bad that they even "reverse time"? Is it not protecting you from getting hit anymore?

    Kind regards

    are u new around here?Cause ur asking that question lmao

  • I hate lerys.Even after thousands of hours i still don't know the layout good,and i hate the pallet loops same with hawkins.Legit only like 1 safe pallet on the whole map

  • @ItsaDwight said:

    The news about The Spirit nerf are really awful. I mean, for the time being she's the only killer that is able to stop coordinated SURVIVE WITH FRIENDS on comms from teabagging at the exit gates after doing five gens in three minutes (hi, nerfed Nurse). I can never believe that BHVR are that blind. It's not the killers they should nerf, nor the survivors. It's SWF! My suggestion is to make all actions 20% slower for each one SWF member, and also grant the killer +100% bloodpoints for playing vs SWF as well as allowing them to see, which survivors in the lobby are "friends". And when someone plays solo survivor, the should be awarded with +100% bloodpoints and obviously not suffer the slowdown.

    Your thoughts?

    that spirit nerf wont do anything to people that know how to play her cause most spirit mains dont rely on collision anyway nor the broken addons.You shouldn't want to punish people that play with their friends either,it's not a right thing to do.

  • @horsegod386 said:

    Genuine question because from what I've seen of my solo queues and playing as killer.

    Nobody in this game can hit ruin so I am genuinely wondering how much of the player base can hit the wretched ruin?

    i hit them consistently.


  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/106241/stretched-resolution

    I don't feel sick but it feels very weird and super zoomed in during gameplay. I play at 1600x1080.

    thats kinda what i meant,forgot zoomed and weird existed xD

  • @yoyoyo said:

    https://forum.deadbydaylight.com/en/discussion/comment/855657#Comment_855657

    You can see over certain walls when using 1080x1080 or lower

    that looks awful.I only play stretched cause its feels better otherwise i feel like im in a tight space,idk how to describe it

  • @SolidSnake said:

    https://forum.deadbydaylight.com/en/discussion/comment/855166#Comment_855166

    Friday 13-th did a good job at this - if survivors found they try to break line of sight and hide. If they cannot - they are dead.

    I don't want for survs to instantly die when found, but i don't want them to loop around objects as well. The best way of action for them should be either using obstacles to remove line of sight and then hide, tricking killer into searching in wrong way, or instantly (not after loops) used pallet to block the passage for the killer, that allows them to run far enough and hide before killer catches up.

    Also i don't really care about running around t-shaped tiles and other places like that that are used only to break line of sight and mindgame each other by changing or not changing direction of running, because those things ain't loopable a lot and there is no pallet to make them safe. The real problem is only with objects that create a circular path around them that ends up with the pallet for safety of looping, that makes looping process a real no-brainer. Example - piles of crates in woods or autoheaven, a wall and a pallet nearby, etc.

    Lots of possible mechanics can exist to prevent loops. For example, giving killer ability to vault on crates and walk on top of them. Or use kicking animation to block the pallet from being used for next minute. Or make enraged killer (long chase) break trough pallets without noticing them, like a juggernaut. Or entity punishing a survivor for staying a long time on same place during the chase - both with minus bloodpoints (like for killers who camp hooks) and some gameplay elements, like slowing the running speed and giving them exaustion. Or i simply giving survivors a stamina bar, and not allowing them to run once it runs out - that would force them to get out of chases and hide to rest. Possibilities of solving the problem are endless, developers just don't want to concider any of them.

    And infinites don't have to last forever (despite their name), it's enough for them to last until the game is over. But, for example, if you run around wretched shop against a slow-moving killer like Huntress (not, she can't hit you with an axe in that loop unless you are a moron), using only one window from two (so when it will be blocked you will be able to use second one, extending your loops to 9 total, because first window going to recover while you are using second one - it's enough to drag chase long enough for all gens to be powered. But also ballanced landing allows to run some of the actual infinites - that's exactly why it's getting nerfed. If you think that there is no infinites in game - you didn't use them as a survivor and don't play killer a lot, it's just that. Go ask people out and they will name plenty of them.

