landromat
landromat
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- landromat
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Comments
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Oppression, Jolt, Thrilling tremors,
Dragons grip is most terrible because of cd
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I don't understand why huntress with her broken hits and blight with all the exploits are still available to play
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As much as i love tinkerer on killers - yes. It is too strong and should work once per gen/have a cooldown
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He's weak. why
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@Marigoria said:
Playing with friends? Absolutely disgusting
In the game designed around solo players. Disgusting
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No. Lithe and balanced can have 40s, sprint must be 60s and dead hard 90s
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It's a wee bit too overpowered
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@Fobbo said:
https://forum.deadbydaylight.com/en/discussion/comment/2645039#Comment_2645039
I have heard people who say Wraith and Bubba are op so i would not be suprised
Devs said wraith is a wee bit too op
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Cowshed
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2644879#Comment_2644879
Trust me, it would not end well.
id give it a try. on ptb at least
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2644866#Comment_2644866
I don't think so, at least based on what I've seen before leaving the Fog. It is bad and doesn't work properly.
Imagine that for Huntress....No, just no.
it does work properly.. mostly
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@UnknownKiller said:
His hatchets are like trucks so maybe you wont earn nothing with that
You'll definitely get something, At least she'll be like pre-server huntress
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@Phasmamain said:
Sounds good on paper but it would probably end up making hatchets go through walls
They'll go through walls if huntress is bad or didn't deserve the hit. If you got your hit - you got it. It's time to stop huntresses being carried by bullshit hits
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@GeneralV said:
Both "validations" we have so far are very bad. One for Huntress would just be 2018 Huntress Adjustment all over again.
And we all know how that ended up.
The only thing they're bad is because of visual feedback for a killer. Hit validation is mostly fine by itself
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Even solo queue became too easy in my opinion
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My suggestion:
Different mode without mmr where swf is allowed so there are two modes.
First is basically old pre mmr dbd mode where swf is allowed and second is competitive mode with mmr and without swf.
If queue times in any mode are too high, side this mode lacks will get big bonus bp for playing it, so if killers want some bp they can willingly play this mode where swf is possible, or you can just play regular competitive mode to be sure you'll never meet swf again.
So players who needs bloodpoints will play against swf and players who just want balanced games will play this wild mode
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2642901#Comment_2642901
It can be a tiny little faster, but not necessary.
Monstrous S is also faster to kill people in the basement, doesn't make it good.
But you can't tell it's slower
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2642886#Comment_2642886
It still doesn't make healing speed "too fast" like the title implies. Useless to use selfcare when you already have a medkit. Useless to use self care at all imo.
That's still faster to heal yourself right here right now than looking for a teammate and only 1 person is occupied so another can do gens
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2642769#Comment_2642769
They said that if a survivor DCs when you are killer it counts as if you were playing against 3 survivors, it gives +0 for that individual survivor even if he was about to escape/be killed. For the kiler/survivor that DCs the whole match it will count as if it didn't happen, +0 MMR,
That's bullshit. It's almost always a win for the killer if someone dcs. Match results should be cancelled without mmr loss/gain
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@my_name_jeff_69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2640685#Comment_2640685
Issue with this argument is that while they're being used unintended, the devs have decided to balance around these mechanics which mean they think they're fine.
There is crossplay in this game. PC players are playing against console which means all should be equal. You can't balance around PC only
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Im not playing killer until boons are fixed
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@Ryan489x said:
It's not even the right code that's why it's not working.
ciphersalad" doesn't have a U V Z W or a J in it.
It's a Cipher, and code is correct
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2641741#Comment_2641741
It's not working anymore? Tweet said until end of week. 😬
Code is working. But bp gone forever
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Aaaaand BP's gone
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@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2640840#Comment_2640840
He did fix the jflicks, which is what the community asked for
and made flicks basically easier to do in this attempt
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@my_name_jeff_69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2640728#Comment_2640728
Mclean knew, he was actively up to date on everything regarding blight.
And attempted to fix his flicks.
unsuccessfully
And then just left
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2640691#Comment_2640691
But the last blight update was done when McLean was still there and they knew about every tech, maybe except that lagflick tech which is fairly new and shouldnt even exist. But how would you fix that when its done by 3rd party software?
They knew? doubt it
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@my_name_jeff_69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2640685#Comment_2640685
If they were unintended why have they been left in the game for as long as they have been, when they've been know about for months.
Because McLean gone and they don't know how to fix him. Let's be real this is BHVR
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They're using game mechanics.
Unintended
Game mechanics
Which is exploiting is
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2639363#Comment_2639363
Fun fact: you can't.
