lagosta
lagosta
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- lagosta
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@Shymare_11 said:
The last time I used RA, I got camped and tunneled for “denying the killer’s PGTW”. I don’t wanna go through that again. NGL, tho, it is fun to use.
Thank you for making my day XD
On a similar vibe, I was using Saboteur on CD for BP only a few months ago and a Claudette happened to go down nearby as I got the ability ready. The trapper coincidentally brought her to the hook beside my gen so I sabotaged it. That guy got infuriated. He proceeded to follow me across the whole map and after he hooked me, laid down every single trap in the vicinities around the access points to my hook while keeping himself inside with me. The following 2 minutes were a mix of hitting me and shooing other survivors away.
10/10 would do it again. :D
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@CheyeneKL said:
RA is... good... but like... it's one of those perks that honestly doesn't have a reason to be used in many games. At least, not in my experience. Maybe I would feel differently about it if I played with it more often than the couple of matches I played with it when the Silent Hill chapter came out.
I CAN think of many games where RA absolutely would have saved/won the game for us, but many, many more games where another perk just came more in clutch to warrant taking that one off for RA.
If RA gave you an option to end gen blocking early if you were the one to place it on the gen, then I might actually consider taking it over perks that I personally find more helpful (I run BT/IW/Deliverance/DS. I'd love to take DS off but I feel like it goes hand in hand with Deliverance, especially after the DS nerf). It feels like there are a lot of times where RA lasts just a little bit too long and ends up helping to screw you over instead of help, especially if you get chased away from the gen and someone comes up to it very shortly and still has to wait 20 more seconds before they finish it.
As a side note, I figure that part of the reason that Pop got a timer nerf was due to this perk- of course not the entire reason, but it would be insensible to make RA even longer than it already is, and yet Pop being 60s made it virtually useless- just go finish another chase, come back to pop the gen, and then go and hook their latest down, ready to Pop again LOL
I had the same feeling about it but had an open spot so I decided to try. I running DH, IW, WGLF, RA at the moment.
RA puts the killer in a tough situation on waiting to use PGTW or using it in another gen. If they stick to a chase with me, guiding them away so that the team can finish becomes easy. Another good use is when you have to leave the gen for a rescue or something and ruin is active.
This perk is kinda like a gen insurance, but versatile against most killer regression mechanics at the moment.
If anything if you troll your teammates by blocking their gen and proceed to teabag on you way out XD
@Crypticghoul said:
It's one of the coolest perks in the game but it's hard to find a spot for it in builds when 1-2 of your perk slots are going to tunnel/camp insurance (BT/DS), 1 is probably going to information in solo queue, and 1 is probably going to exhaustion :(
Also the activation time is tuned too high imo. If it was 30 or 40 seconds it would probably see more use.
The activation requirement is kinda steep, NGL. But I can get it consistently twice in a match unless the killer finds me first and tunnel/camp until dead.
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Nah, just take the extra BP stack from BBQ and apply it for basement hooks and every single killer will use it.
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@GeneralV said:
Three random moments from my Steam Screenshots:
https://us.v-cdn.net/6030815/uploads/C4UOEYWY4R1S/image.png
How did Claudette get there? XD
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The joy of Painting with Pyramid Head.
No mistakes, just happy accidents. :D
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@QwQw said:
Alright then, here's mine.
1 - You okay Steve?
https://us.v-cdn.net/6030815/uploads/Q5RUD2G1OMPL/unnamed.png
2 - Ez clap 😎
https://us.v-cdn.net/6030815/uploads/9EJFP1QX7K1H/unnamed-281-29.png
3 - Joey lookin' sus.
https://us.v-cdn.net/6030815/uploads/17MCPLK0RFK7/unnamed-282-29.png
4 - Just hangin' out.
https://us.v-cdn.net/6030815/uploads/30BIY9MC3Q7E/unnamed-284-29.png
5 - A jolly good time for all!
https://us.v-cdn.net/6030815/uploads/APDJ04BC9PL0/unnamed-285-29.png
OMG you guys are getting ideas from r/dbdgonegay?
