There is a lot of good and even great survivor perks
That see almost no use because of how strong current meta ones.
A lot of survivor perks are not weak, meta perks are over tuned a lot and that's why nobody uses them
#nerfmeta
That see almost no use because of how strong current meta ones.
A lot of survivor perks are not weak, meta perks are over tuned a lot and that's why nobody uses them
#nerfmeta
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The survivor meta perks have already been nerfed but survivors keep using them.
Dead hard got only buffed after server validation. IW got buffed indirectly because of stridor nerf. BT got buffed and now always works. They nerfed multiple survivors gen speed and then BUFFED PROVE THYSELF TO COMPENSATE. What got nerfed? DS? yeah and it's less common now
#nerfmeta
Examples?
'Good' is not good enough to contend with design flaws that strongly encourage to run the meta, not just to win, but in order to have a game at all. This is true for survivors just as killers.
Killers' strategies involve camping, tunneling (and to a lesser extent slugging, but I'm not considering it so much for this). Those are basekit and there's no base mechanic to prevent that. That's band-aided through perks.
It doesn't matter how 'good' stuff like, for example, Any Means Necessary is, because the scenario where resetting a pallet wins you the trial is exceedingly rare. As opposed to the one where a 3v1 is forced earlier and now it's a certain loss because you/your teammates didn't pay the perk tax with BT+DS.
The meta is meta not because it's overtuned (it used to be, specifically with old DS). But because it's necessary to have a trial that doesn't resemble Deathgarden stompgrounds.
If we want to talk exhaustion perks, they're highly dependant on the kind of killer power they're matched up against. Overtuned against some, basically the only saving grace against the sheer amount of loop-equal-die powers that have been introduced in the game.
Sidenote, because the thread was about survivor perks, but the same happens on the flipside. The best survivor strategy is to split pressure on gens. Almost no killer can do anything about it basekit. That's band-aided through game-delaying perks.
2 of the meta perks are almost necessary (DS and BT) because there is a lot of camping and tunneling.
Yes they are strong, but only if the killer is camping/tunneling, otherwise they have no use to them. If tunneling and camping weren't so prevalent, maybe people would feel free to use other perks.