landromat
landromat
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Comments
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Blight and Nurse. Huntress feels like bullshit because of her hatchet hitbox/latency combination
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2718390#Comment_2718390
https://forum.deadbydaylight.com/en/discussion/comment/2718398#Comment_2718398
I actually want them to cleanse. When you face solid survivors they try to cleanse the least, and aren't afraid of being injured (maybe because they have exhaustion perks... thus why i tried the perk).
https://forum.deadbydaylight.com/en/discussion/comment/2718392#Comment_2718392
Currently they aren't, but fearmonger has potential if the duration was better... blood echo could be really good on Plague/ Legion without that 60 seconds cooldown in my opinion.
They could be good but they aren't
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Killer exhaustion perks are not worth of a perk slot imo
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@NoOneKnowsNova said:
I'm unsure, I know that some people do one or two teabags to say gg, especially if they're console players.
There is no killers in the galaxy will recognize exit gates teabagging as gg
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@slendermansmoom said:
also to the people complaining about dead hard i found a way to counter it just don't lunge walk until you are in the range where you can just tap m1 and they only have 3 options
- get hit
- deadhard early and waste it
- be an absolute GOD and dead hard at the perfect frame and make them still miss (which almost never happens)
it only adds like 5 seconds to the chase but it's better then 2 more minutes of chase
trust me im a killer main and dh is annoying so counter play is necessary
You haven't played killer enough if you think that counters dead hard in every situation
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We all should quit tbh
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2713193#Comment_2713193
Yup, your point? Why is it such a bad thing for people to move on? And why do we have to blame absolutely everything on MMR?
Because mmr played big role in making this game unfin
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@[Deleted User] said:
why are you people always so melodramatic
if you don't like the game right now go play something else
Post is literally about players leaving the game and playing something else lol
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Blight and Huntress. Stupid and unfun to play as/against killers
Tinkerer on Same blight makes me sigh.
Devour hope is just Throw a dice perk. Totem stays? all dead. Totem gone? Perk does nothing.
Noed because it is fun to die on your 1st hook
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Merry Chrysler!
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As killer:
Dead hard
Iron will
COH
As survivor:
Hex: Devour Hope
NOED
Tinkerer
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2709076#Comment_2709076
Blight's flicks are fine.
They're not
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@ImBrakingBike said:
I've just finished a match against a Cenobite, solid gameplay and 4k, I don't see him being useless at all. I do think he may be a little too difficult to master and that's why there are not so many Cenobite mains out there.
He said hi rank survivors
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@BreadTube said:
https://forum.deadbydaylight.com/en/discussion/comment/2708732#Comment_2708732
5k hours & a 1/2s dash is still a problem for you?
Yes
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@BreadTube said:
I'm saying this as a killer main with 2k hours. DH is not the press E to win perk like people are making it out to be.
I have 5k hours. It is.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/300974/circle-of-healing-rework-concept
I definitely agree with making boon self care speed at 50% normal speed, and make a boost to healing speed only to a survivor who is healing another survivor. But i'm not sure about nerfing the healing speed to 50%... i'd let it at 100% because "We'll make it" can do the same; and no one ever complained about it.
We'll make it requires effort and is time limited. If you want 100% then boons should expire in 1 minute
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@GannTM said:
How do you even know your MMR is mid/high?
when your ass gets beaten
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2704561#Comment_2704561
Show me that you dont know how to run Shack as Killer without saying that you dont know how to run Shack as Killer.
@Topic:
I agree, it is not correct that only Dead Dawg Saloon has a breakable Wall. It should be removed (and the Shack should be resized, it is a little bit larger than Standard Shack, if I remember correctly).
I am glad that they did not add Breakable Walls to other Shacks.
Show me you're passive agressive child without telling
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PTB shack where wall was on the window side and breaking it made shack pallet super unsafe. I think this is the right shack to make
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@TAG said:
I consider the match won.
https://forum.deadbydaylight.com/en/discussion/comment/2704507#Comment_2704507
Why is this the only PvP game where I hear people saying "Don't think about winning or losing?"
Because game is unbalanced and you'll lose your sanity if you do
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no. If at least one escapes through the gate that's a win.
Same mindset as killer. If somebody escapes through gates it's a loss
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@Shroompy said:
wait a second...
1 gen takes 80 seconds...
15 + 15 + 15 = 45...
80 = 45..?
5 gens...
5 - 3 = 2...????
https://us.v-cdn.net/6030815/uploads/KP8D5BVF53OR/image.png
its ok I get it, math is hard
+15s to pick up and hook +20s to patrol. rip 3 gens
And this is if they had no toolboxes with bnps
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@rafajsp said:
I just disagree with Huntress Hitboxes as they are fine.
She is already a high skill ceiling killer no need to changes as she is fine for so long.
