landromat
landromat
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- landromat
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Comments
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Survivors in your TR are broken. It's not just stronger but you also get info which injured survivor is currently in your TR
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Nerf his exploits, nerf his add-ons. make him 3rd billy i don't care
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We're getting 25% coh nerf game is saved
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That's a good idea just because survivors usually don't heal against pain resonance, or heal to 99%. Thana makes it lose/lose situation
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/2762905#Comment_2762905
Adrenaline activates passively, when game is over. And its "exhaustion" aspect gives zero value unless you happened to be chasing killer while your teammates finish last gen (which won't happen super frequently, especially in solo). Adrenaline is first and foremost a healing perk.
Dead Hard is a perk that activates not passively, but rather by the player when needed. Unlike Adrenaline, it's a perk that is neither tied to endgame, nor has any other effect aside from the "exhaustion" aspect. Making it a one-off would simply make Dead Hard a useless niche.
Day when DH becomes useless niche is the best day for dbd
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/2762561#Comment_2762561
Comparing Dead Hard to Adrenaline is like comparing Huntress Lullaby to Pentimento.
The effects are vastly different and activation of one of them you can't even fully control. Dead Hard is a chase perk, Adrenaline isn't.
But both are still exhaustion perks and we have a perk that works once per game. So 1 time use dead hard is not insane idea, it is possible with couple of tweaks
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@Elcopollo said:
Every single Exhaustion perk can be triggered more than once, every single Exhaustion perk has a considerable enough cooldown.
Asking for an Exhaustion perk to be a one-off is killers' equivalent of survivors asking for Devour Hope resetting to 0 stacks after every Mori, Ruin deactivating once the first generator was completed or Scourge Hooks becoming default hook after the first use.
adrenaline says hello
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Dead hard
Noed
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better, but got much worse recently
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Probably because you're blight main
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Play survivor
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@xRam40I9 said:
https://forum.deadbydaylight.com/en/discussion/comment/2751279#Comment_2751279
Lag flicks got removed, what else is considered an exploit?
Wall slides, high dpi, moonrush, etc
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Blight. They aren't event touching chemist ring. not telling about his exploits
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751242#Comment_2751242
Yes, I don't precisely know how people would use it for BM because I am not a person that would do such a thing. I do not know how the Forums worst think. Do you?
I can offer possibilities, such as screenshots or comments about how other people's threads should or will be ignored. Some people would do that, as we know from past experiences with other mechanics.
you don't know, nobody knows. Because they can't
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@Oiry said:
https://forum.deadbydaylight.com/en/discussion/comment/2751233#Comment_2751233
I never said you annoy me. I also never stated that I don't like your comments. They are quite hilarious, to be honest, :D
You sound annoyed but tell anything you want
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751229#Comment_2751229
People would find a way.
They always do.
so you don't know how. And i will say you it will work. like on any other forum. because there is same people as anywhere
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@Oiry said:
https://forum.deadbydaylight.com/en/discussion/comment/2751192#Comment_2751192
You commenting over and over on a thread that supposedly annoys you is incredibly cringy, but mostly just dumb :D. If the person/post/thread/website annoys you, leave and never come back. This is not your forum, not your home. You have to choose what you are okay with consuming/watching/reading/clicking/interacting with. It's weird that we have to tell you this unless you are a child, which I suppose you are not.
No one knocked on your door. You clicked this thread and decided to comment because you couldn't handle your bitter emotions. If it annoys you, why are you here? If it annoys you so much you can't stand without commenting, maybe consider taking a break from the.... internet? Idk... XD
to annoy you obviously. Just ignore me if you don't like my comments lul
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751215#Comment_2751215
Oh, you already know the answer to that.
How long do you think it took for people to use such features to BM and provoke?
how can you provoke with ignore button
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751122#Comment_2751122
Here it would not. Same thing with the laughing emoji and the downvote option.
If such things worked, it would still be here.
elaborate why
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2751162#Comment_2751162
You’re very bitter about my connection with Spirit, so it might just be a healthy decision for you to, again, just ignore my threads if they bother you that badly.