    Sorry but i don't agree,considering how easy tracking is for killer.Also those loop stopping mechanics would mean you won't be able to actually loop if the killer can just vault a crate for example,u just die.Being punished by less bp for staying at a certain place is also a bad idea.There is NO INFINITES they are just god loops you can catch people around em its just not worth it to chase people around them stop exaggarating it that much.Just let them do that ######### iron works gen if they just keep going for the window,or let them do that wretched shop gen if you have that much trouble with those windows.I wish they removed them,they have been in the game for 3 years now probably even more but you just have to deal with it however you can.Its logically the best thing to do to waste time as a survivor.It is a brain dead godloop but its one of the best timewasters.I don't use them cause i know how it feels being looped for 2 mins around em.Another thing,i bet more people would enjoy chases then they would hiding and playing hide and seek cause its more dynamic unlike hiding in a dark corner while playing p3 claudette.

  • @oxygen said:

    If looping takes so little skill, why is there such a huge difference between a bad, decent and excellent survivor? I totally agree the truly mindless loops with no LOS blockers are trash for both sides, but most tiles require experience and knowledge of the possible tricks and mindgames both sides can use on it to be used anywhere near optimally.

    But considering how you seem to consider in-game actions deserving of the word "bullying" and insist on calling the use of comms both cheating and an exploit despite the devs explicitly saying it's not, I can't really say much more than that. The game will clearly never be anywhere near what you want, if you can't deal with that and you want to keep insisting something is cheating when it straight up isn't you should probably just find another game to play. This one clearly isn't what you're looking for.

    Exactly what im trying to say,but people always say looping is still extremely easy no matter where you are,what tile etc

  • @SolidSnake said:

    https://forum.deadbydaylight.com/en/discussion/comment/855066#Comment_855066

    Skill? If all your "skill" is enough to run around pile of crates 3-4 times, drop a pallet when killer getting close, and then run to the other pile of crates - you are really deserving a pity. Especially of you think that evading killer for entire game, but also managing to make repairs and help other people who are getting in trouble requires much less skill than "run to object, run around object, repeat" - because even trained monkeys could do the latter.

    Don't fool yourself, you are not doing it because "it requires skill", quite the opposite - just like the infinite or swf runners, you are doing this because it's the easiest way to win and requires no skill at all, only knowledge of the maps.

    so what you want is for survivors to hide,and once they are found they are dead?Sure bud.I would agree that looping on tiles on which you can see the killer over are easy,but good killers will use their red glow on tiles which you cant see them the best and try to mindgame the ######### out of you.You still need to know how to run the tiles,learn to conserve pallets,time vaults,remember safe spots at loops etc.Also u guys keep talking about these so called "infinites"there isn't a SINGLE loop in this game that goes on forever.And for record,i play solo and I have 0 communication with them,and i play with green and yellow ranks constantly aswell cause of ######### matchmaking.Like @PandaChris said survivors do it cause thats the most efficient way to waste time.If we played the game like you said,survivors would go down in 20 seconds

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/855096#Comment_855096

    Oh yeah thats possible when every low rank survivor knows like every infinite in existance and when i find them they go right for the infinite. Many infinites have been fixed so far because of being unfair but many is not all.

    Not a single window is an infinite.Its a big time waster out of which you get nothing.Run bamboozle if you have that much of a problem with them.That is also a reason why you need to catch people out of position,and not when they are near "infinites".I agree they should be removed from the game,but you will catch someone out of position sooner or later if you play smart,hook him far away from the "infinite" so that the surv that saves him is out of position aswell.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/855066#Comment_855066

    Im fine with a good chase im not fine with a area that makes it impossible for the killer to catch up. (Infinites).

    Never,chase anyone around those windows.What is so hard to understand?