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@Pepsidot said:
Scrolled through my public steam screenshots and found these!
https://us.v-cdn.net/6030815/uploads/JOC8RE3JWJNO/download-282-29.jpg
https://us.v-cdn.net/6030815/uploads/2P5VC0OEA9IH/download.jpg
https://us.v-cdn.net/6030815/uploads/ZUPDFEWJ0J2B/381210-screenshots-20170430125059-1.jpg
https://us.v-cdn.net/6030815/uploads/T0YNWLARYL13/381210-screenshots-20161102004224-1.jpg
https://us.v-cdn.net/6030815/uploads/RKP66RGA7WPM/381210-screenshots-20161001164813-1.jpg
https://us.v-cdn.net/6030815/uploads/BYYDHDH2PKD6/381210-screenshots-20160915222114-1.jpg
The Dwight one always gets me.
I would describe that sequence as a trip through acid. :D
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@tippy2k2 said:
https://us.v-cdn.net/6030815/uploads/GUB0ABBBSVRP/tipped-dwight-2.jpg
Nothing more fun than tipping over Porta Lockers when Dwight's are using them
OH nor, was Dweet ok? Tell me you lured the killer to show that XD
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Poor Steve. RIP Beautiful Soul XD
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:D
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If you consider anecdotal evidence as proof.
Either way, both killers used snowballing builds with no safety net and got 1 bad result each.
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Do gens and leave. That is nothing to win there, so you cut your losses by leaving the game early. Say gg (optional) and queue again.
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By default, you gain extra BP if you die or survive as an obsession. There is no score-related event for the killer tho.
The obsession status is there to interact with perks, and that's it. The effect of Nemesis by itself doesn't seem much, but it allows easy stacking of Play with your Food for the most fearsome (IMO) Bubba build. It also allows a killer with rancor to Mori more than one survivor.
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https://youtu.be/rrTMHNEO-0k
Not sure who made this, but I keep it close to my heart.
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Sometimes it takes a while for a post to get traction. Fortunately, your attempt to erase it from the annals of history backfired :P
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The female models are generally smaller and harder to spot.
There are different male models tho, Ace is a medium size and David King is chunky. Also Ace has really quiet injured sounds which makes him a favorite as you can skip Iron Will.
It ends up on your personal preferences tho. You are the one staring at the model and hearing their voices for hours, may as well look at something that's pleasant in your eyes, choose some cosmetics you like, or hear injured noises that do not trigger you (Some female characters screams and grunts of pain make me uneasy, looking at you Elodie, Feng, Laurie).
I main David King for the aforementioned reasons BTW and do fine. Minor advantages are minor and I am not playing at the highest competitive level, I want to have fun.
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Wasn't that haircut and the toxic attitude popularized by Noob3? Since he is not making content anymore, the cult of Neas might be disolving.
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Let old Ruin along with the souls of the new players it shattered.
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In some games, you'd have to cleanse 5 totems to deactivate ruin while the killer had snippets of vision around the map and could see anyone cleansing any totems.
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It must be their last farewell before the changes
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Make a perk that allows killers to find addons in open chests, equip, and keep them after the trial. I'd love to have some variability during the match and it would incentivize killers starting matches addonless for hoarding purposes. :P
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You wouldn't be blinking either if you had seen what Feng saw.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2138151#Comment_2138151
Don’t forget to level up Nurse to level 30 and get the Stridor teachable
That's too much, we can wait for the shrine. :D
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S2 Bubba.
I love when we go around places, joyfully playing hard-to-catch. Just an excuse you know? So we can enjoy the sunset/moonlight without distractions. Love when he finally takes me in his arms and carries me to his special place.
Is there anything more romantic than standing face to face to him, immobilized by love (nothing related to the hook transfixing your chest) while he love taps you?
OMG, that smile. The feeling that you're his coveted prize. All while he is getting dinner ready.
Xoxo, miss you already.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2138151#Comment_2138151
Obviously still to hard since it's a whole 5 steps. That's 4 steps too many.
You can cut 1, 2, 3, 5, and still do well I heard. :D
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- Buy Headphone.
- Download Equalizer (optional).
- Main Spirit.
- Stand Still.
- Profit.
How hard can it be?