You're like Jehovah's witness on your door. same type of annoying
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2751150#Comment_2751150
Well it’s good that I just couldn’t care less about what random people I don’t know think about me. Get ready for more Spirit threads in the future because I’m sure I will have more things I would want to talk about.
You mean for more same thread spam without anything new to tell
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2751130#Comment_2751130
Well I’m sorry to say, but Spirit is my killer and she means a ton to me. If something about her is on my mind, then I will post it. Again, you are not obliged to comment on any of them nor do you have to even read them.
Doesn't make you less annoying
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2751002#Comment_2751002
If you don’t like my threads, don’t comment on them. Simple as that.
im tired of seeing them, that's why i commented
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751044#Comment_2751044
You don't have to be one to understand why such button would never work.
It doesn't take much.
Heck, even the laughing emoji didn't work.
It works on any other forum
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you're not a mod
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751032#Comment_2751032
Avoid necroing, help spread the word, may discuss different topics within the same theme.
Countless reasons, really.
This forum needs ignore button
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751023#Comment_2751023
Annoying?
Well, that is unfortunate. For you.
We all have our passions and interests within DBD, and are allowed to discuss them as much as we want.
But why create 100 discussions with same text every time? Why not just use one>
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751013#Comment_2751013
I don't usually create discussions, but most of my comments are about him, yes.
Don't worry, it is allowed.
That sucks then. that's annoying and there is no ignore button
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2751002#Comment_2751002
I mention Old Freddy every single time. Such "spam" is perfectly allowed. I should know.
So you create countless topics about freddy too?
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Is this even allowed to spam same theme again and again? Maybe you'll just comment on one of your old post to bump it up instead of making another?
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2749919#Comment_2749919
They are going to make the updates smaller.
updates, not the game
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Download different set of textures and models to play old map? Nah game is already big enough
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JuSt WaIt It OuT
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Devs in their passion to collect data waiting for perfect solution are hurting their game much more than they think
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2747075#Comment_2747075
One thing I want to point out:
Why did Mettle of Man come to mind and not Overcome?
My guess is because Overcome is rarely noticed as you still get the satisfaction of landing a hit.
Because overcome is just regular speed boost which activates on hit. Your dead hard is get hit, get speed boost, get hit again, gain second speedboost, and get hit 3rd time. On 40s cooldown. That is not even close to overcome
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2747042#Comment_2747042
Right that’s what I just then thought of after another comment. Which means you’d need to gut DH for distamce
instead make it a gamble on seeing if you could time it so that you instead activate the endurance buff when you get hit. The move bonus is from the on-Injure speed
However in that case it’s in a bit of a useless state in comparison to other Perks if it applies Deep Wounds because you don’t have to mend for other Exhaustion Perks.
Survivor gain insane distance on hit. We're talking about 20s of running in straight line. Remember mettle of man disaster? It would be the same
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So instead of short dash you're getting full after hit sprint burst and 3 sec cooldown for the killer. You probably haven't think about that but it would be stronger than current dh
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yay now i can get 3 more levels on 1 out of 50 characters
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Devs who know how their game works and who can make balance decisions in weeks, not in months or years
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Nah let's nerf Nemesis add-ons instead
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I play survivor
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So just better smash hit
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One of the most unfun killers to play against. Exploits just making him unfun because you don't know can he hit you or not anymore
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Main factor is he plays at time when survivors are weak. I bet stats form 12 hours he usually streams would be different
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2735761#Comment_2735761
I'll try to keep this shorter than my last post, but to touch upon a few of the points you've brought up:
1: On the subject of The Nurse, using pick rates as a determining factor is very shaky territory. First, you've gotta consider the fact that part of the reason she's picked less often is due in part to the bugs with her power. Even if someone likes The Nurse and is doing moderately well with her, it's totally within the realm of possibility that the bugs were too frustrating for them to continue playing. Secondly, pick rate is not a universal thing. While it stands it reason that she may not be picked at lower skill levels (owing to her higher learning curve), she becomes far more popular at higher skill levels. I won't speak for everyone, but I'm assuming at least some people would like to see more Killers pop up regularly in the higher skill levels.
