landromat
landromat
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Comments
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2631099#Comment_2631099
Where's your data? I'd love to see how you came to this conclusion.
Matthew Cote said that in last dev interview
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/2631164#Comment_2631164
I don't believe that would be effective. Another possible (and probably bad) solution is just having 2 unseen queue pools, one for Solos and one for SWFs. Then allow Killers/Survivors to check a box that allows them to choose whether or not they want to play against SWFs like you would check a box to enable crossplay.
That will definitely kill swf queue times. separate mode with bloodpoint rewards seems like better option
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/2631145#Comment_2631145
The boost would have to be enough to convince players to go Unranked since most Killers hate SWFs. Which would then mean they don't go ranked since farming on there would be terrible respectively. One side will have longer queue times then the other regardless.
you can regulate this with amount of bonus bp. Just set numbers so it's enough to keep queues alive, but not big enough to make all killers play unranked
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@Desh said:
The only reason why MMR matters or is highly contested is because of the SWF's you face in the higher tiers. If you can't play SWF in ranked, then it wouldn't be as much of an issue.
https://forum.deadbydaylight.com/en/discussion/comment/2631123#Comment_2631123
BHVR can make something like bonus bloodpoints if there is not enough killers in unranked and people will willingly go against swf because grind is unbearable
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2631107#Comment_2631107
that is true, but unless they plan to change the grading to where you can lose number ranks, losing a few pips isn't a huge loss.
No mmr means better games, so this will be like more killers in ranked at start of the season and then more in unranked in the end, when you already got r1 and don't want to sweat much
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2631107#Comment_2631107
right, but "against swfs" is the point.
I just edited my post. No mmr means better games for the killer overall
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2631099#Comment_2631099
Why would any killer willingly go against swfs in casuals where you don't can even grind for rank rewards.
maybe you want to try a new killer without worrying about your rank. Also no MMR means games are more like old dbd, less stressful
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/2631085#Comment_2631085
This would affect negatively affect queue times since more players would play one over the other. This would impact Survivors more harshly.
There is enough players in dbd for 2 game modes without noticeably longer queue times
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Of course
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Yes, "casual" mode without mmr and grades where SWF is allowed. Ranked is for solos only
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Well, apparently survivors are terrible in your region in that time
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@Vyne456 said:
You can destroy totems by just snuffing them. Is it hard for your eyes, then contact your eye doctor.
You can't destroy totems as a killer
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No, because killer's life should be miserable
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@Coder said:
Never mind, I'm an idiot, they should be hexes and I blessed dull totems on the first match. (where's the option to delete posts? I can only edit)
Well that's embarrassing
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Seems like A tier. Good killer
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Inb4 boons are fine comment
YoU jUsT nEeD tO aDaPt
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hmm... what about Blood Favour?
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I think they just suck at survivor
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For me balanced means fun for both sides. Apparently 50/50% balance is not fun
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just got 19, played from release but stopped right after devotion introduction, so i have 5k hrs devotion 19
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2622321#Comment_2622321
So, it's not 100%? Cause you still get stunned
I think that's because survivor is locked in pallet drop animation for some time, so it can't be faster than that because you'll hit them earlier than they can control their survivor
It still looks like you lose 0 secs during that stun because you're both locked
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This game is unbearable for the killer atm. Even players with 5k hours struggle a lot. Just play survivor
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No mither
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It's end of the season. A lot of people are iri 1 already
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Killer is artist.
Chapter is called portait of murder and killer's work was in twitter teasers.
Also "ink dries faster than blood"
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The Artist
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Either cooldown or basic attack restriction should go
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same with any speed boost from exhaustion perks
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2613626#Comment_2613626
- Prestieging a Character Grants 5% / 10% / 15% More Bloodpoints Per trial I.E Instead of like 32k it goes up to like.. maybe 40k or sumthing..
- Having a discount each prestiege, I.E 2.500 for Common 3.500 for Uncommon 4.500 for Rare 5.500 for Very Rare and 6.500 For Ultra Rare and it's lowered by 500 per prestiege,
These two seem a bit redundant together.
- Less commons in your bloodweb, More actual addons. I.E Rares Very Rares Ultra Rares and Uncommons, Some Commons here and there but not As much.
Eh, sure.
- Custom Markings on your Character that shows you committed a full Prestiege, I.E Like a Small Glow spot on a character that isn't concealed by Cosmetics,
This is where Charms can come into play, and can be used cross-role and cross-character to show "prestige" of your favorites.