  • @SolidSnake said:

    Remember how it was when game just released? Darkness, tight, claustrophobic places with lots of corners to turn, or fields to be lost in, games that lasted really long because killer could not find the last remaining survivors... It was a great hide and seek expirience, where only infinites ruined the fun in games, but majority of survivors said that infinites should not be fixed, because "it's the only way to lose killer". Of course they were just bad at this game, bad at hiding and staying hidden, but they still wanted to win... Eventually majority of infinites were patched, but those bad survivors found another way.

    And here we step into the new age of DbD, that does not deserve another way except "clown fiesta". When you see a survivor and a killer running circles around every single box, bench or other object in the world - it does not reminds you of a horror game, in fact only thing that's missing - is Benny Hill theme for things that happen in the screen to make perfect sense.

    Survivors are not trying to hide anymore. They aren't scared. They know for sure that it's literally impossible to kill them all if they do not make mistakes, so instead they taunt the killer like a bullies, inviting them into the chase so they could show them their "mad skills" of running around the objects in circles.

    Now a typical rank 1 game looks like this: killer finds survivor, they loop around the obstacle for 3-4 times, drop a pallet, break a pallet, proceed to another looping spot. When there is no more pallets left on the map - generators are usually done because it takes a way lot more time to "disarm" all the loop places than to repair all the gens. And even if killer will hook someone - survivors will instantly swarm that hook, and unhook the victim as soon as another of them will get hit, and then run away with borrowed time, or just instaheal and run away. If for some reasons the victim won't run far enough to make it to the gates (never happens, but still) - there is decicive strike, goodbye, have a great time! So let's say killer downed the same person again, thrid time - for that he need to tunnel really hard and ignore all the survivors who will bodyblock you, try to blind with flashlight or run around to make more red scratches... but let's say that for some miraculous reasons he did it, and did it faster than the gates are opened. Survivors instantly swarm the hook, surrounding the killers, asking him to hit them! And as soon as he does - they just unhook and run away with borrowed time, t-bagging at the escape gates. Turns out, the killer now plays the role of the victim, and the survivors are bullies who are not afraid at all and can do whatever they want.

    And the developers encouraging this type of gameplay, making new, very open maps where it's hard to break line of sight a lose the killer, making game brigther and survivors having coloured suits that are easy to spot, so Claudette remains one of the few really viable characters for stealth gameplay. New perks do not discourage looping and encourage stealth, there is no changes to mehchanical side of the game, and the last nail of the coffin - are existance of the SWF mode.

    Ability to play with comms makes game several times more easy for survivors and allows them to bypass lots of in-game mechanics. Actually, it's a legal way to cheat in this game. But people who run exploits or cheats do get punished, when swf premades who run comms - do not... Developers could easily either remove swf, or add voice chat to the game by default and then re-ballance it according to that change, but they perfer to close they eyes and pretent that problem do not exist. And survivors are happy. Remember how they protected the infinites? Well, just the same kind of people are cheating with swf now. They enjoy abusing this exploit, enjoy being way more powerful and gaining wins without putting any effort into that. And developers fully support them, giving a giant spit in the face to the all non-swf community of survivors and killers as well. Before de-piping was a good way to not have to deal with toxic swf premades, but now rank 18 killer can be constantly matched against full rank 8- swf premade for unknown reasons, so there is no way to escape them even after long and tedious (even game takes 15+ minutes to find) process of de-piping.