But beyond this, The Nurse's bug fixes is also a prime example of something that has come up a lot over the years. Often times we're asked to focus on things like game health rather than content / balance, and The Nurse and her various bugs was often tied directly to that as a poster child of sorts. Fixing these issues did require a complete redo of her coding, but it's a prime example of us doing exactly that: Putting content / balance to the side to focus on fixing things. I totally understand if you're not pumped for this next Mid-Chapter, but it's a pretty shocking reaction to something that was asked of us very often (focusing on fixes/game health over content).
2: To think point of Circle of Healing, I just want to say that this is absolutely not something we're ignoring. We make a point out of letting things settle before making rash decisions these days. Between PTBs & live these days, the changes we make are almost always fairly minor. We've been burned in the past by making rash decisions when the initial feedback was rough. Nowadays, we try to let everything have some time to settle before we start thinking about how it should change. This gives us a better idea of where it actually sits rather than making a knee jerk reaction and hoping it works out. Circle of Healing is an even trickier scenario since it came bundled with an entirely new mechanic (boons), so it's very important that we see how things work before diving head first into changes.
That said, though, I can't reveal if/what will happen to Circle of Healing right here, just please keep in mind that there's always a cycle that looks like this:
- Something releases
- Wait for it to settle
- Determine if changes are needed
- Create changes
3: On the subject of Freddy, I feel like this something that often gets misconstrued as well. In reality, kill rates only play a small role. You compared him to The Nurse, and I'm really glad you did because she's the perfect example of why that's not the case. The Nurse overall has a fairly low kill rate (well below the rest of Killers), but that doesn't mean she's weak. She's tough to play, and in the right hands, she can be hands down the best. But that also isn't necessarily a problem because there's a ton of skill that goes into playing her extraordinarily well, and there's also a lot of skill that goes into playing against her well.
In the case of Freddy, on the other hand, you had a Killer that was very strong without needing much thought or skill. Dropping a couple traps at a loop would yield very strong results with very little risk or strategy. His slight tweaks aimed to make the strategy of spamming traps constantly while in a chase less viable.
On the point of lack of skill, I won't delve too far into this, but that is a very loaded point to make. Many developers play the game daily (typically not with BHVR tags in their name, they don't want to be recognized). I myself used to stream this game three times per week, and I was playing at the higher ranks just fine. Sure, not every game developer's going to be ready to jump on an eSports team, but expecting everyone working on a game to be able to play it at a competitive level is a frankly unrealistic standard, even if some of them are pretty good.
COH is obviously a big problem for this game. We know it, you know it. But bigger problem is you waiting for perfect solution, leaving game in unbalanced state for months or even years. Gathering data is great but we need quick changes for obvious problems. You can change COH based on you feeling of the game and then gather data and make perfect change later.
I understand Freddy fiasco made you afraid of making quick changes but we're talking about a single perk, not a whole killer power. That shouldn't be a problem
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2735371#Comment_2735371
That depends.
If solo's at 50%, Swiffers are at 65% and thus OP.
If swiffers are at 50%, then solo's are at 35% and thus UP.
It's possible that Swiffers are OP and solo's are UP, it's possible both are UP, it's possible that both are OP, it's possible that one is perfectly balanced and the other is OP/UP.
Did they specify escape rate for either Solo or Swiffer?
no, just difference
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Devs don't play their game so they need months or even years of stats before they do any changes
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@zeestealthyfox said:
https://forum.deadbydaylight.com/en/discussion/comment/2731056#Comment_2731056
What about all of the broken killer perks are they unfair
Whataboutism started
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@White_Owl said:
You guys should realize that, as frustrating as it from the killers' pov, if a hit gets validated it means on the survivor and server side it didn't connect. I wish they found a way to remove the hit FX, but hit validation is there to make it fair for everyone, not just one side.
Dead hard is not fair by it's nature