Charms sucks. I prefer something like crown which you can use with all cosmetics
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I want every character to be unique after prestiging. Some little passives like WOW race abilities to spice up gameplay
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It should work until survivor is downed tbh because requirements are hard to achieve and that will really punish bodyblockers
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Jokes on your my teammates are not even placing boons. They just run smashing pumpkins all game
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2609611#Comment_2609611
So let's nerf every Killer that can win?
Yes
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2608113#Comment_2608113
Someone doesn't like strong Killers
As solo survivor - yes
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2606608#Comment_2606608
Blight won't be S tier without all these techs.
His lunge and turning will be so restricted that survivors that are good with fast reflaxes would easily couner him.
good
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More than that - suicide on the hook should be removed too. Accept the game or don't play it if you're not ready. stop screwing your mates
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Boons will either be nerfed into the ground or left like they are for some reason, like dead hard or DS. (it took devs too much time to fix a perk)
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@Crowman said:
They are certainly going to get nerfed, because the devs have shown that they will change things if people complain about the counterplay to it. It's basically what happened to undying. Survivors didn't like that in the worst case they had to cleanse all 5 totems and thus it got nerfed so it was always an extra hex cleanse. Boon totems going to see the same kind of change to prevent them from infinitely blessable.
People complain about dead hard and noed. All the time. Still no changes for 5 years
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2607926#Comment_2607926
Injure a Survivor, activate Frenzy, catch up much faster with halved fatigue, eazy down. See the issue?
its 3s attack cooldown and then you have to wait for your power to refill after hit.
1 thing i could add is your power should deplete completely if you turn it off in mobility mode so you can't use it more than 1 time. 1 time is fine
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@Mr_K said:
Legion mains would love a 2s stun over what they have.
Their power should work 2 ways: mobility and damage.
If you haven't hit anyone you're much faster and get a 2s stun, but after 1st hit it becomes regular frenzy with 4s stun. this should be fair and more fun
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@Vampwire said:
Why do people complain about the meta and how it needs to change, yet when it does everyone freaks out?
People want current meta nerf, not even stronger stuff to be added
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2605443#Comment_2605443
Considering it's a survivor perk, is this actually a problem?
From free hit dodge it becomes free victor kill. Yes this is a problem
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2607498#Comment_2607498
But they're not exploits. Blight has been changed a numerous of times yet they haven't been removed which means the devs don't want to remove them
Just reminder it took them 5 years to nerf iri head
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2607224#Comment_2607224
Probably a Survivor Main
killer main actually. i just think blight mains who think all their exploits are fine can't judge adequately
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/2606885#Comment_2606885
punish players for playing with friends? that's not a good way of attracting new comers and would also push players away.
The best thing for the devs to do and for the game is for them to buff solo up to or as close to SWF as possible and then buff killers to compensate....... NERF is never really a good route to take unless it's called for like the first iteration of mori's or old MoM.
sorry i don't think blight mains know what's better for the game
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2606885#Comment_2606885
Not all SWF is competitive. Some are just Survivors playing with friends, yes, it's still a massive advantage but it doesn't need a nerf. SoloQ needs to be brought up to SWF level and then you can buff Killers by giving them some inbuilt slowdown. Maybe corrupt, maybe Ruin, maybe a secondary objective, maybe all 3 (not really), just something. Only then can you nerf the top killers without making Survivors win every game
Massive advantage - doesn't need a nerf.
k
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2606404#Comment_2606404
Nerfing Blight just because Clown is not a good idea. Buffing weaker Killers is harder but the better option. You better not pull a dev move and be lazy. Also, nerfing Blight or Nurse will make it so there are no more strong Killers that can compete with SWF which is dumb
so nerf swf then
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/2606394#Comment_2606394
you are tweaked over a moon rush? arguably the most difficult thing to pull off in DBD... you'd be tweaked if a trapper or billy etc.. body blocked you into an insta-down, even though it's your own fault.
ok Blight main
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2606404#Comment_2606404
You're right but that's not gonna happen. also blight isn't that strong he still has to deal with pallets.
Nurse is the truly game breaking killer of this game.
blight is not so far from nurse if you know all his "techs"
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2606394#Comment_2606394
If you take away these stuff from him then he's not going to be that strong of a killer anymore. good survivors will counter him easily.
That's what you truly want?
In a survivor sided game having more killers nerfed? you want everyone to just play the boring "haha who cares about pallets and game design?" Nurse?
Yes, i want all killers to be at same power level. Clown's power Compared to Blight is just laughable. There should never be a killer such powerful as blight or nurse. Fix them and then you can buff killers overall
You can tell let's buff all killers but it's much easier to nerf 2 than buff 23