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General reasons to wait at the exit gates:
1-Inexperienced survivor.
2-Wants to BM the killer by teabagging.
3-Get protection hit and possibly WBLF stacks.
4-Sometimes when the killer had a bad game I usually hang around the exit gates to give him some hits and help with the malicious emblem.
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We should organize a virtual encounter, spread memes, play forum-themed bingo, and down tequilas.
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Answer given by the Mod one week ago:
There seems to be a bit of confusion.
There is bodyblocking where you run in front of a killer to attempt to stop a hook or protect a survivor, which is not bannable.
Before I explain the part which can be bannable, to clarify this: If you block a survivor in a corner for only a few seconds or a minute, that's not bannable. I will explain down below what is bannable
However, what can be bannable, if a killer or survivor decides to lock another survivor in a corner and they can't leave for several minutes. This is considered griefing as it doesn't let the player play the game. Blocking players from the game is what makes it a bannable offense if it lasts long enough. Running in front of a killer to protect another survivor is not bannable. Camping isn't bannable either.
On the other hand, if it was just before EGC started (this requires EGC to start shortly after), then it's not bannable anymore, as it was shortly before EGC and EGC will make the game end.
Example 1: There was this jolly happy Kate walking around, she sees a totem, she's full of joy, yay, she thinks! Time to cleanse a totem. She couldn't have anticipated that the Killer would appear and stand behind her. Now Kate is stuck, the game just started. She waits and waits, but the Killer doesn't move. For the whole game. EGC finally kicks in, but it took long enough.
Can Kate report this incident as it took place throughout the whole game and for several minutes? Yes, Kate can report this scenario.
Example 2: However, if Kate were to cleanse the NOED totem at the end when EGC started and the Killer would lock her in again... No, Kate wouldn't be able to report it, because the game was done already.
The situation OP is describing is bannable bc you're preventing the survivor from playing the game for several minutes. It doesn't matter if the game is progressing by your hands or the hands of survivors.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2133152#Comment_2133152
Micolash too, maybe. I liked the eldritch horror cult aesthetic of Bloodborne more than I liked the gothic beasts aspect of Bloodborne.
His power? Spam call beyond until every survivor literally just dies. Just spawn in, mash M2, and then everybody's dead.
We could use his slap for the M1 XD
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@Maperson said:
Chucky, I'll still wait for my dream chapter..
We got Victor, so a small stature killer is not that distant :P
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@Phasmamain said:
Nah. Crows are very useful for both sides especially for survivors if you’re fighting a stealth killer
Spies of the Shadows would be amazing if it was a survivor perk to help find teammates and stealth killers without knowing whoever triggered them.
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@ShamelessPigMain said:
Orphan of Kos is overrated, get a blood-drunken hunter like the Bloody Crow of Cainhurst or Father Gascoigne. Everybody in Bloodborne has something terribly wrong with them so it'd probably be a killer-only chapter.
Father Gascoigne has the best music IMO. Imagine you're repairing gens when suddenly:
https://www.youtube.com/watch?v=ttC4Ts5xUYM -
@Cornpopers_Evan said:
Since my number 1 dream chapter is being added(still can't believe RE is coming) my last three dream chapters are Jason(he's my all time favorite slasher), Alien and, yes, I'd honestly love to see Springtrap added. :D
Jason is being kept by powers greater than the entity itself... Lawyers T_T
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Meg is by far the easiest survivor. All of her perks are useful.
On the killer side, I am not sure. Plague seems like a safe bet due to her perks, but it seems she has some issues with her emblems.
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Spirit is just unfair to play against.
Also Slinger. This video translates how it feels to run away from him:
https://youtu.be/cEStHCC-2Sc -
Do something so heinous that the killer will tunnel you instead. Suggestions based on personal experience: Sabotage, Flashlight save, Pallet Save, Heal the tunneled survivor with For the People mid chase, Unhook with BT, Clicky Clicky, and Teabag. Bonus points for repeated actions.