    The game is a mess that screams for massive rework and drastic changes, but i quess as long as money coming from people who set up a giant hype about new killers who will be nerfed to trash tier soon after the release - nothing will ever change, amirite? I quess there is no hope of good old hide and seek gameplay to ever return to this game?

    looping and handling tiles as killer and as a survivor requires more skill then just hiding for an hour straight.Thats why i love this game,the chases.If it was just hide and seek as it was advertised i wouldn't play it

  • @supersonic853 said:

    You needed 4 chan for that? Anyway he just came out so im sure thatll be fixed just give them some time. Thats why the forums are here.

    im hoping it will be fixed

  • @ShadowRain said:

    The Legion changes are all useless they need waaaay more.. for a start 115ms + Iridescent Button basekit

    he is 115% tho,and iridescent button on basekit would prob be too good. Maybe implement some of his other addons into his basekit

  • @White_Owl said:

    That's how hit detection works. When the survivor was above/below you were looking at them when starting the attack, that means they were in the "attack cone". When on the stairs instead the chainsaw makes you look above, so the survivor stays outside the cone.

    Not saying it doesn't look wonky, but it seems working as intended.

    working as intended xD

  • @steezo_de said:

    https://forum.deadbydaylight.com/en/discussion/comment/852001#Comment_852001

    I'd like that too, but I wonder if it's needed to compensate for lag and DBD's wonky netcode.

    true

  • i wish they removed auto aim from the game completely

  • @StarMoral said:

    https://forum.deadbydaylight.com/en/discussion/comment/851828#Comment_851828

    I do personally like Thrilling Tremors as my slowdown since Ruin gets cleansed way to quick.

    whatever works for you

  • @StarMoral said:

    So, if these Legion/Undetctable changes are purposeful, what do you guys think would be some good builds for it?

    I have in mind:

    Nemesis, Spirit Fury, Enduring, and MAYBE Beast of Prey if they decide to run loops without stunning me.

    What do you guys have in mind?

    ruin or some other slowdown instead of BoP

  • @JakeDaSnake said:

    https://forum.deadbydaylight.com/en/discussion/comment/851749#Comment_851749

    lol i actually heard eu is really bad its weird though all the popular streamers that play killer on pc rarely go through gen rush and toxicity lol

    believe me they do,it might seem like they don't cause they "4k each game"but they still can get genrushed to #########.Anybody can :/

  • @JakeDaSnake said:

    https://forum.deadbydaylight.com/en/discussion/105714/really-not-having-fun-with-swf-atm

    I read the whole thing and im gonna say that i mainly play survivor for that exact reason the sweaty swf are super unfun at first i played survivor just to get killer perks. From the shrine and level the killers up to get ruin discordance etc. Once i got my perks i ended up being rank 1 survivor at that point so i Was better at tracking movement with killer ended up going from rank 16 to rank 4 and 3 pips in two days and red rank 4 pips is honestly hell i play ps4 too so i know the toxic ######### you're talking about its not fun at all played a red rank game four flashlights got a 3k but couldnt pick anyone up the entire match kept slugging then trying it lasted like 45 min even got a message saying im trash with a 3k then every game after that is what you described gen rush instant ruin destroyed trying to pressure every person they just go do the gens injured down Someone hook them three gens pop they get the save another one pops you gwt tea bagged at the gates tea bagged during loops like its literally not fun watching pc at red ranks looks alot easier than ps4 i swear they arent even really toxic like damm man and then with all these killer nerfs it rough im just playing survivor now i got my taste of red ranks swf not fun at all and that new perk that lets survivor fix pallets swf are going to instantly drop pallets and run youll run around it and their friends will reset it and they'll run back and loop you around the same one mark my words cuz ps4 is toxic lol

    EU region on pc is just genrush after genrush after genrush lmao,believe me pc players are even worse.Oh did i forget the toxicity :)

  • @Danielgdp3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/850018#Comment_850018

    When another survivor is on the hook you see the aura of all survivors and also the killer if they are in range of hooked survivor

    OH when any surv is on the hook,i get it nvm

  • @Scal3r said:

    You can't do it anymore but getting a flashlight save on old Freddy while you were awake was the best thing ever

    i remember pulling that off,i was ######### amazed

  • @8obot1c said:

    Survivors on generators

    damn i see what u did lmao

1 … 20 21 22 23 24 25