Because most 'meta' survivor perks are actually really bad. They're just band-aid solutions for flaws in the core mechanisms of the game.
If tunnelling and slugging weren't possible strategies, DS and UB would have a 0% pickrate because they would never fire. Any killer that avoids these strats can see this in their own games.
Probably the best way to shift the meta on both sides of the aisle at this point is to modify these perks to be baseline.
DS: no longer works after 5th gen is done, but now baseline.
UB: Survivors in the dying state can interact with a generator once fully recovered to perform a 15 second action to get back up.
Hex: Ruin: Any gen left unattended for 10 seconds starts to regress at 1 charge per 2 seconds.
Pop goes the weasel: Kicking a gen sets it back 5% by default.
That might slow the game down a bit and free some perk slots.
We can totally nerf DH and IW. 2 free slots for new perks
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Im not sure you can discuss game exploits and how to use them for your own advantage
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@Kebek said:
In other words, to stop people from using perks like dead hard, devs need to release perk stronger then dead hard or buff old perk to be stronger then dead hard.
Or they just can nerf current meta
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Huntress and blight. Both because of the bullshit that happens every time i see them
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There is nothing fair about dead hard
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@Dumpstick said:
The game is better than it has ever been, with more players than it has ever had.
No.
Its been better literally 2 patches ago
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even solo survivor is super easy with boons. i do not understand how could you create such overpowered mechanic and think "yep, that's balanced" and now they have to collect months of data to take action and change it. Just play your game devs. A little
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2633783#Comment_2633783
It’s been too long though in my opinion
yeah i agree. havent seen map rework in months
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@WishIcouldmain said:
They said it would in the Q&A I asked
Oh that's great!
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115% ms 1 blink and 20-30 sec cooldown
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2632751#Comment_2632751
It would be broken asf. It would become instantly meta and outclass every single tracking perk in the game.
Survivors just have to adapt, like killers hate to adapt to boons
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@GannTM said:
Nerf self healing and then COH would be fine.
or just nerf COH
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Survivors always leave scratchmarks, even while walking and crouching
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@Kaitsja said:
Can we not act like all SWFs are death squads that finish all gens and have the gates 99'd by time you have 1 hook?
Most commonly, SWFs are just average survivors playing together with comms. I play SWF and the best I manage are simple callouts like "Killer's on me", "Shack pallet's gone" or Killer's at some notable location like main building or shack. I can loop, but I'm not great at it. If you mindgame, I'll probably screw up and vault into you.
If you're not winning 80% of your games in SWF you're doing something wrong. Those "simple callouts" is the difference between Win and loss most of the time.
You don't have to be a decent looper. Your teammates will do 3 gens on first chase and last 2 in 2nd and then game is over.
Don't think just because your team doing bad means everyone's team doing bad
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Flashlights should be a boon then
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2631294#Comment_2631294
He literally says like 10 seconds after saying that the community can support it that he doesn't because he thinks that the development time spent making the game suck less would be better for everyone.
Unranked mode is not something that requires a lot of work. Smh. He was talking about something that is harder to make, like 2v8 mode
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@Ebonbane2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2631310#Comment_2631310
Queue with no SWF; queue with more SWF. This will be the killers choice. I don't think I've ever seen a post where someone asked to go against more SWFs. But there have been plenty asking for fewer SWFs. What can you foresee happening here?
That's why killer should get bonus BP for playing this mode
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2631319#Comment_2631319
Nah, I don't think so you already get a lot of BP as killer. BP means nothing for a killer, play 10 games with bbq, a few puddings, and you get half a million in a few hours.
Don't forget grind in this game is massive. There is never too much bp
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2631182#Comment_2631182
Let's be realistic. No one wants to play against SWF even if there were a huge BP reward, it not worth it. If you could get auric cells or shards... that will be another thing.
People will play against swf if you give them enough bp. Even me
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@Ebonbane2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2631085#Comment_2631085
If you've played survivor a good bit, you've seen killers dodging lobbies by now. They do this because it's 4 survivors, with items, and assume it's an SWF. If killers are dodging non-SWFs at the moment because they think they're SWFs, imagine what they will do when there's no doubt it's a SWF. It'd be essentially killing the SWF feature.
Everyone can play this mod, it's not swf exclusive. And we discussed above bp rewards can be implemented for killers in this mode if queue times are long so they will willingly play if they want bonus BP
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2631269#Comment_2631269
Oh. Do you have a link to the comment?
https://youtu.be/mGzXiWbviYg?t=1718
https://youtu.be/mGzXiWbviYg?t=1718