Yeah they are fine if you play her and not against her. They are definitely not fine if you're survivor. Every time you hear lullaby it's like "well, time for bullshit hatchets again"
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@Sonzaishinai said:
All i'm hoping for is if there are legion changes that they will have new chase music.
Yeah. Would like to hear some music from these tapes
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@tenoresax said:
Pessimistic much.
i expect more than 50% of this list to be true
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@Aurelle said:
I still don't get why they announced the new chapter so early. Artist literally just came out and now a new chapter that's not coming out until March has been announced. Really weird.
They announced RE same way and it ended up most popular dlc. Probably want to repeat success
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Teabagging should be adressed. Slow down animation and give debuffs to survivors who teabags too much. Like reduced movement speed and unable to escape
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Use appraisal
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Because game economy and progression system are stitched together with bloodpoints and problem is, when current BP gain gives us enough stuff to use in the game, progression system became worse and worse with each character and last time it was changed was a long time ago.
BP gain is fine for items and add-ons, but not fine for progression. Devs do not give us much because they afraid to ruin bp economy
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2698803#Comment_2698803
The reason this game has been kept alive this long is because people can play it with their friends as a party game.
Time changes. This game has playerbase big enough to gut SWF without big consequences. SWF is only a half and if you nerf it not everyone will leave. maybe 15% of that half.
That changes is good if you look into the future. More people will enjoy the game and play it longer because of less stressful and more fun games
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@Phasmamain said:
Any ideas how to nerf them without punishing people for playing with their friends?
Why? Just punish them and that's all. Make SWF hardest role and not solo. What's the problem
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2694851#Comment_2694851
People care about grades?
That's wild.
imagine
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2694815#Comment_2694815
Yeah but it's not like you're going to be matched with those because of the grade reset. It'll happen anyway.
It will happen because of grades resets. People want iri 1 back, people start sweating, so you'll see much more meta bullshit than usual
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@GentlemanFridge said:
ranks don't exist anymore.
This can't happen any more than it already does, since it does not influence matchmaking.
It definitely can. People sweat more at any mmr when season starts
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Just remove collision when survivor has bt so you can go through
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Game was great for me on p2p. miss that too
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Devs love noed. They won't touch it because of that
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Using hexes in 2021 smh
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Exploit Blight.
When you know he can't get you but nope he can because he'll slide that car into 180 moon rush into another 180 flick hit while playing bagpipes
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Not enough
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@[Deleted User] said:
Zarina already has a Christmas sweater. Not sure why it isn't showing up in the shop, though. It may have been a limited item. I don't remember how I obtained it. I believe it was via a code in the store.
Because sweaters are not part of sets. Check body clothes and you'll find it
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@Bwsted said:
They can do it. But they can still look at games where dh wasn't used.
For bloodlust, it was different because it's an ever present mechanic. You can't test its effect without turning it off.
so like 0.1% of the games
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We don't want spirits in our lobbies. Stop encouraging people to play spirit
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@Adjatha said:
They don't want to try alternate game modes, be it ranked or unique gameplay that changes up survivor task or makes new dynamics, because of a fear of increasing queue times too much.
Tragically, it's the fact that they're failing to balance the game in a way that makes enjoyable options for everyone is what is causing outrageous queue times in the first place. And unless they're willing to take a chance on something like your suggestion, things will never get better. And since retention isn't an option, attrition will eventually outpace new, cross-platform markets.
Old info. MCote said this is not a problem anymore
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/2686130#Comment_2686130
I mean teabagging is a childish behaviour, but u cant balance the game for 4k. No one would play survivor anymore.
something needs to be done about toxicity then
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when you stop having fun
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/2671471#Comment_2671471
DBD main here. I can still teabag u, before Ive got killed. So what? I mean everyone has its own win conditions. Before the emblem system was reworked I was focused on having most BP as possible... and I think it was fine. Nowadays Ive got nice matches with 8 hooks and 4 escapes or bad matches by destroying and 4k'ing a stoopid team with 5-6 hooks. For me now it is not the amount of kills, which guarantee a good match.
for you, but not for me
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@Underdawg said:
https://forum.deadbydaylight.com/en/discussion/comment/2684896#Comment_2684896
That sounds fair to you? From the perspective of a survivor.
Yes. Having 50/50 chance to escape in horror game is strange
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@Underdawg said:
https://forum.deadbydaylight.com/en/discussion/comment/2684291#Comment_2684291
So Survivors should only escape 30-35% of their matches?
yes
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@NerfedFreddy said:
https://forum.deadbydaylight.com/en/discussion/298869/balancing-around-50-kill-rate-is-not-right
"You can facecamp first survivor and get second kill from noed. Perfectly balanced game right?"
It simply means they should nerf facecamping and noed so killer won't have easy kills anymore
and then buff killers?