landromat
landromat
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- landromat
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Comments
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Leave speed for adrenaline vial. rework Rat and Crow into something else
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@Trickstaaaaa said:
8 hooks on average still equal 2 sacrifices at the end of the day lol. Just be honest you want killers to get an average of 4 sacrifices each game. I mean that is what I'm getting from this.
This is actually more than 2 kills on average
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because of how easy it is to get 2 kills killers should be balanced around getting at least 2 kills every game. If killer is having 50% kill rate that's a terrible killer and something should be done to buff them
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2684024#Comment_2684024
I guess that could work but realistically this would change the stats very much barring pig and maybe bubba
They can use kill rate as secondary stat and amount oh hooks as primary
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@Phasmamain said:
Well then what do we balance around? It’s not a good option but it’s the best one I can think of
Around hooks maybe? Let's say average amount of hooks should be 8-9 (more than half)
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2683998#Comment_2683998
Nooooo leave Amanda Panda alone she's had enough...
WE NEED THAT 50% KILL RATE AMANDA. YOU'RE 110% MS KILLER NOW
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2683995#Comment_2683995
Balancing around 50% is expected of online multiplayer pvp games, if you expect to win all the time then single player games are the one for you
What about asymmetric online multiplayer pvp games?
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@Myla said:
Nurse has 42% kill rate last time I checked so she deserves a massive buff like three blinks base kits.
Buff nurse and nerf Pig again. Top 3 kill rate killer
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/2683962#Comment_2683962
The problem is that the game isn't fun in either role anymore. Get face camped and tunneled as a survivor, get outplayed and genrushed as killer, or have a baby killer that gives up and DCs in one minute, or have baby survivors run at you in a straight line and die. SBMM is a complete disaster and simply doesn't work at all.
High mmr is not fun because game is not balanced. killer camp and tunnel because game is unbalanced.
Balancing the game would solve a lot of high mmr fun problems
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Just nerf high mmr survivors and it's fine
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This game is balanced around exhaustion and slowdown perks but totally shouldn't.
Exhaustion perks are so strong almost every survivor uses one. That's just wrong
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@Nathan13 said:
The survivor meta perks have already been nerfed but survivors keep using them.
Dead hard got only buffed after server validation. IW got buffed indirectly because of stridor nerf. BT got buffed and now always works. They nerfed multiple survivors gen speed and then BUFFED PROVE THYSELF TO COMPENSATE. What got nerfed? DS? yeah and it's less common now
#nerfmeta
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Refund
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@Chocolate_Cosmos said:
Oh, from which set of skins is that weapon btw? :D
Never stop slashing from the rift
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@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2682710#Comment_2682710
Console players can hug tech, moon rush, and they curve instead of flicking. You’ve never seen a good blight on console, their non reliance to flicks makes them even harder to go against. Flicking is throwing dude, understand that
so consoles can exploit too? greeeeat
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Overpowered if PC players uses exploits like hug techs, moon rushes, flicks etc. They're not easy to learn but still exploits. Console players can't do that
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That proves nothing tbh. Otz can't win consistently anymore, that's why there is no more 4k streaks
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My theory devs are biased.
Like there is a guy who loves noed and will never change it and there is a guy who loves dead hard and will never change it too. It's their favorite perks they do not care if they're not fun for other side
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Yeah it''s vigil definitely
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Again? oh boy
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I mean he's balanced if you never use exploits. Exploits make him much stronger than he's supposed to be
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My boy bubba having more and more bugs...
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I win most of my games as solo survivor. Ridiculous perks
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Both never happen. what you see is two survivors together. 1 gets swarmed 2nd gets killers instinct
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2678615#Comment_2678615
He is not unbalanced. You can still play around his exploits, and I think they should stay. Without them Blight would automatically drop significantly in strength, and then you would have another killer who does not have the power in most chases.
And the most notable and really his only exploit that works now (all other exploits such as the awkward flicks have been patched out) is the hug tech.
No exploit blight is balanced. Current blight isn't
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Basic Joe for legion is great
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@ShadowNurseZFX said:
https://forum.deadbydaylight.com/en/discussion/comment/2679556#Comment_2679556
wait so you cant lose grades? i did not know this
yup
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You can't lose grades. Up your next grade and lose as much games as you can
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In current meta killer definitely. I win most of my matches as solo q survivor with boons
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That combo does almost nothing without his box addons, which got nerfed to unplayable state
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2679464#Comment_2679464
If you’re not a good killer then every SWF feels like a bully squad. Once you get better you will realise there’s hardly any sweaty SWFs
Dude i have 5k hrs in this game as both sides player. Just stop with that bullshit
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Blight and Huntress are great killers? Sure buddy
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yep. back to my main
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You can not 4 man hatch anymore
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Bodyblocking with bt. Sure mr smartass ill tunnel you if you want to
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@Yords said:
What I got from this was to nerf blight because he is played so often and is actually a strong killer, or to buff survivors to fix the issue with one of 24 killers.
Blight is a killer with highest amount of exploits which help him a lot. That's why he's unbalanced. Fix his exploits and he's fine
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I'll stop when they nerf SWF. Until then you're not allowed to play with your friends
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Not viable at high mmr
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Voice chat and ping system. Because nobody wants to SWF and solo have such big difference
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2676747#Comment_2676747
Its relatively balanced if Survivors don’t bring items, Killers run the best addons and everyone runs the meta perks
so not balanced at all
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2676736#Comment_2676736
No it means they have zero interest in balancing stuff perfectly and are fine with some perks being drastically stronger than others.
For example, they know full well Iron Will is objectively better than Off the Record and Self-Preservation. But they’re fine with that and will never try to have them all on the same power level.
No wonder why this game is a balance hell
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2676698#Comment_2676698
The Devs to nerfing the 10 staple meta perks that have been virtually untouched for four years is about as likely as them removing Meg
That means devs are bad at balancing stuff
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2676687#Comment_2676687
No one would use COH. It’s like deleting the perk
Just because meta is stronger. We can nerf meta then to make people use COH
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Remove self heal from COH and they're fine
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Blight is still in the game with all his exploits so yeah. They forgot how to killswitch
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Imagine running straight line
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She's not even close to s tier. You can just hold w and you can't do nothing with her. She's Top B - low A tier now
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Cankers. They spawn when somebody has archive challenge active. Ignore them
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2676010#Comment_2676010
Top MMR public matches =/= tournament play. Tournament play is a much higher level of coordination and game speed. Play whoever you want.
I tried. getting stomped too often to enjoy killer