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/comment/2131602#Comment_2131602
He had a high kill rate because people find him boring and just suicide against him to move on - Admittedly I find myself doing this more and more because every Freddy just constantly bounces between gens with slow down perks I just want to casually play and do challenges not have a 20 minute slog of a game which yes some games actually do last that long with Freddy. Pretty much every game I've played 2 out of 5 games are normal and the rest people suicide on the first hook. I'm just tired of playing normally only for the someone to just suicide first hook so I don't bother anymore.
I'd rather his Snares would have been reworked into some skillshot admittedly and the rest of the power stay as is.
Although not say Freddy wasn't piss easy to play in his new state. BHVR should have just raised his skill floor which the changes don't do at all - All the changes are just flat nerfs for unskilled players without giving players who are skilled something to improve on. Terrible changes overall tbh.
There is a kind of lethality that is not measured by numbers, either driven by boredom or just lack of general enjoyment brought by some killer powers and playstyles that lead people to suicide. The same one you describe, A form of lethality nonetheless.
Freddy's current kit screams stale gameplay, with mind-numbing chases, and a slow progression to the game that drives people away from matches. You're right, he needs changes.
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@Profezia said:
Spirits problem is that people refuse to learn, adapt or try doing anything.
They fail once or twice and just give up any time they face spirit again.
Oh yeah, sure, nailed it, you got it fam, right on the point here. HE SOLVED THE ISSUE, BHVR!
Next update the devs should put on the loading tips:
Playing against the Spirit: Make sure to learn, adapt, or try doing anything. Don't give up after failing once or twice.
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@hanys94 said:
https://forum.deadbydaylight.com/en/discussion/comment/2131332#Comment_2131332
Its just funny that peoples who cant deal with killers want a nerf and mostly a green,bronze rank players yelling the most.Freddy is allready dead and he was nothing special yet bhvr nerf him.We need more buffs for killers so theres gonna be more variety on red ranks.The only killer who needs a completely rework its a twins because she is not fun to playing with and against,its anoying to be chased all the time by Victor and be sluged.No,im not a killer main,im playing 50-50 mostly solo as a survivor.I propose the same for peoples who play just one side to understand the game better.
What do you mean Freddy was nothing special? He had the highest Kill Rate among the roster, was incredibly boring to play against, and could achieve good results by anyone with little experience at all.
A killer power is only healthy when it's fun to play as and against and Spirit/Slinger fail hard on the latter.
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Struggle for the points. In general, I suicide on hook if there is a possibility the last one can get hatch.
BUT, and a big BUT here, if the last one alive did nothing all the whole match or actively griefed, I will struggle for as much as I can so the killer can close the hatch.
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S2 Doc, both playing and going against. I'd recommend you look for channels such as Uncharted and Archdruid Drey
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2k is a loss, clearly
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@Johnny_XMan said:
If he unhooked and you immediately went down he never got a stack. In order for the stack to count it would have to be a safe unhook.
If their strategy was at least to tank the first hit after the unhook and net 2 stacks for 1 I would understand but usually, these people don't bother equipping BT and proceed to hide leaving an injured teammate to fend for themselves.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2130380#Comment_2130380
Yeah, but Goose's attitude was horrible before he moved on too.
I think he was just as burnt. At least he made the choice to move on. Unlike Pug, who is just an #########.
If you want a fun smaller streamer, check out Longlivmac
Thanks, I will check :D
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@EvanSnowWolf said:
Some streamers are vile.
I spend most of my time watching good people like Otz and Scott Jund and SpookNJukes, largely good sports... and then I made the mistake of watching AngryPug from the Twitch recommendations and OH MY GOD.
I had no idea the stereotype of the angry, screaming, "nothing is ever my fault", "my teammates are all bad", entitled Survivor main didn't exist but after two hours of that I had to turn it off.
You need to pick and choose your TTVs, and remember they are just players like the rest of us.
My personal impression is that AngryPug would rather be playing something else, but is stuck bc of his community. If you're looking for good survivor streamers with a positive attitude I'd suggest Uncharted. Unfortunately, Fungoose moved to LoL.
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Just say gg (optional), leave the chat, and go enjoy a fun match.
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Whispers and profit
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Just wait for the influx of new RE SQ players :D
On a side note, the change for OoO made it less obnoxious in SWF but slightly better in SQ since most killers make use of BBQ.
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I luv this one :D



