landromat
landromat
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- landromat
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Comments
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2191818#Comment_2191818
is it stopping? I did not know that. Then perk is good enough.
Blocked gens do not regress. That's game mechanic
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Weak. Should have a cool down instead of being a Hex
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No. He's basically OG character in Licensed outfit
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2s stun instead of 4s if you haven\t hit anyone. Buff base speed so you can actually use your ability for mobility
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Why would you create new content and balance fixes without play tester team?
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I don't understand how SWF is considerent not much stronger than solos. Play some solo games and then play as 4-man and spot the difference
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2185796#Comment_2185796
That's interesting, what else you run on that build? I may try it out.
nothng besides sloppy synergies well with these perks, so sloppy and anything you want. Let's say Thana
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Blood echo + Bloodhound on Legion. Blood echo applies hemmorhage and you can find survivors with bloodhound
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Even with full 15 sec duration this is worthless. It should either be at least 30-40 sec or affect lullaby as well
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all perks?
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Any SWF
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@MrsGhostface said:
Killers love to scream about swf when most are brain dead but say nothing about the torture solo queue players endure.
Funny thing solo is ubearable because SWF exist and devs can't balance this game around solos purely
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Yeah, top add-ons and a lot of camping and tunneling from my side
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Trapper is strong when RNG is on his side
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Because devs don't have feeling of their own game and have to rely on stats instead
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new achievements are usually the rarest ones
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@DbD_Enjoyer said:
Nah, The Hag is fine.
She's not
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I lost my game progress and devs are not able to give it back. They didn't even restore my account, just gave me 50 mil bloodpoints to spend and that's all.
If devs are not able to give legacies back to owners they should just give it to everyone.
You having rights to use exclusive items until something happens to your account is just Circus.
You messed up big time with legacy skins, guys, accept it.
I want my skins back and i don't care if everyone else gets them too
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The only thing is needs is dropped pallets aura reading. That's all
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When 2 survivors left, i left Nea on the ground to find Yui. Then i gave nea hatch because poor thing was on the ground for almost 4 minutes. Apparently got reported for that and banned for a day. Now i don't give survivors hatch in that situation
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definitely 4k. Who cares about amount of hooks when survivor is escaping and teabagging you on hatch or gates
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Sloppy of course. Survivors always want to heal against wraith so thana will do nothing
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You're wrong. Last will always just gave you +1 trap
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It's harder, but possible
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Tenacity is great if your teammates have at least half of a braincell. It gives you opportunity to crawl away from killer and getting picked instantly because you can also recover. Also It makes some sabo builds possible where you acn take 2 hits and crawl away without being hooked.
Doesn't work if you're the last survivor tho
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his buffs went live next day after ptb release. Yes. we're playing buffed version of trickster
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2164629#Comment_2164629
Well, nerf undying to 85% and pop to 30 secs only and deactivate if you hit someone, nerf B&C not to see aura of survs in dying state. Same nerf level as survs perks had. We don't need those strong perks too
and that's where whataboutism started
check this video and have a nice day
https://www.youtube.com/watch?v=7007JzDroCM -
@sulaiman said:
Yes, but then people should not complain about seeing the same meta perks time and again.
So it just keeps looping instead of a change in a different direction, compensating the nerf the reworked maps got.
People are using meta because it's just too strong. We need to nerf existing meta perks instead of adding more. People who think adding such strong perks to the game is healthy are insane
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2163048#Comment_2163048
dude, math is not on your side with this. I will not run lucky break with a 45second time window. I would have with 90, i might have with 60, i am not with 45, because it becomes a one-shot-perk. It would have been a nice boost to stealth play, because the reworked maps all nerf that aspect of the game, but so its still the old meta. Back to normal.
that's the point of the nerf. Everyone would run it with 90 or even 60s timer. We don't need such strong meta perks in the game
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yes
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2163022#Comment_2163022
I just ground some numbers and went against literally a 2,000-man SWF with lucky break, iron will, botany knowledge, and leader. Sloppy Butcher jacked up healing speed to 19.3 seconds, and even when outside of chase, I was able to easily interrupt them because they were so desperate to get together and heal before the timer ran out.
So survivors were bad or just unlucky. Good job
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2162996#Comment_2162996
It's not that hard to see a survivor. You simply orient your camera in their direction and you're set. Even while looping, you can hear footsteps to ascertain if they're still here or not, and if not, you snoop around until you find them. Good luck keeping that under less than 29 seconds.
I played all day with it today. Usually it's 2 chases value. Maybe you're doing something wrong?
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2162812#Comment_2162812
You'll spend the good majority of a chase injured. After leaving chase, you have to find someone to heal you. Healing takes 16 seconds, 45-16=29, so you better wrap up that chase and find someone to heal you in 29 seconds for one chase, which is pretty ridiculous. That's assuming there isn't Sloppy Butcher and that you aren't interrupted.
If killer somehow gets a long chase with you he deserved it. You still have a lot of time to escape one long chase. It's extremely hard for killer to follow you
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2162758#Comment_2162758
It still ticks down when outside of chase and while in chase. Healing is already 16 seconds after you find another guy to heal you.
And it's still enough for 2 chases. Lucky break is okay now
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@Brokenbones said:
Because it was universally complained about and slightly over-tweaked
Should've been 60 seconds IMO. Strong but not too overbearing
45s is still enough for 2 chases. More than enough
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so every new chapter brings new item type and im missing something or there is 5 same items for 5 years?
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"Our data says he's in a good place right now. Just like legion. There is no changes to him in new update, but we'll look on him and make changes if we need to" - devs, probably
Dbd devs are notoriously slow when we talk about game balance changes. Don't expect much more from mid chapter
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They added 2 breakable walls and onother god window on the first floor. House is much stronger than it used to be for survivors, just like blood lodge. I hate it and don't understand it
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all 2700 shards perks, so i can get more bloodpoints
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Kate. She'd say let's stay friends
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Prove thyself is not underrated. Sweaty swfs always use 1 or 2
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i do not undestand totem spawn inconsistency. Spawns are great on new maps and reworked lerys but azarov and coldwind are still terrible, also they messed up hills totem spawns and survivors can see hem on plain sight.
Also this is a direct deathslinger nerf
https://clips.twitch.tv/HumbleBetterGazelleGingerPower-0sheai5hMwlKQQW0 -
@scenekiller said:
The devs don't want anyone to quit because that would be stupid on their part.
Problems happen for both sides, go outside and get some fresh air.
Easiest way to make someone enraged is to tell sthem to drink some water or to breath some fresh air. You're evil
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Ok
Ok is blocked for me
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He's strong now
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Because people on the forum are just bad and expect to win every single match, which is impossible by playing solo. Solo is okay if you're good enough
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Shoe hag is probably same as Trickster
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Insane gap between SWF and Solo which makes this game impossible to balance.
Also Lazy/Scared to change their game devs who change couple of perks in 3 months instead of changing 20 perks weekly
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Crows got buffed when maps reworks started. They glow as they despawn and you can clearly see them so yeah. Crows are very good for tracking
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We are not talking about exploits. If killer wants to camp or tunnel perks should just make it harder, not stop it completely